2008-04-04 15:02:11 +00:00
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <glib-object.h>
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#include "clutter-actor.h"
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#include "clutter-stage-window.h"
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#include "clutter-private.h"
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GType
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clutter_stage_window_get_type (void)
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{
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static GType stage_window_type = 0;
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if (G_UNLIKELY (stage_window_type == 0))
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{
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const GTypeInfo stage_window_info = {
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sizeof (ClutterStageWindowIface),
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NULL,
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NULL,
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};
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stage_window_type =
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g_type_register_static (G_TYPE_INTERFACE, I_("ClutterStageWindow"),
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&stage_window_info, 0);
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g_type_interface_add_prerequisite (stage_window_type,
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2009-08-13 11:34:07 +00:00
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G_TYPE_OBJECT);
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2008-04-04 15:02:11 +00:00
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}
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return stage_window_type;
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}
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2009-08-13 11:34:07 +00:00
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ClutterActor *
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_clutter_stage_window_get_wrapper (ClutterStageWindow *window)
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{
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return CLUTTER_STAGE_WINDOW_GET_IFACE (window)->get_wrapper (window);
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}
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void
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_clutter_stage_window_set_title (ClutterStageWindow *window,
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const gchar *title)
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{
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CLUTTER_STAGE_WINDOW_GET_IFACE (window)->set_title (window, title);
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}
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void
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_clutter_stage_window_set_fullscreen (ClutterStageWindow *window,
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gboolean is_fullscreen)
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{
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CLUTTER_STAGE_WINDOW_GET_IFACE (window)->set_fullscreen (window,
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is_fullscreen);
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}
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void
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_clutter_stage_window_set_cursor_visible (ClutterStageWindow *window,
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gboolean is_visible)
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{
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CLUTTER_STAGE_WINDOW_GET_IFACE (window)->set_cursor_visible (window,
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is_visible);
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}
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void
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_clutter_stage_window_set_user_resizable (ClutterStageWindow *window,
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gboolean is_resizable)
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{
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CLUTTER_STAGE_WINDOW_GET_IFACE (window)->set_user_resizable (window,
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is_resizable);
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}
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gboolean
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_clutter_stage_window_realize (ClutterStageWindow *window)
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{
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return CLUTTER_STAGE_WINDOW_GET_IFACE (window)->realize (window);
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}
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void
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_clutter_stage_window_unrealize (ClutterStageWindow *window)
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{
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CLUTTER_STAGE_WINDOW_GET_IFACE (window)->unrealize (window);
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}
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void
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_clutter_stage_window_show (ClutterStageWindow *window,
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gboolean do_raise)
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{
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CLUTTER_STAGE_WINDOW_GET_IFACE (window)->show (window, do_raise);
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}
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void
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_clutter_stage_window_hide (ClutterStageWindow *window)
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{
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CLUTTER_STAGE_WINDOW_GET_IFACE (window)->hide (window);
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}
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void
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_clutter_stage_window_resize (ClutterStageWindow *window,
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gint width,
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gint height)
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{
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CLUTTER_STAGE_WINDOW_GET_IFACE (window)->resize (window, width, height);
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}
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void
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_clutter_stage_window_get_geometry (ClutterStageWindow *window,
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ClutterGeometry *geometry)
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{
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CLUTTER_STAGE_WINDOW_GET_IFACE (window)->get_geometry (window, geometry);
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}
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