mutter/tests/test-multistage.c

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3.9 KiB
C
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#include <clutter/clutter.h>
static gint n_stages = 1;
static gboolean
tex_button_cb (ClutterActor *actor,
ClutterEvent *event,
gpointer data)
{
clutter_actor_hide (actor);
}
static void
on_button_press (ClutterActor *actor,
ClutterEvent *event,
gpointer data)
{
ClutterActor *new_stage;
ClutterActor *label, *tex;
gint width, height;
gchar *stage_label, *win_title;
ClutterColor color = { 0xdd, 0x33, 0xdd, 0xff };
ClutterColor white = { 0x99, 0x99, 0x99, 0xff };
GdkPixbuf *pixb;
ClutterTimeline *timeline;
ClutterAlpha *alpha;
ClutterBehaviour *r_behave;
new_stage = clutter_stage_create_new ();
/* FIXME: below should really be automatic */
/* clutter_stage_ensure_cogl_context (CLUTTER_STAGE(new_stage)); */
clutter_stage_set_color (CLUTTER_STAGE (new_stage), &color);
clutter_actor_set_size (new_stage, 320, 240);
pixb = gdk_pixbuf_new_from_file ("redhand.png", NULL);
if (!pixb)
g_error("pixbuf load failed");
tex = clutter_texture_new_from_pixbuf (pixb);
clutter_actor_set_reactive (tex, TRUE);
g_signal_connect (tex, "button-press-event",
G_CALLBACK (tex_button_cb), NULL);
clutter_container_add_actor (CLUTTER_CONTAINER (new_stage), tex);
stage_label = g_strdup_printf ("<b>Stage: %d</b>", ++n_stages);
label = clutter_label_new_with_text ("Mono 12", stage_label);
clutter_label_set_color (CLUTTER_LABEL (label), &white);
clutter_label_set_use_markup (CLUTTER_LABEL (label), TRUE);
width = (clutter_actor_get_width (new_stage)
- clutter_actor_get_width (label)) / 2;
height = (clutter_actor_get_height (new_stage)
- clutter_actor_get_height (label)) / 2;
clutter_actor_set_position (label, width, height);
clutter_container_add_actor (CLUTTER_CONTAINER (new_stage), label);
clutter_actor_show (label);
g_free (stage_label);
/*
g_signal_connect (new_stage, "button-press-event",
G_CALLBACK (clutter_actor_destroy),
NULL);
*/
win_title = g_strdup_printf ("Stage:%p", new_stage);
clutter_stage_set_title (CLUTTER_STAGE(new_stage), win_title);
timeline = clutter_timeline_new_for_duration (2000);
g_object_set (timeline, "loop", TRUE, NULL);
alpha = clutter_alpha_new_full (timeline,
CLUTTER_ALPHA_RAMP_INC,
NULL, NULL);
r_behave = clutter_behaviour_rotate_new (alpha,
CLUTTER_Y_AXIS,
CLUTTER_ROTATE_CW,
0.0, 360.0);
clutter_behaviour_rotate_set_center (CLUTTER_BEHAVIOUR_ROTATE (r_behave),
clutter_actor_get_width (label)/2,
0,
0);
clutter_behaviour_apply (r_behave, label);
clutter_timeline_start (timeline);
clutter_actor_show_all (new_stage);
}
int
main (int argc, char *argv[])
{
ClutterActor *stage_default;
ClutterActor *label;
gint width, height;
gchar *win_title;
clutter_init (&argc, &argv);
stage_default = clutter_stage_get_default ();
g_signal_connect (stage_default, "button-press-event",
G_CALLBACK (on_button_press),
NULL);
label = clutter_label_new_with_text ("Mono 16", "Default stage");
width = (clutter_actor_get_width (stage_default)
- clutter_actor_get_width (label))
/ 2;
height = (clutter_actor_get_height (stage_default)
- clutter_actor_get_height (label))
/ 2;
clutter_actor_set_position (label, width, height);
clutter_container_add_actor (CLUTTER_CONTAINER (stage_default), label);
clutter_actor_show (label);
win_title = g_strdup_printf ("Stage:%p", stage_default);
clutter_stage_set_title (CLUTTER_STAGE(stage_default), win_title);
clutter_actor_show (stage_default);
clutter_main ();
return 0;
}