2009-04-27 10:48:12 -04:00
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/*
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* Cogl
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2008-10-30 13:57:41 -04:00
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*
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2009-04-27 10:48:12 -04:00
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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2008-10-30 13:57:41 -04:00
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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2009-04-27 10:48:12 -04:00
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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2008-10-30 13:57:41 -04:00
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*/
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2008-10-30 13:25:00 -04:00
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#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_TEXTURE_H__
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#define __COGL_TEXTURE_H__
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#include <cogl/cogl-types.h>
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2009-05-06 05:35:28 -04:00
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G_BEGIN_DECLS
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2008-10-30 13:25:00 -04:00
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/**
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* SECTION:cogl-texture
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* @short_description: Fuctions for creating and manipulating textures
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*
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* COGL allows creating and manipulating GL textures using a uniform
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* API that tries to hide all the various complexities of creating,
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* loading and manipulating textures.
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*/
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/**
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* cogl_texture_new_with_size:
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* @width: width of texture in pixels.
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* @height: height of texture in pixels.
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* @max_waste: maximum extra horizontal and|or vertical margin pixels
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* to make the texture fit GPU limitations
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* @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE
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* @internal_format: the #CoglPixelFormat to use for the GPU storage of the
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* texture.
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*
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* Creates a new COGL texture with the specified dimensions and pixel format.
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*
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* Return value: a #CoglHandle to the newly created texture or
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* %COGL_INVALID_HANDLE on failure
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*
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* Since: 0.8
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*/
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CoglHandle cogl_texture_new_with_size (guint width,
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guint height,
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gint max_waste,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format);
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/**
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* cogl_texture_new_from_file:
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* @filename: the file to load
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* @max_waste: maximum extra horizontal and|or vertical margin pixels
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* to make the texture fit GPU limitations
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* @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE
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* @internal_format: the #CoglPixelFormat to use for the GPU storage of the
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* texture
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* @error: return location for a #GError or %NULL
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*
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* Creates a COGL texture from an image file.
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*
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* Return value: a #CoglHandle to the newly created texture or
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* %COGL_INVALID_HANDLE on failure
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*
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* Since: 0.8
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*/
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CoglHandle cogl_texture_new_from_file (const gchar *filename,
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gint max_waste,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format,
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GError **error);
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/**
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* cogl_texture_new_from_data:
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* @width: width of texture in pixels
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* @height: height of texture in pixels
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* @max_waste: maximum extra horizontal and|or vertical margin pixels
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* to make the texture fit GPU limitations
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* @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE
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* @format: the #CoglPixelFormat the buffer is stored in in RAM
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* @internal_format: the #CoglPixelFormat that will be used for storing
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* the buffer on the GPU
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* @rowstride: the memory offset in bytes between the starts of
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* scanlines in @data
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* @data: pointer the memory region where the source buffer resides
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*
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* Creates a new COGL texture based on data residing in memory.
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*
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* Return value: a #CoglHandle to the newly created texture or
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* %COGL_INVALID_HANDLE on failure
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*
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* Since: 0.8
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*/
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CoglHandle cogl_texture_new_from_data (guint width,
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guint height,
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gint max_waste,
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CoglTextureFlags flags,
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CoglPixelFormat format,
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CoglPixelFormat internal_format,
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guint rowstride,
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const guchar *data);
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/**
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* cogl_texture_new_from_foreign:
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* @gl_handle: opengl target type of foreign texture
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* @gl_target: opengl handle of foreign texture.
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* @width: width of foreign texture
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* @height: height of foreign texture.
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* @x_pot_waste: maximum horizontal waste.
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* @y_pot_waste: maximum vertical waste.
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* @format: format of the foreign texture.
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*
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* Creates a COGL texture based on an existing OpenGL texture; the
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* width, height and format are passed along since it is not possible
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* to query this from a handle with GLES 1.0.
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*
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* Return value: a #CoglHandle to the newly created texture or
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* %COGL_INVALID_HANDLE on failure
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*
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* Since: 0.8
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*/
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CoglHandle cogl_texture_new_from_foreign (GLuint gl_handle,
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GLenum gl_target,
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GLuint width,
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GLuint height,
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GLuint x_pot_waste,
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GLuint y_pot_waste,
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CoglPixelFormat format);
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2009-01-07 12:02:43 -05:00
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/**
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* cogl_texture_new_from_bitmap:
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* @bmp_handle: A CoglBitmap handle
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* @max_waste: maximum extra horizontal and|or vertical margin pixels
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* to make the texture fit GPU limitations
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* @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE
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* @internal_format: the #CoglPixelFormat to use for the GPU storage of the
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* texture
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*
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* Creates a COGL texture from a CoglBitmap.
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*
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* Return value: a #CoglHandle to the newly created texture or
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* %COGL_INVALID_HANDLE on failure
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*
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* Since: 1.0
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*/
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CoglHandle cogl_texture_new_from_bitmap (CoglHandle bmp_handle,
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gint max_waste,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format);
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/**
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* cogl_is_texture:
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* @handle: A CoglHandle
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*
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* Gets whether the given handle references an existing texture object.
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*
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* Returns: %TRUE if the handle references a texture,
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* %FALSE otherwise
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*/
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gboolean cogl_is_texture (CoglHandle handle);
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/**
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* cogl_texture_get_width:
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* @handle: a #CoglHandle for a texture.
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*
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* Query the width of a cogl texture.
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*
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* Returns: the width of the GPU side texture in pixels:
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*/
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guint cogl_texture_get_width (CoglHandle handle);
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/**
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* cogl_texture_get_height:
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* @handle: a #CoglHandle for a texture.
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*
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* Query the height of a cogl texture.
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*
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* Returns: the height of the GPU side texture in pixels:
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*/
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guint cogl_texture_get_height (CoglHandle handle);
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/**
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* cogl_texture_get_format:
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* @handle: a #CoglHandle for a texture.
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*
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* Query the #CoglPixelFormat of a cogl texture.
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*
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* Returns: the #CoglPixelFormat of the GPU side texture.
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*/
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CoglPixelFormat cogl_texture_get_format (CoglHandle handle);
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/**
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* cogl_texture_get_rowstride:
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* @handle: a #CoglHandle for a texture.
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*
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* Query the rowstride of a cogl texture.
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*
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* Returns: the offset in bytes between each consequetive row of pixels.
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*/
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guint cogl_texture_get_rowstride (CoglHandle handle);
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/**
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* cogl_texture_get_max_waste:
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* @handle: a #CoglHandle for a texture.
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*
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* Query the maximum wasted (unused) pixels in one dimension of a GPU side
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* texture.
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*
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* Returns: the maximum waste.
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*/
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gint cogl_texture_get_max_waste (CoglHandle handle);
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/**
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* CoglTextureFilter:
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* @COGL_TEXTURE_FILTER_NEAREST: Measuring in manhatten distance from the,
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* current pixel center, use the nearest texture
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* texel.
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* @COGL_TEXTURE_FILTER_LINEAR: Use the weighted average of the 4 texels
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* nearest the current pixel center.
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* @COGL_TEXTURE_FILTER_NEAREST_MIPMAP_NEAREST: Select the mimap level whose
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* texel size most closely matches
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* the current pixel, and use the
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* COGL_TEXTURE_FILTER_NEAREST
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* criterion.
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* @COGL_TEXTURE_FILTER_LINEAR_MIPMAP_NEAREST: Select the mimap level whose
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* texel size most closely matches
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* the current pixel, and use the
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* COGL_TEXTURE_FILTER_LINEAR
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* criterion.
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* @COGL_TEXTURE_FILTER_NEAREST_MIPMAP_LINEAR: Select the two mimap levels
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* whose texel size most closely
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* matches the current pixel, use
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* the COGL_TEXTURE_FILTER_NEAREST
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* criterion on each one and take
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* their weighted average.
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* @COGL_TEXTURE_FILTER_LINEAR_MIPMAP_LINEAR: Select the two mimap levels
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* whose texel size most closely
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* matches the current pixel, use
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* the COGL_TEXTURE_FILTER_LINEAR
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* criterion on each one and take
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* their weighted average.
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*
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* Texture filtering is used whenever the current pixel maps either to more
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* than one texture element (texel) or less than one. These filter enums
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* correspond to different strategies used to come up with a pixel color, by
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* possibly referring to multiple neighbouring texels and taking a weighted
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* average or simply using the nearest texel.
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*/
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typedef enum _CoglTextureFilter
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{
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COGL_TEXTURE_FILTER_NEAREST = GL_NEAREST,
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COGL_TEXTURE_FILTER_LINEAR = GL_LINEAR,
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COGL_TEXTURE_FILTER_NEAREST_MIPMAP_NEAREST = GL_NEAREST_MIPMAP_NEAREST,
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COGL_TEXTURE_FILTER_LINEAR_MIPMAP_NEAREST = GL_LINEAR_MIPMAP_NEAREST,
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COGL_TEXTURE_FILTER_NEAREST_MIPMAP_LINEAR = GL_NEAREST_MIPMAP_LINEAR,
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COGL_TEXTURE_FILTER_LINEAR_MIPMAP_LINEAR = GL_LINEAR_MIPMAP_LINEAR
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} CoglTextureFilter;
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/**
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* cogl_texture_get_min_filter:
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* @handle: a #CoglHandle for a texture.
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*
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* Query the currently set downscaling filter for a cogl texture.
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*
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* Returns: the current downscaling filter for a cogl texture.
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*/
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CoglTextureFilter cogl_texture_get_min_filter (CoglHandle handle);
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/**
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* cogl_texture_get_mag_filter:
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* @handle: a #CoglHandle for a texture.
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*
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* Query the currently set downscaling filter for a cogl texture.
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*
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* Returns: the current downscaling filter for a cogl texture.
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*/
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CoglTextureFilter cogl_texture_get_mag_filter (CoglHandle handle);
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/**
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* cogl_texture_is_sliced:
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* @handle: a #CoglHandle for a texture.
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*
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* Query if a texture is sliced (stored as multiple GPU side tecture
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* objects).
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*
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* Returns: %TRUE if the texture is sliced, %FALSE if the texture
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* is stored as a single GPU texture.
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*/
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|
|
|
gboolean cogl_texture_is_sliced (CoglHandle handle);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* cogl_texture_get_gl_texture:
|
|
|
|
* @handle: a #CoglHandle for a texture.
|
|
|
|
* @out_gl_handle: pointer to return location for the textures GL handle, or
|
|
|
|
* NULL.
|
|
|
|
* @out_gl_target: pointer to return location for the GL target type, or NULL.
|
2008-12-23 11:29:29 -05:00
|
|
|
*
|
2008-10-30 13:25:00 -04:00
|
|
|
* Query the GL handles for a GPU side texture through it's #CoglHandle,
|
|
|
|
* if the texture is spliced the data for the first sub texture will be
|
|
|
|
* queried.
|
|
|
|
*
|
|
|
|
* Returns: %TRUE if the handle was successfully retrieved %FALSE
|
|
|
|
* if the handle was invalid.
|
|
|
|
*/
|
|
|
|
gboolean cogl_texture_get_gl_texture (CoglHandle handle,
|
|
|
|
GLuint *out_gl_handle,
|
|
|
|
GLenum *out_gl_target);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* cogl_texture_get_data:
|
|
|
|
* @handle: a #CoglHandle for a texture.
|
|
|
|
* @format: the #CoglPixelFormat to store the texture as.
|
|
|
|
* @rowstride: the rowstride of @data or retrieved from texture if none is
|
|
|
|
* specified.
|
|
|
|
* @data: memory location to write contents of buffer, or %NULL if we're
|
|
|
|
* only querying the data size through the return value.
|
2008-12-23 11:29:29 -05:00
|
|
|
*
|
2008-10-30 13:25:00 -04:00
|
|
|
* Copy the pixel data from a cogl texture to system memory.
|
|
|
|
*
|
|
|
|
* Returns: the size of the texture data in bytes (or 0 if the texture
|
|
|
|
* is not valid.)
|
|
|
|
*/
|
|
|
|
gint cogl_texture_get_data (CoglHandle handle,
|
|
|
|
CoglPixelFormat format,
|
|
|
|
guint rowstride,
|
|
|
|
guchar *data);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* cogl_texture_set_filters:
|
|
|
|
* @handle: a #CoglHandle.
|
|
|
|
* @min_filter: the filter used when scaling the texture down.
|
|
|
|
* @mag_filter: the filter used when magnifying the texture.
|
2008-12-23 11:29:29 -05:00
|
|
|
*
|
2008-10-30 13:25:00 -04:00
|
|
|
* Changes the decimation and interpolation filters used when the texture is
|
|
|
|
* drawn at other scales than 100%.
|
|
|
|
*/
|
|
|
|
void cogl_texture_set_filters (CoglHandle handle,
|
2009-05-12 09:15:18 -04:00
|
|
|
CoglTextureFilter min_filter,
|
|
|
|
CoglTextureFilter mag_filter);
|
2008-10-30 13:25:00 -04:00
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* cogl_texture_set_region:
|
|
|
|
* @handle: a #CoglHandle.
|
|
|
|
* @src_x: upper left coordinate to use from source data.
|
|
|
|
* @src_y: upper left coordinate to use from source data.
|
|
|
|
* @dst_x: upper left destination horizontal coordinate.
|
|
|
|
* @dst_y: upper left destination vertical coordinate.
|
|
|
|
* @dst_width: width of destination region to write.
|
|
|
|
* @dst_height: height of destination region to write.
|
|
|
|
* @width: width of source data buffer.
|
|
|
|
* @height: height of source data buffer.
|
|
|
|
* @format: the #CoglPixelFormat used in the source buffer.
|
|
|
|
* @rowstride: rowstride of source buffer (computed from width if none
|
|
|
|
* specified)
|
|
|
|
* @data: the actual pixel data.
|
|
|
|
*
|
|
|
|
* Sets the pixels in a rectangular subregion of @handle from an in-memory
|
2008-12-23 11:29:29 -05:00
|
|
|
* buffer containing pixel data.
|
2008-10-30 13:25:00 -04:00
|
|
|
*
|
|
|
|
* Returns: %TRUE if the subregion upload was successful, otherwise %FALSE.
|
|
|
|
*/
|
|
|
|
gboolean cogl_texture_set_region (CoglHandle handle,
|
|
|
|
gint src_x,
|
|
|
|
gint src_y,
|
|
|
|
gint dst_x,
|
|
|
|
gint dst_y,
|
|
|
|
guint dst_width,
|
|
|
|
guint dst_height,
|
|
|
|
gint width,
|
|
|
|
gint height,
|
|
|
|
CoglPixelFormat format,
|
|
|
|
guint rowstride,
|
|
|
|
const guchar *data);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* cogl_texture_ref:
|
|
|
|
* @handle: a @CoglHandle.
|
|
|
|
*
|
|
|
|
* Increment the reference count for a cogl texture.
|
|
|
|
*
|
|
|
|
* Returns: the @handle.
|
|
|
|
*/
|
|
|
|
CoglHandle cogl_texture_ref (CoglHandle handle);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* cogl_texture_unref:
|
|
|
|
* @handle: a @CoglHandle.
|
|
|
|
*
|
|
|
|
* Deccrement the reference count for a cogl texture.
|
|
|
|
*/
|
|
|
|
void cogl_texture_unref (CoglHandle handle);
|
|
|
|
|
2008-12-09 08:16:42 -05:00
|
|
|
/**
|
Fully integrates CoglMaterial throughout the rest of Cogl
This glues CoglMaterial in as the fundamental way that Cogl describes how to
fill in geometry.
It adds cogl_set_source (), which is used to set the material which will be
used by all subsequent drawing functions
It adds cogl_set_source_texture as a convenience for setting up a default
material with a single texture layer, and cogl_set_source_color is now also
a convenience for setting up a material with a solid fill.
"drawing functions" include, cogl_rectangle, cogl_texture_rectangle,
cogl_texture_multiple_rectangles, cogl_texture_polygon (though the
cogl_texture_* funcs have been renamed; see below for details),
cogl_path_fill/stroke and cogl_vertex_buffer_draw*.
cogl_texture_rectangle, cogl_texture_multiple_rectangles and
cogl_texture_polygon no longer take a texture handle; instead the current
source material is referenced. The functions have also been renamed to:
cogl_rectangle_with_texture_coords, cogl_rectangles_with_texture_coords
and cogl_polygon respectivly.
Most code that previously did:
cogl_texture_rectangle (tex_handle, x, y,...);
needs to be changed to now do:
cogl_set_source_texture (tex_handle);
cogl_rectangle_with_texture_coords (x, y,....);
In the less likely case where you were blending your source texture with a color
like:
cogl_set_source_color4ub (r,g,b,a); /* where r,g,b,a isn't just white */
cogl_texture_rectangle (tex_handle, x, y,...);
you will need your own material to do that:
mat = cogl_material_new ();
cogl_material_set_color4ub (r,g,b,a);
cogl_material_set_layer (mat, 0, tex_handle));
cogl_set_source_material (mat);
Code that uses the texture coordinates, 0, 0, 1, 1 don't need to use
cog_rectangle_with_texure_coords since these are the coordinates that
cogl_rectangle will use.
For cogl_texture_polygon; as well as dropping the texture handle, the
n_vertices and vertices arguments were transposed for consistency. So
code previously written as:
cogl_texture_polygon (tex_handle, 3, verts, TRUE);
need to be written as:
cogl_set_source_texture (tex_handle);
cogl_polygon (verts, 3, TRUE);
All of the unit tests have been updated to now use the material API and
test-cogl-material has been renamed to test-cogl-multitexture since any
textured quad is now technically a test of CoglMaterial but this test
specifically creates a material with multiple texture layers.
Note: The GLES backend has not been updated yet; that will be done in a
following commit.
2009-01-23 11:15:40 -05:00
|
|
|
* cogl_rectangle_with_texture_coords:
|
|
|
|
* @x1: x coordinate upper left on screen.
|
|
|
|
* @y1: y coordinate upper left on screen.
|
|
|
|
* @x2: x coordinate lower right on screen.
|
|
|
|
* @y2: y coordinate lower right on screen.
|
|
|
|
* @tx1: x part of texture coordinate to use for upper left pixel
|
|
|
|
* @ty1: y part of texture coordinate to use for upper left pixel
|
|
|
|
* @tx2: x part of texture coordinate to use for lower right pixel
|
|
|
|
* @ty2: y part of texture coordinate to use for left pixel
|
|
|
|
*
|
|
|
|
* Draw a rectangle using the current material and supply texture coordinates
|
|
|
|
* to be used for the first texture layer of the material. To draw the entire
|
|
|
|
* texture pass in @tx1=0.0 @ty1=0.0 @tx2=1.0 @ty2=1.0.
|
|
|
|
*
|
|
|
|
* Since 1.0
|
|
|
|
*/
|
|
|
|
void cogl_rectangle_with_texture_coords (float x1,
|
|
|
|
float y1,
|
|
|
|
float x2,
|
|
|
|
float y2,
|
|
|
|
float tx1,
|
|
|
|
float ty1,
|
|
|
|
float tx2,
|
|
|
|
float ty2);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* cogl_rectangle_with_multitexture_coords:
|
|
|
|
* @x1: x coordinate upper left on screen.
|
|
|
|
* @y1: y coordinate upper left on screen.
|
|
|
|
* @x2: x coordinate lower right on screen.
|
|
|
|
* @y2: y coordinate lower right on screen.
|
|
|
|
* @tex_coords: An array containing groups of 4 float values:
|
|
|
|
* [tx1, ty1, tx2, ty2] that are interpreted as two texture coordinates; one
|
|
|
|
* for the upper left texel, and one for the lower right texel. Each value
|
|
|
|
* should be between 0.0 and 1.0, where the coordinate (0.0, 0.0) represents
|
|
|
|
* the top left of the texture, and (1.0, 1.0) the bottom right.
|
|
|
|
* @tex_coords_len: The length of the tex_coords array. (e.g. for one layer
|
|
|
|
* and one group of texture coordinates, this would be 4)
|
|
|
|
*
|
|
|
|
* This function draws a rectangle using the current source material to
|
|
|
|
* texture or fill with. As a material may contain multiple texture layers
|
|
|
|
* this interface lets you supply texture coordinates for each layer of the
|
|
|
|
* material.
|
|
|
|
*
|
|
|
|
* The first pair of coordinates are for the first layer (with the smallest
|
|
|
|
* layer index) and if you supply less texture coordinates than there are
|
|
|
|
* layers in the current source material then default texture coordinates
|
|
|
|
* (0.0, 0.0, 1.0, 1.0) are generated.
|
|
|
|
*
|
|
|
|
* Since 1.0
|
|
|
|
*/
|
|
|
|
void cogl_rectangle_with_multitexture_coords (float x1,
|
|
|
|
float y1,
|
|
|
|
float x2,
|
|
|
|
float y2,
|
|
|
|
const float *tex_coords,
|
|
|
|
gint tex_coords_len);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* cogl_rectangles_with_texture_coords:
|
2008-12-09 08:16:42 -05:00
|
|
|
* @verts: an array of vertices
|
|
|
|
* @n_rects: number of rectangles to draw
|
|
|
|
*
|
|
|
|
* Draws a series of rectangles in the same way that
|
Fully integrates CoglMaterial throughout the rest of Cogl
This glues CoglMaterial in as the fundamental way that Cogl describes how to
fill in geometry.
It adds cogl_set_source (), which is used to set the material which will be
used by all subsequent drawing functions
It adds cogl_set_source_texture as a convenience for setting up a default
material with a single texture layer, and cogl_set_source_color is now also
a convenience for setting up a material with a solid fill.
"drawing functions" include, cogl_rectangle, cogl_texture_rectangle,
cogl_texture_multiple_rectangles, cogl_texture_polygon (though the
cogl_texture_* funcs have been renamed; see below for details),
cogl_path_fill/stroke and cogl_vertex_buffer_draw*.
cogl_texture_rectangle, cogl_texture_multiple_rectangles and
cogl_texture_polygon no longer take a texture handle; instead the current
source material is referenced. The functions have also been renamed to:
cogl_rectangle_with_texture_coords, cogl_rectangles_with_texture_coords
and cogl_polygon respectivly.
Most code that previously did:
cogl_texture_rectangle (tex_handle, x, y,...);
needs to be changed to now do:
cogl_set_source_texture (tex_handle);
cogl_rectangle_with_texture_coords (x, y,....);
In the less likely case where you were blending your source texture with a color
like:
cogl_set_source_color4ub (r,g,b,a); /* where r,g,b,a isn't just white */
cogl_texture_rectangle (tex_handle, x, y,...);
you will need your own material to do that:
mat = cogl_material_new ();
cogl_material_set_color4ub (r,g,b,a);
cogl_material_set_layer (mat, 0, tex_handle));
cogl_set_source_material (mat);
Code that uses the texture coordinates, 0, 0, 1, 1 don't need to use
cog_rectangle_with_texure_coords since these are the coordinates that
cogl_rectangle will use.
For cogl_texture_polygon; as well as dropping the texture handle, the
n_vertices and vertices arguments were transposed for consistency. So
code previously written as:
cogl_texture_polygon (tex_handle, 3, verts, TRUE);
need to be written as:
cogl_set_source_texture (tex_handle);
cogl_polygon (verts, 3, TRUE);
All of the unit tests have been updated to now use the material API and
test-cogl-material has been renamed to test-cogl-multitexture since any
textured quad is now technically a test of CoglMaterial but this test
specifically creates a material with multiple texture layers.
Note: The GLES backend has not been updated yet; that will be done in a
following commit.
2009-01-23 11:15:40 -05:00
|
|
|
* cogl_rectangle_with_texture_coords() does. In some situations it can give a
|
2008-12-09 08:16:42 -05:00
|
|
|
* significant performance boost to use this function rather than
|
Fully integrates CoglMaterial throughout the rest of Cogl
This glues CoglMaterial in as the fundamental way that Cogl describes how to
fill in geometry.
It adds cogl_set_source (), which is used to set the material which will be
used by all subsequent drawing functions
It adds cogl_set_source_texture as a convenience for setting up a default
material with a single texture layer, and cogl_set_source_color is now also
a convenience for setting up a material with a solid fill.
"drawing functions" include, cogl_rectangle, cogl_texture_rectangle,
cogl_texture_multiple_rectangles, cogl_texture_polygon (though the
cogl_texture_* funcs have been renamed; see below for details),
cogl_path_fill/stroke and cogl_vertex_buffer_draw*.
cogl_texture_rectangle, cogl_texture_multiple_rectangles and
cogl_texture_polygon no longer take a texture handle; instead the current
source material is referenced. The functions have also been renamed to:
cogl_rectangle_with_texture_coords, cogl_rectangles_with_texture_coords
and cogl_polygon respectivly.
Most code that previously did:
cogl_texture_rectangle (tex_handle, x, y,...);
needs to be changed to now do:
cogl_set_source_texture (tex_handle);
cogl_rectangle_with_texture_coords (x, y,....);
In the less likely case where you were blending your source texture with a color
like:
cogl_set_source_color4ub (r,g,b,a); /* where r,g,b,a isn't just white */
cogl_texture_rectangle (tex_handle, x, y,...);
you will need your own material to do that:
mat = cogl_material_new ();
cogl_material_set_color4ub (r,g,b,a);
cogl_material_set_layer (mat, 0, tex_handle));
cogl_set_source_material (mat);
Code that uses the texture coordinates, 0, 0, 1, 1 don't need to use
cog_rectangle_with_texure_coords since these are the coordinates that
cogl_rectangle will use.
For cogl_texture_polygon; as well as dropping the texture handle, the
n_vertices and vertices arguments were transposed for consistency. So
code previously written as:
cogl_texture_polygon (tex_handle, 3, verts, TRUE);
need to be written as:
cogl_set_source_texture (tex_handle);
cogl_polygon (verts, 3, TRUE);
All of the unit tests have been updated to now use the material API and
test-cogl-material has been renamed to test-cogl-multitexture since any
textured quad is now technically a test of CoglMaterial but this test
specifically creates a material with multiple texture layers.
Note: The GLES backend has not been updated yet; that will be done in a
following commit.
2009-01-23 11:15:40 -05:00
|
|
|
* calling cogl_rectangle_with_texture_coords() separately for each rectangle.
|
2008-12-09 08:16:42 -05:00
|
|
|
*
|
2009-01-20 11:20:54 -05:00
|
|
|
* @verts should point to an array of #float<!-- -->s with
|
2008-12-09 08:16:42 -05:00
|
|
|
* @n_rects * 8 elements. Each group of 8 values corresponds to the
|
|
|
|
* parameters x1, y1, x2, y2, tx1, ty1, tx2 and ty2 and have the same
|
Fully integrates CoglMaterial throughout the rest of Cogl
This glues CoglMaterial in as the fundamental way that Cogl describes how to
fill in geometry.
It adds cogl_set_source (), which is used to set the material which will be
used by all subsequent drawing functions
It adds cogl_set_source_texture as a convenience for setting up a default
material with a single texture layer, and cogl_set_source_color is now also
a convenience for setting up a material with a solid fill.
"drawing functions" include, cogl_rectangle, cogl_texture_rectangle,
cogl_texture_multiple_rectangles, cogl_texture_polygon (though the
cogl_texture_* funcs have been renamed; see below for details),
cogl_path_fill/stroke and cogl_vertex_buffer_draw*.
cogl_texture_rectangle, cogl_texture_multiple_rectangles and
cogl_texture_polygon no longer take a texture handle; instead the current
source material is referenced. The functions have also been renamed to:
cogl_rectangle_with_texture_coords, cogl_rectangles_with_texture_coords
and cogl_polygon respectivly.
Most code that previously did:
cogl_texture_rectangle (tex_handle, x, y,...);
needs to be changed to now do:
cogl_set_source_texture (tex_handle);
cogl_rectangle_with_texture_coords (x, y,....);
In the less likely case where you were blending your source texture with a color
like:
cogl_set_source_color4ub (r,g,b,a); /* where r,g,b,a isn't just white */
cogl_texture_rectangle (tex_handle, x, y,...);
you will need your own material to do that:
mat = cogl_material_new ();
cogl_material_set_color4ub (r,g,b,a);
cogl_material_set_layer (mat, 0, tex_handle));
cogl_set_source_material (mat);
Code that uses the texture coordinates, 0, 0, 1, 1 don't need to use
cog_rectangle_with_texure_coords since these are the coordinates that
cogl_rectangle will use.
For cogl_texture_polygon; as well as dropping the texture handle, the
n_vertices and vertices arguments were transposed for consistency. So
code previously written as:
cogl_texture_polygon (tex_handle, 3, verts, TRUE);
need to be written as:
cogl_set_source_texture (tex_handle);
cogl_polygon (verts, 3, TRUE);
All of the unit tests have been updated to now use the material API and
test-cogl-material has been renamed to test-cogl-multitexture since any
textured quad is now technically a test of CoglMaterial but this test
specifically creates a material with multiple texture layers.
Note: The GLES backend has not been updated yet; that will be done in a
following commit.
2009-01-23 11:15:40 -05:00
|
|
|
* meaning as in cogl_rectangle_with_texture_coords().
|
2008-12-09 08:16:42 -05:00
|
|
|
*
|
2009-01-12 13:32:49 -05:00
|
|
|
* Since: 0.8.6
|
2008-12-09 08:16:42 -05:00
|
|
|
*/
|
Fully integrates CoglMaterial throughout the rest of Cogl
This glues CoglMaterial in as the fundamental way that Cogl describes how to
fill in geometry.
It adds cogl_set_source (), which is used to set the material which will be
used by all subsequent drawing functions
It adds cogl_set_source_texture as a convenience for setting up a default
material with a single texture layer, and cogl_set_source_color is now also
a convenience for setting up a material with a solid fill.
"drawing functions" include, cogl_rectangle, cogl_texture_rectangle,
cogl_texture_multiple_rectangles, cogl_texture_polygon (though the
cogl_texture_* funcs have been renamed; see below for details),
cogl_path_fill/stroke and cogl_vertex_buffer_draw*.
cogl_texture_rectangle, cogl_texture_multiple_rectangles and
cogl_texture_polygon no longer take a texture handle; instead the current
source material is referenced. The functions have also been renamed to:
cogl_rectangle_with_texture_coords, cogl_rectangles_with_texture_coords
and cogl_polygon respectivly.
Most code that previously did:
cogl_texture_rectangle (tex_handle, x, y,...);
needs to be changed to now do:
cogl_set_source_texture (tex_handle);
cogl_rectangle_with_texture_coords (x, y,....);
In the less likely case where you were blending your source texture with a color
like:
cogl_set_source_color4ub (r,g,b,a); /* where r,g,b,a isn't just white */
cogl_texture_rectangle (tex_handle, x, y,...);
you will need your own material to do that:
mat = cogl_material_new ();
cogl_material_set_color4ub (r,g,b,a);
cogl_material_set_layer (mat, 0, tex_handle));
cogl_set_source_material (mat);
Code that uses the texture coordinates, 0, 0, 1, 1 don't need to use
cog_rectangle_with_texure_coords since these are the coordinates that
cogl_rectangle will use.
For cogl_texture_polygon; as well as dropping the texture handle, the
n_vertices and vertices arguments were transposed for consistency. So
code previously written as:
cogl_texture_polygon (tex_handle, 3, verts, TRUE);
need to be written as:
cogl_set_source_texture (tex_handle);
cogl_polygon (verts, 3, TRUE);
All of the unit tests have been updated to now use the material API and
test-cogl-material has been renamed to test-cogl-multitexture since any
textured quad is now technically a test of CoglMaterial but this test
specifically creates a material with multiple texture layers.
Note: The GLES backend has not been updated yet; that will be done in a
following commit.
2009-01-23 11:15:40 -05:00
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void cogl_rectangles_with_texture_coords (const float *verts,
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guint n_rects);
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2009-03-20 15:22:23 -04:00
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/**
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* cogl_rectangles:
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* @verts: an array of vertices
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* @n_rects: number of rectangles to draw
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*
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* Draws a series of rectangles in the same way that
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* cogl_rectangle() does. In some situations it can give a
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* significant performance boost to use this function rather than
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* calling cogl_rectangle() separately for each rectangle.
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*
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* @verts should point to an array of #float<!-- -->s with
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2009-03-23 07:39:40 -04:00
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* @n_rects * 4 elements. Each group of 4 values corresponds to the
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2009-03-20 15:22:23 -04:00
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* parameters x1, y1, x2, and y2, and have the same
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* meaning as in cogl_rectangle().
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*
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* Since: 1.0
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*/
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void cogl_rectangles (const float *verts,
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guint n_rects);
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Fully integrates CoglMaterial throughout the rest of Cogl
This glues CoglMaterial in as the fundamental way that Cogl describes how to
fill in geometry.
It adds cogl_set_source (), which is used to set the material which will be
used by all subsequent drawing functions
It adds cogl_set_source_texture as a convenience for setting up a default
material with a single texture layer, and cogl_set_source_color is now also
a convenience for setting up a material with a solid fill.
"drawing functions" include, cogl_rectangle, cogl_texture_rectangle,
cogl_texture_multiple_rectangles, cogl_texture_polygon (though the
cogl_texture_* funcs have been renamed; see below for details),
cogl_path_fill/stroke and cogl_vertex_buffer_draw*.
cogl_texture_rectangle, cogl_texture_multiple_rectangles and
cogl_texture_polygon no longer take a texture handle; instead the current
source material is referenced. The functions have also been renamed to:
cogl_rectangle_with_texture_coords, cogl_rectangles_with_texture_coords
and cogl_polygon respectivly.
Most code that previously did:
cogl_texture_rectangle (tex_handle, x, y,...);
needs to be changed to now do:
cogl_set_source_texture (tex_handle);
cogl_rectangle_with_texture_coords (x, y,....);
In the less likely case where you were blending your source texture with a color
like:
cogl_set_source_color4ub (r,g,b,a); /* where r,g,b,a isn't just white */
cogl_texture_rectangle (tex_handle, x, y,...);
you will need your own material to do that:
mat = cogl_material_new ();
cogl_material_set_color4ub (r,g,b,a);
cogl_material_set_layer (mat, 0, tex_handle));
cogl_set_source_material (mat);
Code that uses the texture coordinates, 0, 0, 1, 1 don't need to use
cog_rectangle_with_texure_coords since these are the coordinates that
cogl_rectangle will use.
For cogl_texture_polygon; as well as dropping the texture handle, the
n_vertices and vertices arguments were transposed for consistency. So
code previously written as:
cogl_texture_polygon (tex_handle, 3, verts, TRUE);
need to be written as:
cogl_set_source_texture (tex_handle);
cogl_polygon (verts, 3, TRUE);
All of the unit tests have been updated to now use the material API and
test-cogl-material has been renamed to test-cogl-multitexture since any
textured quad is now technically a test of CoglMaterial but this test
specifically creates a material with multiple texture layers.
Note: The GLES backend has not been updated yet; that will be done in a
following commit.
2009-01-23 11:15:40 -05:00
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/**
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* cogl_polygon:
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* @vertices: An array of #CoglTextureVertex structs
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* @n_vertices: The length of the vertices array
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* @use_color: %TRUE if the color member of #CoglTextureVertex should be used
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*
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* Draws a convex polygon using the current source material to fill / texture
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* with according to the texture coordinates passed.
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*
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* If @use_color is %TRUE then the color will be changed for each vertex using
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* the value specified in the color member of #CoglTextureVertex. This can be
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* used for example to make the texture fade out by setting the alpha value of
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* the color.
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*
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* All of the texture coordinates must be in the range [0,1] and repeating the
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* texture is not supported.
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*
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* Because of the way this function is implemented it will currently only work
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* if either the texture is not sliced or the backend is not OpenGL ES and the
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* minifying and magnifying functions are both set to CGL_NEAREST.
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*
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* Since 1.0
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*/
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void cogl_polygon (CoglTextureVertex *vertices,
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guint n_vertices,
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gboolean use_color);
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2008-11-28 07:44:21 -05:00
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2008-10-30 13:25:00 -04:00
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G_END_DECLS
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#endif /* __COGL_TEXTURE_H__ */
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