2006-06-13 09:17:45 -04:00
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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2008-10-30 13:04:34 -04:00
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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2006-06-13 09:17:45 -04:00
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*/
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2008-10-30 13:04:34 -04:00
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#ifndef __CLUTTER_ACTOR_H__
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#define __CLUTTER_ACTOR_H__
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2006-06-13 09:17:45 -04:00
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/* clutter-actor.h */
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#include <glib-object.h>
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2007-07-26 09:13:23 -04:00
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#include <clutter/clutter-color.h>
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#include <clutter/clutter-fixed.h>
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#include <clutter/clutter-types.h>
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#include <clutter/clutter-units.h>
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#include <clutter/clutter-event.h>
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#include <clutter/clutter-shader.h>
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2006-06-13 09:17:45 -04:00
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G_BEGIN_DECLS
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2007-07-04 05:17:10 -04:00
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#define CLUTTER_TYPE_ACTOR_BOX (clutter_actor_box_get_type ())
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#define CLUTTER_TYPE_ACTOR (clutter_actor_get_type ())
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#define CLUTTER_ACTOR(obj) \
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(G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ACTOR, ClutterActor))
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#define CLUTTER_ACTOR_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_ACTOR, ClutterActorClass))
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#define CLUTTER_IS_ACTOR(obj) \
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(G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ACTOR))
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#define CLUTTER_IS_ACTOR_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_ACTOR))
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#define CLUTTER_ACTOR_GET_CLASS(obj) \
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(G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_ACTOR, ClutterActorClass))
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2008-02-15 09:39:25 -05:00
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/**
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* CLUTTER_ACTOR_SET_FLAGS:
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* @a: a #ClutterActor
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* @f: the #ClutterActorFlags to set
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*
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* Sets the given flags on a #ClutterActor
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*/
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#define CLUTTER_ACTOR_SET_FLAGS(a,f) (((ClutterActor*)(a))->flags |= (f))
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/**
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* CLUTTER_ACTOR_UNSET_FLAGS:
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* @a: a #ClutterActor
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* @f: the #ClutterActorFlags to unset
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*
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* Unsets the given flags on a #ClutterActor
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*/
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#define CLUTTER_ACTOR_UNSET_FLAGS(a,f) (((ClutterActor*)(a))->flags &= ~(f))
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#define CLUTTER_ACTOR_IS_MAPPED(e) (((ClutterActor*)(e))->flags & CLUTTER_ACTOR_MAPPED)
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#define CLUTTER_ACTOR_IS_REALIZED(e) (((ClutterActor*)(e))->flags & CLUTTER_ACTOR_REALIZED)
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#define CLUTTER_ACTOR_IS_VISIBLE(e) (CLUTTER_ACTOR_IS_MAPPED (e) && CLUTTER_ACTOR_IS_REALIZED (e))
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#define CLUTTER_ACTOR_IS_REACTIVE(e) (((ClutterActor*)(e))->flags & CLUTTER_ACTOR_REACTIVE)
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typedef struct _ClutterActorClass ClutterActorClass;
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typedef struct _ClutterActorBox ClutterActorBox;
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typedef struct _ClutterActorPrivate ClutterActorPrivate;
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/**
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* ClutterCallback:
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* @actor: a #ClutterActor
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* @data: user data
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*
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* Generic callback
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*/
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typedef void (*ClutterCallback) (ClutterActor *actor, gpointer data);
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/**
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* CLUTTER_CALLBACK
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* @f: a function
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*
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* Convenience macro to cast a function to #ClutterCallback
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*/
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#define CLUTTER_CALLBACK(f) ((ClutterCallback) (f))
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2007-07-01 12:44:24 -04:00
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/**
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* ClutterActorFlags:
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* @CLUTTER_ACTOR_MAPPED: the actor has been painted
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* @CLUTTER_ACTOR_REALIZED: the resources associated to the actor have been
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* allocated
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* @CLUTTER_ACTOR_REACTIVE: the actor 'reacts' to mouse events emmitting event
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* signals
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*
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* Flags used to signal the state of an actor.
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*/
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typedef enum
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{
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CLUTTER_ACTOR_MAPPED = 1 << 1,
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CLUTTER_ACTOR_REALIZED = 1 << 2,
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CLUTTER_ACTOR_REACTIVE = 1 << 3
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} ClutterActorFlags;
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2007-07-01 12:44:24 -04:00
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/**
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* ClutterActorBox:
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* @x1: X coordinate of the top left corner
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* @y1: Y coordinate of the top left corner
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* @x2: X coordinate of the bottom right corner
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* @y2: Y coordinate of the bottom right corner
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*
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* Bounding box of an actor. The coordinates of the top left and right bottom
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* corners of an actor. The coordinates of the two points are expressed in
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* #ClutterUnit<!-- -->s, that is are device-independent. If you want to obtain
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* the box dimensions in pixels, use clutter_actor_get_geometry().
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*/
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struct _ClutterActorBox
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{
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ClutterUnit x1;
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ClutterUnit y1;
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ClutterUnit x2;
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ClutterUnit y2;
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};
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GType clutter_actor_box_get_type (void) G_GNUC_CONST;
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2007-07-01 12:44:24 -04:00
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/**
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* ClutterActor:
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* @flags: #ClutterActorFlags
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*
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* Base class for actors.
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*/
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struct _ClutterActor
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{
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2007-07-01 12:44:24 -04:00
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/*< private >*/
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GInitiallyUnowned parent_instance;
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2007-11-28 07:23:31 -05:00
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2007-07-01 12:44:24 -04:00
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/*< public >*/
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2006-07-06 Emmanuele Bassi <ebassi@openedhand.com>
Big rework of the actor management semantics: now ClutterActor
objects behave like GtkObjects - that is they have an initial
"floating" reference that gets "sunk" when they are added to
a ClutterGroup. This makes a group responsible of de-allocating
each actor inside it, so you just have to destroy the group to
get every child actor destroyed. Also, now you can do:
clutter_group_add (group, clutter_video_texture_new ());
without having to care about reference counting and explicit
unreffing.
* clutter/clutter-private.h: Add private flags setter and
getter macros.
* clutter/clutter-actor.h:
* clutter/clutter-actor.c: Clean up; inherit from GInitiallyUnowned;
add a "visible" property; add the "destroy", "show" and "hide"
signals to ClutterActorClass.
(clutter_actor_show), (clutter_actor_hide): Refactor a bit; emit
the "show" and "hide" signals.
(clutter_actor_set_property), (clutter_actor_get_property),
(clutter_actor_class_init): Implement the "visible" property; add
signals.
(clutter_actor_finalize): Do not leak the actor's name, if it is
set.
(clutter_actor_dispose): Emit the "destroy" signal here.
(clutter_actor_init): Sink the initial floating flag if needed.
(clutter_actor_destroy): Add a function to explicitely destroy
a ClutterActor.
(clutter_actor_set_parent), (clutter_actor_get_parent),
(clutter_actor_unparent): Make set_parent require a valid parent;
add unparent; check on get_parent; ref_sink the actor when
setting its parent and unref it when unsetting it. Probably we'll
need a function that does reparenting as unparent+set_parent in
a single shot.
* clutter/clutter-group.h:
* clutter/clutter-group.c (clutter_group_dispose),
(clutter_group_finalize), (clutter_group_add),
(clutter_group_remove): Make the group destroy its children when
disposing it; clean up, and use the newly-available
clutter_actor_unparent().
* clutter/clutter-stage.h:
* clutter/clutter-stage.c (clutter_stage_init): ClutterStage is
a top-level actor; clean up.
* clutter/clutter-video-texture.h:
* clutter/clutter-video-texture.c: Clean up.
* examples/super-oh.c:
* examples/test.c:
* examples/video-player.c:
* examples/test-text.c:
* examples/video-cube.c: Remove the g_object_unref() call, as the
ClutterStage object is destroyed on clutter_main_quit().
2006-07-06 13:52:57 -04:00
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guint32 flags;
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2006-06-13 09:17:45 -04:00
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/*< private >*/
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2006-07-06 Emmanuele Bassi <ebassi@openedhand.com>
Big rework of the actor management semantics: now ClutterActor
objects behave like GtkObjects - that is they have an initial
"floating" reference that gets "sunk" when they are added to
a ClutterGroup. This makes a group responsible of de-allocating
each actor inside it, so you just have to destroy the group to
get every child actor destroyed. Also, now you can do:
clutter_group_add (group, clutter_video_texture_new ());
without having to care about reference counting and explicit
unreffing.
* clutter/clutter-private.h: Add private flags setter and
getter macros.
* clutter/clutter-actor.h:
* clutter/clutter-actor.c: Clean up; inherit from GInitiallyUnowned;
add a "visible" property; add the "destroy", "show" and "hide"
signals to ClutterActorClass.
(clutter_actor_show), (clutter_actor_hide): Refactor a bit; emit
the "show" and "hide" signals.
(clutter_actor_set_property), (clutter_actor_get_property),
(clutter_actor_class_init): Implement the "visible" property; add
signals.
(clutter_actor_finalize): Do not leak the actor's name, if it is
set.
(clutter_actor_dispose): Emit the "destroy" signal here.
(clutter_actor_init): Sink the initial floating flag if needed.
(clutter_actor_destroy): Add a function to explicitely destroy
a ClutterActor.
(clutter_actor_set_parent), (clutter_actor_get_parent),
(clutter_actor_unparent): Make set_parent require a valid parent;
add unparent; check on get_parent; ref_sink the actor when
setting its parent and unref it when unsetting it. Probably we'll
need a function that does reparenting as unparent+set_parent in
a single shot.
* clutter/clutter-group.h:
* clutter/clutter-group.c (clutter_group_dispose),
(clutter_group_finalize), (clutter_group_add),
(clutter_group_remove): Make the group destroy its children when
disposing it; clean up, and use the newly-available
clutter_actor_unparent().
* clutter/clutter-stage.h:
* clutter/clutter-stage.c (clutter_stage_init): ClutterStage is
a top-level actor; clean up.
* clutter/clutter-video-texture.h:
* clutter/clutter-video-texture.c: Clean up.
* examples/super-oh.c:
* examples/test.c:
* examples/video-player.c:
* examples/test-text.c:
* examples/video-cube.c: Remove the g_object_unref() call, as the
ClutterStage object is destroyed on clutter_main_quit().
2006-07-06 13:52:57 -04:00
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guint32 private_flags;
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2007-11-28 07:23:31 -05:00
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2006-07-06 Emmanuele Bassi <ebassi@openedhand.com>
Big rework of the actor management semantics: now ClutterActor
objects behave like GtkObjects - that is they have an initial
"floating" reference that gets "sunk" when they are added to
a ClutterGroup. This makes a group responsible of de-allocating
each actor inside it, so you just have to destroy the group to
get every child actor destroyed. Also, now you can do:
clutter_group_add (group, clutter_video_texture_new ());
without having to care about reference counting and explicit
unreffing.
* clutter/clutter-private.h: Add private flags setter and
getter macros.
* clutter/clutter-actor.h:
* clutter/clutter-actor.c: Clean up; inherit from GInitiallyUnowned;
add a "visible" property; add the "destroy", "show" and "hide"
signals to ClutterActorClass.
(clutter_actor_show), (clutter_actor_hide): Refactor a bit; emit
the "show" and "hide" signals.
(clutter_actor_set_property), (clutter_actor_get_property),
(clutter_actor_class_init): Implement the "visible" property; add
signals.
(clutter_actor_finalize): Do not leak the actor's name, if it is
set.
(clutter_actor_dispose): Emit the "destroy" signal here.
(clutter_actor_init): Sink the initial floating flag if needed.
(clutter_actor_destroy): Add a function to explicitely destroy
a ClutterActor.
(clutter_actor_set_parent), (clutter_actor_get_parent),
(clutter_actor_unparent): Make set_parent require a valid parent;
add unparent; check on get_parent; ref_sink the actor when
setting its parent and unref it when unsetting it. Probably we'll
need a function that does reparenting as unparent+set_parent in
a single shot.
* clutter/clutter-group.h:
* clutter/clutter-group.c (clutter_group_dispose),
(clutter_group_finalize), (clutter_group_add),
(clutter_group_remove): Make the group destroy its children when
disposing it; clean up, and use the newly-available
clutter_actor_unparent().
* clutter/clutter-stage.h:
* clutter/clutter-stage.c (clutter_stage_init): ClutterStage is
a top-level actor; clean up.
* clutter/clutter-video-texture.h:
* clutter/clutter-video-texture.c: Clean up.
* examples/super-oh.c:
* examples/test.c:
* examples/video-player.c:
* examples/test-text.c:
* examples/video-cube.c: Remove the g_object_unref() call, as the
ClutterStage object is destroyed on clutter_main_quit().
2006-07-06 13:52:57 -04:00
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ClutterActorPrivate *priv;
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2006-06-13 09:17:45 -04:00
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};
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2007-08-07 10:03:08 -04:00
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/**
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* ClutterActorClass:
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2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 13:07:52 -04:00
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* @show: signal class handler for #ClutterActor::show; it must chain
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2008-01-18 06:25:47 -05:00
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* up to the parent's implementation
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2007-08-07 10:03:08 -04:00
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* @show_all: virtual function for containers and composite actors, to
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* determine which children should be shown when calling
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* clutter_actor_show_all() on the actor. Defaults to calling
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* clutter_actor_show().
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2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 13:07:52 -04:00
|
|
|
* @hide: signal class handler for #ClutterActor::hide; it must chain
|
2008-01-18 06:25:47 -05:00
|
|
|
* up to the parent's implementation
|
2007-08-07 10:03:08 -04:00
|
|
|
* @hide_all: virtual function for containers and composite actors, to
|
|
|
|
* determine which children should be shown when calling
|
|
|
|
* clutter_actor_hide_all() on the actor. Defaults to calling
|
2008-02-15 09:39:25 -05:00
|
|
|
* clutter_actor_hide().
|
2007-08-07 10:03:08 -04:00
|
|
|
* @realize: virtual function, used to allocate resources for the actor;
|
|
|
|
* it should chain up to the parent's implementation
|
|
|
|
* @unrealize: virtual function, used to deallocate resources allocated
|
2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 13:07:52 -04:00
|
|
|
* in ::realize; it should chain up to the parent's implementation
|
2007-08-07 10:03:08 -04:00
|
|
|
* @paint: virtual function, used to paint the actor
|
2008-06-12 07:43:25 -04:00
|
|
|
* @get_preferred_width: virtual function, used when querying the minimum
|
|
|
|
* and natural widths of an actor for a given height; it is used by
|
|
|
|
* clutter_actor_get_preferred_width()
|
|
|
|
* @get_preferred_height: virtual function, used when querying the minimum
|
|
|
|
* and natural heights of an actor for a given width; it is used by
|
|
|
|
* clutter_actor_get_preferred_height()
|
2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 13:07:52 -04:00
|
|
|
* @allocate: virtual function, used when settings the coordinates of an
|
2008-06-12 07:43:25 -04:00
|
|
|
* actor; it is used by clutter_actor_allocate()
|
|
|
|
* @parent_set: signal class handler for the #ClutterActor::parent-set
|
|
|
|
* @destroy: signal class handler for #ClutterActor::destroy
|
2008-02-15 09:39:25 -05:00
|
|
|
* @pick: virtual function, used to draw an outline of the actor with
|
2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 13:07:52 -04:00
|
|
|
* the given color
|
2008-06-12 07:43:25 -04:00
|
|
|
* @event: class handler for #ClutterActor::event
|
|
|
|
* @button_press_event: class handler for #ClutterActor::button-press-event
|
|
|
|
* @button_release_event: class handler for
|
2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 13:07:52 -04:00
|
|
|
* #ClutterActor::button-release-event
|
|
|
|
* @scroll_event: signal class closure for #ClutterActor::scroll-event
|
|
|
|
* @key_press_event: signal class closure for #ClutterActor::key-press-event
|
2008-01-18 06:25:47 -05:00
|
|
|
* @key_release_event: signal class closure for
|
2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 13:07:52 -04:00
|
|
|
* #ClutterActor::key-release-event
|
|
|
|
* @motion_event: signal class closure for #ClutterActor::motion-event
|
|
|
|
* @enter_event: signal class closure for #ClutterActor::enter-event
|
|
|
|
* @leave_event: signal class closure for #ClutterActor::leave-event
|
|
|
|
* @captured_event: signal class closure for #ClutterActor::captured-event
|
|
|
|
* @focus_in: signal class closure for #ClutterActor::focus-in
|
|
|
|
* @focus_out: signal class closure for #ClutterActor::focus-out
|
2007-08-07 10:03:08 -04:00
|
|
|
*
|
|
|
|
* Base class for actors.
|
|
|
|
*/
|
2006-06-13 09:17:45 -04:00
|
|
|
struct _ClutterActorClass
|
|
|
|
{
|
2007-08-07 10:03:08 -04:00
|
|
|
/*< private >*/
|
2007-07-28 13:11:39 -04:00
|
|
|
GInitiallyUnownedClass parent_class;
|
2006-06-13 09:17:45 -04:00
|
|
|
|
2007-08-07 10:03:08 -04:00
|
|
|
/*< public >*/
|
2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 13:07:52 -04:00
|
|
|
void (* show) (ClutterActor *actor);
|
|
|
|
void (* show_all) (ClutterActor *actor);
|
|
|
|
void (* hide) (ClutterActor *actor);
|
|
|
|
void (* hide_all) (ClutterActor *actor);
|
|
|
|
void (* realize) (ClutterActor *actor);
|
|
|
|
void (* unrealize) (ClutterActor *actor);
|
|
|
|
void (* paint) (ClutterActor *actor);
|
|
|
|
void (* parent_set) (ClutterActor *actor,
|
|
|
|
ClutterActor *old_parent);
|
|
|
|
|
|
|
|
void (* destroy) (ClutterActor *actor);
|
|
|
|
void (* pick) (ClutterActor *actor,
|
|
|
|
const ClutterColor *color);
|
|
|
|
|
|
|
|
/* size negotiation */
|
|
|
|
void (* get_preferred_width) (ClutterActor *actor,
|
|
|
|
ClutterUnit for_height,
|
|
|
|
ClutterUnit *min_width_p,
|
|
|
|
ClutterUnit *natural_width_p);
|
|
|
|
void (* get_preferred_height) (ClutterActor *actor,
|
|
|
|
ClutterUnit for_width,
|
|
|
|
ClutterUnit *min_height_p,
|
|
|
|
ClutterUnit *natural_height_p);
|
|
|
|
void (* allocate) (ClutterActor *actor,
|
|
|
|
const ClutterActorBox *box,
|
|
|
|
gboolean absolute_origin_changed);
|
2007-08-13 16:48:01 -04:00
|
|
|
/* event signals */
|
2007-11-07 11:40:30 -05:00
|
|
|
gboolean (* event) (ClutterActor *actor,
|
2008-02-04 06:45:12 -05:00
|
|
|
ClutterEvent *event);
|
2007-11-07 11:40:30 -05:00
|
|
|
gboolean (* button_press_event) (ClutterActor *actor,
|
2008-02-04 06:45:12 -05:00
|
|
|
ClutterButtonEvent *event);
|
2007-11-07 11:40:30 -05:00
|
|
|
gboolean (* button_release_event) (ClutterActor *actor,
|
2008-02-04 06:45:12 -05:00
|
|
|
ClutterButtonEvent *event);
|
2007-11-07 11:40:30 -05:00
|
|
|
gboolean (* scroll_event) (ClutterActor *actor,
|
2008-02-04 06:45:12 -05:00
|
|
|
ClutterScrollEvent *event);
|
2007-11-07 11:40:30 -05:00
|
|
|
gboolean (* key_press_event) (ClutterActor *actor,
|
2008-02-04 06:45:12 -05:00
|
|
|
ClutterKeyEvent *event);
|
2007-11-07 11:40:30 -05:00
|
|
|
gboolean (* key_release_event) (ClutterActor *actor,
|
2008-02-04 06:45:12 -05:00
|
|
|
ClutterKeyEvent *event);
|
2007-11-07 11:40:30 -05:00
|
|
|
gboolean (* motion_event) (ClutterActor *actor,
|
2008-02-04 06:45:12 -05:00
|
|
|
ClutterMotionEvent *event);
|
2007-11-07 11:40:30 -05:00
|
|
|
gboolean (* enter_event) (ClutterActor *actor,
|
2008-02-04 06:45:12 -05:00
|
|
|
ClutterCrossingEvent *event);
|
2007-11-07 11:40:30 -05:00
|
|
|
gboolean (* leave_event) (ClutterActor *actor,
|
2008-02-04 06:45:12 -05:00
|
|
|
ClutterCrossingEvent *event);
|
2007-11-07 11:40:30 -05:00
|
|
|
gboolean (* captured_event) (ClutterActor *actor,
|
2008-02-04 06:45:12 -05:00
|
|
|
ClutterEvent *event);
|
2007-11-07 11:40:30 -05:00
|
|
|
void (* focus_in) (ClutterActor *actor);
|
|
|
|
void (* focus_out) (ClutterActor *actor);
|
2007-08-13 16:48:01 -04:00
|
|
|
|
2007-06-16 17:15:31 -04:00
|
|
|
/*< private >*/
|
2006-06-22 08:05:51 -04:00
|
|
|
/* padding for future expansion */
|
2008-01-18 06:25:47 -05:00
|
|
|
gpointer _padding_dummy[32];
|
2006-06-13 09:17:45 -04:00
|
|
|
};
|
|
|
|
|
2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 13:07:52 -04:00
|
|
|
GType clutter_actor_get_type (void) G_GNUC_CONST;
|
|
|
|
|
|
|
|
void clutter_actor_show (ClutterActor *self);
|
|
|
|
void clutter_actor_show_all (ClutterActor *self);
|
|
|
|
void clutter_actor_hide (ClutterActor *self);
|
|
|
|
void clutter_actor_hide_all (ClutterActor *self);
|
|
|
|
void clutter_actor_realize (ClutterActor *self);
|
|
|
|
void clutter_actor_unrealize (ClutterActor *self);
|
|
|
|
void clutter_actor_paint (ClutterActor *self);
|
|
|
|
void clutter_actor_pick (ClutterActor *self,
|
|
|
|
const ClutterColor *color);
|
|
|
|
void clutter_actor_queue_redraw (ClutterActor *self);
|
|
|
|
void clutter_actor_queue_relayout (ClutterActor *self);
|
|
|
|
void clutter_actor_destroy (ClutterActor *self);
|
|
|
|
|
|
|
|
/* size negotiation */
|
|
|
|
void clutter_actor_get_preferred_width (ClutterActor *self,
|
|
|
|
ClutterUnit for_height,
|
|
|
|
ClutterUnit *min_width_p,
|
|
|
|
ClutterUnit *natural_width_p);
|
|
|
|
void clutter_actor_get_preferred_height (ClutterActor *self,
|
|
|
|
ClutterUnit for_width,
|
|
|
|
ClutterUnit *min_height_p,
|
|
|
|
ClutterUnit *natural_height_p);
|
|
|
|
void clutter_actor_get_preferred_size (ClutterActor *self,
|
|
|
|
ClutterUnit *min_width_p,
|
|
|
|
ClutterUnit *min_height_p,
|
|
|
|
ClutterUnit *natural_width_p,
|
|
|
|
ClutterUnit *natural_height_p);
|
|
|
|
void clutter_actor_allocate (ClutterActor *self,
|
|
|
|
const ClutterActorBox *box,
|
|
|
|
gboolean absolute_origin_changed);
|
2008-06-17 11:59:08 -04:00
|
|
|
void clutter_actor_allocate_preferred_size (ClutterActor *self,
|
|
|
|
gboolean absolute_origin_changed);
|
2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 13:07:52 -04:00
|
|
|
void clutter_actor_get_allocation_coords (ClutterActor *self,
|
2008-06-13 11:01:34 -04:00
|
|
|
gint *x_1,
|
|
|
|
gint *y_1,
|
|
|
|
gint *x_2,
|
|
|
|
gint *y_2);
|
2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 13:07:52 -04:00
|
|
|
void clutter_actor_get_allocation_box (ClutterActor *self,
|
|
|
|
ClutterActorBox *box);
|
|
|
|
void clutter_actor_get_allocation_geometry (ClutterActor *self,
|
|
|
|
ClutterGeometry *geom);
|
|
|
|
void clutter_actor_get_allocation_vertices (ClutterActor *self,
|
|
|
|
ClutterActor *ancestor,
|
|
|
|
ClutterVertex verts[4]);
|
|
|
|
|
|
|
|
void clutter_actor_set_geometry (ClutterActor *self,
|
|
|
|
const ClutterGeometry *geometry);
|
|
|
|
void clutter_actor_get_geometry (ClutterActor *self,
|
|
|
|
ClutterGeometry *geometry);
|
|
|
|
void clutter_actor_set_size (ClutterActor *self,
|
|
|
|
gint width,
|
|
|
|
gint height);
|
|
|
|
void clutter_actor_set_sizeu (ClutterActor *self,
|
|
|
|
ClutterUnit width,
|
|
|
|
ClutterUnit height);
|
|
|
|
void clutter_actor_get_size (ClutterActor *self,
|
|
|
|
guint *width,
|
|
|
|
guint *height);
|
|
|
|
void clutter_actor_get_sizeu (ClutterActor *self,
|
|
|
|
ClutterUnit *width,
|
|
|
|
ClutterUnit *height);
|
|
|
|
void clutter_actor_get_transformed_size (ClutterActor *self,
|
|
|
|
guint *width,
|
|
|
|
guint *height);
|
|
|
|
void clutter_actor_get_transformed_sizeu (ClutterActor *self,
|
|
|
|
ClutterUnit *width,
|
|
|
|
ClutterUnit *height);
|
|
|
|
void clutter_actor_set_position (ClutterActor *self,
|
|
|
|
gint x,
|
|
|
|
gint y);
|
|
|
|
void clutter_actor_set_positionu (ClutterActor *self,
|
|
|
|
ClutterUnit x,
|
|
|
|
ClutterUnit y);
|
|
|
|
void clutter_actor_get_position (ClutterActor *self,
|
|
|
|
gint *x,
|
|
|
|
gint *y);
|
|
|
|
void clutter_actor_get_positionu (ClutterActor *self,
|
|
|
|
ClutterUnit *x,
|
|
|
|
ClutterUnit *y);
|
|
|
|
void clutter_actor_get_transformed_position (ClutterActor *self,
|
|
|
|
gint *x,
|
|
|
|
gint *y);
|
|
|
|
void clutter_actor_get_transformed_positionu (ClutterActor *self,
|
|
|
|
ClutterUnit *x,
|
|
|
|
ClutterUnit *y);
|
|
|
|
|
|
|
|
gboolean clutter_actor_get_fixed_position_set (ClutterActor *self);
|
|
|
|
void clutter_actor_set_fixed_position_set (ClutterActor *self,
|
|
|
|
gboolean is_set);
|
|
|
|
|
|
|
|
guint clutter_actor_get_width (ClutterActor *self);
|
|
|
|
ClutterUnit clutter_actor_get_widthu (ClutterActor *self);
|
|
|
|
guint clutter_actor_get_height (ClutterActor *self);
|
|
|
|
ClutterUnit clutter_actor_get_heightu (ClutterActor *self);
|
|
|
|
void clutter_actor_set_width (ClutterActor *self,
|
|
|
|
guint width);
|
|
|
|
void clutter_actor_set_widthu (ClutterActor *self,
|
|
|
|
ClutterUnit width);
|
|
|
|
void clutter_actor_set_height (ClutterActor *self,
|
|
|
|
guint height);
|
|
|
|
void clutter_actor_set_heightu (ClutterActor *self,
|
|
|
|
ClutterUnit height);
|
|
|
|
gint clutter_actor_get_x (ClutterActor *self);
|
|
|
|
ClutterUnit clutter_actor_get_xu (ClutterActor *self);
|
|
|
|
gint clutter_actor_get_y (ClutterActor *self);
|
|
|
|
ClutterUnit clutter_actor_get_yu (ClutterActor *self);
|
|
|
|
void clutter_actor_set_x (ClutterActor *self,
|
|
|
|
gint x);
|
|
|
|
void clutter_actor_set_xu (ClutterActor *self,
|
|
|
|
ClutterUnit x);
|
|
|
|
void clutter_actor_set_y (ClutterActor *self,
|
|
|
|
gint y);
|
|
|
|
void clutter_actor_set_yu (ClutterActor *self,
|
|
|
|
ClutterUnit y);
|
|
|
|
void clutter_actor_set_rotation (ClutterActor *self,
|
|
|
|
ClutterRotateAxis axis,
|
|
|
|
gdouble angle,
|
|
|
|
gint x,
|
|
|
|
gint y,
|
|
|
|
gint z);
|
|
|
|
void clutter_actor_set_rotationx (ClutterActor *self,
|
|
|
|
ClutterRotateAxis axis,
|
|
|
|
ClutterFixed angle,
|
|
|
|
gint x,
|
|
|
|
gint y,
|
|
|
|
gint z);
|
|
|
|
void clutter_actor_set_rotationu (ClutterActor *self,
|
|
|
|
ClutterRotateAxis axis,
|
|
|
|
gdouble angle,
|
|
|
|
ClutterUnit x,
|
|
|
|
ClutterUnit y,
|
|
|
|
ClutterUnit z);
|
|
|
|
gdouble clutter_actor_get_rotation (ClutterActor *self,
|
|
|
|
ClutterRotateAxis axis,
|
|
|
|
gint *x,
|
|
|
|
gint *y,
|
|
|
|
gint *z);
|
|
|
|
ClutterFixed clutter_actor_get_rotationx (ClutterActor *self,
|
|
|
|
ClutterRotateAxis axis,
|
|
|
|
gint *x,
|
|
|
|
gint *y,
|
|
|
|
gint *z);
|
|
|
|
gdouble clutter_actor_get_rotationu (ClutterActor *self,
|
|
|
|
ClutterRotateAxis axis,
|
|
|
|
ClutterUnit *x,
|
|
|
|
ClutterUnit *y,
|
|
|
|
ClutterUnit *z);
|
|
|
|
|
|
|
|
void clutter_actor_set_opacity (ClutterActor *self,
|
|
|
|
guint8 opacity);
|
|
|
|
guint8 clutter_actor_get_opacity (ClutterActor *self);
|
|
|
|
guint8 clutter_actor_get_paint_opacity (ClutterActor *self);
|
|
|
|
|
|
|
|
void clutter_actor_set_name (ClutterActor *self,
|
|
|
|
const gchar *name);
|
|
|
|
G_CONST_RETURN gchar *clutter_actor_get_name (ClutterActor *self);
|
|
|
|
|
|
|
|
guint32 clutter_actor_get_gid (ClutterActor *self);
|
|
|
|
void clutter_actor_set_clip (ClutterActor *self,
|
|
|
|
gint xoff,
|
|
|
|
gint yoff,
|
|
|
|
gint width,
|
|
|
|
gint height);
|
|
|
|
void clutter_actor_set_clipu (ClutterActor *self,
|
|
|
|
ClutterUnit xoff,
|
|
|
|
ClutterUnit yoff,
|
|
|
|
ClutterUnit width,
|
|
|
|
ClutterUnit height);
|
|
|
|
void clutter_actor_remove_clip (ClutterActor *self);
|
|
|
|
gboolean clutter_actor_has_clip (ClutterActor *self);
|
|
|
|
void clutter_actor_get_clip (ClutterActor *self,
|
|
|
|
gint *xoff,
|
|
|
|
gint *yoff,
|
|
|
|
gint *width,
|
|
|
|
gint *height);
|
|
|
|
void clutter_actor_get_clipu (ClutterActor *self,
|
|
|
|
ClutterUnit *xoff,
|
|
|
|
ClutterUnit *yoff,
|
|
|
|
ClutterUnit *width,
|
|
|
|
ClutterUnit *height);
|
|
|
|
|
|
|
|
void clutter_actor_set_parent (ClutterActor *self,
|
|
|
|
ClutterActor *parent);
|
|
|
|
ClutterActor * clutter_actor_get_parent (ClutterActor *self);
|
|
|
|
void clutter_actor_reparent (ClutterActor *self,
|
|
|
|
ClutterActor *new_parent);
|
|
|
|
void clutter_actor_unparent (ClutterActor *self);
|
|
|
|
ClutterActor* clutter_actor_get_stage (ClutterActor *actor);
|
|
|
|
|
|
|
|
void clutter_actor_raise (ClutterActor *self,
|
|
|
|
ClutterActor *below);
|
|
|
|
void clutter_actor_lower (ClutterActor *self,
|
|
|
|
ClutterActor *above);
|
|
|
|
void clutter_actor_raise_top (ClutterActor *self);
|
|
|
|
void clutter_actor_lower_bottom (ClutterActor *self);
|
|
|
|
void clutter_actor_set_depth (ClutterActor *self,
|
|
|
|
gint depth);
|
|
|
|
gint clutter_actor_get_depth (ClutterActor *self);
|
|
|
|
void clutter_actor_set_depthu (ClutterActor *self,
|
|
|
|
ClutterUnit depth);
|
|
|
|
ClutterUnit clutter_actor_get_depthu (ClutterActor *self);
|
|
|
|
|
|
|
|
void clutter_actor_set_scalex (ClutterActor *self,
|
|
|
|
ClutterFixed scale_x,
|
|
|
|
ClutterFixed scale_y);
|
|
|
|
void clutter_actor_set_scale (ClutterActor *self,
|
|
|
|
gdouble scale_x,
|
|
|
|
gdouble scale_y);
|
|
|
|
void clutter_actor_get_scalex (ClutterActor *self,
|
|
|
|
ClutterFixed *scale_x,
|
|
|
|
ClutterFixed *scale_y);
|
|
|
|
void clutter_actor_get_scale (ClutterActor *self,
|
|
|
|
gdouble *scale_x,
|
|
|
|
gdouble *scale_y);
|
|
|
|
|
|
|
|
void clutter_actor_move_by (ClutterActor *self,
|
|
|
|
gint dx,
|
|
|
|
gint dy);
|
|
|
|
void clutter_actor_move_byu (ClutterActor *self,
|
|
|
|
ClutterUnit dx,
|
|
|
|
ClutterUnit dy);
|
|
|
|
|
|
|
|
void clutter_actor_set_reactive (ClutterActor *actor,
|
|
|
|
gboolean reactive);
|
|
|
|
gboolean clutter_actor_get_reactive (ClutterActor *actor);
|
|
|
|
|
|
|
|
gboolean clutter_actor_event (ClutterActor *actor,
|
|
|
|
ClutterEvent *event,
|
|
|
|
gboolean capture);
|
|
|
|
|
|
|
|
ClutterActor * clutter_get_actor_by_gid (guint32 id);
|
|
|
|
|
|
|
|
gboolean clutter_actor_set_shader (ClutterActor *self,
|
|
|
|
ClutterShader *shader);
|
|
|
|
ClutterShader * clutter_actor_get_shader (ClutterActor *self);
|
|
|
|
void clutter_actor_set_shader_param (ClutterActor *self,
|
|
|
|
const gchar *param,
|
|
|
|
gfloat value);
|
2008-02-04 06:45:12 -05:00
|
|
|
|
|
|
|
void clutter_actor_set_anchor_point (ClutterActor *self,
|
|
|
|
gint anchor_x,
|
|
|
|
gint anchor_y);
|
|
|
|
void clutter_actor_move_anchor_point (ClutterActor *self,
|
|
|
|
gint anchor_x,
|
|
|
|
gint anchor_y);
|
|
|
|
void clutter_actor_get_anchor_point (ClutterActor *self,
|
|
|
|
gint *anchor_x,
|
|
|
|
gint *anchor_y);
|
|
|
|
void clutter_actor_set_anchor_pointu (ClutterActor *self,
|
|
|
|
ClutterUnit anchor_x,
|
|
|
|
ClutterUnit anchor_y);
|
|
|
|
void clutter_actor_move_anchor_pointu (ClutterActor *self,
|
|
|
|
ClutterUnit anchor_x,
|
|
|
|
ClutterUnit anchor_y);
|
|
|
|
void clutter_actor_get_anchor_pointu (ClutterActor *self,
|
|
|
|
ClutterUnit *anchor_x,
|
|
|
|
ClutterUnit *anchor_y);
|
|
|
|
void clutter_actor_set_anchor_point_from_gravity (ClutterActor *self,
|
|
|
|
ClutterGravity gravity);
|
|
|
|
void clutter_actor_move_anchor_point_from_gravity (ClutterActor *self,
|
|
|
|
ClutterGravity gravity);
|
2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 13:07:52 -04:00
|
|
|
|
2008-02-04 06:45:12 -05:00
|
|
|
gboolean clutter_actor_transform_stage_point (ClutterActor *self,
|
|
|
|
ClutterUnit x,
|
|
|
|
ClutterUnit y,
|
|
|
|
ClutterUnit *x_out,
|
|
|
|
ClutterUnit *y_out);
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2008-02-15 04:13:50 -05:00
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gboolean clutter_actor_is_rotated (ClutterActor *self);
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gboolean clutter_actor_is_scaled (ClutterActor *self);
|
2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 13:07:52 -04:00
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gboolean clutter_actor_should_pick_paint (ClutterActor *self);
|
2007-12-05 09:54:15 -05:00
|
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|
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2008-02-15 05:46:38 -05:00
|
|
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void clutter_actor_box_get_from_vertices (ClutterVertex vtx[4],
|
2008-02-15 04:40:41 -05:00
|
|
|
ClutterActorBox *box);
|
|
|
|
|
2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 13:07:52 -04:00
|
|
|
void clutter_actor_get_abs_allocation_vertices (ClutterActor *self,
|
|
|
|
ClutterVertex verts[4]);
|
2008-03-28 18:50:55 -04:00
|
|
|
|
2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 13:07:52 -04:00
|
|
|
void clutter_actor_apply_transform_to_point (ClutterActor *self,
|
|
|
|
ClutterVertex *point,
|
|
|
|
ClutterVertex *vertex);
|
|
|
|
void clutter_actor_apply_relative_transform_to_point (ClutterActor *self,
|
|
|
|
ClutterActor *ancestor,
|
|
|
|
ClutterVertex *point,
|
|
|
|
ClutterVertex *vertex);
|
2008-06-17 09:49:40 -04:00
|
|
|
|
2006-06-13 09:17:45 -04:00
|
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G_END_DECLS
|
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|
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2006-11-17 13:45:31 -05:00
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|
|
#endif /* _HAVE_CLUTTER_ACTOR_H */
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