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<?xml version="1.0"?>
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.1.2//EN"
"http://www.oasis-open.org/docbook/xml/4.1.2/docbookx.dtd" [
<!ENTITY version SYSTEM "version.xml">
<!ENTITY clutter-SubclassingActor SYSTEM "xml/subclassing-ClutterActor.sgml">
<!ENTITY clutter-animation SYSTEM "xml/clutter-animation.sgml">
<!ENTITY creating-your-own-behaviours SYSTEM "xml/creating-your-own-behaviours.sgml">
]>
<book id="index" xmlns:xi="http://www.w3.org/2003/XInclude">
<bookinfo>
<title>Clutter &version; Reference Manual</title>
<releaseinfo>Version &version;</releaseinfo>
<copyright>
<year>2008</year>
<holder>OpenedHand LTD</holder>
</copyright>
<legalnotice>
<para>
Permission is granted to copy, distribute and/or modify this
document under the terms of the <citetitle>GNU Free
Documentation License</citetitle>, Version 1.1 or any later
version published by the Free Software Foundation with no
Invariant Sections, no Front-Cover Texts, and no Back-Cover
Texts. You may obtain a copy of the <citetitle>GNU Free
Documentation License</citetitle> from the Free Software
Foundation by visiting <ulink type="http"
url="http://www.fsf.org">their Web site</ulink> or by writing
to:
<address>
The Free Software Foundation, Inc.,
<street>59 Temple Place</street> - Suite 330,
<city>Boston</city>, <state>MA</state> <postcode>02111-1307</postcode>,
<country>USA</country>
</address>
</para>
</legalnotice>
</bookinfo>
<part id="clutter">
<title>Clutter Overview</title>
<partintro>
<para>
Clutter is a GObject based library for creating fast, visually
rich, graphical user interfaces.
</para>
<para>
Clutter works by manipulating a scene-graph of 2D surfaces, or 'actors',
inside a 3D space.
</para>
<para>
#ClutterActor is the base class for such surfaces. All
#ClutterActor<!-- -->s can be positioned, scaled and rotated in 3D space.
In addition, other properties can be set, such as 2D clipping, children and
opacity. Tranforms applied to a parent actor also apply to any children.
Actors are also able to receive events.
</para>
<para>
Subclasses of #ClutterActor include #ClutterStage, #ClutterTexture,
#ClutterLabel, #ClutterRectangle, #ClutterEntry and
#ClutterGroup. #ClutterActor<!-- -->s are added to a parent, transformed
and then made visible.
</para>
<para>
#ClutterStage is the top level #ClutterActor - it's the representation
of a window, or framebuffer. It is created automatically when Clutter is
initialised. #ClutterStage is a #ClutterGroup, a class
implementing the #ClutterCointainer interface. Clutter currently
only supports a single stage.
</para>
<para>
#ClutterTimeline<!-- -->s provide the basis for Clutter's animation
utilities. Multiple timelines can be synchronised using #ClutterScore,
and #ClutterBehaviour and #ClutterEffect allow for the creation of
animation effects such as transitions.
</para>
<para>
Clutter further contains a number of utilities, including;
#ClutterScript - for loading 'UI definition' files formatted in
JSON, #ClutterShader - a class for applying GPU shaders to actors,
#ClutterModel - a utility class for MVC list type implementations
and #ClutterFixed - fixed point math utilities.
</para>
</partintro>
</part>
<part id="clutterbuilding">
<title>Building Clutter</title>
<partintro>
<section id='dependencies'>
<title>Clutter Dependencies</title>
<variablelist>
<varlistentry>
<term>GLib</term>
<listitem>
<para>A general-purpose utility library, not specific to
graphical user interfaces. GLib provides many useful data
types, macros, type conversions, string utilities, file
utilities, a main loop abstraction, and so on.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>GObject</term>
<listitem>
<para>The GLib Object System provides the required
implementations of a flexible, extensible and intentionally
easy to map (into other languages) object-oriented framework
for C.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>Pango</term>
<listitem>
<para>Pango is a library for laying out and rendering
text, with an emphasis on internationalization.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>GDK-Pixbuf</term>
<listitem>
<para>GDK-Pixbuf is a library for loading and manipulating
various image file formats.</para>
</listitem>
<term>Backend Windowing System Library</term>
<listitem>
<para>GLX, EGL (1.1), SDL and Cocoa (OS X)</para>
</listitem>
<term>Graphics Rendering </term>
<listitem>
<para>Open GL (1.2+) ir Open GL ES (1.1) </para>
</listitem>
</varlistentry>
</variablelist>
</section>
<section id='building-instructions'>
<title>Platform-specific instructions</title>
<section id='building-linux'>
<title>Linux</title>
<para>If you are using Debian or Ubuntu, you can install pre-compiled
binary packages the normal Debian way following the instructions at
<ulink type="http" url="http://debian.o-hand.com/">
http://debian.o-hand.com/</ulink>.
</para>
<para>To build Clutter clutter from sources, get the latest source
archives from <ulink type="http"
url="http://www.clutter-project.org/sources/">
http://www.clutter-project.org/sources/</ulink>. Once you have extracted
the sources from the archive execute the following commands in the
top-level directory:
</para>
<literallayout>
./configure
make
make install
</literallayout>
<para>You can configure the build with number of additional arguments
passed to the configure script, the full list of which can be obtained
by running ./configure --help. The following arguments are specific to
Clutter:
<variablelist>
<varlistentry>
<term>--enable-debug=[no/minimum/yes]</term>
<listitem>
<para>Turns on debugging. Possible values are: yes - all
glib asserts, checks and runtime clutter verbose messages;
minimum - just glib cast checks and runtime clutter verbose
messagaes; no - no glib asserts or checks and no runtime
clutter verbose messages; default=yes.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term>--enable-maintainer-flags=[no/yes]</term>
<listitem>
<para>Use strict compiler flags; default=no.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term>--enable-gtk-doc</term>
<listitem>
<para>Use gtk-doc to build documentation; default=no.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term>--enable-manual=[no/yes]</term>
<listitem>
<para>Build application developers manual; requires jw and
xmlto binaries; default=no.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term>--with-flavour=[glx/eglx/eglnative/sdl]</term>
<listitem>
<para>Select the Clutter backend; default=glx.
</para>
</listitem>
</varlistentry>
</variablelist>
</para>
</section>
<section id='building-windows'>
<title>Windows</title>
<para>
The recommended way of building Clutter for Windows is using the
<ulink type="http" url="http://www.mingw.org/">mingw</ulink> tool
chain. One option is to cross-compile Clutter under Linux -- you
can use the script found in the <filename>build/mingw/</filename>
directory to simplify the process (the script takes care of setting
up the necessary dependencies).
</para>
<para>
If you wish to build Clutter using mingw direcly under Windows, you
can do so the normal *nix way (described above) using the mingw
POSIX shell. Should you prefer to use Microsoft Visual Studio, a
project file for MSVC 2005 is located in the
<filename>build/msvc_2k5/</filename> directory. In either case, you
will need to first install the required dependencies.
</para>
<para>
Clutter on Windows currently uses the SDL backend for windowing
</para>
</section>
<section id='building-osx'>
<title>OSX</title>
<para></para>
</section>
</section>
</partintro>
</part>
<part id="clutterbase">
<title>Clutter Core Reference</title>
<chapter>
<title>Abstract classes and interfaces</title>
<xi:include href="xml/clutter-actor.xml"/>
<xi:include href="xml/clutter-container.xml"/>
<xi:include href="xml/clutter-media.xml"/>
</chapter>
<chapter>
<title>Base actors</title>
<xi:include href="xml/clutter-rectangle.xml"/>
<xi:include href="xml/clutter-texture.xml"/>
<xi:include href="xml/clutter-clone-texture.xml"/>
<xi:include href="xml/clutter-label.xml"/>
<xi:include href="xml/clutter-entry.xml"/>
</chapter>
<chapter>
<title>Container actors</title>
<xi:include href="xml/clutter-group.xml"/>
<xi:include href="xml/clutter-stage.xml"/>
</chapter>
</part>
<part id="clutteranimation">
<title>Clutter Animation Support</title>
<chapter>
<title>Base classes</title>
<xi:include href="xml/clutter-timeline.xml"/>
<xi:include href="xml/clutter-score.xml"/>
<xi:include href="xml/clutter-alpha.xml"/>
<xi:include href="xml/clutter-behaviour.xml"/>
</chapter>
<chapter>
<title>Behaviours</title>
<xi:include href="xml/clutter-behaviour-bspline.xml"/>
<xi:include href="xml/clutter-behaviour-depth.xml"/>
<xi:include href="xml/clutter-behaviour-ellipse.xml"/>
<xi:include href="xml/clutter-behaviour-opacity.xml"/>
<xi:include href="xml/clutter-behaviour-path.xml"/>
<xi:include href="xml/clutter-behaviour-rotate.xml"/>
<xi:include href="xml/clutter-behaviour-scale.xml"/>
</chapter>
<chapter>
<title>Simple effects API</title>
<xi:include href="xml/clutter-effect.xml"/>
</chapter>
</part>
<part>
<title>Clutter Tools</title>
<chapter>
<title>General purpose API</title>
<xi:include href="xml/clutter-color.xml"/>
<xi:include href="xml/clutter-event.xml"/>
<xi:include href="xml/clutter-fixed.xml"/>
<xi:include href="xml/clutter-main.xml"/>
<xi:include href="xml/clutter-shader.xml"/>
<xi:include href="xml/clutter-units.xml"/>
<xi:include href="xml/clutter-util.xml"/>
<xi:include href="xml/clutter-version.xml"/>
</chapter>
<chapter>
<title>User interface definition</title>
<xi:include href="xml/clutter-script.xml"/>
<xi:include href="xml/clutter-scriptable.xml"/>
</chapter>
<chapter>
<title>Generic list model</title>
<xi:include href="xml/clutter-model.xml"/>
<xi:include href="xml/clutter-model-iter.xml"/>
<xi:include href="xml/clutter-list-model.xml"/>
</chapter>
</part>
<part>
<title>Clutter Backends</title>
<partintro>
<para>Clutter is usually compiled against a specific drawing backend.
All backends have a common API for querying the underlying platform,
and some of them might have specific API exposed by Clutter.</para>
</partintro>
<xi:include href="xml/clutter-backend.xml"/>
<xi:include href="xml/clutter-x11.xml"/>
</part>
<part>
<title>Additional Documentation</title>
<partintro>
<para>This section contains additional useful documentation for
developing with Clutter.</para>
</partintro>
&clutter-SubclassingActor;
&clutter-animation;
&creating-your-own-behaviours;
</part>
<index>
<title>Index</title>
</index>
<index role="deprecated">
<title>Index of deprecated symbols</title>
</index>
<index role="0.2">
<title>Index of new symbols in 0.2</title>
</index>
<index role="0.4">
<title>Index of new symbols in 0.4</title>
</index>
2007-08-13 13:01:35 -04:00
<index role="0.6">
<title>Index of new symbols in 0.6</title>
</index>
<appendix id="license">
<title>License</title>
<para>
This library is free software; you can redistribute it and/or
modify it under the terms of the <citetitle>GNU Library General
Public License</citetitle> as published by the Free Software
Foundation; either version 2 of the License, or (at your option)
any later version.
</para>
<para>
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
<citetitle>GNU Library General Public License</citetitle> for
more details.
</para>
<para>
You may obtain a copy of the <citetitle>GNU Library General
Public License</citetitle> from the Free Software Foundation by
visiting <ulink type="http" url="http://www.fsf.org">their Web
site</ulink> or by writing to:
<address>
Free Software Foundation, Inc.
<street>59 Temple Place</street> - Suite 330
<city>Boston</city>, <state>MA</state> <postcode>02111-1307</postcode>
<country>USA</country>
</address>
</para>
</appendix>
</book>