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50 lines
1.7 KiB
Plaintext
50 lines
1.7 KiB
Plaintext
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Cogl Coding Style
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This document is intended to be a short description of the preferred
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coding style to be used for the Cogl source code.
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Coding style is a matter of consistency, readability and maintainance;
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coding style is also completely arbitrary and a matter of taste. This
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document will use examples at the very least to provide authoritative
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and consistent answers to common questions regarding the coding style,
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and will also try to identify the allowed exceptions.
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The Cogl coding style is currently defined relative to the Clutter
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coding style, so please first read clutter/docs/CODING_STYLE.
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Differences to the Clutter coding style:
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+ Headers
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Cogl headers are not exempt from the 80 characters limit as they are in
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Clutter. Function prototypes should not be arranged into vertical
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columns but should instead follow the "+ Functions" section of the
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Clutter CODING_STYLE like:
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void
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my_function (CoglType type,
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CoglType *a_pointer,
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CoglType another_type);
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+ Types
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Avoid the use of redundant glib typedefs and wherever possible simply
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use ANSI C types.
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The following types should not be used:
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gint, guint, gfloat, gdouble, glong, gulong, gchar and guchar
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Instead use:
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int, unsigned int, float, double, long, unsigned long, char, and
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guint8/unsigned char
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The glib types that we continue to use for portability are gboolean,
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gint{8,16,32,64}, guint{8,16,32,64} and gsize. When ever you need a
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byte size type for dealing with pixel data then guint8 should be used.
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The general intention is that Cogl should look palatable to the widest
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range of C programmers including those outside the Gnome community so
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- especially for the public API - we want to minimize the number of
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foreign looking typedefs.
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