mutter/tests/conform/test-utils.c

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#include <cogl/cogl.h>
#include <stdlib.h>
#include "test-utils.h"
#define FB_WIDTH 512
#define FB_HEIGHT 512
void
test_utils_init (TestUtilsGTestFixture *fixture,
const void *data)
{
TestUtilsSharedState *state = (TestUtilsSharedState *)data;
static int counter = 0;
GError *error = NULL;
CoglOnscreen *onscreen = NULL;
if (counter != 0)
g_critical ("We don't support running more than one test at a time\n"
"in a single test run due to the state leakage that can\n"
"cause subsequent tests to fail.\n"
"\n"
"If you want to run all the tests you should run\n"
"$ make test-report");
counter++;
g_setenv ("COGL_X11_SYNC", "1", 0);
state->ctx = cogl_context_new (NULL, &error);
if (!state->ctx)
g_critical ("Failed to create a CoglContext: %s", error->message);
if (getenv ("COGL_TEST_ONSCREEN"))
{
onscreen = cogl_onscreen_new (state->ctx, 640, 480);
state->fb = COGL_FRAMEBUFFER (onscreen);
}
else
{
CoglHandle offscreen;
CoglHandle tex = cogl_texture_2d_new_with_size (state->ctx,
FB_WIDTH, FB_HEIGHT,
COGL_PIXEL_FORMAT_ANY,
&error);
if (!tex)
g_critical ("Failed to allocate texture: %s", error->message);
offscreen = cogl_offscreen_new_to_texture (tex);
state->fb = COGL_FRAMEBUFFER (offscreen);
}
if (!cogl_framebuffer_allocate (state->fb, &error))
g_critical ("Failed to allocate framebuffer: %s", error->message);
if (onscreen)
cogl_onscreen_show (onscreen);
cogl_framebuffer_clear4f (state->fb,
COGL_BUFFER_BIT_COLOR |
COGL_BUFFER_BIT_DEPTH |
COGL_BUFFER_BIT_STENCIL,
0, 0, 0, 1);
cogl_push_framebuffer (state->fb);
}
void
test_utils_fini (TestUtilsGTestFixture *fixture,
const void *data)
{
const TestUtilsSharedState *state = (TestUtilsSharedState *)data;
cogl_pop_framebuffer ();
if (state->fb)
cogl_object_unref (state->fb);
if (state->ctx)
cogl_object_unref (state->ctx);
}