mutter/cltr.c

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#include "cltr.h"
float Zoom = 0.1;
typedef struct ClutterMainContext ClutterMainContext;
struct ClutterMainContext
{
Display *xdpy;
Window xwin_root;
int xscreen;
GC xgc;
GLXContext gl_context;
};
typedef struct ClutterWindow ClutterWindow;
struct ClutterWindow
{
Window xwin;
int width;
int height;
};
ClutterMainContext CltrCntx;
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/* Event Loop Integration */
typedef void (*CltrXEventFunc) (XEvent *xev, gpointer user_data);
typedef struct
{
GSource source;
Display *display;
GPollFD event_poll_fd;
}
CltrXEventSource;
static gboolean
x_event_prepare (GSource *source,
gint *timeout)
{
Display *display = ((CltrXEventSource*)source)->display;
*timeout = -1;
return XPending (display);
}
static gboolean
x_event_check (GSource *source)
{
CltrXEventSource *display_source = (CltrXEventSource*)source;
gboolean retval;
if (display_source->event_poll_fd.revents & G_IO_IN)
retval = XPending (display_source->display);
else
retval = FALSE;
return retval;
}
static gboolean
x_event_dispatch (GSource *source,
GSourceFunc callback,
gpointer user_data)
{
Display *display = ((CltrXEventSource*)source)->display;
CltrXEventFunc event_func = (CltrXEventFunc) callback;
XEvent xev;
if (XPending (display))
{
XNextEvent (display, &xev);
if (event_func)
(*event_func) (&xev, user_data);
}
return TRUE;
}
static const GSourceFuncs x_event_funcs = {
x_event_prepare,
x_event_check,
x_event_dispatch,
NULL
};
static void
cltr_dispatch_x_event (XEvent *xevent,
gpointer data)
{
switch (xevent->type)
{
case MapNotify:
CLTR_DBG("Map Notify Event");
break;
case Expose:
CLTR_DBG("Expose");
break;
}
}
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int
cltr_init(int *argc, char ***argv)
{
int gl_attributes[] =
{
GLX_RGBA,
GLX_DOUBLEBUFFER,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
0
};
XVisualInfo *vinfo;
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GMainContext *gmain_context;
int connection_number;
GSource *source;
CltrXEventSource *display_source;
/* Not just yet ..
g_thread_init (NULL);
XInitThreads ();
*/
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if ((CltrCntx.xdpy = XOpenDisplay(getenv("DISPLAY"))) == NULL)
{
return 0;
}
CltrCntx.xscreen = DefaultScreen(CltrCntx.xdpy);
CltrCntx.xwin_root = RootWindow(CltrCntx.xdpy, CltrCntx.xscreen);
if ((vinfo = glXChooseVisual(CltrCntx.xdpy,
CltrCntx.xscreen,
gl_attributes)) == NULL)
{
fprintf(stderr, "Unable to find visual\n");
return 0;
}
CltrCntx.gl_context = glXCreateContext(CltrCntx.xdpy, vinfo, 0, True);
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/* g_main loop stuff */
gmain_context = g_main_context_default ();
g_main_context_ref (gmain_context);
connection_number = ConnectionNumber (CltrCntx.xdpy);
source = g_source_new ((GSourceFuncs *)&x_event_funcs,
sizeof (CltrXEventSource));
display_source = (CltrXEventSource *)source;
display_source->event_poll_fd.fd = connection_number;
display_source->event_poll_fd.events = G_IO_IN;
display_source->display = CltrCntx.xdpy;
g_source_add_poll (source, &display_source->event_poll_fd);
g_source_set_can_recurse (source, TRUE);
g_source_set_callback (source,
(GSourceFunc) cltr_dispatch_x_event,
NULL /* no userdata */, NULL);
g_source_attach (source, gmain_context);
g_source_unref (source);
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return 1;
}
ClutterWindow*
cltr_window_new(int width, int height)
{
ClutterWindow *win;
win = util_malloc0(sizeof(ClutterWindow));
win->width = width;
win->height = height;
win->xwin = XCreateSimpleWindow(CltrCntx.xdpy,
CltrCntx.xwin_root,
0, 0,
width, height,
0, 0, WhitePixel(CltrCntx.xdpy,
CltrCntx.xscreen));
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XSelectInput(CltrCntx.xdpy, win->xwin,
StructureNotifyMask|ExposureMask|
ButtonPressMask|ButtonReleaseMask|PointerMotionMask|
PropertyChangeMask);
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glXMakeCurrent(CltrCntx.xdpy, win->xwin, CltrCntx.gl_context);
glViewport (0, 0, width, height);
glMatrixMode (GL_MODELVIEW);
glLoadIdentity ();
glClearColor (0xff, 0xff, 0xff, 0xff);
glClearDepth (1.0f);
glDisable (GL_DEPTH_TEST);
glDepthMask (GL_FALSE);
glDisable (GL_CULL_FACE);
glShadeModel (GL_FLAT);
glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glLoadIdentity ();
glOrtho (0, width, height, 0, -1, 1);
glMatrixMode (GL_PROJECTION);
/* likely better somewhere elese */
glEnable (GL_TEXTURE_2D);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
return win;
}
void
cltr_main_loop()
{
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GMainLoop *loop;
loop = g_main_loop_new (g_main_context_default (), FALSE);
CLTR_MARK();
g_main_loop_run (loop);
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}
/* xxxxxxxxxxxxx */
typedef struct ClutterPhotoGrid ClutterPhotoGrid;
typedef struct ClutterPhotoGridCell ClutterPhotoGridCell;
typedef enum ClutterPhotoGridState
{
CLTR_PHOTO_GRID_STATE_BROWSE,
CLTR_PHOTO_GRID_STATE_ZOOM_IN,
CLTR_PHOTO_GRID_STATE_ZOOMED,
CLTR_PHOTO_GRID_STATE_ZOOM_OUT,
}
ClutterPhotoGridState;
struct ClutterPhotoGrid
{
/* XXX should be base widget stuff */
int x,y;
int width;
int height;
ClutterWindow *parent;
/* ****** */
int n_rows;
int n_cols;
int cell_width;
int cell_height;
GList *cells_tail;
int tex_w;
int tex_h;
int *tex_data;
GLuint *texs;
ClutterPhotoGridState state;
};
void
cltr_photo_grid_append_cell(ClutterPhotoGrid *grid,
Pixbuf *pixb,
const gchar *filename)
{
int neww = 0, newh = 0;
int maxw = grid->width, maxh = grid->height;
Pixbuf *pixb_scaled = NULL;
if (pixb->width > pixb->height) /* landscape */
{
if (pixb->width > maxw)
{
neww = maxw;
newh = (neww * pixb->height) / pixb->width;
}
}
else /* portrait */
{
if (pixb->height > maxh)
{
newh = maxh;
neww = (newh * pixb->width) / pixb->height;
}
}
if (neww || newh)
{
pixb_scaled = pixbuf_scale_down(pixb, neww, newh);
pixbuf_unref(pixb);
}
else pixb_scaled = pixb;
grid->cells_tail = g_list_append(grid->cells_tail, pixb_scaled);
CLTR_DBG ("loaded %s at %ix%i", filename, neww, newh);
}
void
cltr_photo_grid_populate(ClutterPhotoGrid *grid,
const char *imgs_path)
{
GDir *dir;
GError *error;
const gchar *entry = NULL;
gchar *fullpath = NULL;
int n_pixb = 0, i =0;
GList *cell;
if ((dir = g_dir_open (imgs_path, 0, &error)) == NULL)
{
/* handle this much better */
fprintf(stderr, "failed to open '%s'\n", imgs_path);
return;
}
while((entry = g_dir_read_name (dir)) != NULL)
{
Pixbuf *pixb = NULL;
fullpath = g_strconcat(imgs_path, "/", entry, NULL);
pixb = pixbuf_new_from_file(fullpath);
if (pixb)
{
cltr_photo_grid_append_cell(grid, pixb, entry);
n_pixb++;
}
g_free(fullpath);
}
g_dir_close (dir);
/* Set up textures */
grid->texs = util_malloc0(sizeof(GLuint)*n_pixb);
glGenTextures(n_pixb, grid->texs);
cell = g_list_first(grid->cells_tail);
do
{
Pixbuf *tpixb = (Pixbuf *)cell->data;
glBindTexture(GL_TEXTURE_2D, grid->texs[i]);
CLTR_DBG("loading texture %i", i);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
grid->tex_w,
grid->tex_h,
0, GL_RGBA,
GL_UNSIGNED_INT_8_8_8_8,
grid->tex_data);
glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0,
(GLsizei)tpixb->width,
(GLsizei)tpixb->height,
GL_RGBA, GL_UNSIGNED_INT_8_8_8_8,
tpixb->data);
i++;
}
while ( (cell = g_list_next(cell)) != NULL );
glEnable (GL_TEXTURE_2D);
}
void
cltr_photo_grid_redraw(ClutterPhotoGrid *grid)
{
int x = 0, y = 0, rows = grid->n_rows, cols = 0, i =0;
GList *cell;
glClearColor( 0.0, 0.0, 0.0, 1.0);
glClear (GL_COLOR_BUFFER_BIT);
/*
glTranslatef( 0.0, 0.0, 0.1);
*/
glLoadIdentity ();
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// glTranslatef( -2.5, 2.0, 0.0);
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glScalef( Zoom, Zoom, Zoom);
Zoom += 0.01;
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if (Zoom > 4.0) Zoom = 0.0;
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cell = g_list_first(grid->cells_tail);
while (rows--)
{
cols = grid->n_cols;
x = 0;
while (cols--)
{
Pixbuf *pixb = NULL;
float tx, ty;
int x1, x2, y1, y2, thumb_w, thumb_h;
int ns_border, ew_border;
pixb = (Pixbuf *)cell->data;
thumb_w = (pixb->width / grid->n_cols);
thumb_h = (pixb->height / grid->n_rows);
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ew_border = thumb_w/8;
ns_border = thumb_h/8;
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thumb_w -= (2 * ew_border);
thumb_h -= (2 * ns_border);
x1 = x + ew_border;
y1 = y + ns_border;
x2 = x1 + thumb_w;
y2 = y1 + thumb_h;
tx = (float) pixb->width / grid->tex_w;
ty = (float) pixb->height / grid->tex_h;
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glBindTexture(GL_TEXTURE_2D, grid->texs[i]);
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glBegin (GL_QUADS);
glTexCoord2f (tx, ty); glVertex2i (x2, y2);
glTexCoord2f (0, ty); glVertex2i (x1, y2);
glTexCoord2f (0, 0); glVertex2i (x1, y1);
glTexCoord2f (tx, 0); glVertex2i (x2, y1);
glEnd ();
cell = g_list_next(cell);
if (!cell)
goto finish;
x += grid->cell_width;
i++;
}
y += grid->cell_height;
}
finish:
glXSwapBuffers(CltrCntx.xdpy, grid->parent->xwin);
}
ClutterPhotoGrid*
cltr_photo_grid_new(ClutterWindow *win,
int n_cols,
int n_rows,
const char *imgs_path)
{
ClutterPhotoGrid *grid = NULL;
grid = util_malloc0(sizeof(ClutterPhotoGrid));
grid->width = win->width;
grid->height = win->height;
grid->n_cols = n_cols;
grid->n_rows = n_rows;
grid->parent = win;
grid->cell_width = grid->width / n_cols;
grid->cell_height = grid->height / n_rows;
/* Below needs to go else where */
grid->tex_w = 1024;
grid->tex_h = 512;
grid->tex_data = malloc (grid->tex_w * grid->tex_h * 4);
/*
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA,
grid->tex_w, grid->tex_h,
0, GL_RGBA, GL_UNSIGNED_BYTE, grid->tex_data);
*/
/* Load */
cltr_photo_grid_populate(grid, imgs_path);
cltr_photo_grid_redraw(grid);
return grid;
}
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gboolean
idle_cb(gpointer data)
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{
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ClutterPhotoGrid *grid = (ClutterPhotoGrid *)data;
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cltr_photo_grid_redraw(grid);
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return TRUE;
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}
int
main(int argc, char **argv)
{
ClutterPhotoGrid *grid = NULL;
ClutterWindow *win = NULL;
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cltr_init(&argc, &argv);
win = cltr_window_new(640, 480);
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grid = cltr_photo_grid_new(win, 4, 4, argv[1]);
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cltr_photo_grid_redraw(grid);
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g_idle_add(idle_cb, grid);
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XFlush(CltrCntx.xdpy);
XMapWindow(CltrCntx.xdpy, grid->parent->xwin);
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XFlush(CltrCntx.xdpy);
cltr_main_loop();
/*
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{
for (;;)
{
cltr_photo_grid_redraw(grid);
XFlush(CltrCntx.xdpy);
}
}
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*/
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return 0;
}