2010-04-08 09:55:15 +00:00
|
|
|
|
/*
|
|
|
|
|
* Clutter.
|
|
|
|
|
*
|
|
|
|
|
* An OpenGL based 'interactive canvas' library.
|
|
|
|
|
*
|
|
|
|
|
* Copyright (C) 2010 Intel Corporation.
|
|
|
|
|
*
|
|
|
|
|
* This library is free software; you can redistribute it and/or
|
|
|
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
|
|
|
* License as published by the Free Software Foundation; either
|
|
|
|
|
* version 2 of the License, or (at your option) any later version.
|
|
|
|
|
*
|
|
|
|
|
* This library is distributed in the hope that it will be useful,
|
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
|
|
|
* Lesser General Public License for more details.
|
|
|
|
|
*
|
|
|
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
|
|
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
*
|
|
|
|
|
* Author:
|
|
|
|
|
* Emmanuele Bassi <ebassi@linux.intel.com>
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* SECTION:clutter-effect
|
|
|
|
|
* @short_description: Base class for actor effects
|
|
|
|
|
*
|
|
|
|
|
* The #ClutterEffect class provides a default type and API for creating
|
|
|
|
|
* effects for generic actors.
|
|
|
|
|
*
|
|
|
|
|
* Effects are a #ClutterActorMeta sub-class that modify the way an actor
|
|
|
|
|
* is painted in a way that is not part of the actor's implementation.
|
|
|
|
|
*
|
|
|
|
|
* Effects should be the preferred way to affect the paint sequence of an
|
|
|
|
|
* actor without sub-classing the actor itself and overriding the
|
|
|
|
|
* #ClutterActor::paint virtual function.
|
|
|
|
|
*
|
|
|
|
|
* <refsect2 id="ClutterEffect-implementation">
|
|
|
|
|
* <title>Implementing a ClutterEffect</title>
|
2011-03-02 16:55:10 +00:00
|
|
|
|
* <para>
|
|
|
|
|
* Creating a sub-class of #ClutterEffect requires overriding the
|
2011-06-06 06:44:11 +00:00
|
|
|
|
* ‘paint’ method. The implementation of the function should look
|
2011-03-02 16:55:10 +00:00
|
|
|
|
* something like this:
|
|
|
|
|
* </para>
|
|
|
|
|
* <programlisting>
|
2011-06-13 14:58:46 +00:00
|
|
|
|
* void effect_paint (ClutterEffect *effect, ClutterEffectPaintFlags flags)
|
2011-03-02 16:55:10 +00:00
|
|
|
|
* {
|
|
|
|
|
* /* Set up initialisation of the paint such as binding a
|
|
|
|
|
* CoglOffscreen or other operations */
|
|
|
|
|
*
|
|
|
|
|
* /* Chain to the next item in the paint sequence. This will either call
|
2011-06-06 06:44:11 +00:00
|
|
|
|
* ‘paint’ on the next effect or just paint the actor if this is
|
2011-03-02 16:55:10 +00:00
|
|
|
|
* the last effect. */
|
|
|
|
|
* ClutterActor *actor =
|
|
|
|
|
* clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (effect));
|
|
|
|
|
* clutter_actor_continue_paint (actor);
|
|
|
|
|
*
|
|
|
|
|
* /* perform any cleanup of state, such as popping the
|
|
|
|
|
* CoglOffscreen */
|
|
|
|
|
* }
|
|
|
|
|
* </programlisting>
|
|
|
|
|
* <para>
|
|
|
|
|
* The effect can optionally avoid calling
|
|
|
|
|
* clutter_actor_continue_paint() to skip any further stages of
|
|
|
|
|
* the paint sequence. This is useful for example if the effect
|
|
|
|
|
* contains a cached image of the actor. In that case it can
|
|
|
|
|
* optimise painting by avoiding the actor paint and instead
|
|
|
|
|
* painting the cached image. The %CLUTTER_EFFECT_RUN_ACTOR_DIRTY
|
|
|
|
|
* flag is useful in this case. Clutter will set this flag when a
|
|
|
|
|
* redraw has been queued on the actor since it was last
|
|
|
|
|
* painted. The effect can use this information to decide if the
|
|
|
|
|
* cached image is still valid.
|
|
|
|
|
* </para>
|
|
|
|
|
* <para>
|
2011-06-06 06:44:11 +00:00
|
|
|
|
* The ‘paint’ virtual was added in Clutter 1.8. Prior to that there
|
2011-03-02 16:55:10 +00:00
|
|
|
|
* were two separate functions as follows.
|
|
|
|
|
* </para>
|
2010-04-08 09:55:15 +00:00
|
|
|
|
* <itemizedlist>
|
|
|
|
|
* <listitem><simpara><function>pre_paint()</function>, which is called
|
|
|
|
|
* before painting the #ClutterActor.</simpara></listitem>
|
|
|
|
|
* <listitem><simpara><function>post_paint()</function>, which is called
|
|
|
|
|
* after painting the #ClutterActor.</simpara></listitem>
|
|
|
|
|
* </itemizedlist>
|
2011-03-02 16:55:10 +00:00
|
|
|
|
* <para>The <function>pre_paint()</function> function was used to set
|
2010-04-08 09:55:15 +00:00
|
|
|
|
* up the #ClutterEffect right before the #ClutterActor's paint
|
2010-06-10 16:34:48 +00:00
|
|
|
|
* sequence. This function can fail, and return %FALSE; in that case, no
|
|
|
|
|
* <function>post_paint()</function> invocation will follow.</para>
|
2011-03-02 16:55:10 +00:00
|
|
|
|
* <para>The <function>post_paint()</function> function was called after the
|
2010-04-08 09:55:15 +00:00
|
|
|
|
* #ClutterActor's paint sequence.</para>
|
2011-03-02 16:55:10 +00:00
|
|
|
|
* <para>
|
|
|
|
|
* With these two functions it is not possible to skip the rest of
|
2011-06-06 06:44:11 +00:00
|
|
|
|
* the paint sequence. The default implementation of the ‘paint’
|
2011-03-02 16:55:10 +00:00
|
|
|
|
* virtual calls pre_paint(), clutter_actor_continue_paint() and
|
|
|
|
|
* then post_paint() so that existing actors that aren't using the
|
2011-06-06 06:44:11 +00:00
|
|
|
|
* paint virtual will continue to work. New actors using the paint
|
2011-03-02 16:55:10 +00:00
|
|
|
|
* virtual do not need to implement pre or post paint.
|
|
|
|
|
* </para>
|
2010-04-08 09:55:15 +00:00
|
|
|
|
* <example id="ClutterEffect-example">
|
|
|
|
|
* <title>A simple ClutterEffect implementation</title>
|
2011-03-02 16:55:10 +00:00
|
|
|
|
* <para>The example below creates two rectangles: one will be
|
|
|
|
|
* painted "behind" the actor, while another will be painted "on
|
|
|
|
|
* top" of the actor. The <function>set_actor()</function>
|
|
|
|
|
* implementation will create the two materials used for the two
|
2011-06-06 06:44:11 +00:00
|
|
|
|
* different rectangles; the <function>paint()</function> function
|
2011-03-02 16:55:10 +00:00
|
|
|
|
* will paint the first material using cogl_rectangle(), before
|
|
|
|
|
* continuing and then it will paint paint the second material
|
|
|
|
|
* after.</para>
|
2010-04-08 09:55:15 +00:00
|
|
|
|
* <programlisting>
|
|
|
|
|
* typedef struct {
|
|
|
|
|
* ClutterEffect parent_instance;
|
|
|
|
|
*
|
|
|
|
|
* CoglHandle rect_1;
|
|
|
|
|
* CoglHandle rect_2;
|
|
|
|
|
* } MyEffect;
|
|
|
|
|
*
|
|
|
|
|
* typedef struct _ClutterEffectClass MyEffectClass;
|
|
|
|
|
*
|
|
|
|
|
* G_DEFINE_TYPE (MyEffect, my_effect, CLUTTER_TYPE_EFFECT);
|
|
|
|
|
*
|
|
|
|
|
* static void
|
|
|
|
|
* my_effect_set_actor (ClutterActorMeta *meta,
|
|
|
|
|
* ClutterActor *actor)
|
|
|
|
|
* {
|
|
|
|
|
* MyEffect *self = MY_EFFECT (meta);
|
|
|
|
|
*
|
|
|
|
|
* /* Clear the previous state */
|
|
|
|
|
* if (self->rect_1)
|
|
|
|
|
* {
|
|
|
|
|
* cogl_handle_unref (self->rect_1);
|
|
|
|
|
* self->rect_1 = NULL;
|
|
|
|
|
* }
|
|
|
|
|
*
|
|
|
|
|
* if (self->rect_2)
|
|
|
|
|
* {
|
|
|
|
|
* cogl_handle_unref (self->rect_2);
|
|
|
|
|
* self->rect_2 = NULL;
|
|
|
|
|
* }
|
|
|
|
|
*
|
|
|
|
|
* /* Maintain a pointer to the actor *
|
|
|
|
|
* self->actor = actor;
|
|
|
|
|
*
|
|
|
|
|
* /* If we've been detached by the actor then we should
|
|
|
|
|
* * just bail out here
|
|
|
|
|
* */
|
|
|
|
|
* if (self->actor == NULL)
|
|
|
|
|
* return;
|
|
|
|
|
*
|
|
|
|
|
* /* Create a red material */
|
|
|
|
|
* self->rect_1 = cogl_material_new ();
|
|
|
|
|
* cogl_material_set_color4f (self->rect_1, 1.0, 0.0, 0.0, 1.0);
|
|
|
|
|
*
|
|
|
|
|
* /* Create a green material */
|
|
|
|
|
* self->rect_2 = cogl_material_new ();
|
|
|
|
|
* cogl_material_set_color4f (self->rect_2, 0.0, 1.0, 0.0, 1.0);
|
|
|
|
|
* }
|
|
|
|
|
*
|
|
|
|
|
* static gboolean
|
2011-06-06 06:44:11 +00:00
|
|
|
|
* my_effect_paint (ClutterEffect *effect)
|
2010-04-08 09:55:15 +00:00
|
|
|
|
* {
|
|
|
|
|
* MyEffect *self = MY_EFFECT (effect);
|
|
|
|
|
* gfloat width, height;
|
|
|
|
|
*
|
|
|
|
|
* clutter_actor_get_size (self->actor, &width, &height);
|
|
|
|
|
*
|
|
|
|
|
* /* Paint the first rectangle in the upper left quadrant */
|
|
|
|
|
* cogl_set_source (self->rect_1);
|
|
|
|
|
* cogl_rectangle (0, 0, width / 2, height / 2);
|
|
|
|
|
*
|
2011-03-02 16:55:10 +00:00
|
|
|
|
* /* Continue to the rest of the paint sequence */
|
|
|
|
|
* clutter_actor_continue_paint (self->actor);
|
2010-04-08 09:55:15 +00:00
|
|
|
|
*
|
|
|
|
|
* /* Paint the second rectangle in the lower right quadrant */
|
|
|
|
|
* cogl_set_source (self->rect_2);
|
|
|
|
|
* cogl_rectangle (width / 2, height / 2, width, height);
|
|
|
|
|
* }
|
|
|
|
|
*
|
|
|
|
|
* static void
|
|
|
|
|
* my_effect_class_init (MyEffectClass *klass)
|
|
|
|
|
* {
|
|
|
|
|
* ClutterActorMetaClas *meta_class = CLUTTER_ACTOR_META_CLASS (klass);
|
|
|
|
|
*
|
|
|
|
|
* meta_class->set_actor = my_effect_set_actor;
|
|
|
|
|
*
|
2011-06-06 06:44:11 +00:00
|
|
|
|
* klass->paint = my_effect_paint;
|
2010-04-08 09:55:15 +00:00
|
|
|
|
* }
|
|
|
|
|
* </programlisting>
|
|
|
|
|
* </example>
|
|
|
|
|
* </refsect2>
|
|
|
|
|
*
|
|
|
|
|
* #ClutterEffect is available since Clutter 1.4
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
|
|
|
#include "config.h"
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#include "clutter-effect.h"
|
|
|
|
|
|
|
|
|
|
#include "clutter-actor-meta-private.h"
|
|
|
|
|
#include "clutter-debug.h"
|
2011-02-18 16:00:39 +00:00
|
|
|
|
#include "clutter-effect-private.h"
|
2010-04-08 09:55:15 +00:00
|
|
|
|
#include "clutter-enum-types.h"
|
|
|
|
|
#include "clutter-marshal.h"
|
|
|
|
|
#include "clutter-private.h"
|
2011-02-28 12:16:55 +00:00
|
|
|
|
#include "clutter-actor-private.h"
|
2010-04-08 09:55:15 +00:00
|
|
|
|
|
|
|
|
|
G_DEFINE_ABSTRACT_TYPE (ClutterEffect,
|
|
|
|
|
clutter_effect,
|
|
|
|
|
CLUTTER_TYPE_ACTOR_META);
|
|
|
|
|
|
|
|
|
|
static gboolean
|
|
|
|
|
clutter_effect_real_pre_paint (ClutterEffect *effect)
|
|
|
|
|
{
|
|
|
|
|
return TRUE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
clutter_effect_real_post_paint (ClutterEffect *effect)
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
2010-09-07 17:04:19 +00:00
|
|
|
|
static gboolean
|
2010-08-16 16:02:15 +00:00
|
|
|
|
clutter_effect_real_get_paint_volume (ClutterEffect *effect,
|
|
|
|
|
ClutterPaintVolume *volume)
|
|
|
|
|
{
|
2010-09-07 17:04:19 +00:00
|
|
|
|
return TRUE;
|
2010-08-16 16:02:15 +00:00
|
|
|
|
}
|
|
|
|
|
|
2011-03-02 16:55:10 +00:00
|
|
|
|
static void
|
2011-06-13 14:58:46 +00:00
|
|
|
|
clutter_effect_real_paint (ClutterEffect *effect,
|
|
|
|
|
ClutterEffectPaintFlags flags)
|
2011-03-02 16:55:10 +00:00
|
|
|
|
{
|
|
|
|
|
ClutterActorMeta *actor_meta = CLUTTER_ACTOR_META (effect);
|
|
|
|
|
ClutterActor *actor;
|
|
|
|
|
gboolean pre_paint_succeeded;
|
|
|
|
|
|
|
|
|
|
/* The default implementation provides a compatibility wrapper for
|
2011-06-06 06:44:11 +00:00
|
|
|
|
effects that haven't migrated to use the 'paint' virtual yet. This
|
2011-03-02 16:55:10 +00:00
|
|
|
|
just calls the old pre and post virtuals before chaining on */
|
|
|
|
|
|
|
|
|
|
pre_paint_succeeded = _clutter_effect_pre_paint (effect);
|
|
|
|
|
|
|
|
|
|
actor = clutter_actor_meta_get_actor (actor_meta);
|
|
|
|
|
clutter_actor_continue_paint (actor);
|
|
|
|
|
|
|
|
|
|
if (pre_paint_succeeded)
|
|
|
|
|
_clutter_effect_post_paint (effect);
|
|
|
|
|
}
|
|
|
|
|
|
2011-06-02 12:16:23 +00:00
|
|
|
|
static void
|
2011-06-13 14:58:46 +00:00
|
|
|
|
clutter_effect_real_pick (ClutterEffect *effect,
|
|
|
|
|
ClutterEffectPaintFlags flags)
|
2011-06-02 12:16:23 +00:00
|
|
|
|
{
|
|
|
|
|
ClutterActorMeta *actor_meta = CLUTTER_ACTOR_META (effect);
|
|
|
|
|
ClutterActor *actor;
|
|
|
|
|
|
|
|
|
|
actor = clutter_actor_meta_get_actor (actor_meta);
|
|
|
|
|
clutter_actor_continue_paint (actor);
|
|
|
|
|
}
|
|
|
|
|
|
2011-03-01 18:36:55 +00:00
|
|
|
|
static void
|
|
|
|
|
clutter_effect_notify (GObject *gobject,
|
|
|
|
|
GParamSpec *pspec)
|
|
|
|
|
{
|
|
|
|
|
if (strcmp (pspec->name, "enabled") == 0)
|
|
|
|
|
{
|
|
|
|
|
ClutterActorMeta *meta = CLUTTER_ACTOR_META (gobject);
|
|
|
|
|
ClutterActor *actor = clutter_actor_meta_get_actor (meta);
|
|
|
|
|
|
|
|
|
|
if (actor != NULL)
|
|
|
|
|
clutter_actor_queue_redraw (actor);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (G_OBJECT_CLASS (clutter_effect_parent_class)->notify != NULL)
|
|
|
|
|
G_OBJECT_CLASS (clutter_effect_parent_class)->notify (gobject, pspec);
|
|
|
|
|
}
|
|
|
|
|
|
2010-04-08 09:55:15 +00:00
|
|
|
|
static void
|
|
|
|
|
clutter_effect_class_init (ClutterEffectClass *klass)
|
|
|
|
|
{
|
2011-03-01 18:36:55 +00:00
|
|
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
|
|
|
|
|
|
|
|
gobject_class->notify = clutter_effect_notify;
|
|
|
|
|
|
2010-04-08 09:55:15 +00:00
|
|
|
|
klass->pre_paint = clutter_effect_real_pre_paint;
|
|
|
|
|
klass->post_paint = clutter_effect_real_post_paint;
|
2010-08-16 16:02:15 +00:00
|
|
|
|
klass->get_paint_volume = clutter_effect_real_get_paint_volume;
|
2011-06-06 06:44:11 +00:00
|
|
|
|
klass->paint = clutter_effect_real_paint;
|
2011-06-02 12:16:23 +00:00
|
|
|
|
klass->pick = clutter_effect_real_pick;
|
2010-04-08 09:55:15 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
clutter_effect_init (ClutterEffect *self)
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
gboolean
|
|
|
|
|
_clutter_effect_pre_paint (ClutterEffect *effect)
|
|
|
|
|
{
|
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_EFFECT (effect), FALSE);
|
|
|
|
|
|
|
|
|
|
return CLUTTER_EFFECT_GET_CLASS (effect)->pre_paint (effect);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
_clutter_effect_post_paint (ClutterEffect *effect)
|
|
|
|
|
{
|
|
|
|
|
g_return_if_fail (CLUTTER_IS_EFFECT (effect));
|
|
|
|
|
|
|
|
|
|
CLUTTER_EFFECT_GET_CLASS (effect)->post_paint (effect);
|
|
|
|
|
}
|
2010-08-16 16:02:15 +00:00
|
|
|
|
|
2011-03-02 16:55:10 +00:00
|
|
|
|
void
|
2011-06-13 14:58:46 +00:00
|
|
|
|
_clutter_effect_paint (ClutterEffect *effect,
|
|
|
|
|
ClutterEffectPaintFlags flags)
|
2011-03-02 16:55:10 +00:00
|
|
|
|
{
|
|
|
|
|
g_return_if_fail (CLUTTER_IS_EFFECT (effect));
|
|
|
|
|
|
2011-06-06 06:44:11 +00:00
|
|
|
|
CLUTTER_EFFECT_GET_CLASS (effect)->paint (effect, flags);
|
2011-03-02 16:55:10 +00:00
|
|
|
|
}
|
|
|
|
|
|
2011-06-02 12:16:23 +00:00
|
|
|
|
void
|
2011-06-13 14:58:46 +00:00
|
|
|
|
_clutter_effect_pick (ClutterEffect *effect,
|
|
|
|
|
ClutterEffectPaintFlags flags)
|
2011-06-02 12:16:23 +00:00
|
|
|
|
{
|
|
|
|
|
g_return_if_fail (CLUTTER_IS_EFFECT (effect));
|
|
|
|
|
|
|
|
|
|
CLUTTER_EFFECT_GET_CLASS (effect)->pick (effect, flags);
|
|
|
|
|
}
|
|
|
|
|
|
2010-09-07 17:04:19 +00:00
|
|
|
|
gboolean
|
2010-08-16 16:02:15 +00:00
|
|
|
|
_clutter_effect_get_paint_volume (ClutterEffect *effect,
|
|
|
|
|
ClutterPaintVolume *volume)
|
|
|
|
|
{
|
2010-09-07 17:04:19 +00:00
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_EFFECT (effect), FALSE);
|
|
|
|
|
g_return_val_if_fail (volume != NULL, FALSE);
|
2010-08-16 16:02:15 +00:00
|
|
|
|
|
2010-09-07 17:04:19 +00:00
|
|
|
|
return CLUTTER_EFFECT_GET_CLASS (effect)->get_paint_volume (effect, volume);
|
2010-08-16 16:02:15 +00:00
|
|
|
|
}
|
2011-02-28 12:16:55 +00:00
|
|
|
|
|
|
|
|
|
/**
|
2011-06-06 06:44:11 +00:00
|
|
|
|
* clutter_effect_queue_repaint:
|
2011-02-28 12:16:55 +00:00
|
|
|
|
* @effect: A #ClutterEffect which needs redrawing
|
|
|
|
|
*
|
2011-06-06 06:44:11 +00:00
|
|
|
|
* Queues a repaint of the effect. The effect can detect when the ‘paint’
|
2011-02-28 12:16:55 +00:00
|
|
|
|
* method is called as a result of this function because it will not
|
|
|
|
|
* have the %CLUTTER_EFFECT_RUN_ACTOR_DIRTY flag set. In that case the
|
|
|
|
|
* effect is free to assume that the actor has not changed its
|
|
|
|
|
* appearance since the last time it was painted so it doesn't need to
|
|
|
|
|
* call clutter_actor_continue_paint() if it can draw a cached
|
|
|
|
|
* image. This is mostly intended for effects that are using a
|
|
|
|
|
* %CoglOffscreen to redirect the actor (such as
|
|
|
|
|
* %ClutterOffscreenEffect). In that case the effect can save a bit of
|
|
|
|
|
* rendering time by painting the cached texture without causing the
|
|
|
|
|
* entire actor to be painted.
|
|
|
|
|
*
|
|
|
|
|
* This function can be used by effects that have their own animatable
|
|
|
|
|
* parameters. For example, an effect which adds a varying degree of a
|
|
|
|
|
* red tint to an actor by redirecting it through a CoglOffscreen
|
|
|
|
|
* might have a property to specify the level of tint. When this value
|
|
|
|
|
* changes, the underlying actor doesn't need to be redrawn so the
|
2011-06-06 06:44:11 +00:00
|
|
|
|
* effect can call clutter_effect_queue_repaint() to make sure the
|
2011-02-28 12:16:55 +00:00
|
|
|
|
* effect is repainted.
|
|
|
|
|
*
|
|
|
|
|
* Note however that modifying the position of the parent of an actor
|
|
|
|
|
* may change the appearance of the actor because its transformation
|
|
|
|
|
* matrix would change. In this case a redraw wouldn't be queued on
|
|
|
|
|
* the actor itself so the %CLUTTER_EFFECT_RUN_ACTOR_DIRTY would still
|
|
|
|
|
* not be set. The effect can detect this case by keeping track of the
|
|
|
|
|
* last modelview matrix that was used to render the actor and
|
|
|
|
|
* veryifying that it remains the same in the next paint.
|
|
|
|
|
*
|
|
|
|
|
* Any other effects that are layered on top of the passed in effect
|
|
|
|
|
* will still be passed the %CLUTTER_EFFECT_RUN_ACTOR_DIRTY flag. If
|
|
|
|
|
* anything queues a redraw on the actor without specifying an effect
|
|
|
|
|
* or with an effect that is lower in the chain of effects than this
|
|
|
|
|
* one then that will override this call. In that case this effect
|
|
|
|
|
* will instead be called with the %CLUTTER_EFFECT_RUN_ACTOR_DIRTY
|
|
|
|
|
* flag set.
|
|
|
|
|
*
|
|
|
|
|
* Since: 1.8
|
|
|
|
|
*/
|
|
|
|
|
void
|
2011-06-06 06:44:11 +00:00
|
|
|
|
clutter_effect_queue_repaint (ClutterEffect *effect)
|
2011-02-28 12:16:55 +00:00
|
|
|
|
{
|
|
|
|
|
ClutterActor *actor;
|
|
|
|
|
|
|
|
|
|
g_return_if_fail (CLUTTER_IS_EFFECT (effect));
|
|
|
|
|
|
|
|
|
|
actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (effect));
|
|
|
|
|
|
|
|
|
|
/* If the effect has no actor then nothing needs to be done */
|
|
|
|
|
if (actor != NULL)
|
|
|
|
|
_clutter_actor_queue_redraw_full (actor,
|
|
|
|
|
0, /* flags */
|
|
|
|
|
NULL, /* clip volume */
|
|
|
|
|
effect /* effect */);
|
|
|
|
|
}
|