2007-10-26 18:06:45 -04:00
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/* Clutter - An OpenGL based 'interactive canvas' library.
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* OSX backend - event loops integration
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*
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OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 17:27:58 -04:00
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* Copyright (C) 2007-2008 Tommi Komulainen <tommi.komulainen@iki.fi>
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2007-10-26 18:06:45 -04:00
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* Copyright (C) 2007 OpenedHand Ltd.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#include "config.h"
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#include "clutter-osx.h"
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 17:27:58 -04:00
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#include "clutter-stage-osx.h"
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2007-10-26 18:06:45 -04:00
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#import <AppKit/AppKit.h>
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#include <glib/gmain.h>
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#include <clutter/clutter-debug.h>
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#include <clutter/clutter-private.h>
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#include <clutter/clutter-keysyms.h>
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/* Overriding the poll function because the events are not delivered over file
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* descriptors and setting up a GSource would just introduce polling.
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*/
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static GPollFunc old_poll_func = NULL;
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/*************************************************************************/
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@interface NSEvent (Clutter)
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OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 17:27:58 -04:00
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- (ClutterStage*)clutterStage;
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2007-10-26 18:06:45 -04:00
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- (gint)clutterTime;
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- (gint)clutterButton;
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- (void)clutterX:(gint*)ptrX y:(gint*)ptrY;
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- (gint)clutterModifierState;
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- (guint)clutterKeyVal;
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@end
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@implementation NSEvent (Clutter)
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 17:27:58 -04:00
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- (ClutterStage*)clutterStage
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{
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ClutterGLWindow *w = (ClutterGLWindow*)[self window];
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if (![w isKindOfClass:[ClutterGLWindow class]])
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return NULL;
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ClutterStageOSX *stage_osx = w->stage_osx;
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return stage_osx->wrapper;
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}
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2007-10-26 18:06:45 -04:00
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- (gint)clutterTime
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{
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return [self timestamp] * 1000;
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}
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- (gint)clutterButton
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{
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switch ([self buttonNumber])
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{
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case 0: return 1; /* left */
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case 1: return 3; /* right */
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case 2: return 2; /* middle */
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default: return 1 + [self buttonNumber];
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}
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}
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- (void)clutterX:(gint*)ptrX y:(gint*)ptrY
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{
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NSView *view = [[self window] contentView];
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NSPoint pt = [view convertPoint:[self locationInWindow] fromView:nil];
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*ptrX = (gint)pt.x;
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*ptrY = (gint)pt.y;
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}
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- (gint)clutterModifierState
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{
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guint mods = [self modifierFlags];
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gint rv = 0;
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if (mods & NSAlphaShiftKeyMask)
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rv |= CLUTTER_LOCK_MASK;
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if (mods & NSShiftKeyMask)
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rv |= CLUTTER_SHIFT_MASK;
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if (mods & NSControlKeyMask)
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rv |= CLUTTER_CONTROL_MASK;
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if (mods & NSAlternateKeyMask)
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rv |= CLUTTER_MOD1_MASK;
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if (mods & NSCommandKeyMask)
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rv |= CLUTTER_MOD2_MASK;
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return rv;
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}
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- (guint)clutterKeyVal
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{
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/* FIXME: doing this right is a lot of work, see gdkkeys-quartz.c in gtk+
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* For now handle some common/simple keys only. Might not work with other
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* hardware than mine (MacBook Pro, finnish layout). Sorry.
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*/
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2008-06-10 06:57:50 -04:00
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unichar c = [[self charactersIgnoringModifiers] characterAtIndex:0];
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2007-10-26 18:06:45 -04:00
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/* Latin-1 characters, 1:1 mapping - this ought to be reliable */
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if ((c >= 0x0020 && c <= 0x007e) ||
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(c >= 0x00a0 && c <= 0x00ff))
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return c;
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switch (c)
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{
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/* these should be fairly standard */
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/* (maybe add 0x0008 (Ctrl+H) for backspace too) */
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case 0x000d: return CLUTTER_Return;
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case 0x001b: return CLUTTER_Escape;
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case 0x007f: return CLUTTER_BackSpace;
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/* Defined in NSEvent.h */
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case NSUpArrowFunctionKey: return CLUTTER_Up;
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case NSDownArrowFunctionKey: return CLUTTER_Down;
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case NSLeftArrowFunctionKey: return CLUTTER_Left;
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case NSRightArrowFunctionKey: return CLUTTER_Right;
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case NSF1FunctionKey: return CLUTTER_F1;
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case NSF2FunctionKey: return CLUTTER_F2;
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case NSF3FunctionKey: return CLUTTER_F3;
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case NSF4FunctionKey: return CLUTTER_F4;
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case NSF5FunctionKey: return CLUTTER_F5;
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case NSF6FunctionKey: return CLUTTER_F6;
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case NSF7FunctionKey: return CLUTTER_F7;
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case NSF8FunctionKey: return CLUTTER_F8;
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case NSF9FunctionKey: return CLUTTER_F9;
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case NSF10FunctionKey: return CLUTTER_F10;
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case NSF11FunctionKey: return CLUTTER_F11;
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case NSF12FunctionKey: return CLUTTER_F12;
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case NSInsertFunctionKey: return CLUTTER_Insert;
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case NSDeleteFunctionKey: return CLUTTER_Delete;
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case NSHomeFunctionKey: return CLUTTER_Home;
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case NSEndFunctionKey: return CLUTTER_End;
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case NSPageUpFunctionKey: return CLUTTER_Page_Up;
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case NSPageDownFunctionKey: return CLUTTER_Page_Down;
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}
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CLUTTER_NOTE (BACKEND, "unhandled unicode key 0x%x (%d)", c, c);
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/* hardware dependent, worksforme(tm) Redundant due to above, left around as
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* example.
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*/
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switch ([self keyCode])
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{
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case 115: return CLUTTER_Home;
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case 116: return CLUTTER_Page_Up;
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case 117: return CLUTTER_Delete;
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case 119: return CLUTTER_End;
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case 121: return CLUTTER_Page_Down;
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case 123: return CLUTTER_Left;
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case 124: return CLUTTER_Right;
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case 125: return CLUTTER_Down;
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case 126: return CLUTTER_Up;
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}
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return 0;
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}
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@end
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/*************************************************************************/
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static gboolean
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clutter_event_osx_translate (NSEvent *nsevent, ClutterEvent *event)
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{
|
OSX: add multistage support
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
2008-06-05 17:27:58 -04:00
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event->any.stage = [nsevent clutterStage];
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2007-10-26 18:06:45 -04:00
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event->any.time = [nsevent clutterTime];
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switch ([nsevent type])
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{
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case NSLeftMouseDown:
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case NSRightMouseDown:
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case NSOtherMouseDown:
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event->type = CLUTTER_BUTTON_PRESS;
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/* fall through */
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case NSLeftMouseUp:
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case NSRightMouseUp:
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case NSOtherMouseUp:
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if (event->type != CLUTTER_BUTTON_PRESS)
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event->type = CLUTTER_BUTTON_RELEASE;
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event->button.button = [nsevent clutterButton];
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event->button.click_count = [nsevent clickCount];
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event->motion.modifier_state = [nsevent clutterModifierState];
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[nsevent clutterX:&(event->button.x) y:&(event->button.y)];
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CLUTTER_NOTE (EVENT, "button %d %s at %d,%d clicks=%d",
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[nsevent buttonNumber],
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event->type == CLUTTER_BUTTON_PRESS ? "press" : "release",
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event->button.x, event->button.y,
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event->button.click_count);
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return TRUE;
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case NSMouseMoved:
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case NSLeftMouseDragged:
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case NSRightMouseDragged:
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case NSOtherMouseDragged:
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event->type = CLUTTER_MOTION;
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[nsevent clutterX:(&event->motion.x) y:&(event->motion.y)];
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event->motion.modifier_state = [nsevent clutterModifierState];
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CLUTTER_NOTE (EVENT, "motion %d at %d,%d",
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[nsevent buttonNumber],
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event->button.x, event->button.y);
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return TRUE;
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case NSKeyDown:
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event->type = CLUTTER_KEY_PRESS;
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/* fall through */
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case NSKeyUp:
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if (event->type != CLUTTER_KEY_PRESS)
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event->type = CLUTTER_KEY_RELEASE;
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event->key.hardware_keycode = [nsevent keyCode];
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event->key.modifier_state = [nsevent clutterModifierState];
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event->key.keyval = [nsevent clutterKeyVal];
|
2008-06-10 06:57:50 -04:00
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event->key.unicode_value = [[nsevent characters] characterAtIndex:0];
|
2007-10-26 18:06:45 -04:00
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CLUTTER_NOTE (EVENT, "key %d (%s) (%s) %s, keyval %d",
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[nsevent keyCode],
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[[nsevent characters] UTF8String],
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|
|
[[nsevent charactersIgnoringModifiers] UTF8String],
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event->type == CLUTTER_KEY_PRESS ? "press" : "release",
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|
event->key.keyval);
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return TRUE;
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default:
|
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|
CLUTTER_NOTE (EVENT, "unhandled event %d", [nsevent type]);
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break;
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|
}
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return FALSE;
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}
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void
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_clutter_event_osx_put (NSEvent *nsevent)
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|
{
|
2008-01-14 08:59:27 -05:00
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|
ClutterEvent event = { 0, };
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2007-10-26 18:06:45 -04:00
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if (clutter_event_osx_translate (nsevent, &event))
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{
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g_assert (event.type != CLUTTER_NOTHING);
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clutter_event_put (&event);
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}
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}
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typedef struct {
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CFSocketRef sock;
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CFRunLoopSourceRef source;
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gushort revents;
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} SocketInfo;
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static void
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socket_activity_cb (CFSocketRef sock,
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CFSocketCallBackType cbtype,
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CFDataRef address,
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const void *data,
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void *info)
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{
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SocketInfo *si = info;
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if (cbtype & kCFSocketReadCallBack)
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si->revents |= G_IO_IN;
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if (cbtype & kCFSocketWriteCallBack)
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si->revents |= G_IO_OUT;
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}
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static gint
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clutter_event_osx_poll_func (GPollFD *ufds, guint nfds, gint timeout)
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{
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NSDate *until_date;
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NSEvent *nsevent;
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SocketInfo *sockets = NULL;
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gint n_active = 0;
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CLUTTER_OSX_POOL_ALLOC();
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if (timeout == -1)
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until_date = [NSDate distantFuture];
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else if (timeout == 0)
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until_date = [NSDate distantPast];
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else
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until_date = [NSDate dateWithTimeIntervalSinceNow:timeout/1000.0];
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/* File descriptors appear to be similar enough to sockets so that they can
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* be used in CFRunLoopSource.
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*
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* We could also launch a thread to call old_poll_func and signal the main
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* thread. No idea which way is better.
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*/
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if (nfds > 0)
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{
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CFRunLoopRef run_loop;
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run_loop = [[NSRunLoop currentRunLoop] getCFRunLoop];
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sockets = g_new (SocketInfo, nfds);
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int i;
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for (i = 0; i < nfds; i++)
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{
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SocketInfo *si = &sockets[i];
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CFSocketCallBackType cbtype;
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cbtype = 0;
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if (ufds[i].events & G_IO_IN)
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cbtype |= kCFSocketReadCallBack;
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if (ufds[i].events & G_IO_OUT)
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cbtype |= kCFSocketWriteCallBack;
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/* FIXME: how to handle G_IO_HUP and G_IO_ERR? */
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const CFSocketContext ctxt = {
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0, si, NULL, NULL, NULL
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};
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si->sock = CFSocketCreateWithNative (NULL, ufds[i].fd, cbtype, socket_activity_cb, &ctxt);
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si->source = CFSocketCreateRunLoopSource (NULL, si->sock, 0);
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si->revents = 0;
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CFRunLoopAddSource (run_loop, si->source, kCFRunLoopCommonModes);
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}
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}
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nsevent = [NSApp nextEventMatchingMask: NSAnyEventMask
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untilDate: until_date
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inMode: NSDefaultRunLoopMode
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dequeue: YES];
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/* Push the events to NSApplication which will do some magic(?) and forward
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* interesting events to our view. While we could do event translation here
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* we'd also need to filter out clicks on titlebar, and perhaps do special
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* handling for the first click (couldn't figure it out - always ended up
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* missing a screen refresh) and maybe other things.
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*/
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[NSApp sendEvent:nsevent];
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if (nfds > 0)
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{
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int i;
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for (i = 0; i < nfds; i++)
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{
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SocketInfo *si = &sockets[i];
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if ((ufds[i].revents = si->revents) != 0)
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n_active++;
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/* Invalidating the source also removes it from run loop and
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* guarantees the callback is never called again.
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* CFRunLoopRemoveSource removes the source from the loop, but might
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* still call the callback which would be badly timed.
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*/
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CFRunLoopSourceInvalidate (si->source);
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CFRelease (si->source);
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CFRelease (si->sock);
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}
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g_free (sockets);
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}
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/* FIXME this could result in infinite loop */
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|
ClutterEvent *event = clutter_event_get ();
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while (event)
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|
{
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|
clutter_do_event (event);
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|
clutter_event_free (event);
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|
event = clutter_event_get ();
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}
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|
CLUTTER_OSX_POOL_RELEASE();
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|
|
return n_active;
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|
|
}
|
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|
|
void
|
|
|
|
_clutter_events_osx_init (void)
|
|
|
|
{
|
|
|
|
g_assert (old_poll_func == NULL);
|
|
|
|
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|
|
old_poll_func = g_main_context_get_poll_func (NULL);
|
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|
|
g_main_context_set_poll_func (NULL, clutter_event_osx_poll_func);
|
|
|
|
}
|
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|
|
void
|
|
|
|
_clutter_events_osx_uninit (void)
|
|
|
|
{
|
|
|
|
if (old_poll_func)
|
|
|
|
{
|
|
|
|
g_main_context_set_poll_func (NULL, old_poll_func);
|
|
|
|
old_poll_func = NULL;
|
|
|
|
}
|
|
|
|
}
|