mirror of
https://github.com/brl/mutter.git
synced 2024-11-23 08:30:42 -05:00
143 lines
5.7 KiB
XML
143 lines
5.7 KiB
XML
|
<?xml version="1.0"?>
|
||
|
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.1.2//EN"
|
||
|
"http://www.oasis-open.org/docbook/xml/4.1.2/docbookx.dtd" [
|
||
|
]>
|
||
|
|
||
|
<glossary>
|
||
|
<title>Glossary</title>
|
||
|
|
||
|
<glossentry id="actor">
|
||
|
<glossterm>actor</glossterm>
|
||
|
<glossdef>
|
||
|
<para>An item on the <glossterm linkend="scenegraph">scenegraph</glossterm>. Every
|
||
|
actor has a <glossterm linkend="parent">parent</glossterm>, except the <glossterm
|
||
|
linkend="stage">stage</glossterm>, and some actors can be <glossterm
|
||
|
linkend="container">containers</glossterm>. Every actor has a <glossterm
|
||
|
linkend="geometry">geometry</glossterm> and, when visible, it should paint its
|
||
|
contents. The base class for actors is #ClutterActor.</para>
|
||
|
</glossdef>
|
||
|
</glossentry>
|
||
|
|
||
|
<glossentry id="allocation">
|
||
|
<glossterm>allocation</glossterm>
|
||
|
<glossdef>
|
||
|
<para>The final size of an <glossterm linkend="actor">actor</glossterm> within its
|
||
|
<glossterm linkend="parent">parent</glossterm>. For example, an actor might have
|
||
|
a preferred <glossterm linkend="minimum-size">minimum size</glossterm> of
|
||
|
20×20 pixels and a <glossterm linkend="natural-size">natural
|
||
|
size</glossterm> of
|
||
|
40×40 pixels, but its parent may decide to allocate 50×20 pixels for
|
||
|
it instead.</para>
|
||
|
<glossseealso>
|
||
|
<glossterm linkend="minimum-size">minimum size</glossterm>
|
||
|
<glossterm linkend="natural-size">natural size</glossterm>
|
||
|
</glossseealso>
|
||
|
</glossdef>
|
||
|
</glossentry>
|
||
|
|
||
|
<glossentry id="child">
|
||
|
<glossterm>child</glossterm>
|
||
|
<glossdef>
|
||
|
<para>A <glossterm linkend="container">container's</glossterm> child is an
|
||
|
<glossterm linkend="actor">actor</glossterm> contained inside it.</para>
|
||
|
</glossdef>
|
||
|
</glossentry>
|
||
|
|
||
|
<glossentry id="container">
|
||
|
<glossterm>container</glossterm>
|
||
|
<glossdef>
|
||
|
<para>An <glossterm linkend="actor">actor</glossterm> which can contain other
|
||
|
actors. If a container is meant to be extended using public API it should implement
|
||
|
the #ClutterContainer interface; otherwise it is a composite actor. A container
|
||
|
can let its <glossterm linkend="child">children</glossterm> manage their <glossterm
|
||
|
linkend="geometry">geometry</glossterm>, like #ClutterGroup, or they can take care of
|
||
|
assigning one.</para>
|
||
|
</glossdef>
|
||
|
</glossentry>
|
||
|
|
||
|
<glossentry id="event">
|
||
|
<glossterm>event</glossterm>
|
||
|
<glossdef>
|
||
|
<para>Events are the way in which the Clutter backend informs Clutter about external
|
||
|
events like pointer motion, button clicks, key presses, etc.</para>
|
||
|
</glossdef>
|
||
|
</glossentry>
|
||
|
|
||
|
<glossentry id="geometry">
|
||
|
<glossterm>geometry</glossterm>
|
||
|
<glossdef>
|
||
|
<para>An <glossterm linkend="actor">actor's</glossterm> position and size. A
|
||
|
geometry can be expressed in <glossterm linkend="actor">actor-relative</glossterm>
|
||
|
<glossterm linkend="transformation">untransformed</glossterm> coordinates; or in
|
||
|
<glossterm linkend="stage">stage-relative</glossterm>, <glossterm
|
||
|
linkend="transformation">transformed</glossterm> coordinates.</para>
|
||
|
</glossdef>
|
||
|
</glossentry>
|
||
|
|
||
|
<glossentry id="minimum-size">
|
||
|
<glossterm>minimum size</glossterm>
|
||
|
<glossdef>
|
||
|
<para>The minimum, useful size of an <glossterm linkend="actor">actor</glossterm>.
|
||
|
For instance, a button might have a minimum size of 20×20 millimeters on a
|
||
|
touch screen, to retain the ability for the user to press it. A <glossterm
|
||
|
linkend="container">container</glossterm> that manages the size of its <glossterm
|
||
|
linkend="child">children</glossterm> should always try to <glossterm
|
||
|
linkend="allocation">allocate</glossterm> at least their minimum size.</para>
|
||
|
<glossseealso>
|
||
|
<glossterm linkend="natural-size">natural size</glossterm>
|
||
|
<glossterm linkend="allocation">allocation</glossterm>
|
||
|
</glossseealso>
|
||
|
</glossdef>
|
||
|
</glossentry>
|
||
|
|
||
|
<glossentry id="natural-size">
|
||
|
<glossterm>natural size</glossterm>
|
||
|
<glossdef>
|
||
|
<para>The default size requested by an <glossterm linkend="actor">actor</glossterm>.</para>
|
||
|
<glossseealso>
|
||
|
<glossterm linkend="minimum-size">minimum size</glossterm>
|
||
|
<glossterm linkend="allocation">allocation</glossterm>
|
||
|
</glossseealso>
|
||
|
</glossdef>
|
||
|
</glossentry>
|
||
|
|
||
|
<glossentry id="parent">
|
||
|
<glossterm>parent</glossterm>
|
||
|
<glossdef>
|
||
|
<para>An <glossterm linkend="actor">actor's</glossterm> parent is the
|
||
|
<glossterm linkend="container">container</glossterm> inside which the actor
|
||
|
resides.</para>
|
||
|
</glossdef>
|
||
|
</glossentry>
|
||
|
|
||
|
<glossentry id="scenegraph">
|
||
|
<glossterm>scenegraph</glossterm>
|
||
|
<glossdef>
|
||
|
<para>The tree of all <glossterm linkend="actor">actors</glossterm>, starting
|
||
|
from the <glossterm linkend="stage">stage</glossterm> at the root and following
|
||
|
the <glossterm linkend="container">containers</glossterm>.</para>
|
||
|
</glossdef>
|
||
|
</glossentry>
|
||
|
|
||
|
<glossentry id="stage">
|
||
|
<glossterm>stage</glossterm>
|
||
|
<glossdef>
|
||
|
<para>The top-level <glossterm linkend="container">container</glossterm> for
|
||
|
<glossterm linkend="actor">actors</glossterm>. Depending on the Clutter back end a
|
||
|
stage can be associated to a window or to a frame buffer; also depending on the back
|
||
|
end is the number of instantiatable stages. Stages in Clutter can be manipulated using
|
||
|
the #ClutterStage API.</para>
|
||
|
</glossdef>
|
||
|
</glossentry>
|
||
|
|
||
|
<glossentry id="transformation">
|
||
|
<glossterm>transformation</glossterm>
|
||
|
<glossdef>
|
||
|
<para>A rotation, scaling or traslation of an <glossterm
|
||
|
linkend="actor">actor</glossterm>. Transformations are independent
|
||
|
of the actor's <glossterm linkend="geometry">geometry</glossterm>.</para>
|
||
|
</glossdef>
|
||
|
</glossentry>
|
||
|
|
||
|
</glossary>
|