mirror of
https://github.com/brl/mutter.git
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61 lines
1.9 KiB
Diff
61 lines
1.9 KiB
Diff
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diff --git a/clutter/cogl/gles/cogl.c b/clutter/cogl/gles/cogl.c
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index 422d8b6..16cf666 100644
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--- a/clutter/cogl/gles/cogl.c
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+++ b/clutter/cogl/gles/cogl.c
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@@ -37,6 +37,7 @@
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#include "cogl-context.h"
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#include "cogl-gles2-wrapper.h"
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+#include <math.h>
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/* GL error to string conversion */
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#if COGL_DEBUG
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@@ -365,9 +366,8 @@ set_clip_plane (GLint plane_num,
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/* Calculate the angle between the axes and the line crossing the
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two points */
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- angle = (atan2f (vertex_b[1] - vertex_a[1] *
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- vertex_b[0] - vertex_a[0]),
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- COGL_RADIANS_TO_DEGREES);
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+ angle = atan2f (vertex_b[1] - vertex_a[1],
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+ vertex_b[0] - vertex_a[0]) * (180.0/G_PI);
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GE( cogl_wrap_glPushMatrix () );
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/* Load the identity matrix and multiply by the reverse of the
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@@ -558,15 +558,13 @@ cogl_perspective (float fovy,
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* 2) When working with small numbers, we can are loosing significant
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* precision
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*/
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- ymax = (zNear *
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- (sinf (fovy_rad_half) /
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- cosf (fovy_rad_half)));
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+ ymax = (zNear * (sinf (fovy_rad_half) / cosf (fovy_rad_half)));
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xmax = (ymax * aspect);
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x = (zNear / xmax);
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y = (zNear / ymax);
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c = (-(zFar + zNear) / ( zFar - zNear));
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- d = (-((2 * zFar * zNear)) / (zFar - zNear));
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+ d = (-(2 * zFar) * zNear) / (zFar - zNear);
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#define M(row,col) m[col*4+row]
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M(0,0) = x;
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@@ -671,13 +669,13 @@ cogl_setup_viewport (guint w,
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if (fovy != 60.0)
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{
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float fovy_rad = (fovy * G_PI) / 180;
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-
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- z_camera = (sinf (fovy_rad) /
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- cosf (fovy_rad)) >> 1;
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+
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+ z_camera = (sinf (fovy_rad) / cosf (fovy_rad)) / 2;
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}
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- GE( cogl_wrap_glTranslatex (-1 << 15, -1 << 15, -z_camera) );
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+
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+ GE( cogl_wrap_glTranslatex (-0.5f, -0.5f, -z_camera) );
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GE( cogl_wrap_glScalex ( 1.0 / width,
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-1.0 / height,
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