mutter/clutter/examples/actor-model.c

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#include <glib-object.h>
#include <gio/gio.h>
#include <clutter/clutter.h>
/* {{{ MenuItemModel */
/* This is our "model" of a Menu item; it has a "label" property, and
* a "selected" state property. The user is supposed to operate on the
* model instance, and change its state.
*/
#define EXAMPLE_TYPE_MENU_ITEM_MODEL (example_menu_item_model_get_type ())
G_DECLARE_FINAL_TYPE (ExampleMenuItemModel, example_menu_item_model, EXAMPLE, MENU_ITEM_MODEL, GObject)
struct _ExampleMenuItemModel
{
GObject parent_instance;
char *label;
gboolean selected;
};
struct _ExampleMenuItemModelClass
{
GObjectClass parent_class;
};
enum {
MENU_ITEM_MODEL_PROP_LABEL = 1,
MENU_ITEM_MODEL_PROP_SELECTED,
MENU_ITEM_MODEL_N_PROPS
};
static GParamSpec *menu_item_model_props[MENU_ITEM_MODEL_N_PROPS] = { NULL, };
G_DEFINE_TYPE (ExampleMenuItemModel, example_menu_item_model, G_TYPE_OBJECT)
static void
example_menu_item_model_finalize (GObject *gobject)
{
ExampleMenuItemModel *self = (ExampleMenuItemModel *) gobject;
g_free (self->label);
G_OBJECT_CLASS (example_menu_item_model_parent_class)->finalize (gobject);
}
static void
example_menu_item_model_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ExampleMenuItemModel *self = (ExampleMenuItemModel *) gobject;
switch (prop_id)
{
case MENU_ITEM_MODEL_PROP_LABEL:
g_free (self->label);
self->label = g_value_dup_string (value);
break;
case MENU_ITEM_MODEL_PROP_SELECTED:
self->selected = g_value_get_boolean (value);
break;
}
}
static void
example_menu_item_model_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ExampleMenuItemModel *self = (ExampleMenuItemModel *) gobject;
switch (prop_id)
{
case MENU_ITEM_MODEL_PROP_LABEL:
g_value_set_string (value, self->label);
break;
case MENU_ITEM_MODEL_PROP_SELECTED:
g_value_set_boolean (value, self->selected);
break;
}
}
static void
example_menu_item_model_class_init (ExampleMenuItemModelClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
gobject_class->set_property = example_menu_item_model_set_property;
gobject_class->get_property = example_menu_item_model_get_property;
gobject_class->finalize = example_menu_item_model_finalize;
menu_item_model_props[MENU_ITEM_MODEL_PROP_LABEL] =
g_param_spec_string ("label", NULL, NULL,
NULL,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
menu_item_model_props[MENU_ITEM_MODEL_PROP_SELECTED] =
g_param_spec_boolean ("selected", NULL, NULL,
FALSE,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
g_object_class_install_properties (gobject_class, MENU_ITEM_MODEL_N_PROPS, menu_item_model_props);
}
static void
example_menu_item_model_init (ExampleMenuItemModel *self)
{
}
/* }}} */
/* {{{ MenuItemView */
/* This is our "view" of a Menu item; it changes state depending on whether
* the "selected" property is set. The "view" reflects the state of the
* "model" instance, though it has no direct connection to it.
*/
#define EXAMPLE_TYPE_MENU_ITEM_VIEW (example_menu_item_view_get_type ())
G_DECLARE_FINAL_TYPE (ExampleMenuItemView, example_menu_item_view, EXAMPLE, MENU_ITEM_VIEW, ClutterText)
struct _ExampleMenuItemView
{
ClutterText parent_instance;
gboolean is_selected;
};
struct _ExampleMenuItemViewClass
{
ClutterTextClass parent_class;
};
G_DEFINE_TYPE (ExampleMenuItemView, example_menu_item_view, CLUTTER_TYPE_TEXT)
enum {
MENU_ITEM_VIEW_PROP_SELECTED = 1,
MENU_ITEM_VIEW_N_PROPS
};
static GParamSpec *menu_item_view_props[MENU_ITEM_VIEW_N_PROPS] = { NULL, };
static void
example_menu_item_view_set_selected (ExampleMenuItemView *self,
gboolean selected)
{
selected = !!selected;
if (self->is_selected == selected)
return;
self->is_selected = selected;
if (self->is_selected)
clutter_text_set_color (CLUTTER_TEXT (self), CLUTTER_COLOR_LightSkyBlue);
else
clutter_text_set_color (CLUTTER_TEXT (self), CLUTTER_COLOR_White);
g_object_notify_by_pspec (G_OBJECT (self), menu_item_view_props[MENU_ITEM_VIEW_PROP_SELECTED]);
}
static void
example_menu_item_view_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
switch (prop_id)
{
case MENU_ITEM_VIEW_PROP_SELECTED:
example_menu_item_view_set_selected (EXAMPLE_MENU_ITEM_VIEW (gobject),
g_value_get_boolean (value));
break;
}
}
static void
example_menu_item_view_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
switch (prop_id)
{
case MENU_ITEM_VIEW_PROP_SELECTED:
g_value_set_boolean (value, EXAMPLE_MENU_ITEM_VIEW (gobject)->is_selected);
break;
}
}
static void
example_menu_item_view_class_init (ExampleMenuItemViewClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
gobject_class->set_property = example_menu_item_view_set_property;
gobject_class->get_property = example_menu_item_view_get_property;
menu_item_view_props[MENU_ITEM_VIEW_PROP_SELECTED] =
g_param_spec_boolean ("selected", NULL, NULL,
FALSE,
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS);
g_object_class_install_properties (gobject_class, MENU_ITEM_VIEW_N_PROPS, menu_item_view_props);
}
static void
example_menu_item_view__transition_stopped (ClutterActor *actor,
const char *transition,
gboolean is_finished)
{
clutter_actor_set_scale (actor, 1.0, 1.0);
clutter_actor_set_opacity (actor, 255);
}
static void
example_menu_item_view_init (ExampleMenuItemView *self)
{
ClutterText *text = CLUTTER_TEXT (self);
ClutterActor *actor = CLUTTER_ACTOR (self);
ClutterTransition *scalex_trans, *scaley_trans, *fade_trans;
ClutterTransition *group;
clutter_text_set_font_name (text, "Sans Bold 24px");
clutter_text_set_color (text, CLUTTER_COLOR_White);
clutter_actor_set_margin_left (actor, 12);
clutter_actor_set_margin_right (actor, 12);
clutter_actor_set_pivot_point (actor, 0.5, 0.5);
scalex_trans = clutter_property_transition_new ("scale-x");
clutter_transition_set_from (scalex_trans, G_TYPE_FLOAT, 1.0);
clutter_transition_set_to (scalex_trans, G_TYPE_FLOAT, 3.0);
scaley_trans = clutter_property_transition_new ("scale-y");
clutter_transition_set_from (scaley_trans, G_TYPE_FLOAT, 1.0);
clutter_transition_set_to (scaley_trans, G_TYPE_FLOAT, 3.0);
fade_trans = clutter_property_transition_new ("opacity");
clutter_transition_set_to (fade_trans, G_TYPE_UINT, 0);
group = clutter_transition_group_new ();
clutter_transition_group_add_transition (CLUTTER_TRANSITION_GROUP (group), scalex_trans);
clutter_transition_group_add_transition (CLUTTER_TRANSITION_GROUP (group), scaley_trans);
clutter_transition_group_add_transition (CLUTTER_TRANSITION_GROUP (group), fade_trans);
clutter_timeline_set_duration (CLUTTER_TIMELINE (group), 250);
clutter_timeline_set_progress_mode (CLUTTER_TIMELINE (group), CLUTTER_EASE_OUT);
clutter_actor_add_transition (actor, "activateTransition", group);
g_object_unref (group);
clutter_timeline_stop (CLUTTER_TIMELINE (group));
g_signal_connect (actor, "transition-stopped",
G_CALLBACK (example_menu_item_view__transition_stopped),
group);
}
static void
example_menu_item_view_activate (ExampleMenuItemView *self)
{
ClutterTransition *t;
t = clutter_actor_get_transition (CLUTTER_ACTOR (self), "activateTransition");
clutter_timeline_start (CLUTTER_TIMELINE (t));
}
/* }}} */
/* {{{ Menu */
/* This is our container actor, which binds the GListStore with the
* ExampleMenuItemModel instances to the ExampleMenuItemView actors
*/
#define EXAMPLE_TYPE_MENU (example_menu_get_type ())
G_DECLARE_FINAL_TYPE (ExampleMenu, example_menu, EXAMPLE, MENU, ClutterActor)
struct _ExampleMenu
{
ClutterActor parent_instance;
int current_idx;
};
struct _ExampleMenuClass
{
ClutterActorClass parent_class;
};
G_DEFINE_TYPE (ExampleMenu, example_menu, CLUTTER_TYPE_ACTOR)
static void
example_menu_class_init (ExampleMenuClass *klass)
{
}
static void
example_menu_init (ExampleMenu *self)
{
ClutterActor *actor = CLUTTER_ACTOR (self);
ClutterLayoutManager *layout;
layout = clutter_box_layout_new ();
clutter_box_layout_set_orientation (CLUTTER_BOX_LAYOUT (layout), CLUTTER_ORIENTATION_VERTICAL);
clutter_box_layout_set_spacing (CLUTTER_BOX_LAYOUT (layout), 12);
clutter_actor_set_layout_manager (actor, layout);
clutter_actor_set_background_color (actor, CLUTTER_COLOR_Black);
self->current_idx = -1;
}
static ClutterActor *
example_menu_select_item (ExampleMenu *self,
int idx)
{
ClutterActor *item;
/* Any change in the view is reflected into the model */
if (idx == self->current_idx)
return clutter_actor_get_child_at_index (CLUTTER_ACTOR (self), self->current_idx);
item = clutter_actor_get_child_at_index (CLUTTER_ACTOR (self), self->current_idx);
if (item != NULL)
example_menu_item_view_set_selected ((ExampleMenuItemView *) item, FALSE);
if (idx < 0)
idx = clutter_actor_get_n_children (CLUTTER_ACTOR (self)) - 1;
else if (idx >= clutter_actor_get_n_children (CLUTTER_ACTOR (self)))
idx = 0;
self->current_idx = idx;
item = clutter_actor_get_child_at_index (CLUTTER_ACTOR (self), self->current_idx);
if (item != NULL)
example_menu_item_view_set_selected ((ExampleMenuItemView *) item, TRUE);
return item;
}
static ClutterActor *
example_menu_select_next (ExampleMenu *self)
{
return example_menu_select_item (self, self->current_idx + 1);
}
static ClutterActor *
example_menu_select_prev (ExampleMenu *self)
{
return example_menu_select_item (self, self->current_idx - 1);
}
static void
example_menu_activate_item (ExampleMenu *self)
{
ClutterActor *child;
child = clutter_actor_get_child_at_index (CLUTTER_ACTOR (self),
self->current_idx);
if (child == NULL)
return;
example_menu_item_view_activate ((ExampleMenuItemView *) child);
}
/* }}} */
/* {{{ main */
static gboolean
on_key_press (ClutterActor *stage,
ClutterEvent *event)
{
ClutterActor *scroll = clutter_actor_get_first_child (stage);
ClutterActor *menu = clutter_actor_get_first_child (scroll);
ClutterActor *item = NULL;
guint key = clutter_event_get_key_symbol (event);
ClutterPoint p;
switch (key)
{
case CLUTTER_KEY_q:
clutter_main_quit ();
break;
case CLUTTER_KEY_Up:
item = example_menu_select_prev ((ExampleMenu *) menu);
clutter_actor_get_position (item, &p.x, &p.y);
break;
case CLUTTER_KEY_Down:
item = example_menu_select_next ((ExampleMenu *) menu);
clutter_actor_get_position (item, &p.x, &p.y);
break;
case CLUTTER_KEY_Return:
case CLUTTER_KEY_KP_Enter:
example_menu_activate_item ((ExampleMenu *) menu);
break;
}
if (item != NULL)
clutter_scroll_actor_scroll_to_point (CLUTTER_SCROLL_ACTOR (scroll), &p);
return CLUTTER_EVENT_PROPAGATE;
}
static void
on_model_item_selection (GObject *model_item,
GParamSpec *pspec,
gpointer data)
{
char *label = NULL;
gboolean is_selected = FALSE;
g_object_get (model_item, "label", &label, "selected", &is_selected, NULL);
if (is_selected)
g_print ("Item '%s' selected!\n", label);
g_free (label);
}
static ClutterActor *
create_menu_actor (void)
{
/* Our store of menu item models */
GListStore *model = g_list_store_new (EXAMPLE_TYPE_MENU_ITEM_MODEL);
ClutterActor *menu = g_object_new (EXAMPLE_TYPE_MENU, NULL);
int i;
/* Populate the model */
for (i = 0; i < 12; i++)
{
char *label = g_strdup_printf ("Option %02d", i + 1);
ExampleMenuItemModel *item = g_object_new (EXAMPLE_TYPE_MENU_ITEM_MODEL,
"label", label,
NULL);
g_list_store_append (model, item);
g_signal_connect (item, "notify::selected",
G_CALLBACK (on_model_item_selection),
NULL);
g_object_unref (item);
g_free (label);
}
/* Bind the list of menu item models to the menu actor; this will
* create ClutterActor views of each item in the model, and add them
* to the menu actor
*/
clutter_actor_bind_model_with_properties (menu, G_LIST_MODEL (model),
EXAMPLE_TYPE_MENU_ITEM_VIEW,
"label", "text", G_BINDING_DEFAULT | G_BINDING_SYNC_CREATE,
"selected", "selected", G_BINDING_BIDIRECTIONAL | G_BINDING_SYNC_CREATE,
NULL);
/* We don't need a pointer to the model any more, so we transfer ownership
* to the menu actor; this means that the model will go away when the menu
* actor is destroyed
*/
g_object_unref (model);
/* Select the first item in the menu */
example_menu_select_item ((ExampleMenu *) menu, 0);
return menu;
}
/* The scrolling container for the menu */
static ClutterActor *
create_scroll_actor (void)
{
ClutterActor *menu = clutter_scroll_actor_new ();
clutter_actor_set_name (menu, "scroll");
clutter_scroll_actor_set_scroll_mode (CLUTTER_SCROLL_ACTOR (menu),
CLUTTER_SCROLL_VERTICALLY);
clutter_actor_set_easing_duration (menu, 250);
clutter_actor_add_child (menu, create_menu_actor ());
return menu;
}
int
main (int argc, char *argv[])
{
ClutterActor *stage, *menu;
if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
return 1;
stage = clutter_stage_new ();
clutter_stage_set_title (CLUTTER_STAGE (stage), "Actor Model");
clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), TRUE);
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
g_signal_connect (stage, "key-press-event", G_CALLBACK (on_key_press), NULL);
clutter_actor_show (stage);
#define PADDING 18.f
menu = create_scroll_actor ();
clutter_actor_set_position (menu, 0, PADDING);
clutter_actor_add_constraint (menu, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5));
clutter_actor_add_constraint (menu, clutter_bind_constraint_new (stage, CLUTTER_BIND_HEIGHT, -PADDING * 2));
clutter_actor_add_child (stage, menu);
clutter_main ();
return 0;
}
/* }}} */