mutter/clutter/tests/interactive/test-texture-material.c

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#include <stdlib.h>
#include <glib.h>
#include <gmodule.h>
#include <clutter/clutter.h>
G_MODULE_EXPORT int
test_texture_material_main (int argc, char *argv[])
{
ClutterActor *stage, *box;
ClutterLayoutManager *manager;
int i;
if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
return 1;
stage = clutter_stage_new ();
clutter_stage_set_title (CLUTTER_STAGE (stage), "Texture Material");
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
manager = clutter_flow_layout_new (CLUTTER_FLOW_HORIZONTAL);
box = clutter_box_new (manager);
clutter_actor_add_constraint (box, clutter_bind_constraint_new (stage, CLUTTER_BIND_WIDTH, -25.0));
clutter_actor_add_constraint (box, clutter_bind_constraint_new (stage, CLUTTER_BIND_HEIGHT, -25.0));
clutter_actor_set_position (box, 25.0, 25.0);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), box);
for (i = 0; i < 48; i++)
{
ClutterActor *texture = clutter_texture_new ();
clutter_texture_set_load_data_async (CLUTTER_TEXTURE (texture), TRUE);
clutter_texture_set_keep_aspect_ratio (CLUTTER_TEXTURE (texture), TRUE);
clutter_texture_set_from_file (CLUTTER_TEXTURE (texture),
TESTS_DATADIR "/redhand.png",
NULL);
clutter_actor_set_width (texture, 96);
clutter_container_add_actor (CLUTTER_CONTAINER (box), texture);
}
clutter_actor_show (stage);
clutter_main ();
return EXIT_SUCCESS;
}