ffe4eaf00d
Cut down on boilerplate by using the (no longer that) new helper macros. We don't care about breaking ABI in private libraries, so use G_DECLARE_FINAL_TYPE even where the class struct used to be exposed in the header, except for types we inherit from ourselves (obviously) or where the class exposes any vfuncs (where changes could affect inheritance in extensions).
267 lines
8.3 KiB
C
267 lines
8.3 KiB
C
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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/*
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* st-drawing-area.c: A dynamically-sized Cairo drawing area
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*
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* Copyright 2009, 2010 Red Hat, Inc.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as
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* published by the Free Software Foundation, either version 2.1 of
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* the License, or (at your option) any later version.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
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* more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* SECTION:st-drawing-area
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* @short_description: A dynamically-sized Cairo drawing area
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*
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* #StDrawingArea is similar to #ClutterCairoTexture in that
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* it allows drawing via Cairo; the primary difference is that
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* it is dynamically sized. To use, connect to the #StDrawingArea::repaint
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* signal, and inside the signal handler, call
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* st_drawing_area_get_context() to get the Cairo context to draw to. The
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* #StDrawingArea::repaint signal will be emitted by default when the area is
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* resized or the CSS style changes; you can use the
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* st_drawing_area_queue_repaint() as well.
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*/
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#include "st-drawing-area.h"
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#include <cairo.h>
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typedef struct _StDrawingAreaPrivate StDrawingAreaPrivate;
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struct _StDrawingAreaPrivate {
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CoglTexture *texture;
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CoglPipeline *pipeline;
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cairo_t *context;
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guint needs_repaint : 1;
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guint in_repaint : 1;
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};
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G_DEFINE_TYPE_WITH_PRIVATE (StDrawingArea, st_drawing_area, ST_TYPE_WIDGET);
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/* Signals */
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enum
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{
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REPAINT,
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LAST_SIGNAL
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};
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static guint st_drawing_area_signals [LAST_SIGNAL] = { 0 };
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static void
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st_drawing_area_dispose (GObject *object)
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{
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StDrawingArea *area = ST_DRAWING_AREA (object);
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StDrawingAreaPrivate *priv = st_drawing_area_get_instance_private (area);
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g_clear_pointer (&priv->pipeline, cogl_object_unref);
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g_clear_pointer (&priv->texture, cogl_object_unref);
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G_OBJECT_CLASS (st_drawing_area_parent_class)->dispose (object);
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}
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static void
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st_drawing_area_paint (ClutterActor *self)
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{
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StDrawingArea *area = ST_DRAWING_AREA (self);
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StDrawingAreaPrivate *priv = st_drawing_area_get_instance_private (area);
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StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self));
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ClutterActorBox allocation_box;
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ClutterActorBox content_box;
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int width, height;
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(CLUTTER_ACTOR_CLASS (st_drawing_area_parent_class))->paint (self);
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clutter_actor_get_allocation_box (self, &allocation_box);
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st_theme_node_get_content_box (theme_node, &allocation_box, &content_box);
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width = (int)(0.5 + content_box.x2 - content_box.x1);
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height = (int)(0.5 + content_box.y2 - content_box.y1);
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if (priv->pipeline == NULL)
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{
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CoglContext *ctx =
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clutter_backend_get_cogl_context (clutter_get_default_backend ());
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priv->pipeline = cogl_pipeline_new (ctx);
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}
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if (priv->texture != NULL &&
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(width != (int)cogl_texture_get_width (priv->texture) ||
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height != (int)cogl_texture_get_height (priv->texture)))
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{
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cogl_object_unref (priv->texture);
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priv->texture = NULL;
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}
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if (width > 0 && height > 0)
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{
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if (priv->texture == NULL)
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{
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priv->texture = cogl_texture_new_with_size (width, height,
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COGL_TEXTURE_NONE,
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CLUTTER_CAIRO_FORMAT_ARGB32);
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priv->needs_repaint = TRUE;
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}
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if (priv->needs_repaint)
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{
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cairo_surface_t *surface;
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surface = cairo_image_surface_create (CAIRO_FORMAT_ARGB32, width, height);
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priv->context = cairo_create (surface);
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priv->in_repaint = TRUE;
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priv->needs_repaint = FALSE;
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g_signal_emit ((GObject*)area, st_drawing_area_signals[REPAINT], 0);
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priv->in_repaint = FALSE;
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cairo_destroy (priv->context);
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priv->context = NULL;
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cogl_texture_set_region (priv->texture, 0, 0, 0, 0, width, height, width, height,
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CLUTTER_CAIRO_FORMAT_ARGB32,
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cairo_image_surface_get_stride (surface),
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cairo_image_surface_get_data (surface));
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cairo_surface_destroy (surface);
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}
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}
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cogl_pipeline_set_layer_texture (priv->pipeline, 0, priv->texture);
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if (priv->texture)
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{
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CoglColor color;
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guint8 paint_opacity;
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CoglFramebuffer *fb = cogl_get_draw_framebuffer ();
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paint_opacity = clutter_actor_get_paint_opacity (self);
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cogl_color_init_from_4ub (&color, paint_opacity, paint_opacity, paint_opacity, paint_opacity);
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cogl_pipeline_set_color (priv->pipeline, &color);
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cogl_framebuffer_draw_rectangle (fb, priv->pipeline,
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content_box.x1, content_box.y1,
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content_box.x2, content_box.y2);
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}
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}
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static void
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st_drawing_area_style_changed (StWidget *self)
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{
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StDrawingArea *area = ST_DRAWING_AREA (self);
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StDrawingAreaPrivate *priv = st_drawing_area_get_instance_private (area);
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(ST_WIDGET_CLASS (st_drawing_area_parent_class))->style_changed (self);
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priv->needs_repaint = TRUE;
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}
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static void
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st_drawing_area_class_init (StDrawingAreaClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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StWidgetClass *widget_class = ST_WIDGET_CLASS (klass);
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gobject_class->dispose = st_drawing_area_dispose;
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actor_class->paint = st_drawing_area_paint;
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widget_class->style_changed = st_drawing_area_style_changed;
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st_drawing_area_signals[REPAINT] =
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g_signal_new ("repaint",
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G_TYPE_FROM_CLASS (klass),
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G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET (StDrawingAreaClass, repaint),
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NULL, NULL, NULL,
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G_TYPE_NONE, 0);
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}
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static void
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st_drawing_area_init (StDrawingArea *area)
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{
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StDrawingAreaPrivate *priv = st_drawing_area_get_instance_private (area);
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priv->texture = NULL;
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}
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/**
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* st_drawing_area_queue_repaint:
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* @area: the #StDrawingArea
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*
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* Will cause the actor to emit a ::repaint signal before it is next
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* drawn to the scene. Useful if some parameters for the area being
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* drawn other than the size or style have changed. Note that
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* clutter_actor_queue_redraw() will simply result in the same
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* contents being drawn to the scene again.
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*/
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void
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st_drawing_area_queue_repaint (StDrawingArea *area)
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{
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StDrawingAreaPrivate *priv;
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g_return_if_fail (ST_IS_DRAWING_AREA (area));
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priv = st_drawing_area_get_instance_private (area);
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priv->needs_repaint = TRUE;
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clutter_actor_queue_redraw (CLUTTER_ACTOR (area));
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}
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/**
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* st_drawing_area_get_context:
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* @area: the #StDrawingArea
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*
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* Gets the Cairo context to paint to. This function must only be called
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* from a signal hander for the ::repaint signal.
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*
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* Return Value: (transfer none): the Cairo context for the paint operation
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*/
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cairo_t *
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st_drawing_area_get_context (StDrawingArea *area)
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{
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StDrawingAreaPrivate *priv;
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g_return_val_if_fail (ST_IS_DRAWING_AREA (area), NULL);
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priv = st_drawing_area_get_instance_private (area);
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g_return_val_if_fail (priv->in_repaint, NULL);
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return priv->context;
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}
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/**
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* st_drawing_area_get_surface_size:
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* @area: the #StDrawingArea
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* @width: (out): location to store the width of the painted area
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* @height: (out): location to store the height of the painted area
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*
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* Gets the size of the cairo surface being painted to, which is equal
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* to the size of the content area of the widget. This function must
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* only be called from a signal hander for the ::repaint signal.
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*/
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void
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st_drawing_area_get_surface_size (StDrawingArea *area,
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guint *width,
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guint *height)
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{
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StDrawingAreaPrivate *priv;
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g_return_if_fail (ST_IS_DRAWING_AREA (area));
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priv = st_drawing_area_get_instance_private (area);
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g_return_if_fail (priv->in_repaint);
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if (width)
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*width = cogl_texture_get_width (priv->texture);
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if (height)
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*height = cogl_texture_get_height (priv->texture);
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}
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