Georges Basile Stavracas Neto fe90da82b4 st: Rename and fix blur sampling calculation
What the blur shader does is going n_steps in each direction (e.g. in case
we're in the horizontal pass that means left and right direction), sampling
the adjacent texels of the texel we're currently blurring. That means
n_steps actually is the amount of texels we're sampling in one direction,
not in both directions.

Make n_steps match what the blur shader does, and rename it to sampling_radius
to match what it really means. Do that for both st-theme-node-drawing.c and
st-private.c

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1542>
2020-12-17 11:39:38 -03:00
2020-12-11 15:59:11 +01:00
2020-11-16 18:04:23 +00:00
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2020-12-12 18:37:02 +00:00
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2020-12-02 20:40:04 +01:00
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GNOME Shell

GNOME Shell provides core user interface functions for the GNOME 3 desktop, like switching to windows and launching applications. GNOME Shell takes advantage of the capabilities of modern graphics hardware and introduces innovative user interface concepts to provide a visually attractive and easy to use experience.

For more information about GNOME Shell, including instructions on how to build GNOME Shell from source and how to get involved with the project, see the project wiki.

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