gnome-shell/js/ui/overview.js
Daniel van Vugt fa1b7a9ef5 overview: Set searchEntry offscreen-redirected always
This corrects weird-looking blending visible as it fades out when the
overview closes. Previously the entry's dark background would drown out
the text as it fades out, but now they maintain a consistent contrast ratio
during the fade.

There's no noticeable change in performance, but in theory it should be
faster as text entries don't change at full frame rate. So stage redraws
will usually have a cached searchEntry drawn and require less effort.
Though the main purpose here is to correct the appearance.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/778
2019-10-29 15:41:06 +00:00

691 lines
21 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
/* exported Overview */
const { Clutter, GLib, GObject, Meta, Shell, St } = imports.gi;
const Signals = imports.signals;
const Background = imports.ui.background;
const DND = imports.ui.dnd;
const LayoutManager = imports.ui.layout;
const Lightbox = imports.ui.lightbox;
const Main = imports.ui.main;
const MessageTray = imports.ui.messageTray;
const OverviewControls = imports.ui.overviewControls;
const Params = imports.misc.params;
const WorkspaceThumbnail = imports.ui.workspaceThumbnail;
// Time for initial animation going into Overview mode
var ANIMATION_TIME = 250;
// Must be less than ANIMATION_TIME, since we switch to
// or from the overview completely after ANIMATION_TIME,
// and don't want the shading animation to get cut off
var SHADE_ANIMATION_TIME = 200;
var DND_WINDOW_SWITCH_TIMEOUT = 750;
var OVERVIEW_ACTIVATION_TIMEOUT = 0.5;
var ShellInfo = class {
constructor() {
this._source = null;
this._undoCallback = null;
}
_onUndoClicked() {
if (this._undoCallback)
this._undoCallback();
this._undoCallback = null;
if (this._source)
this._source.destroy();
}
setMessage(text, options) {
options = Params.parse(options, {
undoCallback: null,
forFeedback: false,
});
let undoCallback = options.undoCallback;
let forFeedback = options.forFeedback;
if (this._source == null) {
this._source = new MessageTray.SystemNotificationSource();
this._source.connect('destroy', () => {
this._source = null;
});
Main.messageTray.add(this._source);
}
let notification = null;
if (this._source.notifications.length == 0) {
notification = new MessageTray.Notification(this._source, text, null);
notification.setTransient(true);
notification.setForFeedback(forFeedback);
} else {
notification = this._source.notifications[0];
notification.update(text, null, { clear: true });
}
this._undoCallback = undoCallback;
if (undoCallback)
notification.addAction(_("Undo"), this._onUndoClicked.bind(this));
this._source.showNotification(notification);
}
};
var OverviewActor = GObject.registerClass(
class OverviewActor extends St.BoxLayout {
_init() {
super._init({
name: 'overview',
/* Translators: This is the main view to select
activities. See also note for "Activities" string. */
accessible_name: _("Overview"),
vertical: true
});
this.add_constraint(new LayoutManager.MonitorConstraint({ primary: true }));
// Add a clone of the panel to the overview so spacing and such is
// automatic
let panelGhost = new St.Bin({
child: new Clutter.Clone({ source: Main.panel }),
reactive: false,
opacity: 0
});
this.add_actor(panelGhost);
this._searchEntry = new St.Entry({
style_class: 'search-entry',
/* Translators: this is the text displayed
in the search entry when no search is
active; it should not exceed ~30
characters. */
hint_text: _("Type to search…"),
track_hover: true,
can_focus: true
});
this._searchEntry.set_offscreen_redirect(Clutter.OffscreenRedirect.ALWAYS);
let searchEntryBin = new St.Bin({
child: this._searchEntry,
x_align: St.Align.MIDDLE
});
this.add_actor(searchEntryBin);
this._controls = new OverviewControls.ControlsManager(this._searchEntry);
// Add our same-line elements after the search entry
this.add(this._controls, { y_fill: true, expand: true });
}
get dash() {
return this._controls.dash;
}
get searchEntry() {
return this._searchEntry;
}
get viewSelector() {
return this._controls.viewSelector;
}
});
var Overview = class {
constructor() {
this._initCalled = false;
Main.sessionMode.connect('updated', this._sessionUpdated.bind(this));
this._sessionUpdated();
}
get dash() {
return this._overview.dash;
}
get dashIconSize() {
logError(new Error('Usage of Overview.\'dashIconSize\' is deprecated, ' +
'use \'dash.iconSize\' property instead'));
return this.dash.iconSize;
}
get viewSelector() {
return this._overview.viewSelector;
}
get animationInProgress() {
return this._animationInProgress;
}
get visible() {
return this._visible;
}
get visibleTarget() {
return this._visibleTarget;
}
_createOverview() {
if (this._overview)
return;
if (this.isDummy)
return;
// The main Background actors are inside global.window_group which are
// hidden when displaying the overview, so we create a new
// one. Instances of this class share a single CoglTexture behind the
// scenes which allows us to show the background with different
// rendering options without duplicating the texture data.
this._backgroundGroup = new Meta.BackgroundGroup({ reactive: true });
Main.layoutManager.overviewGroup.add_child(this._backgroundGroup);
this._bgManagers = [];
this._desktopFade = new St.Widget();
Main.layoutManager.overviewGroup.add_child(this._desktopFade);
this._activationTime = 0;
this._visible = false; // animating to overview, in overview, animating out
this._shown = false; // show() and not hide()
this._modal = false; // have a modal grab
this._animationInProgress = false;
this._visibleTarget = false;
// During transitions, we raise this to the top to avoid having the overview
// area be reactive; it causes too many issues such as double clicks on
// Dash elements, or mouseover handlers in the workspaces.
this._coverPane = new Clutter.Actor({ opacity: 0,
reactive: true });
Main.layoutManager.overviewGroup.add_child(this._coverPane);
this._coverPane.connect('event', () => Clutter.EVENT_STOP);
this._coverPane.hide();
// XDND
this._dragMonitor = {
dragMotion: this._onDragMotion.bind(this)
};
Main.layoutManager.overviewGroup.connect('scroll-event',
this._onScrollEvent.bind(this));
Main.xdndHandler.connect('drag-begin', this._onDragBegin.bind(this));
Main.xdndHandler.connect('drag-end', this._onDragEnd.bind(this));
global.display.connect('restacked', this._onRestacked.bind(this));
this._windowSwitchTimeoutId = 0;
this._windowSwitchTimestamp = 0;
this._lastActiveWorkspaceIndex = -1;
this._lastHoveredWindow = null;
if (this._initCalled)
this.init();
}
_updateBackgrounds() {
for (let i = 0; i < this._bgManagers.length; i++)
this._bgManagers[i].destroy();
this._bgManagers = [];
for (let i = 0; i < Main.layoutManager.monitors.length; i++) {
let bgManager = new Background.BackgroundManager({ container: this._backgroundGroup,
monitorIndex: i,
vignette: true });
this._bgManagers.push(bgManager);
}
}
_unshadeBackgrounds() {
let backgrounds = this._backgroundGroup.get_children();
for (let i = 0; i < backgrounds.length; i++) {
backgrounds[i].ease_property('brightness', 1.0, {
duration: SHADE_ANIMATION_TIME,
mode: Clutter.AnimationMode.EASE_OUT_QUAD
});
backgrounds[i].ease_property('vignette-sharpness', 0.0, {
duration: SHADE_ANIMATION_TIME,
mode: Clutter.AnimationMode.EASE_OUT_QUAD
});
}
}
_shadeBackgrounds() {
let backgrounds = this._backgroundGroup.get_children();
for (let i = 0; i < backgrounds.length; i++) {
backgrounds[i].ease_property('brightness', Lightbox.VIGNETTE_BRIGHTNESS, {
duration: SHADE_ANIMATION_TIME,
mode: Clutter.AnimationMode.EASE_OUT_QUAD
});
backgrounds[i].ease_property('vignette-sharpness', Lightbox.VIGNETTE_SHARPNESS, {
duration: SHADE_ANIMATION_TIME,
mode: Clutter.AnimationMode.EASE_OUT_QUAD
});
}
}
_sessionUpdated() {
this.isDummy = !Main.sessionMode.hasOverview;
this._createOverview();
}
// The members we construct that are implemented in JS might
// want to access the overview as Main.overview to connect
// signal handlers and so forth. So we create them after
// construction in this init() method.
init() {
this._initCalled = true;
if (this.isDummy)
return;
this._overview = new OverviewActor();
this._overview._delegate = this;
Main.layoutManager.overviewGroup.add_child(this._overview);
this._shellInfo = new ShellInfo();
Main.layoutManager.connect('monitors-changed', this._relayout.bind(this));
this._relayout();
}
addSearchProvider(provider) {
this.viewSelector.addSearchProvider(provider);
}
removeSearchProvider(provider) {
this.viewSelector.removeSearchProvider(provider);
}
//
// options:
// - undoCallback (function): the callback to be called if undo support is needed
// - forFeedback (boolean): whether the message is for direct feedback of a user action
//
setMessage(text, options) {
if (this.isDummy)
return;
this._shellInfo.setMessage(text, options);
}
_onDragBegin() {
this._inXdndDrag = true;
DND.addDragMonitor(this._dragMonitor);
// Remember the workspace we started from
let workspaceManager = global.workspace_manager;
this._lastActiveWorkspaceIndex = workspaceManager.get_active_workspace_index();
}
_onDragEnd(time) {
this._inXdndDrag = false;
// In case the drag was canceled while in the overview
// we have to go back to where we started and hide
// the overview
if (this._shown) {
let workspaceManager = global.workspace_manager;
workspaceManager.get_workspace_by_index(this._lastActiveWorkspaceIndex).activate(time);
this.hide();
}
this._resetWindowSwitchTimeout();
this._lastHoveredWindow = null;
DND.removeDragMonitor(this._dragMonitor);
this.endItemDrag();
}
_resetWindowSwitchTimeout() {
if (this._windowSwitchTimeoutId != 0) {
GLib.source_remove(this._windowSwitchTimeoutId);
this._windowSwitchTimeoutId = 0;
}
}
_onDragMotion(dragEvent) {
let targetIsWindow = dragEvent.targetActor &&
dragEvent.targetActor._delegate &&
dragEvent.targetActor._delegate.metaWindow &&
!(dragEvent.targetActor._delegate instanceof WorkspaceThumbnail.WindowClone);
this._windowSwitchTimestamp = global.get_current_time();
if (targetIsWindow &&
dragEvent.targetActor._delegate.metaWindow == this._lastHoveredWindow)
return DND.DragMotionResult.CONTINUE;
this._lastHoveredWindow = null;
this._resetWindowSwitchTimeout();
if (targetIsWindow) {
this._lastHoveredWindow = dragEvent.targetActor._delegate.metaWindow;
this._windowSwitchTimeoutId = GLib.timeout_add(
GLib.PRIORITY_DEFAULT,
DND_WINDOW_SWITCH_TIMEOUT,
() => {
this._windowSwitchTimeoutId = 0;
Main.activateWindow(dragEvent.targetActor._delegate.metaWindow,
this._windowSwitchTimestamp);
this.hide();
this._lastHoveredWindow = null;
return GLib.SOURCE_REMOVE;
});
GLib.Source.set_name_by_id(this._windowSwitchTimeoutId, '[gnome-shell] Main.activateWindow');
}
return DND.DragMotionResult.CONTINUE;
}
_onScrollEvent(actor, event) {
this.emit('scroll-event', event);
return Clutter.EVENT_PROPAGATE;
}
addAction(action) {
if (this.isDummy)
return;
this._backgroundGroup.add_action(action);
}
_getDesktopClone() {
let windows = global.get_window_actors().filter(
w => w.meta_window.get_window_type() == Meta.WindowType.DESKTOP
);
if (windows.length == 0)
return null;
let window = windows[0];
let clone = new Clutter.Clone({ source: window,
x: window.x, y: window.y });
clone.source.connect('destroy', () => {
clone.destroy();
});
return clone;
}
_relayout() {
// To avoid updating the position and size of the workspaces
// we just hide the overview. The positions will be updated
// when it is next shown.
this.hide();
this._coverPane.set_position(0, 0);
this._coverPane.set_size(global.screen_width, global.screen_height);
this._updateBackgrounds();
}
_onRestacked() {
let stack = global.get_window_actors();
let stackIndices = {};
for (let i = 0; i < stack.length; i++) {
// Use the stable sequence for an integer to use as a hash key
stackIndices[stack[i].get_meta_window().get_stable_sequence()] = i;
}
this.emit('windows-restacked', stackIndices);
}
beginItemDrag(_source) {
this.emit('item-drag-begin');
this._inItemDrag = true;
}
cancelledItemDrag(_source) {
this.emit('item-drag-cancelled');
}
endItemDrag(_source) {
if (!this._inItemDrag)
return;
this.emit('item-drag-end');
this._inItemDrag = false;
}
beginWindowDrag(window) {
this.emit('window-drag-begin', window);
this._inWindowDrag = true;
}
cancelledWindowDrag(window) {
this.emit('window-drag-cancelled', window);
}
endWindowDrag(window) {
if (!this._inWindowDrag)
return;
this.emit('window-drag-end', window);
this._inWindowDrag = false;
}
focusSearch() {
this.show();
this._overview.searchEntry.grab_key_focus();
}
fadeInDesktop() {
this._desktopFade.opacity = 0;
this._desktopFade.show();
this._desktopFade.ease({
opacity: 255,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
duration: ANIMATION_TIME
});
}
fadeOutDesktop() {
if (!this._desktopFade.get_n_children()) {
let clone = this._getDesktopClone();
if (!clone)
return;
this._desktopFade.add_child(clone);
}
this._desktopFade.opacity = 255;
this._desktopFade.show();
this._desktopFade.ease({
opacity: 0,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
duration: ANIMATION_TIME
});
}
// Checks if the Activities button is currently sensitive to
// clicks. The first call to this function within the
// OVERVIEW_ACTIVATION_TIMEOUT time of the hot corner being
// triggered will return false. This avoids opening and closing
// the overview if the user both triggered the hot corner and
// clicked the Activities button.
shouldToggleByCornerOrButton() {
if (this._animationInProgress)
return false;
if (this._inItemDrag || this._inWindowDrag)
return false;
if (!this._activationTime ||
GLib.get_monotonic_time() / GLib.USEC_PER_SEC - this._activationTime > OVERVIEW_ACTIVATION_TIMEOUT)
return true;
return false;
}
_syncGrab() {
// We delay grab changes during animation so that when removing the
// overview we don't have a problem with the release of a press/release
// going to an application.
if (this._animationInProgress)
return true;
if (this._shown) {
let shouldBeModal = !this._inXdndDrag;
if (shouldBeModal && !this._modal) {
let actionMode = Shell.ActionMode.OVERVIEW;
if (Main.pushModal(this._overview, { actionMode })) {
this._modal = true;
} else {
this.hide();
return false;
}
}
} else {
if (this._modal) {
Main.popModal(this._overview);
this._modal = false;
}
}
return true;
}
// show:
//
// Animates the overview visible and grabs mouse and keyboard input
show() {
if (this.isDummy)
return;
if (this._shown)
return;
this._shown = true;
if (!this._syncGrab())
return;
Main.layoutManager.showOverview();
this._animateVisible();
}
_animateVisible() {
if (this._visible || this._animationInProgress)
return;
this._visible = true;
this._animationInProgress = true;
this._visibleTarget = true;
this._activationTime = GLib.get_monotonic_time() / GLib.USEC_PER_SEC;
Meta.disable_unredirect_for_display(global.display);
this.viewSelector.show();
this._overview.opacity = 0;
this._overview.ease({
opacity: 255,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
duration: ANIMATION_TIME,
onComplete: () => this._showDone()
});
this._shadeBackgrounds();
this._coverPane.raise_top();
this._coverPane.show();
this.emit('showing');
}
_showDone() {
this._animationInProgress = false;
this._desktopFade.hide();
this._coverPane.hide();
this.emit('shown');
// Handle any calls to hide* while we were showing
if (!this._shown)
this._animateNotVisible();
this._syncGrab();
global.sync_pointer();
}
// hide:
//
// Reverses the effect of show()
hide() {
if (this.isDummy)
return;
if (!this._shown)
return;
let event = Clutter.get_current_event();
if (event) {
let type = event.type();
let button = (type == Clutter.EventType.BUTTON_PRESS ||
type == Clutter.EventType.BUTTON_RELEASE);
let ctrl = (event.get_state() & Clutter.ModifierType.CONTROL_MASK) != 0;
if (button && ctrl)
return;
}
this._shown = false;
this._animateNotVisible();
this._syncGrab();
}
_animateNotVisible() {
if (!this._visible || this._animationInProgress)
return;
this._animationInProgress = true;
this._visibleTarget = false;
this.viewSelector.animateFromOverview();
// Make other elements fade out.
this._overview.ease({
opacity: 0,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
duration: ANIMATION_TIME,
onComplete: () => this._hideDone()
});
this._unshadeBackgrounds();
this._coverPane.raise_top();
this._coverPane.show();
this.emit('hiding');
}
_hideDone() {
// Re-enable unredirection
Meta.enable_unredirect_for_display(global.display);
this.viewSelector.hide();
this._desktopFade.hide();
this._coverPane.hide();
this._visible = false;
this._animationInProgress = false;
this.emit('hidden');
// Handle any calls to show* while we were hiding
if (this._shown)
this._animateVisible();
else
Main.layoutManager.hideOverview();
this._syncGrab();
}
toggle() {
if (this.isDummy)
return;
if (this._visible)
this.hide();
else
this.show();
}
getShowAppsButton() {
logError(new Error('Usage of Overview.\'getShowAppsButton\' is deprecated, ' +
'use \'dash.showAppsButton\' property instead'));
return this.dash.showAppsButton;
}
};
Signals.addSignalMethods(Overview.prototype);