Georges Basile Stavracas Neto f76f30fd6a
dnd: Fix drag cancel animation scale
When a drag is cancelled and the source actor
is visible, the drag actor is animated back to
the source position. The scale that the drag
actor will become is calculated as:

    scale = this._dragActor.width / sourceScaledWidth

However, this is wrong; what we wanted to do
is the opposite:

    scale = sourceScaledWidth / this._dragActor.width

Fix the scale calculation to match the math
above.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/671
2019-08-09 10:58:46 -03:00
2019-08-09 10:58:46 -03:00
2018-01-07 21:39:18 +01:00
2019-08-06 10:49:56 +00:00
2019-03-04 20:55:15 +00:00
2019-01-09 23:09:18 +00:00
2019-03-04 20:55:15 +00:00
2014-01-08 04:35:14 +07:00
2019-08-07 18:40:49 +02:00
2018-12-31 13:25:05 -06:00
2019-07-20 17:47:10 +02:00
2019-02-13 20:37:39 +01:00
2019-03-04 20:55:15 +00:00

GNOME Shell

GNOME Shell provides core user interface functions for the GNOME 3 desktop, like switching to windows and launching applications. GNOME Shell takes advantage of the capabilities of modern graphics hardware and introduces innovative user interface concepts to provide a visually attractive and easy to use experience.

For more information about GNOME Shell, including instructions on how to build GNOME Shell from source and how to get involved with the project, see the project wiki.

Bugs should be reported to the GNOME bug tracking system.

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