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The module exports a `addObjectSignalMethods()` method that extends the provided prototype with `connectObject()` and `disconnectObject()` methods. In its simplest form, `connectObject()` looks like the regular `connect()` method, except for an additional parameter: ```js this._button.connectObject('clicked', () => this._onButtonClicked(), this); ``` The additional object can be used to disconnect all handlers on the instance that were connected with that object, similar to `g_signal_handlers_disconnect_by_data()` (which cannot be used from introspection). For objects that are subclasses of Clutter.Actor, that will happen automatically when the actor is destroyed, similar to `g_signal_connect_object()`. Finally, `connectObject()` allows to conveniently connect multiple signals at once, similar to `g_object_connect()`: ```js this._toggleButton.connect( 'clicked', () => this._onClicked(), 'notify::checked', () => this._onChecked(), this); ``` Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1953> |
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interactive | ||
testcommon | ||
unit | ||
meson.build | ||
run-test.sh.in |