gnome-shell/js/ui/slider.js
Florian Müllner bacfdbbb03 cleanup: Port non-GObject classes to JS6 classes
ES6 finally adds standard class syntax to the language, so we can
replace our custom Lang.Class framework with the new syntax. Any
classes that inherit from GObject will need special treatment,
so limit the port to regular javascript classes for now.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/361
2019-01-25 14:02:44 +00:00

216 lines
6.9 KiB
JavaScript

/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Atk = imports.gi.Atk;
const Cairo = imports.cairo;
const Clutter = imports.gi.Clutter;
const St = imports.gi.St;
const Signals = imports.signals;
const BarLevel = imports.ui.barLevel;
var SLIDER_SCROLL_STEP = 0.02; /* Slider scrolling step in % */
var Slider = class extends BarLevel.BarLevel {
constructor(value) {
let params = {
styleClass: 'slider',
canFocus: true,
reactive: true,
accessibleRole: Atk.Role.SLIDER,
}
super(value, params)
this.actor.connect('button-press-event', this._startDragging.bind(this));
this.actor.connect('touch-event', this._touchDragging.bind(this));
this.actor.connect('scroll-event', this._onScrollEvent.bind(this));
this.actor.connect('key-press-event', this.onKeyPressEvent.bind(this));
this._releaseId = this._motionId = 0;
this._dragging = false;
this._customAccessible.connect('get-minimum-increment', this._getMinimumIncrement.bind(this));
}
_barLevelRepaint(area) {
super._barLevelRepaint(area);
// Add handle
let cr = area.get_context();
let themeNode = area.get_theme_node();
let [width, height] = area.get_surface_size();
let handleRadius = themeNode.get_length('-slider-handle-radius');
let handleBorderWidth = themeNode.get_length('-slider-handle-border-width');
let [hasHandleColor, handleBorderColor] =
themeNode.lookup_color('-slider-handle-border-color', false);
const TAU = Math.PI * 2;
let handleX = handleRadius + (width - 2 * handleRadius) * this._value / this._maxValue;
let handleY = height / 2;
let color = themeNode.get_foreground_color();
Clutter.cairo_set_source_color(cr, color);
cr.arc(handleX, handleY, handleRadius, 0, 2 * Math.PI);
cr.fillPreserve();
if (hasHandleColor && handleBorderWidth) {
Clutter.cairo_set_source_color(cr, handleBorderColor);
cr.setLineWidth(handleBorderWidth);
cr.stroke();
}
cr.$dispose();
}
_startDragging(actor, event) {
return this.startDragging(event);
}
startDragging(event) {
if (this._dragging)
return Clutter.EVENT_PROPAGATE;
this._dragging = true;
let device = event.get_device();
let sequence = event.get_event_sequence();
if (sequence != null)
device.sequence_grab(sequence, this.actor);
else
device.grab(this.actor);
this._grabbedDevice = device;
this._grabbedSequence = sequence;
if (sequence == null) {
this._releaseId = this.actor.connect('button-release-event', this._endDragging.bind(this));
this._motionId = this.actor.connect('motion-event', this._motionEvent.bind(this));
}
// We need to emit 'drag-begin' before moving the handle to make
// sure that no 'value-changed' signal is emitted before this one.
this.emit('drag-begin');
let absX, absY;
[absX, absY] = event.get_coords();
this._moveHandle(absX, absY);
return Clutter.EVENT_STOP;
}
_endDragging() {
if (this._dragging) {
if (this._releaseId)
this.actor.disconnect(this._releaseId);
if (this._motionId)
this.actor.disconnect(this._motionId);
if (this._grabbedSequence != null)
this._grabbedDevice.sequence_ungrab(this._grabbedSequence);
else
this._grabbedDevice.ungrab();
this._grabbedSequence = null;
this._grabbedDevice = null;
this._dragging = false;
this.emit('drag-end');
}
return Clutter.EVENT_STOP;
}
_touchDragging(actor, event) {
let device = event.get_device();
let sequence = event.get_event_sequence();
if (!this._dragging &&
event.type() == Clutter.EventType.TOUCH_BEGIN) {
this.startDragging(event);
return Clutter.EVENT_STOP;
} else if (device.sequence_get_grabbed_actor(sequence) == actor) {
if (event.type() == Clutter.EventType.TOUCH_UPDATE)
return this._motionEvent(actor, event);
else if (event.type() == Clutter.EventType.TOUCH_END)
return this._endDragging();
}
return Clutter.EVENT_PROPAGATE;
}
scroll(event) {
let direction = event.get_scroll_direction();
let delta;
if (event.is_pointer_emulated())
return Clutter.EVENT_PROPAGATE;
if (direction == Clutter.ScrollDirection.DOWN) {
delta = -SLIDER_SCROLL_STEP;
} else if (direction == Clutter.ScrollDirection.UP) {
delta = +SLIDER_SCROLL_STEP;
} else if (direction == Clutter.ScrollDirection.SMOOTH) {
let [dx, dy] = event.get_scroll_delta();
// Even though the slider is horizontal, use dy to match
// the UP/DOWN above.
delta = -dy * SLIDER_SCROLL_STEP;
}
this._value = Math.min(Math.max(0, this._value + delta), this._maxValue);
this.actor.queue_repaint();
this.emit('value-changed', this._value);
return Clutter.EVENT_STOP;
}
_onScrollEvent(actor, event) {
return this.scroll(event);
}
_motionEvent(actor, event) {
let absX, absY;
[absX, absY] = event.get_coords();
this._moveHandle(absX, absY);
return Clutter.EVENT_STOP;
}
onKeyPressEvent(actor, event) {
let key = event.get_key_symbol();
if (key == Clutter.KEY_Right || key == Clutter.KEY_Left) {
let delta = key == Clutter.KEY_Right ? 0.1 : -0.1;
this._value = Math.max(0, Math.min(this._value + delta, this._maxValue));
this.actor.queue_repaint();
this.emit('drag-begin');
this.emit('value-changed', this._value);
this.emit('drag-end');
return Clutter.EVENT_STOP;
}
return Clutter.EVENT_PROPAGATE;
}
_moveHandle(absX, absY) {
let relX, relY, sliderX, sliderY;
[sliderX, sliderY] = this.actor.get_transformed_position();
relX = absX - sliderX;
relY = absY - sliderY;
let width = this._barLevelWidth;
let handleRadius = this.actor.get_theme_node().get_length('-slider-handle-radius');
let newvalue;
if (relX < handleRadius)
newvalue = 0;
else if (relX > width - handleRadius)
newvalue = 1;
else
newvalue = (relX - handleRadius) / (width - 2 * handleRadius);
this._value = newvalue * this._maxValue;
this.actor.queue_repaint();
this.emit('value-changed', this._value);
}
_getMinimumIncrement(actor) {
return 0.1;
}
};
Signals.addSignalMethods(Slider.prototype);