gnome-shell/js/ui/backgroundMenu.js
Florian Müllner 07cc84f632 cleanup: Only omit braces for single-line blocks
Braces can be avoided when a block consists of a single statement,
but readability suffers when the statement spans more than a single
line.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/805
2019-11-11 19:25:14 +00:00

70 lines
2.4 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
/* exported addBackgroundMenu */
const { Clutter, St } = imports.gi;
const BoxPointer = imports.ui.boxpointer;
const Main = imports.ui.main;
const PopupMenu = imports.ui.popupMenu;
var BackgroundMenu = class BackgroundMenu extends PopupMenu.PopupMenu {
constructor(layoutManager) {
super(layoutManager.dummyCursor, 0, St.Side.TOP);
this.addSettingsAction(_("Change Background…"), 'gnome-background-panel.desktop');
this.addMenuItem(new PopupMenu.PopupSeparatorMenuItem());
this.addSettingsAction(_("Display Settings"), 'gnome-display-panel.desktop');
this.addSettingsAction(_("Settings"), 'gnome-control-center.desktop');
this.actor.add_style_class_name('background-menu');
layoutManager.uiGroup.add_actor(this.actor);
this.actor.hide();
}
};
function addBackgroundMenu(actor, layoutManager) {
actor.reactive = true;
actor._backgroundMenu = new BackgroundMenu(layoutManager);
actor._backgroundManager = new PopupMenu.PopupMenuManager(actor);
actor._backgroundManager.addMenu(actor._backgroundMenu);
function openMenu(x, y) {
Main.layoutManager.setDummyCursorGeometry(x, y, 0, 0);
actor._backgroundMenu.open(BoxPointer.PopupAnimation.FULL);
}
let clickAction = new Clutter.ClickAction();
clickAction.connect('long-press', (action, theActor, state) => {
if (state == Clutter.LongPressState.QUERY) {
return ((action.get_button() == 0 ||
action.get_button() == 1) &&
!actor._backgroundMenu.isOpen);
}
if (state == Clutter.LongPressState.ACTIVATE) {
let [x, y] = action.get_coords();
openMenu(x, y);
actor._backgroundManager.ignoreRelease();
}
return true;
});
clickAction.connect('clicked', action => {
if (action.get_button() == 3) {
let [x, y] = action.get_coords();
openMenu(x, y);
}
});
actor.add_action(clickAction);
let grabOpBeginId = global.display.connect('grab-op-begin', () => {
clickAction.release();
});
actor.connect('destroy', () => {
actor._backgroundMenu.destroy();
actor._backgroundMenu = null;
actor._backgroundManager = null;
global.display.disconnect(grabOpBeginId);
});
}