gnome-shell/js/ui/backgroundMenu.js
António Fernandes 8640e18d1f backgroundMenu: Rename "System Settings" to "Settings"
And reverse menu order in order to avoid it reading "Change Background… Settings"

"System Settings" shouldn't be used because it's not used to mean the control-center in any other place.

https://bugzilla.gnome.org/show_bug.cgi?id=694290
2013-02-20 20:07:08 +01:00

59 lines
1.9 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const Clutter = imports.gi.Clutter;
const Lang = imports.lang;
const St = imports.gi.St;
const Shell = imports.gi.Shell;
const BoxPointer = imports.ui.boxpointer;
const Main = imports.ui.main;
const PopupMenu = imports.ui.popupMenu;
const BackgroundMenu = new Lang.Class({
Name: 'BackgroundMenu',
Extends: PopupMenu.PopupMenu,
_init: function(source) {
this.parent(source, 0, St.Side.TOP);
this.addSettingsAction(_("Settings"), 'gnome-control-center.desktop');
this.addMenuItem(new PopupMenu.PopupSeparatorMenuItem());
this.addSettingsAction(_("Change Background…"), 'gnome-background-panel.desktop');
this.actor.add_style_class_name('background-menu');
Main.uiGroup.add_actor(this.actor);
this.actor.hide();
}
});
function addBackgroundMenu(actor) {
let cursor = new St.Bin({ opacity: 0 });
Main.uiGroup.add_actor(cursor);
actor.reactive = true;
actor._backgroundMenu = new BackgroundMenu(cursor);
actor._backgroundManager = new PopupMenu.PopupMenuManager({ actor: actor });
actor._backgroundManager.addMenu(actor._backgroundMenu);
function openMenu() {
let [x, y] = global.get_pointer();
cursor.set_position(x, y);
actor._backgroundMenu.open(BoxPointer.PopupAnimation.NONE);
}
let clickAction = new Clutter.ClickAction();
clickAction.connect('long-press', function(action, actor, state) {
if (state == Clutter.LongPressState.QUERY)
return action.get_button() == 1 && !actor._backgroundMenu.isOpen;
if (state == Clutter.LongPressState.ACTIVATE)
openMenu();
return true;
});
clickAction.connect('clicked', function(action) {
if (action.get_button() == 3)
openMenu();
});
actor.add_action(clickAction);
}