gnome-shell/js/ui/overview.js
Tanner Doshier e7fcce3484 overview, workspacesView: Use ThumbnailsBox for independent workspace thumbnails
Both WorkspacesDisplay and ThumbnailsBox need to know when windows have been
restacked. Instead of each tracking changes on their own or trying to call
each other, have the overview keep track and do the calculations, emitting
a signal with the result.

https://bugzilla.gnome.org/show_bug.cgi?id=682050
2012-11-01 12:58:11 -04:00

807 lines
28 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const Clutter = imports.gi.Clutter;
const Gtk = imports.gi.Gtk;
const Meta = imports.gi.Meta;
const Mainloop = imports.mainloop;
const Signals = imports.signals;
const Lang = imports.lang;
const St = imports.gi.St;
const Shell = imports.gi.Shell;
const Gdk = imports.gi.Gdk;
const Dash = imports.ui.dash;
const DND = imports.ui.dnd;
const Main = imports.ui.main;
const MessageTray = imports.ui.messageTray;
const Panel = imports.ui.panel;
const Params = imports.misc.params;
const Tweener = imports.ui.tweener;
const ViewSelector = imports.ui.viewSelector;
const WorkspaceThumbnail = imports.ui.workspaceThumbnail;
// Time for initial animation going into Overview mode
const ANIMATION_TIME = 0.25;
const DND_WINDOW_SWITCH_TIMEOUT = 1250;
const SwipeScrollDirection = {
NONE: 0,
HORIZONTAL: 1,
VERTICAL: 2
};
const SwipeScrollResult = {
CANCEL: 0,
SWIPE: 1,
CLICK: 2
};
const ShellInfo = new Lang.Class({
Name: 'ShellInfo',
_init: function() {
this._source = null;
this._undoCallback = null;
},
_onUndoClicked: function() {
if (this._undoCallback)
this._undoCallback();
this._undoCallback = null;
if (this._source)
this._source.destroy();
},
setMessage: function(text, undoCallback, undoLabel) {
if (this._source == null) {
this._source = new MessageTray.SystemNotificationSource();
this._source.connect('destroy', Lang.bind(this,
function() {
this._source = null;
}));
Main.messageTray.add(this._source);
}
let notification = null;
if (this._source.notifications.length == 0) {
notification = new MessageTray.Notification(this._source, text, null);
notification.setTransient(true);
} else {
notification = this._source.notifications[0];
notification.update(text, null, { clear: true });
}
this._undoCallback = undoCallback;
if (undoCallback) {
notification.addButton('system-undo',
undoLabel ? undoLabel : _("Undo"));
notification.connect('action-invoked',
Lang.bind(this, this._onUndoClicked));
}
this._source.notify(notification);
}
});
const Overview = new Lang.Class({
Name: 'Overview',
_init: function() {
this._overviewCreated = false;
Main.sessionMode.connect('updated', Lang.bind(this, this._sessionUpdated));
this._sessionUpdated();
},
_createOverview: function() {
if (this._overviewCreated)
return;
if (this.isDummy)
return;
this._overviewCreated = true;
// The main BackgroundActor is inside global.window_group which is
// hidden when displaying the overview, so we create a new
// one. Instances of this class share a single CoglTexture behind the
// scenes which allows us to show the background with different
// rendering options without duplicating the texture data.
this._background = Meta.BackgroundActor.new_for_screen(global.screen);
this._background.hide();
global.overlay_group.add_actor(this._background);
this._desktopFade = new St.Bin();
global.overlay_group.add_actor(this._desktopFade);
/* Translators: This is the main view to select
activities. See also note for "Activities" string. */
this._overview = new St.BoxLayout({ name: 'overview',
accessible_name: _("Overview"),
reactive: true,
vertical: true });
this._overview._delegate = this;
this._group = new St.BoxLayout({ name: 'overview-group' });
this._scrollDirection = SwipeScrollDirection.NONE;
this._scrollAdjustment = null;
this._capturedEventId = 0;
this._buttonPressId = 0;
this.visible = false; // animating to overview, in overview, animating out
this._shown = false; // show() and not hide()
this._shownTemporarily = false; // showTemporarily() and not hideTemporarily()
this._modal = false; // have a modal grab
this.animationInProgress = false;
this._hideInProgress = false;
// During transitions, we raise this to the top to avoid having the overview
// area be reactive; it causes too many issues such as double clicks on
// Dash elements, or mouseover handlers in the workspaces.
this._coverPane = new Clutter.Rectangle({ opacity: 0,
reactive: true });
this._overview.add_actor(this._coverPane);
this._coverPane.connect('event', Lang.bind(this, function (actor, event) { return true; }));
this._overview.hide();
global.overlay_group.add_actor(this._overview);
this._coverPane.hide();
// XDND
this._dragMonitor = {
dragMotion: Lang.bind(this, this._onDragMotion)
};
Main.xdndHandler.connect('drag-begin', Lang.bind(this, this._onDragBegin));
Main.xdndHandler.connect('drag-end', Lang.bind(this, this._onDragEnd));
global.screen.connect('restacked', Lang.bind(this, this._onRestacked));
this._windowSwitchTimeoutId = 0;
this._windowSwitchTimestamp = 0;
this._lastActiveWorkspaceIndex = -1;
this._lastHoveredWindow = null;
this._needsFakePointerEvent = false;
},
_sessionUpdated: function() {
this.isDummy = !Main.sessionMode.hasOverview;
this._createOverview();
},
// The members we construct that are implemented in JS might
// want to access the overview as Main.overview to connect
// signal handlers and so forth. So we create them after
// construction in this init() method.
init: function() {
if (this.isDummy)
return;
this._shellInfo = new ShellInfo();
// Add a clone of the panel to the overview so spacing and such is
// automatic
this._panelGhost = new St.Bin({ child: new Clutter.Clone({ source: Main.panel.actor }),
reactive: false,
opacity: 0 });
this._overview.add_actor(this._panelGhost);
this._searchEntry = new St.Entry({ name: 'searchEntry',
/* Translators: this is the text displayed
in the search entry when no search is
active; it should not exceed ~30
characters. */
hint_text: _("Type to search..."),
track_hover: true,
can_focus: true });
this._searchEntryBin = new St.Bin({ child: this._searchEntry,
x_align: St.Align.MIDDLE });
this._overview.add_actor(this._searchEntryBin);
// TODO - recalculate everything when desktop size changes
this._dash = new Dash.Dash();
this._group.add_actor(this._dash.actor);
this.dashIconSize = this._dash.iconSize;
this._dash.connect('icon-size-changed',
Lang.bind(this, function() {
this.dashIconSize = this._dash.iconSize;
}));
// Translators: this is the name of the dock/favorites area on
// the left of the overview
Main.ctrlAltTabManager.addGroup(this._dash.actor, _("Dash"), 'user-bookmarks-symbolic');
this._viewSelector = new ViewSelector.ViewSelector(this._searchEntry,
this._dash.showAppsButton);
this._group.add_actor(this._viewSelector.actor);
this._thumbnailsBox = new WorkspaceThumbnail.ThumbnailsBox();
this._group.add_actor(this._thumbnailsBox.actor);
// TODO: unique icon
Main.ctrlAltTabManager.addGroup(this._thumbnailsBox.actor, _("Workspaces"), 'user-bookmarks-symbolic');
// Add our same-line elements after the search entry
this._overview.add_actor(this._group);
// Then account for message tray
this._messageTrayGhost = new St.Bin({ child: new Clutter.Clone({ source: Main.messageTray.actor }),
reactive: false,
opacity: 0 });
this._overview.add_actor(this._messageTrayGhost);
Main.layoutManager.connect('monitors-changed', Lang.bind(this, this._relayout));
this._relayout();
},
addSearchProvider: function(provider) {
this._viewSelector.addSearchProvider(provider);
},
removeSearchProvider: function(provider) {
this._viewSelector.removeSearchProvider(provider);
},
setMessage: function(text, undoCallback, undoLabel) {
if (this.isDummy)
return;
this._shellInfo.setMessage(text, undoCallback, undoLabel);
},
_onDragBegin: function() {
DND.addDragMonitor(this._dragMonitor);
// Remember the workspace we started from
this._lastActiveWorkspaceIndex = global.screen.get_active_workspace_index();
},
_onDragEnd: function(time) {
// In case the drag was canceled while in the overview
// we have to go back to where we started and hide
// the overview
if (this._shownTemporarily) {
global.screen.get_workspace_by_index(this._lastActiveWorkspaceIndex).activate(time);
this.hideTemporarily();
}
this._resetWindowSwitchTimeout();
this._lastHoveredWindow = null;
DND.removeDragMonitor(this._dragMonitor);
this.endItemDrag();
},
_resetWindowSwitchTimeout: function() {
if (this._windowSwitchTimeoutId != 0) {
Mainloop.source_remove(this._windowSwitchTimeoutId);
this._windowSwitchTimeoutId = 0;
this._needsFakePointerEvent = false;
}
},
_fakePointerEvent: function() {
let display = Gdk.Display.get_default();
let deviceManager = display.get_device_manager();
let pointer = deviceManager.get_client_pointer();
let [screen, pointerX, pointerY] = pointer.get_position();
pointer.warp(screen, pointerX, pointerY);
},
_onDragMotion: function(dragEvent) {
let targetIsWindow = dragEvent.targetActor &&
dragEvent.targetActor._delegate &&
dragEvent.targetActor._delegate.metaWindow &&
!(dragEvent.targetActor._delegate instanceof WorkspaceThumbnail.WindowClone);
this._windowSwitchTimestamp = global.get_current_time();
if (targetIsWindow &&
dragEvent.targetActor._delegate.metaWindow == this._lastHoveredWindow)
return DND.DragMotionResult.CONTINUE;
this._lastHoveredWindow = null;
this._resetWindowSwitchTimeout();
if (targetIsWindow) {
this._lastHoveredWindow = dragEvent.targetActor._delegate.metaWindow;
this._windowSwitchTimeoutId = Mainloop.timeout_add(DND_WINDOW_SWITCH_TIMEOUT,
Lang.bind(this, function() {
this._needsFakePointerEvent = true;
Main.activateWindow(dragEvent.targetActor._delegate.metaWindow,
this._windowSwitchTimestamp);
this.hideTemporarily();
this._lastHoveredWindow = null;
}));
}
return DND.DragMotionResult.CONTINUE;
},
setScrollAdjustment: function(adjustment, direction) {
if (this.isDummy)
return;
this._scrollAdjustment = adjustment;
if (this._scrollAdjustment == null)
this._scrollDirection = SwipeScrollDirection.NONE;
else
this._scrollDirection = direction;
},
_onButtonPress: function(actor, event) {
if (this._scrollDirection == SwipeScrollDirection.NONE
|| event.get_button() != 1)
return;
let [stageX, stageY] = event.get_coords();
this._dragStartX = this._dragX = stageX;
this._dragStartY = this._dragY = stageY;
this._dragStartValue = this._scrollAdjustment.value;
this._lastMotionTime = -1; // used to track "stopping" while swipe-scrolling
this._capturedEventId = global.stage.connect('captured-event',
Lang.bind(this, this._onCapturedEvent));
this.emit('swipe-scroll-begin');
},
_onCapturedEvent: function(actor, event) {
let stageX, stageY;
let threshold = Gtk.Settings.get_default().gtk_dnd_drag_threshold;
switch(event.type()) {
case Clutter.EventType.BUTTON_RELEASE:
[stageX, stageY] = event.get_coords();
// default to snapping back to the original value
let newValue = this._dragStartValue;
let minValue = this._scrollAdjustment.lower;
let maxValue = this._scrollAdjustment.upper - this._scrollAdjustment.page_size;
let direction;
if (this._scrollDirection == SwipeScrollDirection.HORIZONTAL) {
direction = stageX > this._dragStartX ? -1 : 1;
if (Clutter.get_default_text_direction() == Clutter.TextDirection.RTL)
direction *= -1;
} else {
direction = stageY > this._dragStartY ? -1 : 1;
}
// We default to scroll a full page size; both the first
// and the last page may be smaller though, so we need to
// adjust difference in those cases.
let difference = direction * this._scrollAdjustment.page_size;
if (this._dragStartValue + difference > maxValue)
difference = maxValue - this._dragStartValue;
else if (this._dragStartValue + difference < minValue)
difference = minValue - this._dragStartValue;
// If the user has moved more than half the scroll
// difference, we want to "settle" to the new value
// even if the user stops dragging rather "throws" by
// releasing during the drag.
let distance = this._dragStartValue - this._scrollAdjustment.value;
let noStop = Math.abs(distance / difference) > 0.5;
// We detect if the user is stopped by comparing the
// timestamp of the button release with the timestamp of
// the last motion. Experimentally, a difference of 0 or 1
// millisecond indicates that the mouse is in motion, a
// larger difference indicates that the mouse is stopped.
if ((this._lastMotionTime > 0 &&
this._lastMotionTime > event.get_time() - 2) ||
noStop) {
if (this._dragStartValue + difference >= minValue &&
this._dragStartValue + difference <= maxValue)
newValue += difference;
}
let result;
// See if the user has moved the mouse enough to trigger
// a drag
if (Math.abs(stageX - this._dragStartX) < threshold &&
Math.abs(stageY - this._dragStartY) < threshold) {
// no motion? It's a click!
result = SwipeScrollResult.CLICK;
this.emit('swipe-scroll-end', result);
} else {
if (newValue == this._dragStartValue)
result = SwipeScrollResult.CANCEL;
else
result = SwipeScrollResult.SWIPE;
// The event capture handler is disconnected
// while scrolling to the final position, so
// to avoid undesired prelights we raise
// the cover pane.
this._coverPane.raise_top();
this._coverPane.show();
Tweener.addTween(this._scrollAdjustment,
{ value: newValue,
time: ANIMATION_TIME,
transition: 'easeOutQuad',
onCompleteScope: this,
onComplete: function() {
this._coverPane.hide();
this.emit('swipe-scroll-end',
result);
}
});
}
global.stage.disconnect(this._capturedEventId);
this._capturedEventId = 0;
return result != SwipeScrollResult.CLICK;
case Clutter.EventType.MOTION:
[stageX, stageY] = event.get_coords();
let dx = this._dragX - stageX;
let dy = this._dragY - stageY;
let primary = Main.layoutManager.primaryMonitor;
this._dragX = stageX;
this._dragY = stageY;
this._lastMotionTime = event.get_time();
// See if the user has moved the mouse enough to trigger
// a drag
if (Math.abs(stageX - this._dragStartX) < threshold &&
Math.abs(stageY - this._dragStartY) < threshold)
return true;
if (this._scrollDirection == SwipeScrollDirection.HORIZONTAL) {
if (Clutter.get_default_text_direction() == Clutter.TextDirection.RTL)
this._scrollAdjustment.value -= (dx / primary.width) * this._scrollAdjustment.page_size;
else
this._scrollAdjustment.value += (dx / primary.width) * this._scrollAdjustment.page_size;
} else {
this._scrollAdjustment.value += (dy / primary.height) * this._scrollAdjustment.page_size;
}
return true;
// Block enter/leave events to avoid prelights
// during swipe-scroll
case Clutter.EventType.ENTER:
case Clutter.EventType.LEAVE:
return true;
}
return false;
},
_getDesktopClone: function() {
let windows = global.get_window_actors().filter(function(w) {
return w.meta_window.get_window_type() == Meta.WindowType.DESKTOP;
});
if (windows.length == 0)
return null;
let window = windows[0];
let clone = new Clutter.Clone({ source: window.get_texture(),
x: window.x, y: window.y });
clone.source.connect('destroy', Lang.bind(this, function() {
clone.destroy();
}));
return clone;
},
_relayout: function () {
// To avoid updating the position and size of the workspaces
// we just hide the overview. The positions will be updated
// when it is next shown.
this.hide();
let primary = Main.layoutManager.primaryMonitor;
let contentY = Main.panel.actor.height;
let contentHeight = primary.height - contentY - Main.messageTray.actor.height;
this._overview.set_position(primary.x, primary.y);
this._overview.set_size(primary.width, primary.height);
this._coverPane.set_position(0, contentY);
this._coverPane.set_size(primary.width, contentHeight);
},
_onRestacked: function() {
let stack = global.get_window_actors();
let stackIndices = {};
for (let i = 0; i < stack.length; i++) {
// Use the stable sequence for an integer to use as a hash key
stackIndices[stack[i].get_meta_window().get_stable_sequence()] = i;
}
this.emit('sync-window-stacking', stackIndices);
},
//// Public methods ////
beginAppDrag: function(source) {
this.emit('app-drag-begin');
},
cancelledAppDrag: function(source) {
this.emit('app-drag-cancelled');
},
endAppDrag: function(source) {
this.emit('app-drag-end');
},
beginWindowDrag: function(source) {
this.emit('window-drag-begin');
},
cancelledWindowDrag: function(source) {
this.emit('window-drag-cancelled');
},
endWindowDrag: function(source) {
this.emit('window-drag-end');
},
// show:
//
// Animates the overview visible and grabs mouse and keyboard input
show : function() {
if (this.isDummy)
return;
if (this._shown)
return;
// Do this manually instead of using _syncInputMode, to handle failure
if (!Main.pushModal(this._overview))
return;
this._modal = true;
this._animateVisible();
this._shown = true;
this._buttonPressId = this._overview.connect('button-press-event',
Lang.bind(this, this._onButtonPress));
},
fadeInDesktop: function() {
this._desktopFade.opacity = 0;
this._desktopFade.show();
Tweener.addTween(this._desktopFade,
{ opacity: 255,
time: ANIMATION_TIME,
transition: 'easeOutQuad' });
},
fadeOutDesktop: function() {
if (!this._desktopFade.child)
this._desktopFade.child = this._getDesktopClone();
this._desktopFade.opacity = 255;
this._desktopFade.show();
Tweener.addTween(this._desktopFade,
{ opacity: 0,
time: ANIMATION_TIME,
transition: 'easeOutQuad'
});
},
_animateVisible: function() {
if (this.visible || this.animationInProgress)
return;
this.visible = true;
this.animationInProgress = true;
// All the the actors in the window group are completely obscured,
// hiding the group holding them while the Overview is displayed greatly
// increases performance of the Overview especially when there are many
// windows visible.
//
// If we switched to displaying the actors in the Overview rather than
// clones of them, this would obviously no longer be necessary.
//
// Disable unredirection while in the overview
Meta.disable_unredirect_for_screen(global.screen);
global.window_group.hide();
this._overview.show();
this._background.show();
this._viewSelector.show();
this._overview.opacity = 0;
Tweener.addTween(this._overview,
{ opacity: 255,
transition: 'easeOutQuad',
time: ANIMATION_TIME,
onComplete: this._showDone,
onCompleteScope: this
});
Tweener.addTween(this._background,
{ dim_factor: 0.4,
time: ANIMATION_TIME,
transition: 'easeOutQuad'
});
this._coverPane.raise_top();
this._coverPane.show();
this.emit('showing');
},
// showTemporarily:
//
// Animates the overview visible without grabbing mouse and keyboard input;
// if show() has already been called, this has no immediate effect, but
// will result in the overview not being hidden until hideTemporarily() is
// called.
showTemporarily: function() {
if (this.isDummy)
return;
if (this._shownTemporarily)
return;
this._syncInputMode();
this._animateVisible();
this._shownTemporarily = true;
},
// hide:
//
// Reverses the effect of show()
hide: function() {
if (this.isDummy)
return;
if (!this._shown)
return;
if (!this._shownTemporarily)
this._animateNotVisible();
this._shown = false;
this._syncInputMode();
if (this._buttonPressId > 0)
this._overview.disconnect(this._buttonPressId);
this._buttonPressId = 0;
},
// hideTemporarily:
//
// Reverses the effect of showTemporarily()
hideTemporarily: function() {
if (this.isDummy)
return;
if (!this._shownTemporarily)
return;
if (!this._shown)
this._animateNotVisible();
this._shownTemporarily = false;
this._syncInputMode();
},
toggle: function() {
if (this.isDummy)
return;
if (this._shown)
this.hide();
else
this.show();
},
//// Private methods ////
_syncInputMode: function() {
// We delay input mode changes during animation so that when removing the
// overview we don't have a problem with the release of a press/release
// going to an application.
if (this.animationInProgress)
return;
if (this._shown) {
if (!this._modal) {
if (Main.pushModal(this._overview))
this._modal = true;
else
this.hide();
}
} else if (this._shownTemporarily) {
if (this._modal) {
Main.popModal(this._overview);
this._modal = false;
}
global.stage_input_mode = Shell.StageInputMode.FULLSCREEN;
} else {
if (this._modal) {
Main.popModal(this._overview);
this._modal = false;
}
else if (global.stage_input_mode == Shell.StageInputMode.FULLSCREEN)
global.stage_input_mode = Shell.StageInputMode.NORMAL;
}
},
_animateNotVisible: function() {
if (!this.visible || this.animationInProgress)
return;
this.animationInProgress = true;
this._hideInProgress = true;
this._viewSelector.zoomFromOverview();
// Make other elements fade out.
Tweener.addTween(this._overview,
{ opacity: 0,
transition: 'easeOutQuad',
time: ANIMATION_TIME,
onComplete: this._hideDone,
onCompleteScope: this
});
Tweener.addTween(this._background,
{ dim_factor: 1.0,
time: ANIMATION_TIME,
transition: 'easeOutQuad'
});
this._coverPane.raise_top();
this._coverPane.show();
this.emit('hiding');
},
_showDone: function() {
this.animationInProgress = false;
this._desktopFade.hide();
this._coverPane.hide();
this.emit('shown');
// Handle any calls to hide* while we were showing
if (!this._shown && !this._shownTemporarily)
this._animateNotVisible();
this._syncInputMode();
global.sync_pointer();
},
_hideDone: function() {
// Re-enable unredirection
Meta.enable_unredirect_for_screen(global.screen);
global.window_group.show();
this._viewSelector.hide();
this._desktopFade.hide();
this._background.hide();
this._overview.hide();
this.visible = false;
this.animationInProgress = false;
this._hideInProgress = false;
this._coverPane.hide();
this.emit('hidden');
// Handle any calls to show* while we were hiding
if (this._shown || this._shownTemporarily)
this._animateVisible();
this._syncInputMode();
// Fake a pointer event if requested
if (this._needsFakePointerEvent) {
this._fakePointerEvent();
this._needsFakePointerEvent = false;
}
}
});
Signals.addSignalMethods(Overview.prototype);