bacfdbbb03
ES6 finally adds standard class syntax to the language, so we can replace our custom Lang.Class framework with the new syntax. Any classes that inherit from GObject will need special treatment, so limit the port to regular javascript classes for now. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/361
129 lines
5.0 KiB
JavaScript
129 lines
5.0 KiB
JavaScript
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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const Gio = imports.gi.Gio;
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const Clutter = imports.gi.Clutter;
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const St = imports.gi.St;
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const UPower = imports.gi.UPowerGlib;
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const Main = imports.ui.main;
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const PanelMenu = imports.ui.panelMenu;
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const PopupMenu = imports.ui.popupMenu;
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const { loadInterfaceXML } = imports.misc.fileUtils;
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const BUS_NAME = 'org.freedesktop.UPower';
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const OBJECT_PATH = '/org/freedesktop/UPower/devices/DisplayDevice';
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const DisplayDeviceInterface = loadInterfaceXML('org.freedesktop.UPower.Device');
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const PowerManagerProxy = Gio.DBusProxy.makeProxyWrapper(DisplayDeviceInterface);
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const SHOW_BATTERY_PERCENTAGE = 'show-battery-percentage';
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var Indicator = class extends PanelMenu.SystemIndicator {
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constructor() {
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super();
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this._desktopSettings = new Gio.Settings({ schema_id: 'org.gnome.desktop.interface' });
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this._desktopSettings.connect('changed::' + SHOW_BATTERY_PERCENTAGE,
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this._sync.bind(this));
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this._indicator = this._addIndicator();
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this._percentageLabel = new St.Label({ y_expand: true,
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y_align: Clutter.ActorAlign.CENTER });
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this.indicators.add(this._percentageLabel, { expand: true, y_fill: true });
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this.indicators.add_style_class_name('power-status');
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this._proxy = new PowerManagerProxy(Gio.DBus.system, BUS_NAME, OBJECT_PATH,
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(proxy, error) => {
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if (error) {
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log(error.message);
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return;
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}
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this._proxy.connect('g-properties-changed',
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this._sync.bind(this));
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this._sync();
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});
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this._item = new PopupMenu.PopupSubMenuMenuItem("", true);
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this._item.menu.addSettingsAction(_("Power Settings"), 'gnome-power-panel.desktop');
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this.menu.addMenuItem(this._item);
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Main.sessionMode.connect('updated', this._sessionUpdated.bind(this));
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this._sessionUpdated();
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}
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_sessionUpdated() {
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let sensitive = !Main.sessionMode.isLocked && !Main.sessionMode.isGreeter;
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this.menu.setSensitive(sensitive);
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}
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_getStatus() {
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let seconds = 0;
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if (this._proxy.State == UPower.DeviceState.FULLY_CHARGED)
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return _("Fully Charged");
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else if (this._proxy.State == UPower.DeviceState.CHARGING)
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seconds = this._proxy.TimeToFull;
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else if (this._proxy.State == UPower.DeviceState.DISCHARGING)
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seconds = this._proxy.TimeToEmpty;
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else if (this._proxy.State == UPower.DeviceState.PENDING_CHARGE)
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return _("Not Charging");
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// state is PENDING_DISCHARGE
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else
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return _("Estimating…");
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let time = Math.round(seconds / 60);
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if (time == 0) {
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// 0 is reported when UPower does not have enough data
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// to estimate battery life
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return _("Estimating…");
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}
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let minutes = time % 60;
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let hours = Math.floor(time / 60);
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if (this._proxy.State == UPower.DeviceState.DISCHARGING) {
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// Translators: this is <hours>:<minutes> Remaining (<percentage>)
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return _("%d\u2236%02d Remaining (%d\u2009%%)").format(hours, minutes, this._proxy.Percentage);
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}
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if (this._proxy.State == UPower.DeviceState.CHARGING) {
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// Translators: this is <hours>:<minutes> Until Full (<percentage>)
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return _("%d\u2236%02d Until Full (%d\u2009%%)").format(hours, minutes, this._proxy.Percentage);
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}
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return null;
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}
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_sync() {
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// Do we have batteries or a UPS?
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let visible = this._proxy.IsPresent;
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if (visible) {
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this._item.actor.show();
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this._percentageLabel.visible = this._desktopSettings.get_boolean(SHOW_BATTERY_PERCENTAGE);
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} else {
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// If there's no battery, then we use the power icon.
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this._item.actor.hide();
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this._indicator.icon_name = 'system-shutdown-symbolic';
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this._percentageLabel.hide();
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return;
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}
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// The icons
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let icon = this._proxy.IconName;
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this._indicator.icon_name = icon;
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this._item.icon.icon_name = icon;
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// The icon label
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let label
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if (this._proxy.State == UPower.DeviceState.FULLY_CHARGED)
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label = _("%d\u2009%%").format(100);
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else
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label = _("%d\u2009%%").format(this._proxy.Percentage);
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this._percentageLabel.clutter_text.set_markup('<span size="smaller">' + label + '</span>');
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// The status label
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this._item.label.text = this._getStatus();
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}
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};
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