gnome-shell/js/ui/backgroundMenu.js
Florian Müllner 2582d16ca7 Define classes with 'var' instead of 'const'
Any symbols (including class properties) that should be visible
outside the module it's defined in need to be defined as global.
For now gjs still allows the access for 'const', but get rid of
the warnings spill now by changing it.

https://bugzilla.gnome.org/show_bug.cgi?id=785084
2017-07-18 21:52:06 +02:00

74 lines
2.5 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const Clutter = imports.gi.Clutter;
const Lang = imports.lang;
const St = imports.gi.St;
const Shell = imports.gi.Shell;
const BoxPointer = imports.ui.boxpointer;
const Main = imports.ui.main;
const PopupMenu = imports.ui.popupMenu;
var BackgroundMenu = new Lang.Class({
Name: 'BackgroundMenu',
Extends: PopupMenu.PopupMenu,
_init: function(layoutManager) {
this.parent(layoutManager.dummyCursor, 0, St.Side.TOP);
this.addSettingsAction(_("Change Background…"), 'gnome-background-panel.desktop');
this.addMenuItem(new PopupMenu.PopupSeparatorMenuItem());
this.addSettingsAction(_("Display Settings"), 'gnome-display-panel.desktop');
this.addSettingsAction(_("Settings"), 'gnome-control-center.desktop');
this.actor.add_style_class_name('background-menu');
layoutManager.uiGroup.add_actor(this.actor);
this.actor.hide();
}
});
function addBackgroundMenu(actor, layoutManager) {
actor.reactive = true;
actor._backgroundMenu = new BackgroundMenu(layoutManager);
actor._backgroundManager = new PopupMenu.PopupMenuManager({ actor: actor });
actor._backgroundManager.addMenu(actor._backgroundMenu);
function openMenu(x, y) {
Main.layoutManager.setDummyCursorGeometry(x, y, 0, 0);
actor._backgroundMenu.open(BoxPointer.PopupAnimation.NONE);
}
let clickAction = new Clutter.ClickAction();
clickAction.connect('long-press', function(action, actor, state) {
if (state == Clutter.LongPressState.QUERY)
return ((action.get_button() == 0 ||
action.get_button() == 1) &&
!actor._backgroundMenu.isOpen);
if (state == Clutter.LongPressState.ACTIVATE) {
let [x, y] = action.get_coords();
openMenu(x, y);
actor._backgroundManager.ignoreRelease();
}
return true;
});
clickAction.connect('clicked', function(action) {
if (action.get_button() == 3) {
let [x, y] = action.get_coords();
openMenu(x, y);
}
});
actor.add_action(clickAction);
let grabOpBeginId = global.display.connect('grab-op-begin', function () {
clickAction.release();
});
actor.connect('destroy', function() {
actor._backgroundMenu.destroy();
actor._backgroundMenu = null;
actor._backgroundManager = null;
global.display.disconnect(grabOpBeginId);
});
}