gnome-shell/js/ui/messageTray.js
Marina Zhurakhinskaya 2494cc1637 Show summary mode briefly after notification
This helps illustrate that expired notifications move to the summary view.

Animate the separate components of the message tray individually
as in http://www.gnome.org/~mccann/shell/mockups/20090630-demo

Based on the patch from Florian Müllner.
2010-01-28 13:39:00 -05:00

382 lines
12 KiB
JavaScript

/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Clutter = imports.gi.Clutter;
const Lang = imports.lang;
const Mainloop = imports.mainloop;
const St = imports.gi.St;
const Signals = imports.signals;
const Tweener = imports.ui.tweener;
const Main = imports.ui.main;
const ANIMATION_TIME = 0.2;
const NOTIFICATION_TIMEOUT = 4;
const SUMMARY_TIMEOUT = 1;
const MESSAGE_TRAY_TIMEOUT = 0.2;
const ICON_SIZE = 24;
const MessageTrayState = {
HIDDEN: 0, // entire message tray is hidden
NOTIFICATION: 1, // notifications are visible
SUMMARY: 2, // summary is visible
TRAY_ONLY: 3 // neither notifiations nor summary are visible, only tray
};
function Notification(icon, text, source) {
this._init(icon, text, source);
}
Notification.prototype = {
_init: function(icon, text, source) {
this.icon = icon;
this.text = text;
this.source = source;
}
}
function NotificationBox() {
this._init();
}
NotificationBox.prototype = {
_init: function() {
this.actor = new St.BoxLayout({ name: 'notification' });
this._iconBox = new St.Bin();
this.actor.add(this._iconBox);
this._text = new St.Label();
this.actor.add(this._text, { expand: true, x_fill: false, y_fill: false, y_align: St.Align.MIDDLE });
this.notification = null;
},
setContent: function(notification) {
this.notification = notification;
this._iconBox.child = notification.icon;
// Support <b>, <i>, and <u>, escape anything else
// so it displays as raw markup.
let markup = notification.text.replace(/<(\/?[^biu]>|[^>\/][^>])/g, "&lt;$1");
this._text.clutter_text.set_markup(markup);
let primary = global.get_primary_monitor();
this.actor.x = Math.round((primary.width - this.actor.width) / 2);
}
};
function Source(id, createIcon) {
this._init(id, createIcon);
}
Source.prototype = {
_init: function(id, createIcon) {
this.id = id;
this.text = null;
if (createIcon)
this.createIcon = createIcon;
},
// This can be overridden by a subclass, or by the createIcon
// parameter to _init()
createIcon: function(size) {
throw new Error('no implementation of createIcon in ' + this);
},
notify: function(text) {
this.text = text;
this.emit('notify');
},
clicked: function() {
this.emit('clicked');
},
destroy: function() {
this.emit('destroy');
}
};
Signals.addSignalMethods(Source.prototype);
function MessageTray() {
this._init();
}
MessageTray.prototype = {
_init: function() {
this.actor = new St.BoxLayout({ name: 'message-tray',
reactive: true });
global.connect('screen-size-changed',
Lang.bind(this, this._setSizePosition));
this._setSizePosition();
this._summaryBin = new St.Bin({ x_align: St.Align.END });
this.actor.add(this._summaryBin, { expand: true });
this._summaryBin.hide();
this._notificationBox = new NotificationBox();
this._notificationQueue = [];
this.actor.add(this._notificationBox.actor);
this._notificationBox.actor.hide();
this._summaryBin.connect('notify::allocation', Lang.bind(this,
function() {
let primary = global.get_primary_monitor();
this._summaryBin.x = primary.width - this._summaryBin.width;
}));
Main.chrome.addActor(this.actor, { affectsStruts: false });
this.actor.connect('enter-event',
Lang.bind(this, this._onMessageTrayEntered));
this.actor.connect('leave-event',
Lang.bind(this, this._onMessageTrayLeft));
this._state = MessageTrayState.HIDDEN;
this.actor.show();
this._summary = new St.BoxLayout({ name: 'summary-mode' });
this._summaryBin.child = this._summary;
this._sources = {};
this._icons = {};
},
_setSizePosition: function() {
let primary = global.get_primary_monitor();
this.actor.x = 0;
this.actor.y = primary.height - 1;
this.actor.width = primary.width;
},
contains: function(source) {
return this._sources.hasOwnProperty(source.id);
},
add: function(source) {
if (this.contains(source)) {
log('Trying to re-add source ' + source.id);
return;
}
let iconBox = new St.Bin({ reactive: true });
iconBox.child = source.createIcon(ICON_SIZE);
this._summary.insert_actor(iconBox, 0);
this._icons[source.id] = iconBox;
this._sources[source.id] = source;
source.connect('notify', Lang.bind(this, this._onNotify));
iconBox.connect('button-release-event', Lang.bind(this,
function () {
source.clicked();
}));
source.connect('destroy', Lang.bind(this,
function () {
this.remove(source);
}));
},
remove: function(source) {
if (!this.contains(source))
return;
// remove all notifications with this source from the queue
let newNotificationQueue = [];
for (let i = 0; i < this._notificationQueue.length; i++) {
if (this._notificationQueue[i].source != source)
newNotificationQueue.push(this._notificationQueue[i]);
}
this._notificationQueue = newNotificationQueue;
// Update state if we are showing a notification from the removed source
if (this._state == MessageTrayState.NOTIFICATION &&
this._notificationBox.notification.source == source)
this._updateState();
this._summary.remove_actor(this._icons[source.id]);
delete this._icons[source.id];
delete this._sources[source.id];
},
getSource: function(id) {
return this._sources[id];
},
_onNotify: function(source) {
let notification = new Notification(source.createIcon(ICON_SIZE), source.text, source)
this._notificationQueue.push(notification);
if (this._state == MessageTrayState.HIDDEN)
this._updateState();
},
_onMessageTrayEntered: function() {
// Don't hide the message tray after a timeout if the user has moved
// the mouse over it.
// We might have a timeout in place if the user moved the mouse away
// from the message tray for a very short period of time or if we are
// showing a notification.
if (this._updateTimeoutId > 0)
Mainloop.source_remove(this._updateTimeoutId);
if (this._state == MessageTrayState.HIDDEN)
this._updateState();
},
_onMessageTrayLeft: function() {
if (this._state == MessageTrayState.HIDDEN)
return;
// We wait just a little before hiding the message tray in case the
// user will quickly move the mouse back over it.
let timeout = MESSAGE_TRAY_TIMEOUT * 1000;
this._updateTimeoutId = Mainloop.timeout_add(timeout, Lang.bind(this, this._updateState));
},
// As tray, notification box and summary view are all animated separately,
// but dependant on each other's states, it appears less confusing
// handling all transitions in a state machine rather than spread out
// over different event handlers.
//
// State changes are triggered when
// - a notification arrives (see _onNotify())
// - the mouse enters the tray (see _onMessageTrayEntered())
// - the mouse leaves the tray (see _onMessageTrayLeft())
// - a timeout expires (usually set up in a previous invocation of this function)
_updateState: function() {
if (this._updateTimeoutId > 0)
Mainloop.source_remove(this._updateTimeoutId);
this._updateTimeoutId = 0;
let timeout = -1;
switch (this._state) {
case MessageTrayState.HIDDEN:
if (this._notificationQueue.length > 0) {
this._showNotification();
this._showTray();
this._state = MessageTrayState.NOTIFICATION;
// Because we set up the timeout before we do the animation,
// we add ANIMATION_TIME to NOTIFICATION_TIMEOUT, so that
// NOTIFICATION_TIMEOUT represents the time the notifiation
// is fully shown.
timeout = (ANIMATION_TIME + NOTIFICATION_TIMEOUT) * 1000;
} else {
this._showSummary();
this._showTray();
this._state = MessageTrayState.SUMMARY;
}
break;
case MessageTrayState.NOTIFICATION:
if (this._notificationQueue.length > 0) {
this._hideNotification();
this._state = MessageTrayState.TRAY_ONLY;
timeout = ANIMATION_TIME * 1000;
} else {
this._hideNotification();
this._showSummary();
this._state = MessageTrayState.SUMMARY;
timeout = (ANIMATION_TIME + SUMMARY_TIMEOUT) * 1000;
}
break;
case MessageTrayState.SUMMARY:
if (this._notificationQueue.length > 0) {
this._hideSummary();
this._showNotification();
this._state = MessageTrayState.NOTIFICATION;
timeout = (ANIMATION_TIME + NOTIFICATION_TIMEOUT) * 1000;
} else {
this._hideSummary();
this._hideTray();
this._state = MessageTrayState.HIDDEN;
}
break;
case MessageTrayState.TRAY_ONLY:
this._showNotification();
this._state = MessageTrayState.NOTIFICATION;
timeout = (ANIMATION_TIME + NOTIFICATION_TIMEOUT) * 1000;
break;
}
if (timeout > -1)
this._updateTimeoutId = Mainloop.timeout_add(timeout, Lang.bind(this, this._updateState));
},
_showTray: function() {
let primary = global.get_primary_monitor();
Tweener.addTween(this.actor,
{ y: primary.height - this.actor.height,
time: ANIMATION_TIME,
transition: "easeOutQuad"
});
},
_hideTray: function() {
let primary = global.get_primary_monitor();
Tweener.addTween(this.actor,
{ y: primary.height - 1,
time: ANIMATION_TIME,
transition: "easeOutQuad"
});
return false;
},
_showNotification: function() {
this._notificationBox.setContent(this._notificationQueue.shift());
let notification = this._notificationBox.actor;
notification.opacity = 0;
notification.y = this.actor.height;
notification.show();
let futureY = this.actor.height - notification.height;
Tweener.addTween(notification,
{ y: this.actor.height - notification.height,
opacity: 255,
time: ANIMATION_TIME,
transition: "easeOutQuad" });
},
_hideNotification: function() {
let notification = this._notificationBox.actor;
Tweener.addTween(notification,
{ y: notification.y + notification.height,
opacity: 0,
time: ANIMATION_TIME,
transition: "easeOutQuad",
onComplete: Lang.bind(this, function() {
notification.hide();
})});
},
_showSummary: function() {
this._summaryBin.opacity = 0;
this._summaryBin.y = this.actor.height;
this._summaryBin.show();
Tweener.addTween(this._summaryBin,
{ y: this.actor.height - this._summaryBin.height,
opacity: 255,
time: ANIMATION_TIME,
transition: "easeOutQuad" });
},
_hideSummary: function() {
Tweener.addTween(this._summaryBin,
{ y: this._summaryBin.y + this._summaryBin.height,
opacity: 0,
time: ANIMATION_TIME,
transition: "easeOutQuad",
onComplete: Lang.bind(this, function() {
this._summaryBin.hide();
})});
}
};