gnome-shell/js/ui/workspacesView.js
Florian Müllner 5fef9188c9 workspaces: Change handling of window-drag signals
Delegate the emission of the window-drag-begin/window-drag-end
signals to overview functions, as done already for other items.
This will enable objects to react to those signals without having
access to the workspace objects / the workspaces view.

https://bugzilla.gnome.org/show_bug.cgi?id=634948
2010-11-29 16:35:54 +01:00

1189 lines
44 KiB
JavaScript

/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Clutter = imports.gi.Clutter;
const Lang = imports.lang;
const Mainloop = imports.mainloop;
const Shell = imports.gi.Shell;
const St = imports.gi.St;
const Signals = imports.signals;
const Gettext = imports.gettext.domain('gnome-shell');
const _ = Gettext.gettext;
const DND = imports.ui.dnd;
const Main = imports.ui.main;
const Overview = imports.ui.overview;
const Tweener = imports.ui.tweener;
const Workspace = imports.ui.workspace;
const WORKSPACE_SWITCH_TIME = 0.25;
// Note that mutter has a compile-time limit of 36
const MAX_WORKSPACES = 16;
const WORKSPACE_DRAGGING_SCALE = 0.85;
const CONTROLS_POP_IN_FRACTION = 0.8;
const CONTROLS_POP_IN_TIME = 0.1;
function WorkspacesView(width, height, x, y, workspaces) {
this._init(width, height, x, y, workspaces);
}
WorkspacesView.prototype = {
_init: function(width, height, x, y, workspaces) {
this.actor = new St.Group({ style_class: 'workspaces-view' });
this.actor.set_clip(x, y, width, height);
this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
this.actor.connect('style-changed', Lang.bind(this,
function() {
let node = this.actor.get_theme_node();
this._spacing = node.get_length('spacing');
this._computeWorkspacePositions();
}));
this._width = width;
this._height = height;
this._x = x;
this._y = y;
this._spacing = 0;
this._activeWorkspaceX = 0; // x offset of active ws while dragging
this._activeWorkspaceY = 0; // y offset of active ws while dragging
this._lostWorkspaces = [];
this._animating = false; // tweening
this._scrolling = false; // dragging desktop
this._animatingScroll = false; // programatically updating the adjustment
this._inDrag = false; // dragging a window
this._lastMotionTime = -1; // used to track "stopping" while dragging workspaces
let activeWorkspaceIndex = global.screen.get_active_workspace_index();
this._workspaces = workspaces;
// Add workspace actors
for (let w = 0; w < global.screen.n_workspaces; w++)
this._workspaces[w].actor.reparent(this.actor);
this._workspaces[activeWorkspaceIndex].actor.raise_top();
// Position/scale the desktop windows and their children after the
// workspaces have been created. This cannot be done first because
// window movement depends on the Workspaces object being accessible
// as an Overview member.
this._overviewShowingId =
Main.overview.connect('showing',
Lang.bind(this, function() {
this._onRestacked();
for (let w = 0; w < this._workspaces.length; w++)
this._workspaces[w].zoomToOverview();
}));
this._scrollAdjustment = new St.Adjustment({ value: activeWorkspaceIndex,
lower: 0,
page_increment: 1,
page_size: 1,
step_increment: 0,
upper: this._workspaces.length });
this._scrollAdjustment.connect('notify::value',
Lang.bind(this, this._onScroll));
this._dragIndex = -1;
this._buttonPressId = 0;
this._capturedEventId = 0;
this._timeoutId = 0;
this._windowSelectionAppId = null;
this._highlightWindow = null;
this._switchWorkspaceNotifyId =
global.window_manager.connect('switch-workspace',
Lang.bind(this, this._activeWorkspaceChanged));
this._restackedNotifyId =
global.screen.connect('restacked',
Lang.bind(this, this._onRestacked));
this._itemDragBeginId = Main.overview.connect('item-drag-begin',
Lang.bind(this, this._dragBegin));
this._itemDragEndId = Main.overview.connect('item-drag-end',
Lang.bind(this, this._dragEnd));
this._windowDragBeginId = Main.overview.connect('window-drag-begin',
Lang.bind(this, this._dragBegin));
this._windowDragEndId = Main.overview.connect('window-drag-end',
Lang.bind(this, this._dragEnd));
},
_lookupWorkspaceForMetaWindow: function (metaWindow) {
for (let i = 0; i < this._workspaces.length; i++) {
if (this._workspaces[i].containsMetaWindow(metaWindow))
return this._workspaces[i];
}
return null;
},
setHighlightWindow: function (metaWindow) {
// Looping over all workspaces is easier than keeping track of the last
// highlighted window while trying to handle the window or workspace possibly
// going away.
for (let i = 0; i < this._workspaces.length; i++) {
this._workspaces[i].setHighlightWindow(null);
}
if (metaWindow != null) {
let workspace = this._lookupWorkspaceForMetaWindow(metaWindow);
workspace.setHighlightWindow(metaWindow);
}
},
getActiveWorkspace: function() {
let active = global.screen.get_active_workspace_index();
return this._workspaces[active];
},
_clearApplicationWindowSelection: function(reposition) {
if (this._windowSelectionAppId == null)
return;
this._windowSelectionAppId = null;
for (let i = 0; i < this._workspaces.length; i++) {
this._workspaces[i].setLightboxMode(false);
this._workspaces[i].setShowOnlyWindows(null, reposition);
}
},
/**
* setApplicationWindowSelection:
* @appid: Application identifier string
*
* Enter a mode which shows only the windows owned by the
* given application, and allow highlighting of a specific
* window with setHighlightWindow().
*/
setApplicationWindowSelection: function (appId) {
if (appId == null) {
this._clearApplicationWindowSelection(true);
return;
}
if (appId == this._windowSelectionAppId)
return;
this._windowSelectionAppId = appId;
let appSys = Shell.AppSystem.get_default();
let showOnlyWindows = {};
let app = appSys.get_app(appId);
let windows = app.get_windows();
for (let i = 0; i < windows.length; i++) {
showOnlyWindows[windows[i]] = 1;
}
for (let i = 0; i < this._workspaces.length; i++) {
this._workspaces[i].setLightboxMode(true);
this._workspaces[i].setShowOnlyWindows(showOnlyWindows, true);
}
},
hide: function() {
let activeWorkspaceIndex = global.screen.get_active_workspace_index();
let activeWorkspace = this._workspaces[activeWorkspaceIndex];
if (this._windowSelectionAppId != null)
this._clearApplicationWindowSelection(false);
activeWorkspace.actor.raise_top();
for (let w = 0; w < this._workspaces.length; w++)
this._workspaces[w].zoomFromOverview();
},
destroy: function() {
this.actor.destroy();
},
getScale: function() {
return this._workspaces[0].scale;
},
_onRestacked: function() {
let stack = global.get_window_actors();
let stackIndices = {};
for (let i = 0; i < stack.length; i++) {
// Use the stable sequence for an integer to use as a hash key
stackIndices[stack[i].get_meta_window().get_stable_sequence()] = i;
}
for (let i = 0; i < this._workspaces.length; i++)
this._workspaces[i].syncStacking(stackIndices);
},
// Handles a drop onto the (+) button; assumes the new workspace
// has already been added
acceptNewWorkspaceDrop: function(source, dropActor, x, y, time) {
return this._workspaces[this._workspaces.length - 1].acceptDrop(source, dropActor, x, y, time);
},
// Get the grid position of the active workspace.
getActiveWorkspacePosition: function() {
let activeWorkspaceIndex = global.screen.get_active_workspace_index();
let activeWorkspace = this._workspaces[activeWorkspaceIndex];
return [activeWorkspace.x, activeWorkspace.y];
},
canAddWorkspace: function() {
return global.screen.n_workspaces < MAX_WORKSPACES;
},
addWorkspace: function() {
let ws = null;
if (!this.canAddWorkspace()) {
Main.overview.shellInfo.setMessage(_("Can't add a new workspace because maximum workspaces limit has been reached."));
} else {
let currentTime = global.get_current_time();
ws = global.screen.append_new_workspace(false, currentTime);
ws.activate(currentTime);
}
return ws;
},
canRemoveWorkspace: function() {
return this._getWorkspaceIndexToRemove() > 0;
},
removeWorkspace: function() {
if (!this.canRemoveWorkspace()) {
Main.overview.shellInfo.setMessage(_("Can't remove the first workspace."));
return;
}
let index = this._getWorkspaceIndexToRemove();
let metaWorkspace = this._workspaces[index].metaWorkspace;
global.screen.remove_workspace(metaWorkspace,
global.get_current_time());
},
_handleDragOverNewWorkspace: function(source, dropActor, x, y, time) {
if (source instanceof Workspace.WindowClone)
return DND.DragMotionResult.MOVE_DROP;
if (source.shellWorkspaceLaunch)
return DND.DragMotionResult.COPY_DROP;
return DND.DragMotionResult.CONTINUE;
},
_acceptNewWorkspaceDrop: function(source, dropActor, x, y, time) {
let ws = this.addWorkspace();
if (ws == null)
return false;
return this.acceptNewWorkspaceDrop(source, dropActor, x, y, time);
},
// Compute the position, scale and opacity of the workspaces, but don't
// actually change the actors to match
_computeWorkspacePositions: function() {
let active = global.screen.get_active_workspace_index();
let scale = this._width / global.screen_width;
if (this._inDrag)
scale *= WORKSPACE_DRAGGING_SCALE;
this._setWorkspaceDraggable(active, true);
let _width = this._workspaces[0].actor.width * scale;
let _height = this._workspaces[0].actor.height * scale;
this._activeWorkspaceX = (this._width - _width) / 2;
this._activeWorkspaceY = (this._height - _height) / 2;
for (let w = 0; w < this._workspaces.length; w++) {
let workspace = this._workspaces[w];
workspace.opacity = (this._inDrag && w != active) ? 200 : 255;
workspace.scale = scale;
if (St.Widget.get_default_direction() == St.TextDirection.RTL) {
workspace.x = this._x + this._activeWorkspaceX
- (w - active) * (_width + this._spacing);
} else {
workspace.x = this._x + this._activeWorkspaceX
+ (w - active) * (_width + this._spacing);
}
workspace.y = this._y + this._activeWorkspaceY;
}
},
_scrollToActive: function(showAnimation) {
let active = global.screen.get_active_workspace_index();
this._computeWorkspacePositions();
this._updateWorkspaceActors(showAnimation);
this._updateScrollAdjustment(active, showAnimation);
},
// _setWorkspaceDraggable:
// @index: workspace index
// @draggable: whether workspace @index should be draggable
//
// If @draggable is %true, set up workspace @index to allow switching
// workspaces by dragging the desktop - if a draggable workspace has
// been set up before, it will be reset before the new one is made
// draggable.
// If @draggable is %false, workspace @index is reset to no longer allow
// dragging.
_setWorkspaceDraggable: function(index, draggable) {
if (index < 0 || index >= global.n_workspaces)
return;
let dragActor = this._workspaces[index].actor;
if (draggable) {
this._workspaces[index].actor.reactive = true;
// reset old draggable workspace
if (this._dragIndex > -1)
this._setWorkspaceDraggable(this._dragIndex, false);
this._dragIndex = index;
this._buttonPressId = dragActor.connect('button-press-event',
Lang.bind(this, this._onButtonPress));
} else {
this._dragIndex = -1;
if (this._buttonPressId > 0) {
if (dragActor.get_stage())
dragActor.disconnect(this._buttonPressId);
this._buttonPressId = 0;
}
if (this._capturedEventId > 0) {
global.stage.disconnect(this._capturedEventId);
this._capturedEventId = 0;
}
}
},
// start dragging the active workspace
_onButtonPress: function(actor, event) {
if (actor != event.get_source())
return;
if (this._dragIndex == -1)
return;
let [stageX, stageY] = event.get_coords();
this._dragStartX = this._dragX = stageX;
this._scrolling = true;
this._capturedEventId = global.stage.connect('captured-event',
Lang.bind(this, this._onCapturedEvent));
},
// handle captured events while dragging a workspace
_onCapturedEvent: function(actor, event) {
let active = global.screen.get_active_workspace_index();
let stageX, stageY;
switch (event.type()) {
case Clutter.EventType.BUTTON_RELEASE:
this._scrolling = false;
[stageX, stageY] = event.get_coords();
// default to snapping back to the original workspace
let activate = this._dragIndex;
let last = global.screen.n_workspaces - 1;
// If the user has moved more than half a workspace, we want to "settle"
// to the new workspace even if the user stops dragging rather "throws"
// by releasing during the drag.
let noStop = Math.abs(activate - this._scrollAdjustment.value) > 0.5;
let difference = stageX > this._dragStartX ? -1 : 1;
if (St.Widget.get_default_direction() == St.TextDirection.RTL)
difference *= -1;
// We detect if the user is stopped by comparing the timestamp of the button
// release with the timestamp of the last motion. Experimentally, a difference
// of 0 or 1 millisecond indicates that the mouse is in motion, a larger
// difference indicates that the mouse is stopped.
if ((this._lastMotionTime > 0 && this._lastMotionTime > event.get_time() - 2) || noStop) {
if (activate + difference >= 0 &&
activate + difference <= last)
activate += difference;
}
if (activate != active) {
let workspace = this._workspaces[activate].metaWorkspace;
workspace.activate(global.get_current_time());
} else {
this._scrollToActive(true);
}
if (stageX == this._dragStartX)
// no motion? It's a click!
return false;
return true;
case Clutter.EventType.MOTION:
[stageX, stageY] = event.get_coords();
let dx = this._dragX - stageX;
let primary = global.get_primary_monitor();
if (St.Widget.get_default_direction() == St.TextDirection.RTL)
this._scrollAdjustment.value -= (dx / primary.width);
else
this._scrollAdjustment.value += (dx / primary.width);
this._dragX = stageX;
this._lastMotionTime = event.get_time();
return true;
}
return false;
},
// Update workspace actors parameters to the values calculated in
// _computeWorkspacePositions()
// @showAnimation: iff %true, transition between states
_updateWorkspaceActors: function(showAnimation) {
let active = global.screen.get_active_workspace_index();
let targetWorkspaceNewX = this._x + this._activeWorkspaceX;
let targetWorkspaceCurrentX = this._workspaces[active].x;
let dx = targetWorkspaceNewX - targetWorkspaceCurrentX;
this._setWorkspaceDraggable(active, true);
this._animating = showAnimation;
for (let w = 0; w < this._workspaces.length; w++) {
let workspace = this._workspaces[w];
Tweener.removeTweens(workspace.actor);
workspace.x += dx;
if (showAnimation) {
let params = { x: workspace.x,
y: workspace.y,
scale_x: workspace.scale,
scale_y: workspace.scale,
opacity: workspace.opacity,
time: WORKSPACE_SWITCH_TIME,
transition: 'easeOutQuad'
};
// we have to call _updateVisibility() once before the
// animation and once afterwards - it does not really
// matter which tween we use, so we pick the first one ...
if (w == 0) {
this._updateVisibility();
params.onComplete = Lang.bind(this,
function() {
this._animating = false;
this._updateVisibility();
});
}
Tweener.addTween(workspace.actor, params);
} else {
workspace.actor.set_scale(workspace.scale, workspace.scale);
workspace.actor.set_position(workspace.x, workspace.y);
workspace.actor.opacity = workspace.opacity;
if (w == 0)
this._updateVisibility();
}
}
for (let l = 0; l < this._lostWorkspaces.length; l++) {
let workspace = this._lostWorkspaces[l];
Tweener.removeTweens(workspace.actor);
workspace.x += dx;
workspace.actor.show();
workspace.hideWindowsOverlays();
if (showAnimation) {
Tweener.addTween(workspace.actor,
{ x: workspace.x,
time: WORKSPACE_SWITCH_TIME,
transition: 'easeOutQuad',
onComplete: Lang.bind(this,
this._cleanWorkspaces)
});
} else {
this._cleanWorkspaces();
}
}
},
_updateVisibility: function() {
let active = global.screen.get_active_workspace_index();
for (let w = 0; w < this._workspaces.length; w++) {
let workspace = this._workspaces[w];
if (this._animating || this._scrolling) {
workspace.hideWindowsOverlays();
workspace.actor.show();
} else {
workspace.showWindowsOverlays();
if (this._inDrag)
workspace.actor.visible = (Math.abs(w - active) <= 1);
else
workspace.actor.visible = (w == active);
}
}
},
_cleanWorkspaces: function() {
if (this._lostWorkspaces.length == 0)
return;
for (let l = 0; l < this._lostWorkspaces.length; l++)
this._lostWorkspaces[l].destroy();
this._lostWorkspaces = [];
this._computeWorkspacePositions();
this._updateWorkspaceActors(false);
},
_updateScrollAdjustment: function(index, showAnimation) {
if (this._scrolling)
return;
this._animatingScroll = true;
if (showAnimation) {
Tweener.addTween(this._scrollAdjustment, {
value: index,
time: WORKSPACE_SWITCH_TIME,
transition: 'easeOutQuad',
onComplete: Lang.bind(this,
function() {
this._animatingScroll = false;
})
});
} else {
this._scrollAdjustment.value = index;
this._animatingScroll = false;
}
},
updateWorkspaces: function(oldNumWorkspaces, newNumWorkspaces, lostWorkspaces) {
let active = global.screen.get_active_workspace_index();
for (let l = 0; l < lostWorkspaces.length; l++)
lostWorkspaces[l].disconnectAll();
Tweener.addTween(this._scrollAdjustment,
{ upper: newNumWorkspaces,
time: WORKSPACE_SWITCH_TIME,
transition: 'easeOutQuad'
});
if (newNumWorkspaces > oldNumWorkspaces) {
for (let w = oldNumWorkspaces; w < newNumWorkspaces; w++)
this.actor.add_actor(this._workspaces[w].actor);
this._computeWorkspacePositions();
this._updateWorkspaceActors(false);
} else {
this._lostWorkspaces = lostWorkspaces;
}
this._scrollToActive(true);
},
_activeWorkspaceChanged: function(wm, from, to, direction) {
if (this._scrolling)
return;
this._scrollToActive(true);
},
_onDestroy: function() {
Main.overview.disconnect(this._overviewShowingId);
global.window_manager.disconnect(this._switchWorkspaceNotifyId);
global.screen.disconnect(this._restackedNotifyId);
this._setWorkspaceDraggable(this._dragIndex, false);
if (this._timeoutId) {
Mainloop.source_remove(this._timeoutId);
this._timeoutId = 0;
}
if (this._itemDragBeginId > 0) {
Main.overview.disconnect(this._itemDragBeginId);
this._itemDragBeginId = 0;
}
if (this._itemDragEndId > 0) {
Main.overview.disconnect(this._itemDragEndId);
this._itemDragEndId = 0;
}
if (this._windowDragBeginId > 0) {
Main.overview.disconnect(this._windowDragBeginId);
this._windowDragBeginId = 0;
}
if (this._windowDragEndId > 0) {
Main.overview.disconnect(this._windowDragEndId);
this._windowDragEndId = 0;
}
},
_dragBegin: function() {
if (this._scrolling)
return;
this._inDrag = true;
this._computeWorkspacePositions();
this._updateWorkspaceActors(true);
this._dragMonitor = {
dragMotion: Lang.bind(this, this._onDragMotion)
};
DND.addDragMonitor(this._dragMonitor);
},
_onDragMotion: function(dragEvent) {
let primary = global.get_primary_monitor();
let activeWorkspaceIndex = global.screen.get_active_workspace_index();
let leftWorkspace, rightWorkspace;
if (St.Widget.get_default_direction() == St.TextDirection.RTL) {
leftWorkspace = this._workspaces[activeWorkspaceIndex + 1];
rightWorkspace = this._workspaces[activeWorkspaceIndex - 1];
} else {
leftWorkspace = this._workspaces[activeWorkspaceIndex - 1];
rightWorkspace = this._workspaces[activeWorkspaceIndex + 1];
}
let hoverWorkspace = null;
// reactive monitor edges
let leftEdge = primary.x;
let switchLeft = (dragEvent.x <= leftEdge && leftWorkspace);
if (switchLeft && this._dragOverLastX != leftEdge) {
leftWorkspace.metaWorkspace.activate(global.get_current_time());
leftWorkspace.setReservedSlot(dragEvent.dragActor._delegate);
this._dragOverLastX = leftEdge;
return DND.DragMotionResult.CONTINUE;
}
let rightEdge = primary.x + primary.width - 1;
let switchRight = (dragEvent.x >= rightEdge && rightWorkspace);
if (switchRight && this._dragOverLastX != rightEdge) {
rightWorkspace.metaWorkspace.activate(global.get_current_time());
rightWorkspace.setReservedSlot(dragEvent.dragActor._delegate);
this._dragOverLastX = rightEdge;
return DND.DragMotionResult.CONTINUE;
}
this._dragOverLastX = dragEvent.x;
let result = DND.DragMotionResult.CONTINUE;
// check hover state of new workspace area / inactive workspaces
if (leftWorkspace) {
if (leftWorkspace.actor.contains(dragEvent.targetActor)) {
hoverWorkspace = leftWorkspace;
leftWorkspace.opacity = leftWorkspace.actor.opacity = 255;
result = leftWorkspace.handleDragOver(dragEvent.source, dragEvent.dragActor);
} else {
leftWorkspace.opacity = leftWorkspace.actor.opacity = 200;
}
}
if (rightWorkspace) {
if (rightWorkspace.actor.contains(dragEvent.targetActor)) {
hoverWorkspace = rightWorkspace;
rightWorkspace.opacity = rightWorkspace.actor.opacity = 255;
result = rightWorkspace.handleDragOver(dragEvent.source, dragEvent.dragActor);
} else {
rightWorkspace.opacity = rightWorkspace.actor.opacity = 200;
}
}
// handle delayed workspace switches
if (hoverWorkspace) {
if (!this._timeoutId)
this._timeoutId = Mainloop.timeout_add_seconds(1,
Lang.bind(this, function() {
hoverWorkspace.metaWorkspace.activate(global.get_current_time());
hoverWorkspace.setReservedSlot(dragEvent.dragActor._delegate);
return false;
}));
} else {
if (this._timeoutId) {
Mainloop.source_remove(this._timeoutId);
this._timeoutId = 0;
}
}
return result;
},
_dragEnd: function() {
if (this._timeoutId) {
Mainloop.source_remove(this._timeoutId);
this._timeoutId = 0;
}
DND.removeMonitor(this._dragMonitor);
this._inDrag = false;
this._computeWorkspacePositions();
this._updateWorkspaceActors(true);
for (let i = 0; i < this._workspaces.length; i++)
this._workspaces[i].setReservedSlot(null);
},
// sync the workspaces' positions to the value of the scroll adjustment
// and change the active workspace if appropriate
_onScroll: function(adj) {
if (this._animatingScroll)
return;
let active = global.screen.get_active_workspace_index();
let current = Math.round(adj.value);
if (active != current) {
let metaWorkspace = this._workspaces[current].metaWorkspace;
metaWorkspace.activate(global.get_current_time());
}
let last = this._workspaces.length - 1;
let firstWorkspaceX = this._workspaces[0].actor.x;
let lastWorkspaceX = this._workspaces[last].actor.x;
let workspacesWidth = lastWorkspaceX - firstWorkspaceX;
if (adj.upper == 1)
return;
let currentX = firstWorkspaceX;
let newX = this._x - adj.value / (adj.upper - 1) * workspacesWidth;
let dx = newX - currentX;
for (let i = 0; i < this._workspaces.length; i++) {
this._workspaces[i]._hideAllOverlays();
this._workspaces[i].actor.visible = Math.abs(i - adj.value) <= 1;
this._workspaces[i].actor.x += dx;
}
},
_getWorkspaceIndexToRemove: function() {
return global.screen.get_active_workspace_index();
}
};
Signals.addSignalMethods(WorkspacesView.prototype);
function WorkspaceIndicatorPanel() {
this._init();
}
WorkspaceIndicatorPanel.prototype = {
_init: function() {
this.actor = new Shell.GenericContainer({ clip_to_allocation: true });
this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
this.actor.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
this.actor.connect('allocate', Lang.bind(this, this._allocate));
this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
this._box = new St.BoxLayout({ style_class: 'workspace-indicator-panel' });
this.actor.add_actor(this._box);
this._switchWorkspaceNotifyId =
global.window_manager.connect('switch-workspace',
Lang.bind(this, this._updateActive));
},
_onDestroy: function() {
if (this._switchWorkspaceNotifyId > 0)
global.window_manager.disconnect(this._switchWorkspaceNotifyId);
this._switchWorkspaceNotifyId = 0;
this._workspaces = null;
},
// Allocate the box centered to the available area like StBin would do,
// except that the full height is used even if the box is not actually
// shown. This is a workaround, as the size of the workspace area is
// determined once when entering the overview, so if it would take up
// the indicator space in that case, it would overlap it later when
// additional workspaces were added.
_allocate: function(actor, box, flags) {
let children = this._box.get_children();
let availWidth = box.x2 - box.x1;
let availHeight = box.y2 - box.y1;
let [minWidth, natWidth] = this._box.get_preferred_width(-1);
let childBox = new Clutter.ActorBox();
childBox.x1 = Math.floor((availWidth - natWidth) / 2);
childBox.x2 = childBox.x1 + natWidth;
childBox.y1 = 0;
childBox.y2 = availHeight;
this._box.allocate(childBox, flags);
},
_getPreferredWidth: function(actor, forHeight, alloc) {
let [minWidth, natWidth] = this._box.get_preferred_width(-1);
alloc.min_size = 0;
alloc.natural_size = natWidth;
},
_getPreferredHeight: function(actor, forWidth, alloc) {
let [minHeight, natHeight] = this._box.get_preferred_height(-1);
alloc.min_size = minHeight;
alloc.natural_size = natHeight;
},
updateWorkspaces: function(workspaces) {
this._workspaces = workspaces;
// Do not display a single indicator
if (this._workspaces.length == 1)
this.actor.set_skip_paint(this._box, true);
else
this.actor.set_skip_paint(this._box, false);
this._box.remove_all();
for (let i = 0; i < this._workspaces.length; i++) {
let actor = new St.Button({ style_class: 'workspace-indicator' });
let workspace = this._workspaces[i];
let metaWorkspace = this._workspaces[i].metaWorkspace;
actor.connect('clicked', Lang.bind(this, function() {
metaWorkspace.activate(global.get_current_time());
}));
actor._delegate = {
acceptDrop: Lang.bind(this,
function(source, actor, x, y, time) {
if (workspace.acceptDrop(source, actor, x, y, time)) {
metaWorkspace.activate(time);
return true;
}
return false;
}),
handleDragOver: Lang.bind(this,
function(source, actor, x, y, time) {
return workspace.handleDragOver(source, actor, x, y, time);
})
};
actor.connect('scroll-event', Lang.bind(this, this._onScrollEvent));
this._box.add(actor);
}
this._updateActive();
},
_updateActive: function() {
let children = this._box.get_children();
let activeIndex = global.screen.get_active_workspace_index();
for (let i = 0; i < children.length; i++) {
if (i == activeIndex)
children[i].add_style_class_name('active');
else
children[i].remove_style_class_name('active');
}
},
// handle scroll wheel events:
// activate the next or previous workspace and let the signal handler
// manage the animation
_onScrollEvent: function(actor, event) {
let direction = event.get_scroll_direction();
let current = global.screen.get_active_workspace_index();
let last = global.screen.n_workspaces - 1;
let activate = current;
let difference = direction == Clutter.ScrollDirection.UP ? -1 : 1;
if (St.Widget.get_default_direction() == St.TextDirection.RTL)
difference *= -1;
if (activate + difference >= 0 && activate + difference <= last)
activate += difference;
if (activate != current) {
let metaWorkspace = this._workspaces[activate].metaWorkspace;
metaWorkspace.activate(global.get_current_time());
}
}
};
function WorkspaceControlsContainer(controls) {
this._init(controls);
}
WorkspaceControlsContainer.prototype = {
_init: function(controls) {
this.actor = new Shell.GenericContainer({ clip_to_allocation: true });
this.actor.connect('get-preferred-width',
Lang.bind(this, this._getPreferredWidth));
this.actor.connect('get-preferred-height',
Lang.bind(this, this._getPreferredHeight));
this.actor.connect('allocate', Lang.bind(this, this._allocate));
this.actor.add_actor(controls);
this._controls = controls;
this._controls.reactive = true;
this._controls.track_hover = true;
this._controls.connect('notify::hover',
Lang.bind(this, this._onHoverChanged));
this._itemDragBeginId = 0;
this._itemDragEndId = 0;
this._windowDragBeginId = 0;
this._windowDragEndId = 0;
},
show: function() {
if (this._itemDragBeginId == 0)
this._itemDragBeginId = Main.overview.connect('item-drag-begin',
Lang.bind(this, this.popOut));
if (this._itemDragEndId == 0)
this._itemDragEndId = Main.overview.connect('item-drag-end',
Lang.bind(this, this.popIn));
if (this._windowDragBeginId == 0)
this._windowDragBeginId = Main.overview.connect('window-drag-begin',
Lang.bind(this, this.popOut));
if (this._windowDragEndId == 0)
this._windowDragEndId = Main.overview.connect('window-drag-end',
Lang.bind(this, this.popIn));
this._controls.x = this._poppedInX();
},
hide: function() {
if (this._itemDragBeginId > 0) {
Main.overview.disconnect(this._itemDragBeginId);
this._itemDragBeginId = 0;
}
if (this._itemEndBeginId > 0) {
Main.overview.disconnect(this._itemDragEndId);
this._itemDragEndId = 0;
}
if (this._windowDragBeginId > 0) {
Main.overview.disconnect(this._windowDragBeginId);
this._windowDragBeginId = 0;
}
if (this._windowDragEndId > 0) {
Main.overview.disconnect(this._windowDragEndId);
this._windowDragEndId = 0;
}
},
_getPreferredWidth: function(actor, forHeight, alloc) {
let [minWidth, natWidth] = this._controls.get_preferred_width(-1);
alloc.min_size = minWidth;
alloc.natural_size = natWidth;
},
// Always request the full width ...
_getPreferredHeight: function(actor, forWidth, alloc) {
let [minHeight, natHeight] = this._controls.get_preferred_height(-1);
alloc.min_size = minHeight;
alloc.natural_size = natHeight;
},
// ... even when the controls are popped in, to keep the width constant.
// This is necessary as the workspace size is determined once before
// entering the overview, when the controls are popped in - if the width
// varied, the workspaces would be given too much width, and the controls
// would be overlapped by the workspaces when popped out, rendering them
// useless.
_allocate: function(actor, box, flags) {
let childBox = new Clutter.ActorBox();
childBox.x1 = this._controls.x;
childBox.x2 = this._controls.x + this._controls.width;
childBox.y1 = 0;
childBox.y2 = box.y2 - box.y1;
this._controls.allocate(childBox, flags);
},
_onHoverChanged: function() {
if (this._controls.hover)
this.popOut();
else
this.popIn();
},
_poppedInX: function() {
let x = CONTROLS_POP_IN_FRACTION * this._controls.width;
if (St.Widget.get_default_direction() == St.TextDirection.RTL)
return -x;
return x;
},
popOut: function() {
Tweener.addTween(this._controls,
{ x: 0,
time: CONTROLS_POP_IN_TIME,
transition: 'easeOutQuad' });
},
popIn: function() {
Tweener.addTween(this._controls,
{ x: this._poppedInX(),
time: CONTROLS_POP_IN_TIME,
transition: 'easeOutQuad' });
}
};
function WorkspacesDisplay() {
this._init();
}
WorkspacesDisplay.prototype = {
_init: function() {
this.actor = new St.BoxLayout();
let workspacesBox = new St.BoxLayout({ vertical: true });
this.actor.add(workspacesBox, { expand: true });
// placeholder for window previews
this._workspacesBin = new St.Bin();
workspacesBox.add(this._workspacesBin, { expand: true });
this._workspaceIndicatorPanel = new WorkspaceIndicatorPanel();
workspacesBox.add(this._workspaceIndicatorPanel.actor);
let controls = new St.BoxLayout({ vertical: true,
style_class: 'workspace-controls' });
this._controlsContainer = new WorkspaceControlsContainer(controls);
this.actor.add(this._controlsContainer.actor);
// Add/remove workspace buttons
this._removeButton = new St.Button({ label: '&#8211;', // n-dash
style_class: 'remove-workspace' });
this._removeButton.connect('clicked', Lang.bind(this, function() {
this.workspacesView.removeWorkspace();
}));
controls.add(this._removeButton);
this._addButton = new St.Button({ label: '+',
style_class: 'add-workspace' });
this._addButton.connect('clicked', Lang.bind(this, function() {
this.workspacesView.addWorkspace();
}));
this._addButton._delegate = this._addButton;
this._addButton._delegate.acceptDrop = Lang.bind(this,
function(source, actor, x, y, time) {
return this.workspacesView._acceptNewWorkspaceDrop(source, actor, x, y, time);
});
this._addButton._delegate.handleDragOver = Lang.bind(this,
function(source, actor, x, y, time) {
return this.workspacesView._handleDragOverNewWorkspace(source, actor, x, y, time);
});
controls.add(this._addButton, { expand: true });
this.workspacesView = null;
this._nWorkspacesNotifyId = 0;
},
show: function() {
this._controlsContainer.show();
this._workspaces = [];
for (let i = 0; i < global.screen.n_workspaces; i++) {
let metaWorkspace = global.screen.get_workspace_by_index(i);
this._workspaces[i] = new Workspace.Workspace(metaWorkspace);
}
this._nWorkspacesNotifyId =
global.screen.connect('notify::n-workspaces',
Lang.bind(this, this._workspacesChanged));
let binAllocation = this._workspacesBin.allocation;
let binWidth = binAllocation.x2 - binAllocation.x1;
let binHeight = binAllocation.y2 - binAllocation.y1;
// Workspaces expect to have the same ratio as the screen, so take
// this into account when fitting the workspace into the bin
let width, height;
let binRatio = binWidth / binHeight;
let wsRatio = global.screen_width / global.screen_height;
if (wsRatio > binRatio) {
width = binWidth;
height = Math.floor(binWidth / wsRatio);
} else {
width = Math.floor(binHeight * wsRatio);
height = binHeight;
}
// Position workspaces as if they were parented to this._workspacesBin
let [x, y] = this._workspacesBin.get_transformed_position();
x = Math.floor(x + Math.abs(binWidth - width) / 2);
y = Math.floor(y + Math.abs(binHeight - height) / 2);
let newView = new WorkspacesView(width, height, x, y, this._workspaces);
if (this.workspacesView)
this.workspacesView.destroy();
this.workspacesView = newView;
this._workspaceIndicatorPanel.updateWorkspaces(this._workspaces);
this._nWorkspacesNotifyId =
global.screen.connect('notify::n-workspaces',
Lang.bind(this, this._workspacesChanged));
},
hide: function() {
this._controlsContainer.hide();
if (this._nWorkspacesNotifyId > 0)
global.screen.disconnect(this._nWorkspacesNotifyId);
this.workspacesView.destroy();
this.workspacesView = null;
for (let w = 0; w < this._workspaces.length; w++) {
this._workspaces[w].disconnectAll();
this._workspaces[w].destroy();
}
},
_workspacesChanged: function() {
let oldNumWorkspaces = this._workspaces.length;
let newNumWorkspaces = global.screen.n_workspaces;
let active = global.screen.get_active_workspace_index();
if (oldNumWorkspaces == newNumWorkspaces)
return;
let lostWorkspaces = [];
if (newNumWorkspaces > oldNumWorkspaces) {
// Assume workspaces are only added at the end
for (let w = oldNumWorkspaces; w < newNumWorkspaces; w++) {
let metaWorkspace = global.screen.get_workspace_by_index(w);
this._workspaces[w] = new Workspace.Workspace(metaWorkspace);
}
} else {
// Assume workspaces are only removed sequentially
// (e.g. 2,3,4 - not 2,4,7)
let removedIndex;
let removedNum = oldNumWorkspaces - newNumWorkspaces;
for (let w = 0; w < oldNumWorkspaces; w++) {
let metaWorkspace = global.screen.get_workspace_by_index(w);
if (this._workspaces[w].metaWorkspace != metaWorkspace) {
removedIndex = w;
break;
}
}
lostWorkspaces = this._workspaces.splice(removedIndex,
removedNum);
// Don't let the user try to select this workspace as it's
// making its exit.
for (let l = 0; l < lostWorkspaces.length; l++)
lostWorkspaces[l].setReactive(false);
}
this.workspacesView.updateWorkspaces(oldNumWorkspaces,
newNumWorkspaces,
lostWorkspaces);
this._workspaceIndicatorPanel.updateWorkspaces(this._workspaces);
}
};
Signals.addSignalMethods(WorkspacesDisplay.prototype);