gnome-shell/js/ui/telepathyClient.js
Marina Zhurakhinskaya 95d438b86d Grab focus in expanded notifications on hover
In addition to already grabbing focus in the summary notifications,
we also want to grab focus in the new notifications when the user
hovers over them and expands them.

The notifications that expand automatically will only get focus once
the user hovers over them. The notifications that don't expand will
never grab focus because they don't need it.

Make sure that we toggle the way we grab focus when switching between
the overview and the main mode. This is necessary because, unlike
summary notifications that pop down when the user moves between the two
modes, new notifications keep being shown as long as the user hovers
over them or until they time out.

https://bugzilla.gnome.org/show_bug.cgi?id=617224
2010-07-21 01:20:37 -04:00

639 lines
24 KiB
JavaScript

/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const DBus = imports.dbus;
const GLib = imports.gi.GLib;
const Lang = imports.lang;
const Signals = imports.signals;
const St = imports.gi.St;
const Gettext = imports.gettext.domain('gnome-shell');
const _ = Gettext.gettext;
const Main = imports.ui.main;
const MessageTray = imports.ui.messageTray;
const Telepathy = imports.misc.telepathy;
let contactManager;
let channelDispatcher;
// See Notification.appendMessage
const SCROLLBACK_RECENT_TIME = 15 * 60; // 15 minutes
const SCROLLBACK_RECENT_LENGTH = 20;
const SCROLLBACK_IDLE_LENGTH = 5;
// A 'Qualified_Property_Value_Map' that represents a single-user
// text-based chat.
let singleUserTextChannel = {};
singleUserTextChannel[Telepathy.CHANNEL_NAME + '.ChannelType'] = Telepathy.CHANNEL_TEXT_NAME;
singleUserTextChannel[Telepathy.CHANNEL_NAME + '.TargetHandleType'] = Telepathy.HandleType.CONTACT;
// Some protocols only support 'multi-user' chats, and single-user
// chats are just treated as multi-user chats with only one other
// participant. Telepathy uses HandleType.NONE for all chats in these
// protocols; there's no good way for us to tell if the channel is
// single- or multi-user.
let oneOrMoreUserTextChannel = {};
oneOrMoreUserTextChannel[Telepathy.CHANNEL_NAME + '.ChannelType'] = Telepathy.CHANNEL_TEXT_NAME;
oneOrMoreUserTextChannel[Telepathy.CHANNEL_NAME + '.TargetHandleType'] = Telepathy.HandleType.NONE;
// The (non-chat) channel indicating the users whose presence
// information we subscribe to
let subscribedContactsChannel = {};
subscribedContactsChannel[Telepathy.CHANNEL_NAME + '.ChannelType'] = Telepathy.CHANNEL_CONTACT_LIST_NAME;
subscribedContactsChannel[Telepathy.CHANNEL_NAME + '.TargetHandleType'] = Telepathy.HandleType.LIST;
subscribedContactsChannel[Telepathy.CHANNEL_NAME + '.TargetID'] = 'subscribe';
// This is GNOME Shell's implementation of the Telepathy 'Client'
// interface. Specifically, the shell is a Telepathy 'Observer', which
// lets us see messages even if they belong to another app (eg,
// Empathy).
function Client() {
this._init();
};
Client.prototype = {
_init : function() {
let name = Telepathy.CLIENT_NAME + '.GnomeShell';
DBus.session.exportObject(Telepathy.nameToPath(name), this);
DBus.session.acquire_name(name, DBus.SINGLE_INSTANCE,
function (name) { /* FIXME: acquired */ },
function (name) { /* FIXME: lost */ });
this._accounts = {};
this._sources = {};
contactManager = new ContactManager();
contactManager.connect('presence-changed', Lang.bind(this, this._presenceChanged));
channelDispatcher = new Telepathy.ChannelDispatcher(DBus.session,
Telepathy.CHANNEL_DISPATCHER_NAME,
Telepathy.nameToPath(Telepathy.CHANNEL_DISPATCHER_NAME));
// Acquire existing connections. (Needed to make things work
// through a restart.)
let accountManager = new Telepathy.AccountManager(DBus.session,
Telepathy.ACCOUNT_MANAGER_NAME,
Telepathy.nameToPath(Telepathy.ACCOUNT_MANAGER_NAME));
accountManager.GetRemote('ValidAccounts', Lang.bind(this,
function (accounts, err) {
if (!accounts)
return;
for (let i = 0; i < accounts.length; i++)
this._gotAccount(accounts[i]);
}));
accountManager.connect('AccountValidityChanged', Lang.bind(this, this._accountValidityChanged));
},
_accountValidityChanged: function(accountManager, accountPath, valid) {
if (!valid) {
delete this._accounts[accountPath];
// We don't need to clean up connections, sources, etc; they'll
// get Closed and cleaned up independently.
} else
this._gotAccount(accountPath);
},
_gotAccount: function(accountPath) {
let account = new Telepathy.Account(DBus.session,
Telepathy.ACCOUNT_MANAGER_NAME,
accountPath);
this._accounts[accountPath] = account;
account.GetRemote('Connection', Lang.bind(this,
function (connPath, err) {
if (!connPath || connPath == '/')
return;
let connReq = new Telepathy.ConnectionRequests(DBus.session,
Telepathy.pathToName(connPath),
connPath);
connReq.GetRemote('Channels', Lang.bind(this,
function(channels, err) {
if (!channels)
return;
this._addChannels(accountPath, connPath, channels);
}));
contactManager.addConnection(connPath);
}));
},
get Interfaces() {
return [ Telepathy.CLIENT_OBSERVER_NAME ];
},
get ObserverChannelFilter() {
return [ singleUserTextChannel, oneOrMoreUserTextChannel ];
},
ObserveChannels: function(accountPath, connPath, channels,
dispatchOperation, requestsSatisfied,
observerInfo) {
this._addChannels(accountPath, connPath, channels);
},
_addChannels: function(accountPath, connPath, channelDetailsList) {
for (let i = 0; i < channelDetailsList.length; i++) {
let [channelPath, props] = channelDetailsList[i];
// If this is being called from the startup code then it
// won't have passed through our filters, so we need to
// check the channel/targetHandle type ourselves.
let channelType = props[Telepathy.CHANNEL_NAME + '.ChannelType'];
if (channelType != Telepathy.CHANNEL_TEXT_NAME)
continue;
let targetHandleType = props[Telepathy.CHANNEL_NAME + '.TargetHandleType'];
if (targetHandleType != Telepathy.HandleType.CONTACT &&
targetHandleType != Telepathy.HandleType.NONE)
continue;
let targetHandle = props[Telepathy.CHANNEL_NAME + '.TargetHandle'];
let targetId = props[Telepathy.CHANNEL_NAME + '.TargetID'];
if (this._sources[connPath + ':' + targetHandle])
continue;
let source = new Source(accountPath, connPath, channelPath,
targetHandle, targetHandleType, targetId);
this._sources[connPath + ':' + targetHandle] = source;
source.connect('destroy', Lang.bind(this,
function() {
delete this._sources[connPath + ':' + targetHandle];
}));
}
},
_presenceChanged: function(contactManager, connPath, handle,
type, message) {
let source = this._sources[connPath + ':' + handle];
if (!source)
return;
source.setPresence(type, message);
}
};
DBus.conformExport(Client.prototype, Telepathy.ClientIface);
DBus.conformExport(Client.prototype, Telepathy.ClientObserverIface);
function ContactManager() {
this._init();
};
ContactManager.prototype = {
_init: function() {
this._connections = {};
// Note that if we changed this to '/telepathy/avatars' then
// we would share cache files with empathy. But since this is
// not documented/guaranteed, it seems a little sketchy
this._cacheDir = GLib.get_user_cache_dir() + '/gnome-shell/avatars';
},
addConnection: function(connPath) {
let info = this._connections[connPath];
if (info)
return info;
info = {};
// Figure out the cache subdirectory for this connection by
// parsing the connection manager name (eg, 'gabble') and
// protocol name (eg, 'jabber') from the Connection's path.
// Telepathy requires the D-Bus path for a connection to have
// a specific form, and explicitly says that clients are
// allowed to parse it.
let match = connPath.match(/\/org\/freedesktop\/Telepathy\/Connection\/([^\/]*\/[^\/]*)\/.*/);
if (!match)
throw new Error('Could not parse connection path ' + connPath);
info.cacheDir = this._cacheDir + '/' + match[1];
GLib.mkdir_with_parents(info.cacheDir, 0700);
// info.names[handle] is @handle's real name
// info.tokens[handle] is the token for @handle's avatar
info.names = {};
info.tokens = {};
// info.icons[handle] is an array of the icon actors currently
// being displayed for @handle. These will be updated
// automatically if @handle's avatar changes.
info.icons = {};
let connName = Telepathy.pathToName(connPath);
info.connectionAvatars = new Telepathy.ConnectionAvatars(DBus.session, connName, connPath);
info.updatedId = info.connectionAvatars.connect(
'AvatarUpdated', Lang.bind(this, this._avatarUpdated));
info.retrievedId = info.connectionAvatars.connect(
'AvatarRetrieved', Lang.bind(this, this._avatarRetrieved));
info.connectionContacts = new Telepathy.ConnectionContacts(DBus.session, connName, connPath);
info.connectionPresence = new Telepathy.ConnectionSimplePresence(DBus.session, connName, connPath);
info.presenceChangedId = info.connectionPresence.connect(
'PresencesChanged', Lang.bind(this, this._presencesChanged));
let conn = new Telepathy.Connection(DBus.session, connName, connPath);
info.statusChangedId = conn.connect('StatusChanged', Lang.bind(this,
function (status, reason) {
if (status == Telepathy.ConnectionStatus.DISCONNECTED)
this._removeConnection(conn);
}));
let connReq = new Telepathy.ConnectionRequests(DBus.session,
connName, connPath);
connReq.EnsureChannelRemote(subscribedContactsChannel, Lang.bind(this,
function (result, err) {
if (!result)
return;
let [mine, channelPath, props] = result;
this._gotContactsChannel(connPath, channelPath, props);
}));
this._connections[connPath] = info;
return info;
},
_gotContactsChannel: function(connPath, channelPath, props) {
let info = this._connections[connPath];
if (!info)
return;
info.contactsGroup = new Telepathy.ChannelGroup(DBus.session,
Telepathy.pathToName(connPath),
channelPath);
info.contactsListChangedId =
info.contactsGroup.connect('MembersChanged', Lang.bind(this, this._contactsListChanged, info));
info.contactsGroup.GetRemote('Members', Lang.bind(this,
function(contacts, err) {
if (!contacts)
return;
info.connectionContacts.GetContactAttributesRemote(
contacts, [Telepathy.CONNECTION_ALIASING_NAME], false,
Lang.bind(this, this._gotContactAttributes, info));
}));
},
_contactsListChanged: function(group, message, added, removed,
local_pending, remote_pending,
actor, reason, info) {
for (let i = 0; i < removed.length; i++)
delete info.names[removed[i]];
info.connectionContacts.GetContactAttributesRemote(
added, [Telepathy.CONNECTION_ALIASING_NAME], false,
Lang.bind(this, this._gotContactAttributes, info));
},
_gotContactAttributes: function(attrs, err, info) {
if (!attrs)
return;
for (let handle in attrs)
info.names[handle] = attrs[handle][Telepathy.CONNECTION_ALIASING_NAME + '/alias'];
},
_presencesChanged: function(conn, presences, err) {
if (!presences)
return;
let info = this._connections[conn.getPath()];
if (!info)
return;
for (let handle in presences) {
let [type, status, message] = presences[handle];
this.emit('presence-changed', conn.getPath(), handle, type, message);
}
},
_removeConnection: function(conn) {
let info = this._connections[conn.getPath()];
if (!info)
return;
conn.disconnect(info.statusChangedId);
info.connectionAvatars.disconnect(info.updatedId);
info.connectionAvatars.disconnect(info.retrievedId);
info.connectionPresence.disconnect(info.presenceChangedId);
info.contactsGroup.disconnect(info.contactsListChangedId);
delete this._connections[conn.getPath()];
},
_getFileForToken: function(info, token) {
return info.cacheDir + '/' + Telepathy.escapeAsIdentifier(token);
},
_setIcon: function(iconBox, info, handle) {
let textureCache = St.TextureCache.get_default();
let token = info.tokens[handle];
let file;
if (token) {
file = this._getFileForToken(info, token);
if (!GLib.file_test(file, GLib.FileTest.EXISTS))
file = null;
}
if (file) {
let uri = GLib.filename_to_uri(file, null);
iconBox.child = textureCache.load_uri_async(uri, iconBox._size, iconBox._size);
} else {
iconBox.child = textureCache.load_icon_name('stock_person', iconBox._size);
}
},
_updateIcons: function(info, handle) {
if (!info.icons[handle])
return;
for (let i = 0; i < info.icons[handle].length; i++) {
let iconBox = info.icons[handle][i];
this._setIcon(iconBox, info, handle);
}
},
_avatarUpdated: function(conn, handle, token) {
let info = this._connections[conn.getPath()];
if (!info)
return;
if (info.tokens[handle] == token)
return;
info.tokens[handle] = token;
if (token != '') {
let file = this._getFileForToken(info, token);
if (!GLib.file_test(file, GLib.FileTest.EXISTS)) {
info.connectionAvatars.RequestAvatarsRemote([handle]);
return;
}
}
this._updateIcons(info, handle);
},
_avatarRetrieved: function(conn, handle, token, avatarData, mimeType) {
let info = this._connections[conn.getPath()];
if (!info)
return;
let file = this._getFileForToken(info, token);
let success = false;
try {
success = GLib.file_set_contents(file, avatarData, avatarData.length);
} catch (e) {
logError(e, 'Error caching avatar data');
}
if (success)
this._updateIcons(info, handle);
},
createAvatar: function(conn, handle, size) {
let iconBox = new St.Bin({ style_class: 'avatar-box' });
iconBox._size = size;
let info = this._connections[conn.getPath()];
if (!info)
info = this.addConnection(conn.getPath());
if (!info.icons[handle])
info.icons[handle] = [];
info.icons[handle].push(iconBox);
iconBox.connect('destroy', Lang.bind(this,
function() {
let i = info.icons[handle].indexOf(iconBox);
if (i != -1)
info.icons[handle].splice(i, 1);
}));
// If we already have the icon cached and know its token, this
// will fill it in. Otherwise it will fill in the default
// icon.
this._setIcon(iconBox, info, handle);
// Asynchronously load the real avatar if we don't have it yet.
if (info.tokens[handle] == null) {
info.connectionAvatars.GetKnownAvatarTokensRemote([handle], Lang.bind(this,
function (tokens, err) {
let token = tokens && tokens[handle] ? tokens[handle] : '';
this._avatarUpdated(conn, handle, token);
}));
}
return iconBox;
}
};
Signals.addSignalMethods(ContactManager.prototype);
function Source(accountPath, connPath, channelPath, targetHandle, targetHandleType, targetId) {
this._init(accountPath, connPath, channelPath, targetHandle, targetHandleType, targetId);
}
Source.prototype = {
__proto__: MessageTray.Source.prototype,
_init: function(accountPath, connPath, channelPath, targetHandle, targetHandleType, targetId) {
MessageTray.Source.prototype._init.call(this, targetId, targetId);
this._accountPath = accountPath;
let connName = Telepathy.pathToName(connPath);
this._conn = new Telepathy.Connection(DBus.session, connName, connPath);
this._channel = new Telepathy.Channel(DBus.session, connName, channelPath);
this._closedId = this._channel.connect('Closed', Lang.bind(this, this._channelClosed));
this._targetHandle = targetHandle;
this._targetHandleType = targetHandleType;
this._targetId = targetId;
if (targetHandleType == Telepathy.HandleType.CONTACT) {
let aliasing = new Telepathy.ConnectionAliasing(DBus.session, connName, connPath);
aliasing.RequestAliasesRemote([this._targetHandle], Lang.bind(this,
function (aliases, err) {
if (aliases && aliases.length)
this.title = aliases[0];
}));
}
// Since we only create sources when receiving a message, this
// is a plausible default
this._presence = Telepathy.ConnectionPresenceType.AVAILABLE;
this._channelText = new Telepathy.ChannelText(DBus.session, connName, channelPath);
this._receivedId = this._channelText.connect('Received', Lang.bind(this, this._messageReceived));
this._channelText.ListPendingMessagesRemote(false, Lang.bind(this, this._gotPendingMessages));
},
createIcon: function(size) {
return contactManager.createAvatar(this._conn, this._targetHandle, size);
},
clicked: function() {
channelDispatcher.EnsureChannelRemote(this._accountPath,
{ 'org.freedesktop.Telepathy.Channel.ChannelType': Telepathy.CHANNEL_TEXT_NAME,
'org.freedesktop.Telepathy.Channel.TargetHandle': this._targetHandle,
'org.freedesktop.Telepathy.Channel.TargetHandleType': this._targetHandleType },
global.get_current_time(),
'',
Lang.bind(this, this._gotChannelRequest));
MessageTray.Source.prototype.clicked.call(this);
},
_gotChannelRequest: function (chanReqPath, ex) {
if (ex) {
log ('EnsureChannelRemote failed? ' + ex);
return;
}
let chanReq = new Telepathy.ChannelRequest(DBus.session, Telepathy.CHANNEL_DISPATCHER_NAME, chanReqPath);
chanReq.ProceedRemote();
},
_gotPendingMessages: function(msgs, err) {
if (!msgs)
return;
for (let i = 0; i < msgs.length; i++)
this._messageReceived.apply(this, [this._channel].concat(msgs[i]));
},
_channelClosed: function() {
this._channel.disconnect(this._closedId);
this._channelText.disconnect(this._receivedId);
this.destroy();
},
_ensureNotification: function() {
if (!Main.messageTray.contains(this))
Main.messageTray.add(this);
if (!this._notification)
this._notification = new Notification(this._targetId, this);
},
_messageReceived: function(channel, id, timestamp, sender,
type, flags, text) {
this._ensureNotification();
this._notification.appendMessage(text);
this.notify(this._notification);
},
respond: function(text) {
this._channelText.SendRemote(Telepathy.ChannelTextMessageType.NORMAL, text);
},
setPresence: function(presence, message) {
let msg, notify;
if (presence == Telepathy.ConnectionPresenceType.AVAILABLE) {
msg = _("%s is online.").format(this.title);
notify = (this._presence == Telepathy.ConnectionPresenceType.OFFLINE);
} else if (presence == Telepathy.ConnectionPresenceType.OFFLINE ||
presence == Telepathy.ConnectionPresenceType.EXTENDED_AWAY) {
presence = Telepathy.ConnectionPresenceType.OFFLINE;
msg = _("%s is offline.").format(this.title);
notify = (this._presence != Telepathy.ConnectionPresenceType.OFFLINE);
} else if (presence == Telepathy.ConnectionPresenceType.AWAY) {
msg = _("%s is away.").format(this.title);
notify = false;
} else if (presence == Telepathy.ConnectionPresenceType.BUSY) {
msg = _("%s is busy.").format(this.title);
notify = false;
} else
return;
this._presence = presence;
if (message)
msg += ' <i>(' + GLib.markup_escape_text(message, -1) + ')</i>';
this._ensureNotification();
this._notification.appendMessage(msg, true);
if (notify)
this.notify(this._notification);
}
};
function Notification(id, source) {
this._init(id, source);
}
Notification.prototype = {
__proto__: MessageTray.Notification.prototype,
_init: function(id, source) {
MessageTray.Notification.prototype._init.call(this, id, source, source.title);
this._responseEntry = new St.Entry({ style_class: 'chat-response' });
this._responseEntry.clutter_text.connect('activate', Lang.bind(this, this._onEntryActivated));
this.setActionArea(this._responseEntry);
this._history = [];
},
appendMessage: function(text, asTitle) {
if (asTitle)
this.update(text);
else
this.update(this.source.title, text);
this._append(text, 'chat-received');
},
_append: function(text, style) {
let body = this.addBody(text);
body.add_style_class_name(style);
this.scrollTo(St.Side.BOTTOM);
let now = new Date().getTime() / 1000;
this._history.unshift({ actor: body, time: now });
if (this._history.length > 1) {
// Keep the scrollback from growing too long. If the most
// recent message (before the one we just added) is within
// SCROLLBACK_RECENT_TIME, we will keep
// SCROLLBACK_RECENT_LENGTH previous messages. Otherwise
// we'll keep SCROLLBACK_IDLE_LENGTH messages.
let lastMessageTime = this._history[1].time;
let maxLength = (lastMessageTime < now - SCROLLBACK_RECENT_TIME) ?
SCROLLBACK_IDLE_LENGTH : SCROLLBACK_RECENT_LENGTH;
if (this._history.length > maxLength) {
let expired = this._history.splice(maxLength);
for (let i = 0; i < expired.length; i++)
expired[i].actor.destroy();
}
}
},
grabFocus: function(lockTray) {
// Need to call the base class function first so that
// it saves where the key focus was before.
MessageTray.Notification.prototype.grabFocus.call(this, lockTray);
global.stage.set_key_focus(this._responseEntry.clutter_text);
},
_onEntryActivated: function() {
let text = this._responseEntry.get_text();
if (text == '')
return;
this._responseEntry.set_text('');
this._append(text, 'chat-sent');
this.source.respond(text);
}
};