gnome-shell/js/ui/modalDialog.js
Allan Day dec55a3291 theme: make modal dialog buttons match the mockups
The buttons should have a glassy transparent look. Also, they should not
be as tall, should light up on hover, and their labels should be white
in order to stand out. Making the labels solid white requires removing the
transparency set in modalDialog.js. Also, add a separate color setting
for the dialog as a whole - this avoids having a white icon.

https://bugzilla.gnome.org/show_bug.cgi?id=655428
2011-08-03 11:23:22 +01:00

276 lines
9.1 KiB
JavaScript

/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Clutter = imports.gi.Clutter;
const Gdk = imports.gi.Gdk;
const Gio = imports.gi.Gio;
const GLib = imports.gi.GLib;
const Lang = imports.lang;
const Meta = imports.gi.Meta;
const Pango = imports.gi.Pango;
const St = imports.gi.St;
const Shell = imports.gi.Shell;
const Signals = imports.signals;
const Params = imports.misc.params;
const Lightbox = imports.ui.lightbox;
const Main = imports.ui.main;
const Tweener = imports.ui.tweener;
const OPEN_AND_CLOSE_TIME = 0.1;
const FADE_OUT_DIALOG_TIME = 1.0;
const State = {
OPENED: 0,
CLOSED: 1,
OPENING: 2,
CLOSING: 3,
FADED_OUT: 4
};
function ModalDialog() {
this._init();
}
ModalDialog.prototype = {
_init: function(params) {
params = Params.parse(params, { styleClass: null });
this.state = State.CLOSED;
this._hasModal = false;
this._group = new St.Group({ visible: false,
x: 0,
y: 0 });
Main.uiGroup.add_actor(this._group);
let constraint = new Clutter.BindConstraint({ source: global.stage,
coordinate: Clutter.BindCoordinate.POSITION | Clutter.BindCoordinate.SIZE });
this._group.add_constraint(constraint);
this._group.connect('destroy', Lang.bind(this, this._onGroupDestroy));
this._actionKeys = {};
this._group.connect('key-press-event', Lang.bind(this, this._onKeyPressEvent));
this._lightbox = new Lightbox.Lightbox(this._group,
{ inhibitEvents: true });
this._backgroundBin = new St.Bin();
this._group.add_actor(this._backgroundBin);
this._lightbox.highlight(this._backgroundBin);
this._backgroundStack = new Shell.Stack();
this._backgroundBin.child = this._backgroundStack;
this._eventBlocker = new Clutter.Group({ reactive: true });
this._backgroundStack.add_actor(this._eventBlocker);
this._dialogLayout = new St.BoxLayout({ style_class: 'modal-dialog',
vertical: true });
if (params.styleClass != null) {
this._dialogLayout.add_style_class_name(params.styleClass);
}
this._backgroundStack.add_actor(this._dialogLayout);
this.contentLayout = new St.BoxLayout({ vertical: true });
this._dialogLayout.add(this.contentLayout,
{ x_fill: true,
y_fill: true,
x_align: St.Align.MIDDLE,
y_align: St.Align.START });
this._buttonLayout = new St.BoxLayout({ style_class: 'modal-dialog-button-box',
vertical: false });
this._dialogLayout.add(this._buttonLayout,
{ expand: true,
x_align: St.Align.MIDDLE,
y_align: St.Align.END });
global.focus_manager.add_group(this._dialogLayout);
this._initialKeyFocus = this._dialogLayout;
this._savedKeyFocus = null;
},
setButtons: function(buttons) {
this._buttonLayout.destroy_children();
this._actionKeys = {};
let i = 0;
for (let index in buttons) {
let buttonInfo = buttons[index];
let label = buttonInfo['label'];
let action = buttonInfo['action'];
let key = buttonInfo['key'];
let button = new St.Button({ style_class: 'modal-dialog-button',
reactive: true,
can_focus: true,
label: label });
let x_alignment;
if (buttons.length == 1)
x_alignment = St.Align.END;
else if (i == 0)
x_alignment = St.Align.START;
else if (i == buttons.length - 1)
x_alignment = St.Align.END;
else
x_alignment = St.Align.MIDDLE;
this._initialKeyFocus = button;
this._buttonLayout.add(button,
{ expand: true,
x_fill: false,
y_fill: false,
x_align: x_alignment,
y_align: St.Align.MIDDLE });
button.connect('clicked', action);
if (key)
this._actionKeys[key] = action;
i++;
}
},
_onKeyPressEvent: function(object, keyPressEvent) {
let symbol = keyPressEvent.get_key_symbol();
let action = this._actionKeys[symbol];
if (action)
action();
},
_onGroupDestroy: function() {
this.emit('destroy');
},
_fadeOpen: function() {
let monitor = Main.layoutManager.focusMonitor;
this._backgroundBin.set_position(monitor.x, monitor.y);
this._backgroundBin.set_size(monitor.width, monitor.height);
this.state = State.OPENING;
this._dialogLayout.opacity = 255;
this._lightbox.show();
this._group.opacity = 0;
this._group.show();
Tweener.addTween(this._group,
{ opacity: 255,
time: OPEN_AND_CLOSE_TIME,
transition: 'easeOutQuad',
onComplete: Lang.bind(this,
function() {
this.state = State.OPENED;
this.emit('opened');
})
});
},
setInitialKeyFocus: function(actor) {
this._initialKeyFocus = actor;
},
open: function(timestamp) {
if (this.state == State.OPENED || this.state == State.OPENING)
return true;
if (!this.pushModal(timestamp))
return false;
this._fadeOpen();
return true;
},
close: function(timestamp) {
if (this.state == State.CLOSED || this.state == State.CLOSING)
return;
this.state = State.CLOSING;
this.popModal(timestamp);
this._savedKeyFocus = null;
Tweener.addTween(this._group,
{ opacity: 0,
time: OPEN_AND_CLOSE_TIME,
transition: 'easeOutQuad',
onComplete: Lang.bind(this,
function() {
this.state = State.CLOSED;
this._group.hide();
})
});
},
// Drop modal status without closing the dialog; this makes the
// dialog insensitive as well, so it needs to be followed shortly
// by either a close() or a pushModal()
popModal: function(timestamp) {
if (!this._hasModal)
return;
let focus = global.stage.key_focus;
if (focus && this._group.contains(focus))
this._savedKeyFocus = focus;
else
this._savedKeyFocus = null;
Main.popModal(this._group, timestamp);
global.gdk_screen.get_display().sync();
this._hasModal = false;
this._eventBlocker.raise_top();
},
pushModal: function (timestamp) {
if (this._hasModal)
return true;
if (!Main.pushModal(this._group, timestamp))
return false;
this._hasModal = true;
if (this._savedKeyFocus) {
this._savedKeyFocus.grab_key_focus();
this._savedKeyFocus = null;
} else
this._initialKeyFocus.grab_key_focus();
this._eventBlocker.lower_bottom();
return true;
},
// This method is like close, but fades the dialog out much slower,
// and leaves the lightbox in place. Once in the faded out state,
// the dialog can be brought back by an open call, or the lightbox
// can be dismissed by a close call.
//
// The main point of this method is to give some indication to the user
// that the dialog reponse has been acknowledged but will take a few
// moments before being processed.
// e.g., if a user clicked "Log Out" then the dialog should go away
// imediately, but the lightbox should remain until the logout is
// complete.
_fadeOutDialog: function(timestamp) {
if (this.state == State.CLOSED || this.state == State.CLOSING)
return;
if (this.state == State.FADED_OUT)
return;
this.popModal(timestamp);
Tweener.addTween(this._dialogLayout,
{ opacity: 0,
time: FADE_OUT_DIALOG_TIME,
transition: 'easeOutQuad',
onComplete: Lang.bind(this,
function() {
this.state = State.FADED_OUT;
})
});
}
};
Signals.addSignalMethods(ModalDialog.prototype);