gnome-shell/js/ui/xdndHandler.js
Florian Müllner 71759a0769 cleanup: Mark unused (but useful) variables as ignored
While we aren't using those destructured variables, they are still useful
to document the meaning of those elements. We don't want eslint to keep
warning about them though, so mark them accordingly.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/627
2019-07-24 00:28:45 +02:00

118 lines
4.3 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const { Clutter, Meta } = imports.gi;
const Signals = imports.signals;
const DND = imports.ui.dnd;
const Main = imports.ui.main;
var XdndHandler = class {
constructor() {
// Used to display a clone of the cursor window when the
// window group is hidden (like it happens in the overview)
this._cursorWindowClone = null;
// Used as a drag actor in case we don't have a cursor window clone
this._dummy = new Clutter.Actor({ width: 1, height: 1, opacity: 0 });
Main.uiGroup.add_actor(this._dummy);
this._dummy.hide();
var dnd = Meta.get_backend().get_dnd();
dnd.connect('dnd-enter', this._onEnter.bind(this));
dnd.connect('dnd-position-change', this._onPositionChanged.bind(this));
dnd.connect('dnd-leave', this._onLeave.bind(this));
this._windowGroupVisibilityHandlerId = 0;
}
// Called when the user cancels the drag (i.e release the button)
_onLeave() {
if (this._windowGroupVisibilityHandlerId != 0) {
global.window_group.disconnect(this._windowGroupVisibilityHandlerId);
this._windowGroupVisibilityHandlerId = 0;
}
if (this._cursorWindowClone) {
this._cursorWindowClone.destroy();
this._cursorWindowClone = null;
}
this.emit('drag-end');
}
_onEnter() {
this._windowGroupVisibilityHandlerId =
global.window_group.connect('notify::visible',
this._onWindowGroupVisibilityChanged.bind(this));
this.emit('drag-begin', global.get_current_time());
}
_onWindowGroupVisibilityChanged() {
if (!global.window_group.visible) {
if (this._cursorWindowClone)
return;
let windows = global.get_window_actors();
let cursorWindow = windows[windows.length - 1];
// FIXME: more reliable way?
if (!cursorWindow.get_meta_window().is_override_redirect())
return;
let constraintPosition = new Clutter.BindConstraint({ coordinate: Clutter.BindCoordinate.POSITION,
source: cursorWindow });
this._cursorWindowClone = new Clutter.Clone({ source: cursorWindow });
Main.uiGroup.add_actor(this._cursorWindowClone);
// Make sure that the clone has the same position as the source
this._cursorWindowClone.add_constraint(constraintPosition);
} else {
if (this._cursorWindowClone) {
this._cursorWindowClone.destroy();
this._cursorWindowClone = null;
}
}
}
_onPositionChanged(obj, x, y) {
let pickedActor = global.stage.get_actor_at_pos(Clutter.PickMode.REACTIVE, x, y);
// Make sure that the cursor window is on top
if (this._cursorWindowClone)
this._cursorWindowClone.raise_top();
let dragEvent = {
x: x,
y: y,
dragActor: this._cursorWindowClone ? this._cursorWindowClone : this._dummy,
source: this,
targetActor: pickedActor
};
for (let i = 0; i < DND.dragMonitors.length; i++) {
let motionFunc = DND.dragMonitors[i].dragMotion;
if (motionFunc) {
let result = motionFunc(dragEvent);
if (result != DND.DragMotionResult.CONTINUE)
return;
}
}
while (pickedActor) {
if (pickedActor._delegate && pickedActor._delegate.handleDragOver) {
let [r_, targX, targY] = pickedActor.transform_stage_point(x, y);
let result = pickedActor._delegate.handleDragOver(this,
dragEvent.dragActor,
targX,
targY,
global.get_current_time());
if (result != DND.DragMotionResult.CONTINUE)
return;
}
pickedActor = pickedActor.get_parent();
}
}
};
Signals.addSignalMethods(XdndHandler.prototype);