c164a8fe03
Stop chasing down cogl deprecations by delegating all texture handling to a ClutterCanvas.
203 lines
6.1 KiB
C
203 lines
6.1 KiB
C
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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/*
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* st-drawing-area.c: A dynamically-sized Cairo drawing area
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*
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* Copyright 2009, 2010 Red Hat, Inc.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as
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* published by the Free Software Foundation, either version 2.1 of
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* the License, or (at your option) any later version.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
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* more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* SECTION:st-drawing-area
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* @short_description: A dynamically-sized Cairo drawing area
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*
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* #StDrawingArea is similar to #ClutterCairoTexture in that
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* it allows drawing via Cairo; the primary difference is that
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* it is dynamically sized. To use, connect to the #StDrawingArea::repaint
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* signal, and inside the signal handler, call
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* st_drawing_area_get_context() to get the Cairo context to draw to. The
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* #StDrawingArea::repaint signal will be emitted by default when the area is
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* resized or the CSS style changes; you can use the
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* st_drawing_area_queue_repaint() as well.
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*/
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#include "st-drawing-area.h"
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#include <cairo.h>
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typedef struct _StDrawingAreaPrivate StDrawingAreaPrivate;
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struct _StDrawingAreaPrivate {
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cairo_t *context;
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guint in_repaint : 1;
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};
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G_DEFINE_TYPE_WITH_PRIVATE (StDrawingArea, st_drawing_area, ST_TYPE_WIDGET);
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/* Signals */
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enum
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{
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REPAINT,
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LAST_SIGNAL
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};
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static guint st_drawing_area_signals [LAST_SIGNAL] = { 0 };
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static gboolean
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draw_content (ClutterCanvas *canvas,
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cairo_t *cr,
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int width,
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int height,
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gpointer user_data)
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{
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StDrawingArea *area = ST_DRAWING_AREA (user_data);
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StDrawingAreaPrivate *priv = st_drawing_area_get_instance_private (area);
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priv->context = cr;
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priv->in_repaint = TRUE;
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clutter_cairo_clear (cr);
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g_signal_emit (area, st_drawing_area_signals[REPAINT], 0);
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priv->context = NULL;
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priv->in_repaint = FALSE;
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return TRUE;
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}
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static void
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st_drawing_area_allocate (ClutterActor *self,
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const ClutterActorBox *box,
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ClutterAllocationFlags flags)
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{
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StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self));
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ClutterContent *content = clutter_actor_get_content (self);
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ClutterActorBox content_box;
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int width, height;
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clutter_actor_set_allocation (self, box, flags);
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st_theme_node_get_content_box (theme_node, box, &content_box);
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width = (int)(0.5 + content_box.x2 - content_box.x1);
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height = (int)(0.5 + content_box.y2 - content_box.y1);
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clutter_canvas_set_size (CLUTTER_CANVAS (content), width, height);
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}
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static void
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st_drawing_area_style_changed (StWidget *self)
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{
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(ST_WIDGET_CLASS (st_drawing_area_parent_class))->style_changed (self);
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st_drawing_area_queue_repaint (ST_DRAWING_AREA (self));
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}
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static void
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st_drawing_area_class_init (StDrawingAreaClass *klass)
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{
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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StWidgetClass *widget_class = ST_WIDGET_CLASS (klass);
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actor_class->allocate = st_drawing_area_allocate;
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widget_class->style_changed = st_drawing_area_style_changed;
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st_drawing_area_signals[REPAINT] =
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g_signal_new ("repaint",
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G_TYPE_FROM_CLASS (klass),
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G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET (StDrawingAreaClass, repaint),
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NULL, NULL, NULL,
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G_TYPE_NONE, 0);
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}
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static void
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st_drawing_area_init (StDrawingArea *area)
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{
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ClutterContent *content = clutter_canvas_new ();
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g_signal_connect (content, "draw", G_CALLBACK (draw_content), area);
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clutter_actor_set_content (CLUTTER_ACTOR (area), content);
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g_object_unref (content);
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}
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/**
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* st_drawing_area_queue_repaint:
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* @area: the #StDrawingArea
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*
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* Will cause the actor to emit a ::repaint signal before it is next
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* drawn to the scene. Useful if some parameters for the area being
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* drawn other than the size or style have changed. Note that
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* clutter_actor_queue_redraw() will simply result in the same
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* contents being drawn to the scene again.
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*/
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void
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st_drawing_area_queue_repaint (StDrawingArea *area)
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{
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g_return_if_fail (ST_IS_DRAWING_AREA (area));
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clutter_content_invalidate (clutter_actor_get_content (CLUTTER_ACTOR (area)));
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}
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/**
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* st_drawing_area_get_context:
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* @area: the #StDrawingArea
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*
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* Gets the Cairo context to paint to. This function must only be called
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* from a signal hander for the ::repaint signal.
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*
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* Return Value: (transfer none): the Cairo context for the paint operation
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*/
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cairo_t *
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st_drawing_area_get_context (StDrawingArea *area)
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{
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StDrawingAreaPrivate *priv;
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g_return_val_if_fail (ST_IS_DRAWING_AREA (area), NULL);
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priv = st_drawing_area_get_instance_private (area);
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g_return_val_if_fail (priv->in_repaint, NULL);
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return priv->context;
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}
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/**
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* st_drawing_area_get_surface_size:
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* @area: the #StDrawingArea
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* @width: (out): location to store the width of the painted area
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* @height: (out): location to store the height of the painted area
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*
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* Gets the size of the cairo surface being painted to, which is equal
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* to the size of the content area of the widget. This function must
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* only be called from a signal hander for the ::repaint signal.
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*/
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void
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st_drawing_area_get_surface_size (StDrawingArea *area,
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guint *width,
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guint *height)
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{
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StDrawingAreaPrivate *priv;
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ClutterContent *content;
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float w, h;
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g_return_if_fail (ST_IS_DRAWING_AREA (area));
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priv = st_drawing_area_get_instance_private (area);
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g_return_if_fail (priv->in_repaint);
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content = clutter_actor_get_content (CLUTTER_ACTOR (area));
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clutter_content_get_preferred_size (content, &w, &h);
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if (width)
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*width = (guint)w;
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if (height)
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*height = (guint)h;
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}
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