gnome-shell/js/ui/userWidget.js
Rui Matos dc7cc9b517 userWidget: Fix leaking instances
UserWidget instances should be destroyed when the actor is. That's
what consumer code expects since the destroy() method is never called.

https://bugzilla.gnome.org/show_bug.cgi?id=700807
2013-05-21 21:55:21 +02:00

61 lines
1.9 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
//
// A widget showing the user avatar and name
const AccountsService = imports.gi.AccountsService;
const Lang = imports.lang;
const St = imports.gi.St;
const UserMenu = imports.ui.userMenu;
const UserWidget = new Lang.Class({
Name: 'UserWidget',
_init: function(user) {
this._user = user;
this.actor = new St.BoxLayout({ style_class: 'user-widget',
vertical: false });
this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
this._avatar = new UserMenu.UserAvatarWidget(user);
this.actor.add(this._avatar.actor,
{ x_fill: true, y_fill: true });
this._label = new St.Label({ style_class: 'user-widget-label' });
this.actor.add(this._label,
{ expand: true,
x_fill: true,
y_fill: false,
y_align: St.Align.MIDDLE });
this._userLoadedId = this._user.connect('notify::is-loaded',
Lang.bind(this, this._updateUser));
this._userChangedId = this._user.connect('changed',
Lang.bind(this, this._updateUser));
if (this._user.is_loaded)
this._updateUser();
},
_onDestroy: function() {
if (this._userLoadedId != 0) {
this._user.disconnect(this._userLoadedId);
this._userLoadedId = 0;
}
if (this._userChangedId != 0) {
this._user.disconnect(this._userChangedId);
this._userChangedId = 0;
}
},
_updateUser: function() {
if (this._user.is_loaded)
this._label.text = this._user.get_real_name();
else
this._label.text = '';
this._avatar.update();
}
});