dc7cc9b517
UserWidget instances should be destroyed when the actor is. That's what consumer code expects since the destroy() method is never called. https://bugzilla.gnome.org/show_bug.cgi?id=700807
61 lines
1.9 KiB
JavaScript
61 lines
1.9 KiB
JavaScript
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// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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//
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// A widget showing the user avatar and name
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const AccountsService = imports.gi.AccountsService;
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const Lang = imports.lang;
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const St = imports.gi.St;
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const UserMenu = imports.ui.userMenu;
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const UserWidget = new Lang.Class({
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Name: 'UserWidget',
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_init: function(user) {
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this._user = user;
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this.actor = new St.BoxLayout({ style_class: 'user-widget',
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vertical: false });
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this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
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this._avatar = new UserMenu.UserAvatarWidget(user);
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this.actor.add(this._avatar.actor,
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{ x_fill: true, y_fill: true });
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this._label = new St.Label({ style_class: 'user-widget-label' });
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this.actor.add(this._label,
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{ expand: true,
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x_fill: true,
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y_fill: false,
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y_align: St.Align.MIDDLE });
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this._userLoadedId = this._user.connect('notify::is-loaded',
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Lang.bind(this, this._updateUser));
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this._userChangedId = this._user.connect('changed',
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Lang.bind(this, this._updateUser));
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if (this._user.is_loaded)
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this._updateUser();
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},
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_onDestroy: function() {
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if (this._userLoadedId != 0) {
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this._user.disconnect(this._userLoadedId);
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this._userLoadedId = 0;
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}
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if (this._userChangedId != 0) {
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this._user.disconnect(this._userChangedId);
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this._userChangedId = 0;
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}
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},
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_updateUser: function() {
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if (this._user.is_loaded)
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this._label.text = this._user.get_real_name();
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else
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this._label.text = '';
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this._avatar.update();
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}
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});
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