gnome-shell/js/ui/xdndHandler.js
Giovanni Campagna 17c46c2452 Port everything to class framework
The last patch in the sequence. Every place that was previously
setting prototype has been ported to Lang.Class, to make code more
concise and allow for better toString().

https://bugzilla.gnome.org/show_bug.cgi?id=664436
2011-11-24 09:50:04 +01:00

129 lines
4.9 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const Clutter = imports.gi.Clutter;
const Lang = imports.lang;
const Shell = imports.gi.Shell;
const Signals = imports.signals;
const DND = imports.ui.dnd;
const XdndHandler = new Lang.Class({
Name: 'XdndHandler',
_init: function() {
// Used to display a clone of the cursor window when the
// window group is hidden (like it happens in the overview)
this._cursorWindowClone = null;
// Used as a drag actor in case we don't have a cursor window clone
this._dummy = new Clutter.Rectangle({ width: 1, height: 1, opacity: 0 });
global.stage.add_actor(this._dummy);
this._dummy.hide();
// Mutter delays the creation of the output window as long
// as possible to avoid flicker. In case a plugin wants to
// access it directly it has to connect to the stage's show
// signal. (see comment in compositor.c:meta_compositor_manage_screen)
global.stage.connect('show', function () {
global.init_xdnd();
return false;
});
global.connect('xdnd-enter', Lang.bind(this, this._onEnter));
global.connect('xdnd-position-changed', Lang.bind(this, this._onPositionChanged));
global.connect('xdnd-leave', Lang.bind(this, this._onLeave));
this._windowGroupVisibilityHandlerId = 0;
},
// Called when the user cancels the drag (i.e release the button)
_onLeave: function() {
if (this._windowGroupVisibilityHandlerId != 0) {
global.window_group.disconnect(this._windowGroupVisibilityHandlerId);
this._windowGroupVisibilityHandlerId = 0;
}
if (this._cursorWindowClone) {
this._cursorWindowClone.destroy();
this._cursorWindowClone = null;
}
this.emit('drag-end');
},
_onEnter: function() {
this._windowGroupVisibilityHandlerId =
global.window_group.connect('notify::visible',
Lang.bind(this, this._onWindowGroupVisibilityChanged));
this.emit('drag-begin', global.get_current_time());
},
_onWindowGroupVisibilityChanged: function() {
if (!global.window_group.visible) {
if (this._cursorWindowClone)
return;
let windows = global.get_window_actors();
let cursorWindow = windows[windows.length - 1];
// FIXME: more reliable way?
if (!cursorWindow.is_override_redirect())
return;
let constraint_position = new Clutter.BindConstraint({ coordinate : Clutter.BindCoordinate.POSITION,
source: cursorWindow});
this._cursorWindowClone = new Clutter.Clone({ source: cursorWindow });
global.overlay_group.add_actor(this._cursorWindowClone);
Shell.util_set_hidden_from_pick(this._cursorWindowClone, true);
// Make sure that the clone has the same position as the source
this._cursorWindowClone.add_constraint(constraint_position);
} else {
if (this._cursorWindowClone) {
this._cursorWindowClone.destroy();
this._cursorWindowClone = null;
}
}
},
_onPositionChanged: function(obj, x, y) {
let pickedActor = global.stage.get_actor_at_pos(Clutter.PickMode.ALL, x, y);
// Make sure that the cursor window is on top
if (this._cursorWindowClone)
this._cursorWindowClone.raise_top();
let dragEvent = {
x: x,
y: y,
dragActor: this._cursorWindowClone ? this._cursorWindowClone : this._dummy,
source: this,
targetActor: pickedActor
};
for (let i = 0; i < DND.dragMonitors.length; i++) {
let motionFunc = DND.dragMonitors[i].dragMotion;
if (motionFunc) {
let result = motionFunc(dragEvent);
if (result != DND.DragMotionResult.CONTINUE)
return;
}
}
while (pickedActor) {
if (pickedActor._delegate && pickedActor._delegate.handleDragOver) {
let result = pickedActor._delegate.handleDragOver(this,
dragEvent.dragActor,
x,
y,
global.get_current_time());
if (result != DND.DragMotionResult.CONTINUE)
return;
}
pickedActor = pickedActor.get_parent();
}
}
});
Signals.addSignalMethods(XdndHandler.prototype);