gnome-shell/src/st/st-scroll-view-fade.c
Carlos Soriano c23786c73e St: Fix fade effect
Commit 4095a58eb9a2921c178b30c56d1fbe7662c2778a introduced a
regression, since we have to take into account four cases,
top, bottom, right, and left, and that can't be merged into
two like that commit did.
So fix it to make fade effect works again.

https://bugzilla.gnome.org/show_bug.cgi?id=708256
2013-09-18 20:01:49 +02:00

425 lines
15 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* st-scroll-view-fade.h: Edge fade effect for StScrollView
*
* Copyright 2010 Intel Corporation.
* Copyright 2011 Adel Gadllah
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU Lesser General Public License,
* version 2.1, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#define ST_SCROLL_VIEW_FADE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), ST_TYPE_SCROLL_VIEW_FADE, StScrollViewFadeClass))
#define ST_IS_SCROLL_VIEW_FADE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), ST_TYPE_SCROLL_VIEW_FADE))
#define ST_SCROLL_VIEW_FADE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), ST_TYPE_SCROLL_VIEW_FADE, StScrollViewFadeClass))
#include "st-scroll-view-fade.h"
#include "st-scroll-view.h"
#include "st-widget.h"
#include "st-theme-node.h"
#include "st-scroll-bar.h"
#include "st-scrollable.h"
#include <clutter/clutter.h>
#include <cogl/cogl.h>
typedef struct _StScrollViewFadeClass StScrollViewFadeClass;
#define DEFAULT_FADE_OFFSET 68.0f
#include "st-scroll-view-fade-generated.c"
struct _StScrollViewFade
{
ClutterShaderEffect parent_instance;
/* a back pointer to our actor, so that we can query it */
ClutterActor *actor;
StAdjustment *vadjustment;
StAdjustment *hadjustment;
guint fade_edges : 1;
float vfade_offset;
float hfade_offset;
};
struct _StScrollViewFadeClass
{
ClutterShaderEffectClass parent_class;
};
G_DEFINE_TYPE (StScrollViewFade,
st_scroll_view_fade,
CLUTTER_TYPE_SHADER_EFFECT);
enum {
PROP_0,
PROP_VFADE_OFFSET,
PROP_HFADE_OFFSET,
PROP_FADE_EDGES
};
static CoglHandle
st_scroll_view_fade_create_texture (ClutterOffscreenEffect *effect,
gfloat min_width,
gfloat min_height)
{
return cogl_texture_new_with_size (min_width,
min_height,
COGL_TEXTURE_NO_SLICING,
COGL_PIXEL_FORMAT_RGBA_8888_PRE);
}
static char *
st_scroll_view_fade_get_static_shader_source (ClutterShaderEffect *effect)
{
return g_strdup (st_scroll_view_fade_glsl);
}
static void
st_scroll_view_fade_paint_target (ClutterOffscreenEffect *effect)
{
StScrollViewFade *self = ST_SCROLL_VIEW_FADE (effect);
ClutterShaderEffect *shader = CLUTTER_SHADER_EFFECT (effect);
ClutterOffscreenEffectClass *parent;
gdouble value, lower, upper, page_size;
ClutterActor *vscroll = st_scroll_view_get_vscroll_bar (ST_SCROLL_VIEW (self->actor));
ClutterActor *hscroll = st_scroll_view_get_hscroll_bar (ST_SCROLL_VIEW (self->actor));
gboolean h_scroll_visible, v_scroll_visible;
ClutterActorBox allocation, content_box, paint_box;
float fade_area_topleft[2];
float fade_area_bottomright[2];
ClutterVertex verts[4];
clutter_actor_get_paint_box (self->actor, &paint_box);
clutter_actor_get_abs_allocation_vertices (self->actor, verts);
clutter_actor_get_allocation_box (self->actor, &allocation);
st_theme_node_get_content_box (st_widget_get_theme_node (ST_WIDGET (self->actor)),
(const ClutterActorBox *)&allocation, &content_box);
/*
* The FBO is based on the paint_volume's size which can be larger then the actual
* allocation, so we have to account for that when passing the positions
*/
fade_area_topleft[0] = content_box.x1 + (verts[0].x - paint_box.x1);
fade_area_topleft[1] = content_box.y1 + (verts[0].y - paint_box.y1);
fade_area_bottomright[0] = content_box.x2 + (verts[3].x - paint_box.x2);
fade_area_bottomright[1] = content_box.y2 + (verts[3].y - paint_box.y2);
g_object_get (ST_SCROLL_VIEW (self->actor),
"hscrollbar-visible", &h_scroll_visible,
"vscrollbar-visible", &v_scroll_visible,
NULL);
if (v_scroll_visible)
{
if (clutter_actor_get_text_direction (self->actor) == CLUTTER_TEXT_DIRECTION_RTL)
fade_area_topleft[0] += clutter_actor_get_width (vscroll);
fade_area_bottomright[0] -= clutter_actor_get_width (vscroll);
}
if (h_scroll_visible)
fade_area_bottomright[1] -= clutter_actor_get_height (hscroll);
st_adjustment_get_values (self->vadjustment, &value, &lower, &upper, NULL, NULL, &page_size);
value = (value - lower) / (upper - page_size - lower);
clutter_shader_effect_set_uniform (shader, "fade_edges_top", G_TYPE_INT, 1, self->fade_edges ? value >= 0.0 : value > 0.0);
clutter_shader_effect_set_uniform (shader, "fade_edges_bottom", G_TYPE_INT, 1, self->fade_edges ? value <= 1.0 : value < 1.0);
st_adjustment_get_values (self->hadjustment, &value, &lower, &upper, NULL, NULL, &page_size);
value = (value - lower) / (upper - page_size - lower);
clutter_shader_effect_set_uniform (shader, "fade_edges_left", G_TYPE_INT, 1, self->fade_edges ? value >= 0.0 : value > 0.0);
clutter_shader_effect_set_uniform (shader, "fade_edges_right", G_TYPE_INT, 1, self->fade_edges ? value <= 1.0 : value < 1.0);
clutter_shader_effect_set_uniform (shader, "vfade_offset", G_TYPE_FLOAT, 1, self->vfade_offset);
clutter_shader_effect_set_uniform (shader, "hfade_offset", G_TYPE_FLOAT, 1, self->hfade_offset);
clutter_shader_effect_set_uniform (shader, "tex", G_TYPE_INT, 1, 0);
clutter_shader_effect_set_uniform (shader, "height", G_TYPE_FLOAT, 1, clutter_actor_get_height (self->actor));
clutter_shader_effect_set_uniform (shader, "width", G_TYPE_FLOAT, 1, clutter_actor_get_width (self->actor));
clutter_shader_effect_set_uniform (shader, "fade_area_topleft", CLUTTER_TYPE_SHADER_FLOAT, 2, fade_area_topleft);
clutter_shader_effect_set_uniform (shader, "fade_area_bottomright", CLUTTER_TYPE_SHADER_FLOAT, 2, fade_area_bottomright);
parent = CLUTTER_OFFSCREEN_EFFECT_CLASS (st_scroll_view_fade_parent_class);
parent->paint_target(effect);
}
static void
on_adjustment_changed (StAdjustment *adjustment,
ClutterEffect *effect)
{
gdouble value, lower, upper, page_size;
gboolean needs_fade;
StScrollViewFade *self = ST_SCROLL_VIEW_FADE (effect);
st_adjustment_get_values (self->vadjustment, &value, &lower, &upper, NULL, NULL, &page_size);
needs_fade = (value > lower + 0.1) || (value < upper - page_size - 0.1);
if (!needs_fade)
{
st_adjustment_get_values (self->hadjustment, &value, &lower, &upper, NULL, NULL, &page_size);
needs_fade = (value > lower + 0.1) || (value < upper - page_size - 0.1);
}
clutter_actor_meta_set_enabled (CLUTTER_ACTOR_META (effect), needs_fade);
}
static void
st_scroll_view_fade_set_actor (ClutterActorMeta *meta,
ClutterActor *actor)
{
StScrollViewFade *self = ST_SCROLL_VIEW_FADE (meta);
ClutterActorMetaClass *parent;
g_return_if_fail (actor == NULL || ST_IS_SCROLL_VIEW (actor));
if (self->vadjustment)
{
g_signal_handlers_disconnect_by_func (self->vadjustment,
(gpointer)on_adjustment_changed,
self);
self->vadjustment = NULL;
}
if (self->hadjustment)
{
g_signal_handlers_disconnect_by_func (self->hadjustment,
(gpointer)on_adjustment_changed,
self);
self->hadjustment = NULL;
}
if (actor)
{
StScrollView *scroll_view = ST_SCROLL_VIEW (actor);
StScrollBar *vscroll = ST_SCROLL_BAR (st_scroll_view_get_vscroll_bar (scroll_view));
StScrollBar *hscroll = ST_SCROLL_BAR (st_scroll_view_get_hscroll_bar (scroll_view));
self->vadjustment = ST_ADJUSTMENT (st_scroll_bar_get_adjustment (vscroll));
self->hadjustment = ST_ADJUSTMENT (st_scroll_bar_get_adjustment (hscroll));
g_signal_connect (self->vadjustment, "changed",
G_CALLBACK (on_adjustment_changed),
self);
g_signal_connect (self->hadjustment, "changed",
G_CALLBACK (on_adjustment_changed),
self);
on_adjustment_changed (NULL, CLUTTER_EFFECT (self));
}
parent = CLUTTER_ACTOR_META_CLASS (st_scroll_view_fade_parent_class);
parent->set_actor (meta, actor);
/* we keep a back pointer here, to avoid going through the ActorMeta */
self->actor = clutter_actor_meta_get_actor (meta);
}
static void
st_scroll_view_fade_dispose (GObject *gobject)
{
StScrollViewFade *self = ST_SCROLL_VIEW_FADE (gobject);
if (self->vadjustment)
{
g_signal_handlers_disconnect_by_func (self->vadjustment,
(gpointer)on_adjustment_changed,
self);
self->vadjustment = NULL;
}
if (self->hadjustment)
{
g_signal_handlers_disconnect_by_func (self->hadjustment,
(gpointer)on_adjustment_changed,
self);
self->hadjustment = NULL;
}
self->actor = NULL;
G_OBJECT_CLASS (st_scroll_view_fade_parent_class)->dispose (gobject);
}
static void
st_scroll_view_vfade_set_offset (StScrollViewFade *self,
float fade_offset)
{
if (self->vfade_offset == fade_offset)
return;
g_object_freeze_notify (G_OBJECT (self));
self->vfade_offset = fade_offset;
if (self->actor != NULL)
clutter_actor_queue_redraw (self->actor);
g_object_notify (G_OBJECT (self), "vfade-offset");
g_object_thaw_notify (G_OBJECT (self));
}
static void
st_scroll_view_hfade_set_offset (StScrollViewFade *self,
float fade_offset)
{
if (self->hfade_offset == fade_offset)
return;
g_object_freeze_notify (G_OBJECT (self));
self->hfade_offset = fade_offset;
if (self->actor != NULL)
clutter_actor_queue_redraw (self->actor);
g_object_notify (G_OBJECT (self), "hfade-offset");
g_object_thaw_notify (G_OBJECT (self));
}
static void
st_scroll_view_fade_set_fade_edges (StScrollViewFade *self,
gboolean fade_edges)
{
if (self->fade_edges == fade_edges)
return;
g_object_freeze_notify (G_OBJECT (self));
self->fade_edges = fade_edges;
if (self->actor != NULL)
clutter_actor_queue_redraw (self->actor);
g_object_notify (G_OBJECT (self), "fade-edges");
g_object_thaw_notify (G_OBJECT (self));
}
static void
st_scroll_view_fade_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
StScrollViewFade *self = ST_SCROLL_VIEW_FADE (object);
switch (prop_id)
{
case PROP_VFADE_OFFSET:
st_scroll_view_vfade_set_offset (self, g_value_get_float (value));
break;
case PROP_HFADE_OFFSET:
st_scroll_view_hfade_set_offset (self, g_value_get_float (value));
break;
case PROP_FADE_EDGES:
st_scroll_view_fade_set_fade_edges (self, g_value_get_boolean (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
st_scroll_view_fade_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
StScrollViewFade *self = ST_SCROLL_VIEW_FADE (object);
switch (prop_id)
{
case PROP_HFADE_OFFSET:
g_value_set_float (value, self->hfade_offset);
break;
case PROP_VFADE_OFFSET:
g_value_set_float (value, self->vfade_offset);
break;
case PROP_FADE_EDGES:
g_value_set_boolean (value, self->fade_edges);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
st_scroll_view_fade_class_init (StScrollViewFadeClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterShaderEffectClass *shader_class;
ClutterOffscreenEffectClass *offscreen_class;
ClutterActorMetaClass *meta_class = CLUTTER_ACTOR_META_CLASS (klass);
gobject_class->dispose = st_scroll_view_fade_dispose;
gobject_class->get_property = st_scroll_view_fade_get_property;
gobject_class->set_property = st_scroll_view_fade_set_property;
meta_class->set_actor = st_scroll_view_fade_set_actor;
shader_class = CLUTTER_SHADER_EFFECT_CLASS (klass);
shader_class->get_static_shader_source = st_scroll_view_fade_get_static_shader_source;
offscreen_class = CLUTTER_OFFSCREEN_EFFECT_CLASS (klass);
offscreen_class->create_texture = st_scroll_view_fade_create_texture;
offscreen_class->paint_target = st_scroll_view_fade_paint_target;
g_object_class_install_property (gobject_class,
PROP_VFADE_OFFSET,
g_param_spec_float ("vfade-offset",
"Vertical Fade Offset",
"The height of the area which is faded at the edge",
0.f, G_MAXFLOAT, DEFAULT_FADE_OFFSET,
G_PARAM_READWRITE));
g_object_class_install_property (gobject_class,
PROP_HFADE_OFFSET,
g_param_spec_float ("hfade-offset",
"Horizontal Fade Offset",
"The width of the area which is faded at the edge",
0.f, G_MAXFLOAT, DEFAULT_FADE_OFFSET,
G_PARAM_READWRITE));
g_object_class_install_property (gobject_class,
PROP_FADE_EDGES,
g_param_spec_boolean ("fade-edges",
"Fade Edges",
"Whether the faded area should extend to the edges",
FALSE,
G_PARAM_READWRITE));
}
static void
st_scroll_view_fade_init (StScrollViewFade *self)
{
self->vfade_offset = DEFAULT_FADE_OFFSET;
self->hfade_offset = DEFAULT_FADE_OFFSET;
}
ClutterEffect *
st_scroll_view_fade_new (void)
{
return g_object_new (ST_TYPE_SCROLL_VIEW_FADE, NULL);
}