Read-only mirror of https://gitlab.gnome.org/GNOME/gnome-shell
d6fe008b2c
The shadows are currently rendered by painting the actor we want to apply shadow on, in an offscreen buffer. The problem is that when this actor has an allocation padding (ie allocation that isn't at 0x0 relatively to its parent), this padding is added within the offscreen buffer and as a result the shadow rendering is truncated because the offscreen buffer size is the size of the allocation box, not the allocation box + padding. This patch reposition the actor at 0x0 with rendering it by changing the initial transformation matrix when rendering the actor offscreen. https://bugzilla.gnome.org/show_bug.cgi?id=698301 |
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.settings | ||
browser-plugin | ||
data | ||
docs | ||
js | ||
man | ||
po | ||
src | ||
tests | ||
tools | ||
.gitignore | ||
.gitmodules | ||
.project | ||
AUTHORS | ||
autogen.sh | ||
configure.ac | ||
COPYING | ||
gnome-shell.doap | ||
HACKING | ||
MAINTAINERS | ||
Makefile.am | ||
NEWS | ||
README |
GNOME Shell provides core user interface functions for the GNOME 3 desktop, like switching to windows and launching applications. GNOME Shell takes advantage of the capabilities of modern graphics hardware and introduces innovative user interface concepts to provide a visually attractive and easy to use experience. For more information about GNOME Shell, including instructions on how to build GNOME Shell from source and how to get involved with the project, see: http://live.gnome.org/GnomeShell Bugs should be reported at http://bugzilla.gnome.org against the 'gnome-shell' product. License ======= GNOME Shell is distributed under the terms of the GNU General Public License, version 2 or later. See the COPYING file for details.