gnome-shell/js/ui/statusMenu.js
Giovanni Campagna 5a7201ef4d Resolve cyclic dependency on StatusMenu
Solved by splitting the base class (PanelMenuButton) in a separate
module, ui.panelMenu, which is meant to hold also other reusable
button classes.

https://bugzilla.gnome.org/show_bug.cgi?id=621705
2010-07-13 11:58:13 -04:00

179 lines
6.6 KiB
JavaScript

/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Gdm = imports.gi.Gdm;
const GLib = imports.gi.GLib;
const Lang = imports.lang;
const Shell = imports.gi.Shell;
const St = imports.gi.St;
const Gettext = imports.gettext.domain('gnome-shell');
const _ = Gettext.gettext;
const GnomeSession = imports.misc.gnomeSession;
const Main = imports.ui.main;
const Panel = imports.ui.panel;
const PanelMenu = imports.ui.panelMenu;
const PopupMenu = imports.ui.popupMenu;
// Adapted from gdm/gui/user-switch-applet/applet.c
//
// Copyright (C) 2004-2005 James M. Cape <jcape@ignore-your.tv>.
// Copyright (C) 2008,2009 Red Hat, Inc.
function StatusMenuButton() {
this._init();
}
StatusMenuButton.prototype = {
__proto__: PanelMenu.Button.prototype,
_init: function() {
PanelMenu.Button.prototype._init.call(this, St.Align.START);
let box = new St.BoxLayout({ name: 'panelStatusMenu' });
this.actor.set_child(box);
this._gdm = Gdm.UserManager.ref_default();
this._user = this._gdm.get_user(GLib.get_user_name());
this._presence = new GnomeSession.Presence();
this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
this._iconBox = new St.Bin();
box.add(this._iconBox, { y_align: St.Align.MIDDLE, y_fill: false });
let textureCache = St.TextureCache.get_default();
this._availableIcon = textureCache.load_icon_name('user-available', 16);
this._busyIcon = textureCache.load_icon_name('user-busy', 16);
this._invisibleIcon = textureCache.load_icon_name('user-invisible', 16);
this._idleIcon = textureCache.load_icon_name('user-idle', 16);
this._presence.connect('StatusChanged', Lang.bind(this, this._updatePresenceIcon));
this._presence.getStatus(Lang.bind(this, this._updatePresenceIcon));
this._name = new St.Label({ text: this._user.get_real_name() });
box.add(this._name, { y_align: St.Align.MIDDLE, y_fill: false });
this._userNameChangedId = this._user.connect('notify::display-name', Lang.bind(this, this._updateUserName));
this._createSubMenu();
this._gdm.connect('users-loaded', Lang.bind(this, this._updateSwitchUser));
this._gdm.connect('user-added', Lang.bind(this, this._updateSwitchUser));
this._gdm.connect('user-removed', Lang.bind(this, this._updateSwitchUser));
},
_onDestroy: function() {
this._user.disconnect(this._userNameChangedId);
},
_updateUserName: function() {
this._name.set_text(this._user.get_real_name());
},
_updateSwitchUser: function() {
let users = this._gdm.list_users();
if (users.length > 1)
this._loginScreenItem.actor.show();
else
this._loginScreenItem.actor.hide();
},
_updatePresenceIcon: function(presence, status) {
if (status == GnomeSession.PresenceStatus.AVAILABLE)
this._iconBox.child = this._availableIcon;
else if (status == GnomeSession.PresenceStatus.BUSY)
this._iconBox.child = this._busyIcon;
else if (status == GnomeSession.PresenceStatus.INVISIBLE)
this._iconBox.child = this._invisibleIcon;
else
this._iconBox.child = this._idleIcon;
},
_createSubMenu: function() {
let item;
item = new PopupMenu.PopupImageMenuItem(_("Available"), 'user-available', true);
item.connect('activate', Lang.bind(this, this._setPresenceStatus, GnomeSession.PresenceStatus.AVAILABLE));
this.menu.addMenuItem(item);
item = new PopupMenu.PopupImageMenuItem(_("Busy"), 'user-busy', true);
item.connect('activate', Lang.bind(this, this._setPresenceStatus, GnomeSession.PresenceStatus.BUSY));
this.menu.addMenuItem(item);
item = new PopupMenu.PopupImageMenuItem(_("Invisible"), 'user-invisible', true);
item.connect('activate', Lang.bind(this, this._setPresenceStatus, GnomeSession.PresenceStatus.INVISIBLE));
this.menu.addMenuItem(item);
item = new PopupMenu.PopupSeparatorMenuItem();
this.menu.addMenuItem(item);
item = new PopupMenu.PopupImageMenuItem(_("Account Information..."), 'user-info');
item.connect('activate', Lang.bind(this, this._onAccountInformationActivate));
this.menu.addMenuItem(item);
item = new PopupMenu.PopupImageMenuItem(_("System Preferences..."), 'preferences-desktop');
item.connect('activate', Lang.bind(this, this._onPreferencesActivate));
this.menu.addMenuItem(item);
item = new PopupMenu.PopupSeparatorMenuItem();
this.menu.addMenuItem(item);
item = new PopupMenu.PopupImageMenuItem(_("Lock Screen"), 'system-lock-screen');
item.connect('activate', Lang.bind(this, this._onLockScreenActivate));
this.menu.addMenuItem(item);
item = new PopupMenu.PopupImageMenuItem(_("Switch User"), 'system-users');
item.connect('activate', Lang.bind(this, this._onLoginScreenActivate));
this.menu.addMenuItem(item);
this._loginScreenItem = item;
item = new PopupMenu.PopupImageMenuItem(_("Log Out..."), 'system-log-out');
item.connect('activate', Lang.bind(this, this._onQuitSessionActivate));
this.menu.addMenuItem(item);
item = new PopupMenu.PopupImageMenuItem(_("Shut Down..."), 'system-shutdown');
item.connect('activate', Lang.bind(this, this._onShutDownActivate));
this.menu.addMenuItem(item);
},
_setPresenceStatus: function(item, event, status) {
this._presence.setStatus(status);
},
_onAccountInformationActivate: function() {
Main.overview.hide();
this._spawn(['gnome-about-me']);
},
_onPreferencesActivate: function() {
Main.overview.hide();
this._spawn(['gnome-control-center']);
},
_onLockScreenActivate: function() {
Main.overview.hide();
this._spawn(['gnome-screensaver-command', '--lock']);
},
_onLoginScreenActivate: function() {
Main.overview.hide();
this._gdm.goto_login_session();
this._onLockScreenActivate();
},
_onQuitSessionActivate: function() {
Main.overview.hide();
this._spawn(['gnome-session-save', '--logout-dialog']);
},
_onShutDownActivate: function() {
Main.overview.hide();
this._spawn(['gnome-session-save', '--shutdown-dialog']);
},
_spawn: function(args) {
// FIXME: once Shell.Process gets support for signalling
// errors we should pop up an error dialog or something here
// on failure
let p = new Shell.Process({'args' : args});
p.run();
}
};