b1654af406
We need to do the initial relayout before we start up the startup animation, and the startup animation can't hardcode the position of the panel to zero. https://bugzilla.gnome.org/show_bug.cgi?id=642881
816 lines
27 KiB
JavaScript
816 lines
27 KiB
JavaScript
/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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imports.gi.versions.Clutter = '1.0';
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imports.gi.versions.Gio = '2.0';
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imports.gi.versions.Gdk = '3.0';
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imports.gi.versions.GdkPixbuf = '2.0';
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imports.gi.versions.Gtk = '3.0';
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const Clutter = imports.gi.Clutter;
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const DBus = imports.dbus;
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const Gdk = imports.gi.Gdk;
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const Gio = imports.gi.Gio;
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const GLib = imports.gi.GLib;
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const GConf = imports.gi.GConf;
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const Lang = imports.lang;
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const Mainloop = imports.mainloop;
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const Meta = imports.gi.Meta;
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const Shell = imports.gi.Shell;
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const St = imports.gi.St;
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const Gettext = imports.gettext.domain('gnome-shell');
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const _ = Gettext.gettext;
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const Chrome = imports.ui.chrome;
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const CtrlAltTab = imports.ui.ctrlAltTab;
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const EndSessionDialog = imports.ui.endSessionDialog;
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const PolkitAuthenticationAgent = imports.ui.polkitAuthenticationAgent;
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const Environment = imports.ui.environment;
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const ExtensionSystem = imports.ui.extensionSystem;
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const MessageTray = imports.ui.messageTray;
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const Overview = imports.ui.overview;
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const Panel = imports.ui.panel;
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const PlaceDisplay = imports.ui.placeDisplay;
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const RunDialog = imports.ui.runDialog;
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const LookingGlass = imports.ui.lookingGlass;
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const NotificationDaemon = imports.ui.notificationDaemon;
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const WindowAttentionHandler = imports.ui.windowAttentionHandler;
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const Scripting = imports.ui.scripting;
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const ShellDBus = imports.ui.shellDBus;
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const TelepathyClient = imports.ui.telepathyClient;
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const WindowManager = imports.ui.windowManager;
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const Magnifier = imports.ui.magnifier;
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const XdndHandler = imports.ui.xdndHandler;
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const StatusIconDispatcher = imports.ui.statusIconDispatcher;
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const Util = imports.misc.util;
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const DEFAULT_BACKGROUND_COLOR = new Clutter.Color();
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DEFAULT_BACKGROUND_COLOR.from_pixel(0x2266bbff);
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let chrome = null;
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let panel = null;
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let hotCorners = [];
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let placesManager = null;
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let overview = null;
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let runDialog = null;
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let lookingGlass = null;
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let wm = null;
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let messageTray = null;
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let notificationDaemon = null;
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let windowAttentionHandler = null;
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let telepathyClient = null;
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let ctrlAltTabManager = null;
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let recorder = null;
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let shellDBusService = null;
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let modalCount = 0;
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let modalActorFocusStack = [];
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let uiGroup = null;
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let magnifier = null;
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let xdndHandler = null;
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let statusIconDispatcher = null;
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let _errorLogStack = [];
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let _startDate;
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let _defaultCssStylesheet = null;
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let _cssStylesheet = null;
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let background = null;
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function start() {
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// Add a binding for 'global' in the global JS namespace; (gjs
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// keeps the web browser convention of having that namespace be
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// called 'window'.)
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window.global = Shell.Global.get();
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// Now monkey patch utility functions into the global proxy;
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// This is easier and faster than indirecting down into global
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// if we want to call back up into JS.
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global.logError = _logError;
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global.log = _logDebug;
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Gio.DesktopAppInfo.set_desktop_env('GNOME');
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shellDBusService = new ShellDBus.GnomeShell();
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// Force a connection now; dbus.js will do this internally
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// if we use its name acquisition stuff but we aren't right
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// now; to do so we'd need to convert from its async calls
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// back into sync ones.
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DBus.session.flush();
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// Load the calendar server. Note that we are careful about
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// not loading any events until the user presses the clock
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global.launch_calendar_server();
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Environment.init();
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// Ensure ShellWindowTracker and ShellAppUsage are initialized; this will
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// also initialize ShellAppSystem first. ShellAppSystem
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// needs to load all the .desktop files, and ShellWindowTracker
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// will use those to associate with windows. Right now
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// the Monitor doesn't listen for installed app changes
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// and recalculate application associations, so to avoid
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// races for now we initialize it here. It's better to
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// be predictable anyways.
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Shell.WindowTracker.get_default();
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Shell.AppUsage.get_default();
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// The stage is always covered so Clutter doesn't need to clear it; however
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// the color is used as the default contents for the Mutter root background
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// actor so set it anyways.
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global.stage.color = DEFAULT_BACKGROUND_COLOR;
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global.stage.no_clear_hint = true;
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_defaultCssStylesheet = global.datadir + '/theme/gnome-shell.css';
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loadTheme();
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let shellwm = global.window_manager;
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shellwm.takeover_keybinding('panel_main_menu');
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shellwm.connect('keybinding::panel_main_menu', function () {
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overview.toggle();
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});
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shellwm.takeover_keybinding('panel_run_dialog');
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shellwm.connect('keybinding::panel_run_dialog', function () {
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getRunDialog().open();
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});
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// Set up stage hierarchy to group all UI actors under one container.
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uiGroup = new Clutter.Group();
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global.window_group.reparent(uiGroup);
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global.overlay_group.reparent(uiGroup);
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global.stage.add_actor(uiGroup);
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placesManager = new PlaceDisplay.PlacesManager();
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xdndHandler = new XdndHandler.XdndHandler();
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overview = new Overview.Overview();
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chrome = new Chrome.Chrome();
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magnifier = new Magnifier.Magnifier();
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statusIconDispatcher = new StatusIconDispatcher.StatusIconDispatcher();
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panel = new Panel.Panel();
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wm = new WindowManager.WindowManager();
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messageTray = new MessageTray.MessageTray();
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notificationDaemon = new NotificationDaemon.NotificationDaemon();
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windowAttentionHandler = new WindowAttentionHandler.WindowAttentionHandler();
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telepathyClient = new TelepathyClient.Client();
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overview.init();
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statusIconDispatcher.start(messageTray.actor);
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ctrlAltTabManager = new CtrlAltTab.CtrlAltTabManager();
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ctrlAltTabManager.addGroup(panel.actor, _("Panel"), 'gnome-panel');
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_startDate = new Date();
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let recorderSettings = new Gio.Settings({ schema: 'org.gnome.shell.recorder' });
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global.screen.connect('toggle-recording', function() {
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if (recorder == null) {
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recorder = new Shell.Recorder({ stage: global.stage });
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}
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if (recorder.is_recording()) {
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recorder.pause();
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} else {
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// read the parameters from GSettings always in case they have changed
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recorder.set_framerate(recorderSettings.get_int('framerate'));
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recorder.set_filename('shell-%d%u-%c.' + recorderSettings.get_string('file-extension'));
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let pipeline = recorderSettings.get_string('pipeline');
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if (!pipeline.match(/^\s*$/))
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recorder.set_pipeline(pipeline);
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else
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recorder.set_pipeline(null);
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recorder.record();
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}
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});
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global.screen.override_workspace_layout(Meta.ScreenCorner.TOPLEFT, false, -1, 1);
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// Provide the bus object for gnome-session to
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// initiate logouts.
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EndSessionDialog.init();
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// Attempt to become a PolicyKit authentication agent
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PolkitAuthenticationAgent.init()
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global.gdk_screen.connect('monitors-changed', _relayout);
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ExtensionSystem.init();
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ExtensionSystem.loadExtensions();
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// Perform initial relayout here
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_relayout();
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panel.startStatusArea();
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panel.startupAnimation();
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let display = global.screen.get_display();
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display.connect('overlay-key', Lang.bind(overview, overview.toggle));
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global.stage.connect('captured-event', _globalKeyPressHandler);
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_log('info', 'loaded at ' + _startDate);
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log('GNOME Shell started at ' + _startDate);
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let perfModuleName = GLib.getenv("SHELL_PERF_MODULE");
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if (perfModuleName) {
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let perfOutput = GLib.getenv("SHELL_PERF_OUTPUT");
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let module = eval('imports.perf.' + perfModuleName + ';');
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Scripting.runPerfScript(module, perfOutput);
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}
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global.screen.connect('notify::n-workspaces', _nWorkspacesChanged);
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Mainloop.idle_add(_nWorkspacesChanged);
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}
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let _workspaces = [];
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let _checkWorkspacesId = 0;
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/*
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* When the last window closed on a workspace is a dialog or splash
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* screen, we assume that it might be an initial window shown before
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* the main window of an application, and give the app a grace period
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* where it can map another window before we remove the workspace.
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*/
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const LAST_WINDOW_GRACE_TIME = 1000;
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function _checkWorkspaces() {
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let i;
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let emptyWorkspaces = [];
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for (i = 0; i < _workspaces.length; i++) {
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let lastRemoved = _workspaces[i]._lastRemovedWindow;
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if (lastRemoved &&
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(lastRemoved.get_window_type() == Meta.WindowType.SPLASHSCREEN ||
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lastRemoved.get_window_type() == Meta.WindowType.DIALOG ||
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lastRemoved.get_window_type() == Meta.WindowType.MODAL_DIALOG))
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emptyWorkspaces[i] = false;
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else
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emptyWorkspaces[i] = true;
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}
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let windows = global.get_window_actors();
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for (i = 0; i < windows.length; i++) {
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let win = windows[i];
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if (win.get_meta_window().is_on_all_workspaces())
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continue;
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let workspaceIndex = win.get_workspace();
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emptyWorkspaces[workspaceIndex] = false;
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}
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// If we don't have an empty workspace at the end, add one
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if (!emptyWorkspaces[emptyWorkspaces.length -1]) {
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global.screen.append_new_workspace(false, global.get_current_time());
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emptyWorkspaces.push(false);
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}
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// Delete other empty workspaces; do it from the end to avoid index changes
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for (i = emptyWorkspaces.length - 2; i >= 0; i--) {
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if (emptyWorkspaces[i])
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global.screen.remove_workspace(_workspaces[i], global.get_current_time());
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}
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_checkWorkspacesId = 0;
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return false;
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}
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function _windowRemoved(workspace, window) {
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workspace._lastRemovedWindow = window;
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_queueCheckWorkspaces();
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Mainloop.timeout_add(LAST_WINDOW_GRACE_TIME, function() {
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if (workspace._lastRemovedWindow == window) {
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workspace._lastRemovedWindow = null;
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_queueCheckWorkspaces();
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}
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});
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}
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function _queueCheckWorkspaces() {
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if (_checkWorkspacesId == 0)
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_checkWorkspacesId = Meta.later_add(Meta.LaterType.BEFORE_REDRAW, _checkWorkspaces);
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}
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function _nWorkspacesChanged() {
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let oldNumWorkspaces = _workspaces.length;
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let newNumWorkspaces = global.screen.n_workspaces;
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if (oldNumWorkspaces == newNumWorkspaces)
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return false;
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let lostWorkspaces = [];
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if (newNumWorkspaces > oldNumWorkspaces) {
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let w;
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// Assume workspaces are only added at the end
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for (w = oldNumWorkspaces; w < newNumWorkspaces; w++)
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_workspaces[w] = global.screen.get_workspace_by_index(w);
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for (w = oldNumWorkspaces; w < newNumWorkspaces; w++) {
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let workspace = _workspaces[w];
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workspace._windowAddedId = workspace.connect('window-added', _queueCheckWorkspaces);
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workspace._windowRemovedId = workspace.connect('window-removed', _windowRemoved);
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}
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} else {
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// Assume workspaces are only removed sequentially
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// (e.g. 2,3,4 - not 2,4,7)
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let removedIndex;
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let removedNum = oldNumWorkspaces - newNumWorkspaces;
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for (let w = 0; w < oldNumWorkspaces; w++) {
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let workspace = global.screen.get_workspace_by_index(w);
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if (_workspaces[w] != workspace) {
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removedIndex = w;
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break;
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}
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}
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let lostWorkspaces = _workspaces.splice(removedIndex, removedNum);
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lostWorkspaces.forEach(function(workspace) {
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workspace.disconnect(workspace._windowAddedId);
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workspace.disconnect(workspace._windowRemovedId);
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});
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}
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_queueCheckWorkspaces();
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return false;
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}
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/**
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* getThemeStylesheet:
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*
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* Get the theme CSS file that the shell will load
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*
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* Returns: A file path that contains the theme CSS,
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* null if using the default
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*/
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function getThemeStylesheet()
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{
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return _cssStylesheet;
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}
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/**
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* setThemeStylesheet:
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* @cssStylesheet: A file path that contains the theme CSS,
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* set it to null to use the default
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*
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* Set the theme CSS file that the shell will load
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*/
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function setThemeStylesheet(cssStylesheet)
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{
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_cssStylesheet = cssStylesheet;
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}
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/**
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* loadTheme:
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*
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* Reloads the theme CSS file
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*/
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function loadTheme() {
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let themeContext = St.ThemeContext.get_for_stage (global.stage);
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let cssStylesheet = _defaultCssStylesheet;
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if (_cssStylesheet != null)
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cssStylesheet = _cssStylesheet;
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let theme = new St.Theme ({ application_stylesheet: cssStylesheet });
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themeContext.set_theme (theme);
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}
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/**
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* _log:
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* @category: string message type ('info', 'error')
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* @msg: A message string
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* ...: Any further arguments are converted into JSON notation,
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* and appended to the log message, separated by spaces.
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*
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* Log a message into the LookingGlass error
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* stream. This is primarily intended for use by the
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* extension system as well as debugging.
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*/
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function _log(category, msg) {
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let text = msg;
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if (arguments.length > 2) {
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text += ': ';
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for (let i = 2; i < arguments.length; i++) {
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text += JSON.stringify(arguments[i]);
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if (i < arguments.length - 1)
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text += ' ';
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}
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}
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_errorLogStack.push({timestamp: new Date().getTime(),
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category: category,
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message: text });
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}
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function _logError(msg) {
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return _log('error', msg);
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}
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function _logDebug(msg) {
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return _log('debug', msg);
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}
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// Used by the error display in lookingGlass.js
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function _getAndClearErrorStack() {
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let errors = _errorLogStack;
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_errorLogStack = [];
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return errors;
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}
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function _relayout() {
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let monitors = global.get_monitors();
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if (monitors.length != hotCorners.length) {
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// destroy old corners
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for (let i = 0; i < hotCorners.length; i++)
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hotCorners[i].destroy();
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hotCorners = [];
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for (let i = 0; i < monitors.length; i++)
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hotCorners[i] = new Panel.HotCorner();
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}
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let primary = global.get_primary_monitor();
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for (let i = 0; i < monitors.length; i++) {
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let monitor = monitors[i];
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let corner = hotCorners[i];
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let isPrimary = (monitor.x == primary.x &&
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monitor.y == primary.y &&
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monitor.width == primary.width &&
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monitor.height == primary.height);
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if (St.Widget.get_default_direction() == St.TextDirection.RTL)
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corner.actor.set_position(monitor.x + monitor.width, monitor.y);
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else
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corner.actor.set_position(monitor.x, monitor.y);
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if (isPrimary)
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panel.setHotCorner(corner);
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}
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panel.relayout();
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overview.relayout();
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// To avoid updating the position and size of the workspaces
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// in the overview, we just hide the overview. The positions
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// will be updated when it is next shown.
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overview.hide();
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}
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function isWindowActorDisplayedOnWorkspace(win, workspaceIndex) {
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return win.get_workspace() == workspaceIndex ||
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(win.get_meta_window() && win.get_meta_window().is_on_all_workspaces());
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}
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function getWindowActorsForWorkspace(workspaceIndex) {
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return global.get_window_actors().filter(function (win) {
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return isWindowActorDisplayedOnWorkspace(win, workspaceIndex);
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});
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}
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// This function encapsulates hacks to make certain global keybindings
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// work even when we are in one of our modes where global keybindings
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// are disabled with a global grab. (When there is a global grab, then
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// all key events will be delivered to the stage, so ::captured-event
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// on the stage can be used for global keybindings.)
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function _globalKeyPressHandler(actor, event) {
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if (modalCount == 0)
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return false;
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if (event.type() != Clutter.EventType.KEY_PRESS)
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return false;
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let symbol = event.get_key_symbol();
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let keyCode = event.get_key_code();
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let modifierState = Shell.get_event_state(event);
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let display = global.screen.get_display();
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// This relies on the fact that Clutter.ModifierType is the same as Gdk.ModifierType
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let action = display.get_keybinding_action(keyCode, modifierState);
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// The screenshot action should always be available (even if a
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// modal dialog is present)
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if (action == Meta.KeyBindingAction.COMMAND_SCREENSHOT) {
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let gconf = GConf.Client.get_default();
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let command = gconf.get_string('/apps/metacity/keybinding_commands/command_screenshot');
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if (command != null && command != '')
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Util.spawnCommandLine(command);
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return true;
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}
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// Other bindings are only available when the overview is up and
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// no modal dialog is present.
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if (!overview.visible || modalCount > 1)
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return false;
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// This isn't a Meta.KeyBindingAction yet
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if (symbol == Clutter.Super_L || symbol == Clutter.Super_R) {
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overview.hide();
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return true;
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}
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switch (action) {
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// left/right would effectively act as synonyms for up/down if we enabled them;
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// but that could be considered confusing; we also disable them in the main view.
|
|
//
|
|
// case Meta.KeyBindingAction.WORKSPACE_LEFT:
|
|
// wm.actionMoveWorkspaceLeft();
|
|
// return true;
|
|
// case Meta.KeyBindingAction.WORKSPACE_RIGHT:
|
|
// wm.actionMoveWorkspaceRight();
|
|
// return true;
|
|
case Meta.KeyBindingAction.WORKSPACE_UP:
|
|
wm.actionMoveWorkspaceUp();
|
|
return true;
|
|
case Meta.KeyBindingAction.WORKSPACE_DOWN:
|
|
wm.actionMoveWorkspaceDown();
|
|
return true;
|
|
case Meta.KeyBindingAction.PANEL_RUN_DIALOG:
|
|
case Meta.KeyBindingAction.COMMAND_2:
|
|
getRunDialog().open();
|
|
return true;
|
|
case Meta.KeyBindingAction.PANEL_MAIN_MENU:
|
|
overview.hide();
|
|
return true;
|
|
case Meta.KeyBindingAction.SWITCH_PANELS:
|
|
ctrlAltTabManager.popup(modifierState & Clutter.ModifierType.SHIFT_MASK);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
function _findModal(actor) {
|
|
for (let i = 0; i < modalActorFocusStack.length; i++) {
|
|
if (modalActorFocusStack[i].actor == actor)
|
|
return i;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
/**
|
|
* pushModal:
|
|
* @actor: #ClutterActor which will be given keyboard focus
|
|
* @timestamp: optional timestamp
|
|
*
|
|
* Ensure we are in a mode where all keyboard and mouse input goes to
|
|
* the stage, and focus @actor. Multiple calls to this function act in
|
|
* a stacking fashion; the effect will be undone when an equal number
|
|
* of popModal() invocations have been made.
|
|
*
|
|
* Next, record the current Clutter keyboard focus on a stack. If the
|
|
* modal stack returns to this actor, reset the focus to the actor
|
|
* which was focused at the time pushModal() was invoked.
|
|
*
|
|
* @timestamp is optionally used to associate the call with a specific user
|
|
* initiated event. If not provided then the value of
|
|
* global.get_current_time() is assumed.
|
|
*
|
|
* Returns: true iff we successfully acquired a grab or already had one
|
|
*/
|
|
function pushModal(actor, timestamp) {
|
|
if (timestamp == undefined)
|
|
timestamp = global.get_current_time();
|
|
|
|
if (modalCount == 0) {
|
|
if (!global.begin_modal(timestamp)) {
|
|
log('pushModal: invocation of begin_modal failed');
|
|
return false;
|
|
}
|
|
}
|
|
|
|
global.set_stage_input_mode(Shell.StageInputMode.FULLSCREEN);
|
|
|
|
modalCount += 1;
|
|
let actorDestroyId = actor.connect('destroy', function() {
|
|
let index = _findModal(actor);
|
|
if (index >= 0)
|
|
modalActorFocusStack.splice(index, 1);
|
|
});
|
|
let curFocus = global.stage.get_key_focus();
|
|
let curFocusDestroyId;
|
|
if (curFocus != null) {
|
|
curFocusDestroyId = curFocus.connect('destroy', function() {
|
|
let index = _findModal(actor);
|
|
if (index >= 0)
|
|
modalActorFocusStack[index].actor = null;
|
|
});
|
|
}
|
|
modalActorFocusStack.push({ actor: actor,
|
|
focus: curFocus,
|
|
destroyId: actorDestroyId,
|
|
focusDestroyId: curFocusDestroyId });
|
|
|
|
global.stage.set_key_focus(actor);
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* popModal:
|
|
* @actor: #ClutterActor passed to original invocation of pushModal().
|
|
* @timestamp: optional timestamp
|
|
*
|
|
* Reverse the effect of pushModal(). If this invocation is undoing
|
|
* the topmost invocation, then the focus will be restored to the
|
|
* previous focus at the time when pushModal() was invoked.
|
|
*
|
|
* @timestamp is optionally used to associate the call with a specific user
|
|
* initiated event. If not provided then the value of
|
|
* global.get_current_time() is assumed.
|
|
*/
|
|
function popModal(actor, timestamp) {
|
|
if (timestamp == undefined)
|
|
timestamp = global.get_current_time();
|
|
|
|
let focusIndex = _findModal(actor);
|
|
if (focusIndex < 0) {
|
|
global.stage.set_key_focus(null);
|
|
global.end_modal(timestamp);
|
|
global.set_stage_input_mode(Shell.StageInputMode.NORMAL);
|
|
|
|
throw new Error('incorrect pop');
|
|
}
|
|
|
|
modalCount -= 1;
|
|
|
|
let record = modalActorFocusStack[focusIndex];
|
|
record.actor.disconnect(record.destroyId);
|
|
|
|
if (focusIndex == modalActorFocusStack.length - 1) {
|
|
if (record.focus)
|
|
record.focus.disconnect(record.focusDestroyId);
|
|
global.stage.set_key_focus(record.focus);
|
|
} else {
|
|
let t = modalActorFocusStack[modalActorFocusStack.length - 1];
|
|
if (t.focus)
|
|
t.focus.disconnect(t.focusDestroyId);
|
|
// Remove from the middle, shift the focus chain up
|
|
for (let i = modalActorFocusStack.length - 1; i > focusIndex; i--) {
|
|
modalActorFocusStack[i].focus = modalActorFocusStack[i - 1].focus;
|
|
modalActorFocusStack[i].focusDestroyId = modalActorFocusStack[i - 1].focusDestroyId;
|
|
}
|
|
}
|
|
modalActorFocusStack.splice(focusIndex, 1);
|
|
|
|
if (modalCount > 0)
|
|
return;
|
|
|
|
global.end_modal(timestamp);
|
|
global.set_stage_input_mode(Shell.StageInputMode.NORMAL);
|
|
}
|
|
|
|
function createLookingGlass() {
|
|
if (lookingGlass == null) {
|
|
lookingGlass = new LookingGlass.LookingGlass();
|
|
lookingGlass.slaveTo(panel.actor);
|
|
}
|
|
return lookingGlass;
|
|
}
|
|
|
|
function getRunDialog() {
|
|
if (runDialog == null) {
|
|
runDialog = new RunDialog.RunDialog();
|
|
}
|
|
return runDialog;
|
|
}
|
|
|
|
/**
|
|
* activateWindow:
|
|
* @window: the Meta.Window to activate
|
|
* @time: (optional) current event time
|
|
* @workspaceNum: (optional) window's workspace number
|
|
*
|
|
* Activates @window, switching to its workspace first if necessary,
|
|
* and switching out of the overview if it's currently active
|
|
*/
|
|
function activateWindow(window, time, workspaceNum) {
|
|
let activeWorkspaceNum = global.screen.get_active_workspace_index();
|
|
let windowWorkspaceNum = (workspaceNum !== undefined) ? workspaceNum : window.get_workspace().index();
|
|
|
|
if (!time)
|
|
time = global.get_current_time();
|
|
|
|
if (windowWorkspaceNum != activeWorkspaceNum) {
|
|
let workspace = global.screen.get_workspace_by_index(windowWorkspaceNum);
|
|
workspace.activate_with_focus(window, time);
|
|
} else {
|
|
window.activate(time);
|
|
}
|
|
|
|
overview.hide();
|
|
}
|
|
|
|
// TODO - replace this timeout with some system to guess when the user might
|
|
// be e.g. just reading the screen and not likely to interact.
|
|
const DEFERRED_TIMEOUT_SECONDS = 20;
|
|
var _deferredWorkData = {};
|
|
// Work scheduled for some point in the future
|
|
var _deferredWorkQueue = [];
|
|
// Work we need to process before the next redraw
|
|
var _beforeRedrawQueue = [];
|
|
// Counter to assign work ids
|
|
var _deferredWorkSequence = 0;
|
|
var _deferredTimeoutId = 0;
|
|
|
|
function _runDeferredWork(workId) {
|
|
if (!_deferredWorkData[workId])
|
|
return;
|
|
let index = _deferredWorkQueue.indexOf(workId);
|
|
if (index < 0)
|
|
return;
|
|
|
|
_deferredWorkQueue.splice(index, 1);
|
|
_deferredWorkData[workId].callback();
|
|
if (_deferredWorkQueue.length == 0 && _deferredTimeoutId > 0) {
|
|
Mainloop.source_remove(_deferredTimeoutId);
|
|
_deferredTimeoutId = 0;
|
|
}
|
|
}
|
|
|
|
function _runAllDeferredWork() {
|
|
while (_deferredWorkQueue.length > 0)
|
|
_runDeferredWork(_deferredWorkQueue[0]);
|
|
}
|
|
|
|
function _runBeforeRedrawQueue() {
|
|
for (let i = 0; i < _beforeRedrawQueue.length; i++) {
|
|
let workId = _beforeRedrawQueue[i];
|
|
_runDeferredWork(workId);
|
|
}
|
|
_beforeRedrawQueue = [];
|
|
}
|
|
|
|
function _queueBeforeRedraw(workId) {
|
|
_beforeRedrawQueue.push(workId);
|
|
if (_beforeRedrawQueue.length == 1) {
|
|
Meta.later_add(Meta.LaterType.BEFORE_REDRAW, function () {
|
|
_runBeforeRedrawQueue();
|
|
return false;
|
|
});
|
|
}
|
|
}
|
|
|
|
/**
|
|
* initializeDeferredWork:
|
|
* @actor: A #ClutterActor
|
|
* @callback: Function to invoke to perform work
|
|
*
|
|
* This function sets up a callback to be invoked when either the
|
|
* given actor is mapped, or after some period of time when the machine
|
|
* is idle. This is useful if your actor isn't always visible on the
|
|
* screen (for example, all actors in the overview), and you don't want
|
|
* to consume resources updating if the actor isn't actually going to be
|
|
* displaying to the user.
|
|
*
|
|
* Note that queueDeferredWork is called by default immediately on
|
|
* initialization as well, under the assumption that new actors
|
|
* will need it.
|
|
*
|
|
* Returns: A string work identifer
|
|
*/
|
|
function initializeDeferredWork(actor, callback, props) {
|
|
// Turn into a string so we can use as an object property
|
|
let workId = '' + (++_deferredWorkSequence);
|
|
_deferredWorkData[workId] = { 'actor': actor,
|
|
'callback': callback };
|
|
actor.connect('notify::mapped', function () {
|
|
if (!(actor.mapped && _deferredWorkQueue.indexOf(workId) >= 0))
|
|
return;
|
|
_queueBeforeRedraw(workId);
|
|
});
|
|
actor.connect('destroy', function() {
|
|
let index = _deferredWorkQueue.indexOf(workId);
|
|
if (index >= 0)
|
|
_deferredWorkQueue.splice(index, 1);
|
|
delete _deferredWorkData[workId];
|
|
});
|
|
queueDeferredWork(workId);
|
|
return workId;
|
|
}
|
|
|
|
/**
|
|
* queueDeferredWork:
|
|
* @workId: work identifier
|
|
*
|
|
* Ensure that the work identified by @workId will be
|
|
* run on map or timeout. You should call this function
|
|
* for example when data being displayed by the actor has
|
|
* changed.
|
|
*/
|
|
function queueDeferredWork(workId) {
|
|
let data = _deferredWorkData[workId];
|
|
if (!data) {
|
|
global.logError('invalid work id ', workId);
|
|
return;
|
|
}
|
|
if (_deferredWorkQueue.indexOf(workId) < 0)
|
|
_deferredWorkQueue.push(workId);
|
|
if (data.actor.mapped) {
|
|
_queueBeforeRedraw(workId);
|
|
return;
|
|
} else if (_deferredTimeoutId == 0) {
|
|
_deferredTimeoutId = Mainloop.timeout_add_seconds(DEFERRED_TIMEOUT_SECONDS, function () {
|
|
_runAllDeferredWork();
|
|
_deferredTimeoutId = 0;
|
|
return false;
|
|
});
|
|
}
|
|
}
|