gnome-shell/js/ui/pointerWatcher.js
Giovanni Campagna 56d76791f1 PointerWatcher: keep a reference to the idle monitor
If nothing references the idle monitor, it can be finalized at GC,
causing it to have no effect. Worse, if the finalization happens at
wrong time, the pointer watcher can be permanently off, disabling the
message tray.

https://bugzilla.gnome.org/show_bug.cgi?id=691976
2013-01-18 21:14:09 +01:00

131 lines
4.0 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const Lang = imports.lang;
const Mainloop = imports.mainloop;
const GnomeDesktop = imports.gi.GnomeDesktop;
const Shell = imports.gi.Shell;
// We stop polling if the user is idle for more than this amount of time
const IDLE_TIME = 1000;
// This file implements a reasonably efficient system for tracking the position
// of the mouse pointer. We simply query the pointer from the X server in a loop,
// but we turn off the polling when the user is idle.
let _pointerWatcher = null;
function getPointerWatcher() {
if (_pointerWatcher == null)
_pointerWatcher = new PointerWatcher();
return _pointerWatcher;
}
const PointerWatch = new Lang.Class({
Name: 'PointerWatch',
_init: function(watcher, interval, callback) {
this.watcher = watcher;
this.interval = interval;
this.callback = callback;
},
// remove:
// remove this watch. This function may safely be called
// while the callback is executing.
remove: function() {
this.watcher._removeWatch(this);
}
});
const PointerWatcher = new Lang.Class({
Name: 'PointerWatcher',
_init: function() {
this._idleMonitor = new GnomeDesktop.IdleMonitor();
this._idleMonitor.connect('became-active', Lang.bind(this, this._onIdleMonitorBecameActive));
this._idleMonitor.add_watch(IDLE_TIME, Lang.bind(this, this._onIdleMonitorBecameIdle));
this._idle = this._idleMonitor.get_idletime() > IDLE_TIME;
this._watches = [];
this.pointerX = null;
this.pointerY = null;
},
// addWatch:
// @interval: hint as to the time resolution needed. When the user is
// not idle, the position of the pointer will be queried at least
// once every this many milliseconds.
// @callback: function to call when the pointer position changes - takes
// two arguments, X and Y.
//
// Set up a watch on the position of the mouse pointer. Returns a
// PointerWatch object which has a remove() method to remove the watch.
addWatch: function(interval, callback) {
// Avoid unreliably calling the watch for the current position
this._updatePointer();
let watch = new PointerWatch(this, interval, callback);
this._watches.push(watch);
this._updateTimeout();
return watch;
},
_removeWatch: function(watch) {
for (let i = 0; i < this._watches.length; i++) {
if (this._watches[i] == watch) {
this._watches.splice(i, 1);
this._updateTimeout();
return;
}
}
},
_onIdleMonitorBecameActive: function(monitor) {
this._idle = false;
this._updatePointer();
this._updateTimeout();
},
_onIdleMonitorBecameIdle: function(monitor) {
this._idle = true;
this._updateTimeout();
},
_updateTimeout: function() {
if (this._timeoutId) {
Mainloop.source_remove(this._timeoutId);
this._timeoutId = 0;
}
if (this._idle || this._watches.length == 0)
return;
let minInterval = this._watches[0].interval;
for (let i = 1; i < this._watches.length; i++)
minInterval = Math.min(this._watches[i].interval, minInterval);
this._timeoutId = Mainloop.timeout_add(minInterval,
Lang.bind(this, this._onTimeout));
},
_onTimeout: function() {
this._updatePointer();
return true;
},
_updatePointer: function() {
let [x, y, mods] = global.get_pointer();
if (this.pointerX == x && this.pointerY == y)
return;
this.pointerX = x;
this.pointerY = y;
for (let i = 0; i < this._watches.length;) {
let watch = this._watches[i];
watch.callback(x, y);
if (watch == this._watches[i]) // guard against self-removal
i++;
}
}
});