gnome-shell/js/ui/animation.js
Florian Müllner 476816732f cleanup: Use milliseconds for animation times
The different units - seconds for Tweener and milliseconds for
timeouts - are not a big issue currently, as there is little
overlap. However this will change when we start using Clutter's
own animation framework (which uses milliseconds as well), in
particular where constants are shared between modules.

In order to prepare for the transition, define all animation times
as milliseconds and adjust them when passing them to Tweener.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/663
2019-08-05 21:55:20 +00:00

175 lines
4.9 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
/* exported Animation, AnimatedIcon, Spinner */
const { GLib, Gio, St } = imports.gi;
const Mainloop = imports.mainloop;
const Tweener = imports.ui.tweener;
var ANIMATED_ICON_UPDATE_TIMEOUT = 16;
var SPINNER_ANIMATION_TIME = 300;
var SPINNER_ANIMATION_DELAY = 1000;
var Animation = class {
constructor(file, width, height, speed) {
this.actor = new St.Bin();
this.actor.set_size(width, height);
this.actor.connect('destroy', this._onDestroy.bind(this));
this.actor.connect('notify::size', this._syncAnimationSize.bind(this));
this.actor.connect('resource-scale-changed',
this._loadFile.bind(this, file, width, height));
let themeContext = St.ThemeContext.get_for_stage(global.stage);
this._scaleChangedId = themeContext.connect('notify::scale-factor',
this._loadFile.bind(this, file, width, height));
this._speed = speed;
this._isLoaded = false;
this._isPlaying = false;
this._timeoutId = 0;
this._frame = 0;
this._loadFile(file, width, height);
}
play() {
if (this._isLoaded && this._timeoutId == 0) {
if (this._frame == 0)
this._showFrame(0);
this._timeoutId = GLib.timeout_add(GLib.PRIORITY_LOW, this._speed, this._update.bind(this));
GLib.Source.set_name_by_id(this._timeoutId, '[gnome-shell] this._update');
}
this._isPlaying = true;
}
stop() {
if (this._timeoutId > 0) {
Mainloop.source_remove(this._timeoutId);
this._timeoutId = 0;
}
this._isPlaying = false;
}
_loadFile(file, width, height) {
let [validResourceScale, resourceScale] = this.actor.get_resource_scale();
this._isLoaded = false;
this.actor.destroy_all_children();
if (!validResourceScale)
return;
let textureCache = St.TextureCache.get_default();
let scaleFactor = St.ThemeContext.get_for_stage(global.stage).scale_factor;
this._animations = textureCache.load_sliced_image(file, width, height,
scaleFactor, resourceScale,
this._animationsLoaded.bind(this));
this.actor.set_child(this._animations);
}
_showFrame(frame) {
let oldFrameActor = this._animations.get_child_at_index(this._frame);
if (oldFrameActor)
oldFrameActor.hide();
this._frame = (frame % this._animations.get_n_children());
let newFrameActor = this._animations.get_child_at_index(this._frame);
if (newFrameActor)
newFrameActor.show();
}
_update() {
this._showFrame(this._frame + 1);
return GLib.SOURCE_CONTINUE;
}
_syncAnimationSize() {
if (!this._isLoaded)
return;
let [width, height] = this.actor.get_size();
for (let i = 0; i < this._animations.get_n_children(); ++i)
this._animations.get_child_at_index(i).set_size(width, height);
}
_animationsLoaded() {
this._isLoaded = this._animations.get_n_children() > 0;
this._syncAnimationSize();
if (this._isPlaying)
this.play();
}
_onDestroy() {
this.stop();
let themeContext = St.ThemeContext.get_for_stage(global.stage);
if (this._scaleChangedId)
themeContext.disconnect(this._scaleChangedId);
this._scaleChangedId = 0;
}
};
var AnimatedIcon = class extends Animation {
constructor(file, size) {
super(file, size, size, ANIMATED_ICON_UPDATE_TIMEOUT);
}
};
var Spinner = class extends AnimatedIcon {
constructor(size, animate = false) {
let file = Gio.File.new_for_uri('resource:///org/gnome/shell/theme/process-working.svg');
super(file, size);
this.actor.opacity = 0;
this._animate = animate;
}
_onDestroy() {
this._animate = false;
super._onDestroy();
}
play() {
Tweener.removeTweens(this.actor);
if (this._animate) {
super.play();
Tweener.addTween(this.actor, {
opacity: 255,
delay: SPINNER_ANIMATION_DELAY / 1000,
time: SPINNER_ANIMATION_TIME / 1000,
transition: 'linear'
});
} else {
this.actor.opacity = 255;
super.play();
}
}
stop() {
Tweener.removeTweens(this.actor);
if (this._animate) {
Tweener.addTween(this.actor, {
opacity: 0,
time: SPINNER_ANIMATION_TIME / 1000,
transition: 'linear',
onComplete: () => {
super.stop();
}
});
} else {
this.actor.opacity = 0;
super.stop();
}
}
};