2b45a01517
We have made good progress on object literals as well, although there are still a lot that use the old style, given how ubiquitous object literals are. But the needed reindentation isn't overly intrusive, as changes are limited to the object literals themselves (i.e. they don't affect surrounding code). And given that object literals account for quite a bit of the remaining differences between regular and legacy rules, doing the transition now is still worthwhile. Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2200>
684 lines
22 KiB
JavaScript
684 lines
22 KiB
JavaScript
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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/* exported WindowPreview */
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const {
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Atk, Clutter, GLib, GObject, Graphene, Meta, Pango, Shell, St,
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} = imports.gi;
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const DND = imports.ui.dnd;
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const OverviewControls = imports.ui.overviewControls;
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var WINDOW_DND_SIZE = 256;
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var WINDOW_OVERLAY_IDLE_HIDE_TIMEOUT = 750;
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var WINDOW_OVERLAY_FADE_TIME = 200;
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var WINDOW_SCALE_TIME = 200;
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var WINDOW_ACTIVE_SIZE_INC = 5; // in each direction
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var DRAGGING_WINDOW_OPACITY = 100;
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const ICON_SIZE = 64;
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const ICON_OVERLAP = 0.7;
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const ICON_TITLE_SPACING = 6;
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var WindowPreview = GObject.registerClass({
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Properties: {
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'overlay-enabled': GObject.ParamSpec.boolean(
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'overlay-enabled', 'overlay-enabled', 'overlay-enabled',
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GObject.ParamFlags.READWRITE,
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true),
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},
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Signals: {
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'drag-begin': {},
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'drag-cancelled': {},
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'drag-end': {},
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'selected': { param_types: [GObject.TYPE_UINT] },
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'show-chrome': {},
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'size-changed': {},
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},
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}, class WindowPreview extends Shell.WindowPreview {
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_init(metaWindow, workspace, overviewAdjustment) {
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this.metaWindow = metaWindow;
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this.metaWindow._delegate = this;
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this._windowActor = metaWindow.get_compositor_private();
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this._workspace = workspace;
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this._overviewAdjustment = overviewAdjustment;
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super._init({
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reactive: true,
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can_focus: true,
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accessible_role: Atk.Role.PUSH_BUTTON,
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offscreen_redirect: Clutter.OffscreenRedirect.AUTOMATIC_FOR_OPACITY,
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});
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const windowContainer = new Clutter.Actor({
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pivot_point: new Graphene.Point({ x: 0.5, y: 0.5 }),
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});
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this.window_container = windowContainer;
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windowContainer.connect('notify::scale-x',
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() => this._adjustOverlayOffsets());
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// gjs currently can't handle setting an actors layout manager during
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// the initialization of the actor if that layout manager keeps track
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// of its container, so set the layout manager after creating the
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// container
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windowContainer.layout_manager = new Shell.WindowPreviewLayout();
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this.add_child(windowContainer);
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this._addWindow(metaWindow);
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this._delegate = this;
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this._stackAbove = null;
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this._cachedBoundingBox = {
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x: windowContainer.layout_manager.bounding_box.x1,
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y: windowContainer.layout_manager.bounding_box.y1,
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width: windowContainer.layout_manager.bounding_box.get_width(),
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height: windowContainer.layout_manager.bounding_box.get_height(),
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};
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windowContainer.layout_manager.connect(
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'notify::bounding-box', layout => {
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this._cachedBoundingBox = {
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x: layout.bounding_box.x1,
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y: layout.bounding_box.y1,
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width: layout.bounding_box.get_width(),
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height: layout.bounding_box.get_height(),
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};
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// A bounding box of 0x0 means all windows were removed
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if (layout.bounding_box.get_area() > 0)
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this.emit('size-changed');
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});
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this._windowDestroyId =
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this._windowActor.connect('destroy', () => this.destroy());
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this._updateAttachedDialogs();
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let clickAction = new Clutter.ClickAction();
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clickAction.connect('clicked', () => this._activate());
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clickAction.connect('long-press', this._onLongPress.bind(this));
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this.add_action(clickAction);
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this.connect('destroy', this._onDestroy.bind(this));
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this._draggable = DND.makeDraggable(this, {
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restoreOnSuccess: true,
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manualMode: true,
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dragActorMaxSize: WINDOW_DND_SIZE,
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dragActorOpacity: DRAGGING_WINDOW_OPACITY,
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});
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this._draggable.connect('drag-begin', this._onDragBegin.bind(this));
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this._draggable.connect('drag-cancelled', this._onDragCancelled.bind(this));
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this._draggable.connect('drag-end', this._onDragEnd.bind(this));
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this.inDrag = false;
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this._selected = false;
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this._overlayEnabled = true;
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this._overlayShown = false;
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this._closeRequested = false;
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this._idleHideOverlayId = 0;
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const tracker = Shell.WindowTracker.get_default();
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const app = tracker.get_window_app(this.metaWindow);
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this._icon = app.create_icon_texture(ICON_SIZE);
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this._icon.add_style_class_name('icon-dropshadow');
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this._icon.set({
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reactive: true,
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pivot_point: new Graphene.Point({ x: 0.5, y: 0.5 }),
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});
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this._icon.add_constraint(new Clutter.BindConstraint({
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source: windowContainer,
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coordinate: Clutter.BindCoordinate.POSITION,
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}));
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this._icon.add_constraint(new Clutter.AlignConstraint({
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source: windowContainer,
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align_axis: Clutter.AlignAxis.X_AXIS,
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factor: 0.5,
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}));
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this._icon.add_constraint(new Clutter.AlignConstraint({
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source: windowContainer,
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align_axis: Clutter.AlignAxis.Y_AXIS,
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pivot_point: new Graphene.Point({ x: -1, y: ICON_OVERLAP }),
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factor: 1,
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}));
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const { scaleFactor } = St.ThemeContext.get_for_stage(global.stage);
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this._title = new St.Label({
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visible: false,
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style_class: 'window-caption',
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text: this._getCaption(),
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reactive: true,
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});
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this._title.clutter_text.single_line_mode = true;
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this._title.add_constraint(new Clutter.BindConstraint({
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source: windowContainer,
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coordinate: Clutter.BindCoordinate.X,
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}));
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const iconBottomOverlap = ICON_SIZE * (1 - ICON_OVERLAP);
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this._title.add_constraint(new Clutter.BindConstraint({
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source: windowContainer,
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coordinate: Clutter.BindCoordinate.Y,
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offset: scaleFactor * (iconBottomOverlap + ICON_TITLE_SPACING),
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}));
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this._title.add_constraint(new Clutter.AlignConstraint({
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source: windowContainer,
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align_axis: Clutter.AlignAxis.X_AXIS,
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factor: 0.5,
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}));
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this._title.add_constraint(new Clutter.AlignConstraint({
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source: windowContainer,
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align_axis: Clutter.AlignAxis.Y_AXIS,
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pivot_point: new Graphene.Point({ x: -1, y: 0 }),
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factor: 1,
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}));
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this._title.clutter_text.ellipsize = Pango.EllipsizeMode.END;
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this.label_actor = this._title;
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this._updateCaptionId = this.metaWindow.connect('notify::title', () => {
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this._title.text = this._getCaption();
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});
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const layout = Meta.prefs_get_button_layout();
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this._closeButtonSide =
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layout.left_buttons.includes(Meta.ButtonFunction.CLOSE)
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? St.Side.LEFT : St.Side.RIGHT;
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this._closeButton = new St.Button({
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visible: false,
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style_class: 'window-close',
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child: new St.Icon({ icon_name: 'preview-close-symbolic' }),
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});
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this._closeButton.add_constraint(new Clutter.BindConstraint({
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source: windowContainer,
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coordinate: Clutter.BindCoordinate.POSITION,
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}));
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this._closeButton.add_constraint(new Clutter.AlignConstraint({
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source: windowContainer,
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align_axis: Clutter.AlignAxis.X_AXIS,
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pivot_point: new Graphene.Point({ x: 0.5, y: -1 }),
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factor: this._closeButtonSide === St.Side.LEFT ? 0 : 1,
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}));
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this._closeButton.add_constraint(new Clutter.AlignConstraint({
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source: windowContainer,
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align_axis: Clutter.AlignAxis.Y_AXIS,
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pivot_point: new Graphene.Point({ x: -1, y: 0.5 }),
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factor: 0,
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}));
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this._closeButton.connect('clicked', () => this._deleteAll());
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this.add_child(this._title);
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this.add_child(this._icon);
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this.add_child(this._closeButton);
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this._adjustmentChangedId =
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this._overviewAdjustment.connect('notify::value', () => {
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this._updateIconScale();
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});
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this._updateIconScale();
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this.connect('notify::realized', () => {
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if (!this.realized)
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return;
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this._title.ensure_style();
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this._icon.ensure_style();
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});
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}
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_updateIconScale() {
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const { ControlsState } = OverviewControls;
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const { currentState, initialState, finalState } =
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this._overviewAdjustment.getStateTransitionParams();
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const visible =
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initialState === ControlsState.WINDOW_PICKER ||
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finalState === ControlsState.WINDOW_PICKER;
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const scale = visible
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? 1 - Math.abs(ControlsState.WINDOW_PICKER - currentState) : 0;
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this._icon.set({
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scale_x: scale,
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scale_y: scale,
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});
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}
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_windowCanClose() {
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return this.metaWindow.can_close() &&
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!this._hasAttachedDialogs();
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}
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_getCaption() {
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if (this.metaWindow.title)
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return this.metaWindow.title;
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let tracker = Shell.WindowTracker.get_default();
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let app = tracker.get_window_app(this.metaWindow);
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return app.get_name();
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}
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overlapHeights() {
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const [, titleHeight] = this._title.get_preferred_height(-1);
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const topOverlap = 0;
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const bottomOverlap = ICON_TITLE_SPACING + titleHeight;
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return [topOverlap, bottomOverlap];
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}
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chromeHeights() {
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const [, closeButtonHeight] = this._closeButton.get_preferred_height(-1);
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const [, iconHeight] = this._icon.get_preferred_height(-1);
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const { scaleFactor } = St.ThemeContext.get_for_stage(global.stage);
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const activeExtraSize = WINDOW_ACTIVE_SIZE_INC * scaleFactor;
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const topOversize = closeButtonHeight / 2;
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const bottomOversize = (1 - ICON_OVERLAP) * iconHeight;
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return [
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topOversize + activeExtraSize,
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bottomOversize + activeExtraSize,
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];
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}
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chromeWidths() {
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const [, closeButtonWidth] = this._closeButton.get_preferred_width(-1);
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const { scaleFactor } = St.ThemeContext.get_for_stage(global.stage);
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const activeExtraSize = WINDOW_ACTIVE_SIZE_INC * scaleFactor;
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const leftOversize = this._closeButtonSide === St.Side.LEFT
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? closeButtonWidth / 2
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: 0;
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const rightOversize = this._closeButtonSide === St.Side.LEFT
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? 0
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: closeButtonWidth / 2;
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return [
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leftOversize + activeExtraSize,
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rightOversize + activeExtraSize,
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];
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}
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showOverlay(animate) {
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if (!this._overlayEnabled)
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return;
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if (this._overlayShown)
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return;
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this._overlayShown = true;
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this._restack();
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// If we're supposed to animate and an animation in our direction
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// is already happening, let that one continue
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const ongoingTransition = this._title.get_transition('opacity');
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if (animate &&
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ongoingTransition &&
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ongoingTransition.get_interval().peek_final_value() === 255)
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return;
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const toShow = this._windowCanClose()
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? [this._title, this._closeButton]
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: [this._title];
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toShow.forEach(a => {
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a.opacity = 0;
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a.show();
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a.ease({
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opacity: 255,
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duration: animate ? WINDOW_OVERLAY_FADE_TIME : 0,
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mode: Clutter.AnimationMode.EASE_OUT_QUAD,
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});
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});
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const [width, height] = this.window_container.get_size();
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const { scaleFactor } = St.ThemeContext.get_for_stage(global.stage);
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const activeExtraSize = WINDOW_ACTIVE_SIZE_INC * 2 * scaleFactor;
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const origSize = Math.max(width, height);
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const scale = (origSize + activeExtraSize) / origSize;
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this.window_container.ease({
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scale_x: scale,
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scale_y: scale,
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duration: animate ? WINDOW_SCALE_TIME : 0,
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mode: Clutter.AnimationMode.EASE_OUT_QUAD,
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});
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this.emit('show-chrome');
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}
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hideOverlay(animate) {
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if (!this._overlayShown)
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return;
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this._overlayShown = false;
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this._restack();
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// If we're supposed to animate and an animation in our direction
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// is already happening, let that one continue
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const ongoingTransition = this._title.get_transition('opacity');
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if (animate &&
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ongoingTransition &&
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ongoingTransition.get_interval().peek_final_value() === 0)
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return;
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[this._title, this._closeButton].forEach(a => {
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a.opacity = 255;
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a.ease({
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opacity: 0,
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duration: animate ? WINDOW_OVERLAY_FADE_TIME : 0,
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mode: Clutter.AnimationMode.EASE_OUT_QUAD,
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onComplete: () => a.hide(),
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});
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});
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this.window_container.ease({
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scale_x: 1,
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scale_y: 1,
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duration: animate ? WINDOW_SCALE_TIME : 0,
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mode: Clutter.AnimationMode.EASE_OUT_QUAD,
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});
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}
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_adjustOverlayOffsets() {
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// Assume that scale-x and scale-y update always set
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// in lock-step; that allows us to not use separate
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// handlers for horizontal and vertical offsets
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const previewScale = this.window_container.scale_x;
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const [previewWidth, previewHeight] =
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this.window_container.allocation.get_size();
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const heightIncrease =
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Math.floor(previewHeight * (previewScale - 1) / 2);
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const widthIncrease =
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Math.floor(previewWidth * (previewScale - 1) / 2);
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const closeAlign = this._closeButtonSide === St.Side.LEFT ? -1 : 1;
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this._icon.translation_y = heightIncrease;
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this._title.translation_y = heightIncrease;
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this._closeButton.set({
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translation_x: closeAlign * widthIncrease,
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translation_y: -heightIncrease,
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});
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}
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_addWindow(metaWindow) {
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const clone = this.window_container.layout_manager.add_window(metaWindow);
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if (!clone)
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return;
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// We expect this to be used for all interaction rather than
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// the ClutterClone; as the former is reactive and the latter
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// is not, this just works for most cases. However, for DND all
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// actors are picked, so DND operations would operate on the clone.
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// To avoid this, we hide it from pick.
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Shell.util_set_hidden_from_pick(clone, true);
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}
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vfunc_has_overlaps() {
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return this._hasAttachedDialogs() ||
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this._icon.visible ||
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this._closeButton.visible;
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}
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_deleteAll() {
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const windows = this.window_container.layout_manager.get_windows();
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// Delete all windows, starting from the bottom-most (most-modal) one
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for (const window of windows.reverse())
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window.delete(global.get_current_time());
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this._closeRequested = true;
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}
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addDialog(win) {
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let parent = win.get_transient_for();
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while (parent.is_attached_dialog())
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parent = parent.get_transient_for();
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// Display dialog if it is attached to our metaWindow
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if (win.is_attached_dialog() && parent == this.metaWindow)
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this._addWindow(win);
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// The dialog popped up after the user tried to close the window,
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// assume it's a close confirmation and leave the overview
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if (this._closeRequested)
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this._activate();
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}
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_hasAttachedDialogs() {
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return this.window_container.layout_manager.get_windows().length > 1;
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}
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_updateAttachedDialogs() {
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let iter = win => {
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let actor = win.get_compositor_private();
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if (!actor)
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return false;
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if (!win.is_attached_dialog())
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return false;
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this._addWindow(win);
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win.foreach_transient(iter);
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return true;
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};
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this.metaWindow.foreach_transient(iter);
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}
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get boundingBox() {
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return { ...this._cachedBoundingBox };
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}
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get windowCenter() {
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return {
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x: this._cachedBoundingBox.x + this._cachedBoundingBox.width / 2,
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y: this._cachedBoundingBox.y + this._cachedBoundingBox.height / 2,
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};
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}
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get overlayEnabled() {
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return this._overlayEnabled;
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}
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set overlayEnabled(enabled) {
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if (this._overlayEnabled === enabled)
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return;
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this._overlayEnabled = enabled;
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this.notify('overlay-enabled');
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if (!enabled)
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this.hideOverlay(false);
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else if (this['has-pointer'] || global.stage.key_focus === this)
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this.showOverlay(true);
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}
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// Find the actor just below us, respecting reparenting done by DND code
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_getActualStackAbove() {
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if (this._stackAbove == null)
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return null;
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if (this.inDrag) {
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if (this._stackAbove._delegate)
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return this._stackAbove._delegate._getActualStackAbove();
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else
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return null;
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} else {
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return this._stackAbove;
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}
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}
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setStackAbove(actor) {
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this._stackAbove = actor;
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if (this.inDrag)
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// We'll fix up the stack after the drag
|
|
return;
|
|
|
|
let parent = this.get_parent();
|
|
let actualAbove = this._getActualStackAbove();
|
|
if (actualAbove == null)
|
|
parent.set_child_below_sibling(this, null);
|
|
else
|
|
parent.set_child_above_sibling(this, actualAbove);
|
|
}
|
|
|
|
_onDestroy() {
|
|
this._windowActor.disconnect(this._windowDestroyId);
|
|
|
|
this.metaWindow._delegate = null;
|
|
this._delegate = null;
|
|
|
|
this.metaWindow.disconnect(this._updateCaptionId);
|
|
|
|
if (this._longPressLater) {
|
|
Meta.later_remove(this._longPressLater);
|
|
delete this._longPressLater;
|
|
}
|
|
|
|
if (this._idleHideOverlayId > 0) {
|
|
GLib.source_remove(this._idleHideOverlayId);
|
|
this._idleHideOverlayId = 0;
|
|
}
|
|
|
|
if (this._adjustmentChangedId > 0) {
|
|
this._overviewAdjustment.disconnect(this._adjustmentChangedId);
|
|
this._adjustmentChangedId = 0;
|
|
}
|
|
|
|
if (this.inDrag) {
|
|
this.emit('drag-end');
|
|
this.inDrag = false;
|
|
}
|
|
}
|
|
|
|
_activate() {
|
|
this._selected = true;
|
|
this.emit('selected', global.get_current_time());
|
|
}
|
|
|
|
vfunc_enter_event(crossingEvent) {
|
|
this.showOverlay(true);
|
|
return super.vfunc_enter_event(crossingEvent);
|
|
}
|
|
|
|
vfunc_leave_event(crossingEvent) {
|
|
if (this._idleHideOverlayId > 0)
|
|
GLib.source_remove(this._idleHideOverlayId);
|
|
|
|
this._idleHideOverlayId = GLib.timeout_add(
|
|
GLib.PRIORITY_DEFAULT,
|
|
WINDOW_OVERLAY_IDLE_HIDE_TIMEOUT, () => {
|
|
if (this._closeButton['has-pointer'] ||
|
|
this._title['has-pointer'])
|
|
return GLib.SOURCE_CONTINUE;
|
|
|
|
if (!this['has-pointer'])
|
|
this.hideOverlay(true);
|
|
|
|
this._idleHideOverlayId = 0;
|
|
return GLib.SOURCE_REMOVE;
|
|
});
|
|
|
|
GLib.Source.set_name_by_id(this._idleHideOverlayId, '[gnome-shell] this._idleHideOverlayId');
|
|
|
|
return super.vfunc_leave_event(crossingEvent);
|
|
}
|
|
|
|
vfunc_key_focus_in() {
|
|
super.vfunc_key_focus_in();
|
|
this.showOverlay(true);
|
|
}
|
|
|
|
vfunc_key_focus_out() {
|
|
super.vfunc_key_focus_out();
|
|
this.hideOverlay(true);
|
|
}
|
|
|
|
vfunc_key_press_event(keyEvent) {
|
|
let symbol = keyEvent.keyval;
|
|
let isEnter = symbol == Clutter.KEY_Return || symbol == Clutter.KEY_KP_Enter;
|
|
if (isEnter) {
|
|
this._activate();
|
|
return true;
|
|
}
|
|
|
|
return super.vfunc_key_press_event(keyEvent);
|
|
}
|
|
|
|
_onLongPress(action, actor, state) {
|
|
// Take advantage of the Clutter policy to consider
|
|
// a long-press canceled when the pointer movement
|
|
// exceeds dnd-drag-threshold to manually start the drag
|
|
if (state == Clutter.LongPressState.CANCEL) {
|
|
let event = Clutter.get_current_event();
|
|
this._dragTouchSequence = event.get_event_sequence();
|
|
|
|
if (this._longPressLater)
|
|
return true;
|
|
|
|
// A click cancels a long-press before any click handler is
|
|
// run - make sure to not start a drag in that case
|
|
this._longPressLater = Meta.later_add(Meta.LaterType.BEFORE_REDRAW, () => {
|
|
delete this._longPressLater;
|
|
if (this._selected) {
|
|
this._selected = false;
|
|
return;
|
|
}
|
|
let [x, y] = action.get_coords();
|
|
action.release();
|
|
this._draggable.startDrag(x, y, global.get_current_time(), this._dragTouchSequence, event.get_device());
|
|
});
|
|
} else {
|
|
this.showOverlay(true);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
_restack() {
|
|
// We may not have a parent if DnD completed successfully, in
|
|
// which case our clone will shortly be destroyed and replaced
|
|
// with a new one on the target workspace.
|
|
const parent = this.get_parent();
|
|
if (parent !== null) {
|
|
if (this._overlayShown)
|
|
parent.set_child_above_sibling(this, null);
|
|
else if (this._stackAbove === null)
|
|
parent.set_child_below_sibling(this, null);
|
|
else if (!this._stackAbove._overlayShown)
|
|
parent.set_child_above_sibling(this, this._stackAbove);
|
|
}
|
|
}
|
|
|
|
_onDragBegin(_draggable, _time) {
|
|
this.inDrag = true;
|
|
this.hideOverlay(false);
|
|
this.emit('drag-begin');
|
|
}
|
|
|
|
handleDragOver(source, actor, x, y, time) {
|
|
return this._workspace.handleDragOver(source, actor, x, y, time);
|
|
}
|
|
|
|
acceptDrop(source, actor, x, y, time) {
|
|
return this._workspace.acceptDrop(source, actor, x, y, time);
|
|
}
|
|
|
|
_onDragCancelled(_draggable, _time) {
|
|
this.emit('drag-cancelled');
|
|
}
|
|
|
|
_onDragEnd(_draggable, _time, _snapback) {
|
|
this.inDrag = false;
|
|
|
|
this._restack();
|
|
|
|
if (this['has-pointer'])
|
|
this.showOverlay(true);
|
|
|
|
this.emit('drag-end');
|
|
}
|
|
});
|