gnome-shell/js/ui/workspaceAnimation.js
Alexander Mikhaylenko bebd612a8f workspaceAnimation: Split from WindowManager
It's already too complex, and will get more complex in future, split it
out. Update the code style.

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1326>
2021-02-02 19:35:07 +00:00

423 lines
15 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
/* exported WorkspaceAnimationController */
const { Clutter, Meta, Shell } = imports.gi;
const Main = imports.ui.main;
const SwipeTracker = imports.ui.swipeTracker;
const WINDOW_ANIMATION_TIME = 250;
var WorkspaceAnimationController = class {
constructor() {
this._shellwm = global.window_manager;
this._movingWindow = null;
this._switchData = null;
this._shellwm.connect('kill-switch-workspace', shellwm => {
if (this._switchData) {
if (this._switchData.inProgress)
this._switchWorkspaceDone(shellwm);
else if (!this._switchData.gestureActivated)
this._finishWorkspaceSwitch(this._switchData);
}
});
global.display.connect('restacked', this._syncStacking.bind(this));
Main.overview.connect('showing', () => {
if (this._switchData) {
if (this._switchData.gestureActivated)
this._switchWorkspaceStop();
this._swipeTracker.enabled = false;
}
});
Main.overview.connect('hiding', () => {
this._swipeTracker.enabled = true;
});
const swipeTracker = new SwipeTracker.SwipeTracker(global.stage,
Shell.ActionMode.NORMAL, { allowDrag: false, allowScroll: false });
swipeTracker.connect('begin', this._switchWorkspaceBegin.bind(this));
swipeTracker.connect('update', this._switchWorkspaceUpdate.bind(this));
swipeTracker.connect('end', this._switchWorkspaceEnd.bind(this));
this._swipeTracker = swipeTracker;
}
_syncStacking() {
if (this._switchData === null)
return;
const windows = global.get_window_actors();
let lastCurSibling = null;
const lastDirSibling = [];
for (let i = 0; i < windows.length; i++) {
if (windows[i].get_parent() === this._switchData.curGroup) {
this._switchData.curGroup.set_child_above_sibling(windows[i], lastCurSibling);
lastCurSibling = windows[i];
} else {
for (const dir of Object.values(Meta.MotionDirection)) {
const info = this._switchData.surroundings[dir];
if (!info || windows[i].get_parent() !== info.actor)
continue;
let sibling = lastDirSibling[dir];
if (sibling === undefined)
sibling = null;
info.actor.set_child_above_sibling(windows[i], sibling);
lastDirSibling[dir] = windows[i];
break;
}
}
}
}
_getPositionForDirection(direction, fromWs, toWs) {
let xDest = 0, yDest = 0;
const oldWsIsFullscreen = fromWs.list_windows().some(w => w.is_fullscreen());
const newWsIsFullscreen = toWs.list_windows().some(w => w.is_fullscreen());
// We have to shift windows up or down by the height of the panel to prevent having a
// visible gap between the windows while switching workspaces. Since fullscreen windows
// hide the panel, they don't need to be shifted up or down.
const shiftHeight = Main.panel.height;
if (direction === Meta.MotionDirection.UP ||
direction === Meta.MotionDirection.UP_LEFT ||
direction === Meta.MotionDirection.UP_RIGHT)
yDest = -global.screen_height + (oldWsIsFullscreen ? 0 : shiftHeight);
else if (direction === Meta.MotionDirection.DOWN ||
direction === Meta.MotionDirection.DOWN_LEFT ||
direction === Meta.MotionDirection.DOWN_RIGHT)
yDest = global.screen_height - (newWsIsFullscreen ? 0 : shiftHeight);
if (direction === Meta.MotionDirection.LEFT ||
direction === Meta.MotionDirection.UP_LEFT ||
direction === Meta.MotionDirection.DOWN_LEFT)
xDest = -global.screen_width;
else if (direction === Meta.MotionDirection.RIGHT ||
direction === Meta.MotionDirection.UP_RIGHT ||
direction === Meta.MotionDirection.DOWN_RIGHT)
xDest = global.screen_width;
return [xDest, yDest];
}
_prepareWorkspaceSwitch(from, to, direction) {
if (this._switchData)
return;
const wgroup = global.window_group;
const windows = global.get_window_actors();
const switchData = {};
this._switchData = switchData;
switchData.curGroup = new Clutter.Actor();
switchData.movingWindowBin = new Clutter.Actor();
switchData.windows = [];
switchData.surroundings = {};
switchData.gestureActivated = false;
switchData.inProgress = false;
switchData.container = new Clutter.Actor();
switchData.container.add_child(switchData.curGroup);
wgroup.add_child(switchData.movingWindowBin);
wgroup.add_child(switchData.container);
const workspaceManager = global.workspace_manager;
const curWs = workspaceManager.get_workspace_by_index(from);
for (const dir of Object.values(Meta.MotionDirection)) {
let ws = null;
if (to < 0)
ws = curWs.get_neighbor(dir);
else if (dir === direction)
ws = workspaceManager.get_workspace_by_index(to);
if (ws === null || ws === curWs) {
switchData.surroundings[dir] = null;
continue;
}
const [x, y] = this._getPositionForDirection(dir, curWs, ws);
const info = {
index: ws.index(),
actor: new Clutter.Actor(),
xDest: x,
yDest: y,
};
switchData.surroundings[dir] = info;
switchData.container.add_child(info.actor);
switchData.container.set_child_above_sibling(info.actor, null);
info.actor.set_position(x, y);
}
wgroup.set_child_above_sibling(switchData.movingWindowBin, null);
for (const windowActor of windows) {
const window = windowActor.get_meta_window();
if (!window.showing_on_its_workspace())
continue;
if (window.is_on_all_workspaces())
continue;
const record = {
windowActor,
parent: windowActor.get_parent(),
};
if (this.movingWindow && window === this.movingWindow) {
record.parent.remove_child(windowActor);
switchData.movingWindow = record;
switchData.windows.push(switchData.movingWindow);
switchData.movingWindowBin.add_child(windowActor);
} else if (window.get_workspace().index() === from) {
record.parent.remove_child(windowActor);
switchData.windows.push(record);
switchData.curGroup.add_child(windowActor);
} else {
let visible = false;
for (const dir of Object.values(Meta.MotionDirection)) {
const info = switchData.surroundings[dir];
if (!info || info.index !== window.get_workspace().index())
continue;
record.parent.remove_child(windowActor);
switchData.windows.push(record);
info.actor.add_child(windowActor);
visible = true;
break;
}
windowActor.visible = visible;
}
}
for (const record of switchData.windows) {
record.windowDestroyId = record.windowActor.connect('destroy', () => {
switchData.windows.splice(switchData.windows.indexOf(record), 1);
});
}
}
_finishWorkspaceSwitch(switchData) {
this._switchData = null;
for (const record of switchData.windows) {
record.windowActor.disconnect(record.windowDestroyId);
switchData.movingWindowBin.remove_child(record.windowActor);
record.parent.add_child(record.windowActor);
if (!record.windowActor.get_meta_window().get_workspace().active)
record.windowActor.hide();
}
switchData.container.destroy();
switchData.movingWindowBin.destroy();
this.movingWindow = null;
}
animateSwitch(shellwm, from, to, direction) {
this._prepareWorkspaceSwitch(from, to, direction);
this._switchData.inProgress = true;
const workspaceManager = global.workspace_manager;
const fromWs = workspaceManager.get_workspace_by_index(from);
const toWs = workspaceManager.get_workspace_by_index(to);
let [xDest, yDest] = this._getPositionForDirection(direction, fromWs, toWs);
/* @direction is the direction that the "camera" moves, so the
* screen contents have to move one screen's worth in the
* opposite direction.
*/
xDest = -xDest;
yDest = -yDest;
this._switchData.container.ease({
x: xDest,
y: yDest,
duration: WINDOW_ANIMATION_TIME,
mode: Clutter.AnimationMode.EASE_OUT_CUBIC,
onComplete: () => this._switchWorkspaceDone(shellwm),
});
}
_switchWorkspaceDone(shellwm) {
this._finishWorkspaceSwitch(this._switchData);
shellwm.completed_switch_workspace();
}
_directionForProgress(progress) {
if (global.workspace_manager.layout_rows === -1) {
return progress > 0
? Meta.MotionDirection.DOWN
: Meta.MotionDirection.UP;
} else if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL) {
return progress > 0
? Meta.MotionDirection.LEFT
: Meta.MotionDirection.RIGHT;
} else {
return progress > 0
? Meta.MotionDirection.RIGHT
: Meta.MotionDirection.LEFT;
}
}
_getProgressRange() {
if (!this._switchData)
return [0, 0];
let lower = 0;
let upper = 0;
const horiz = global.workspace_manager.layout_rows !== -1;
let baseDistance;
if (horiz)
baseDistance = global.screen_width;
else
baseDistance = global.screen_height;
let direction = this._directionForProgress(-1);
let info = this._switchData.surroundings[direction];
if (info !== null) {
const distance = horiz ? info.xDest : info.yDest;
lower = -Math.abs(distance) / baseDistance;
}
direction = this._directionForProgress(1);
info = this._switchData.surroundings[direction];
if (info !== null) {
const distance = horiz ? info.xDest : info.yDest;
upper = Math.abs(distance) / baseDistance;
}
return [lower, upper];
}
_switchWorkspaceBegin(tracker, monitor) {
if (Meta.prefs_get_workspaces_only_on_primary() &&
monitor !== Main.layoutManager.primaryIndex)
return;
const workspaceManager = global.workspace_manager;
const horiz = workspaceManager.layout_rows !== -1;
tracker.orientation = horiz
? Clutter.Orientation.HORIZONTAL
: Clutter.Orientation.VERTICAL;
const activeWorkspace = workspaceManager.get_active_workspace();
let baseDistance;
if (horiz)
baseDistance = global.screen_width;
else
baseDistance = global.screen_height;
let progress;
if (this._switchData && this._switchData.gestureActivated) {
this._switchData.container.remove_all_transitions();
if (!horiz)
progress = -this._switchData.container.y / baseDistance;
else if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL)
progress = this._switchData.container.x / baseDistance;
else
progress = -this._switchData.container.x / baseDistance;
} else {
this._prepareWorkspaceSwitch(activeWorkspace.index(), -1);
progress = 0;
}
const points = [];
const [lower, upper] = this._getProgressRange();
if (lower !== 0)
points.push(lower);
points.push(0);
if (upper !== 0)
points.push(upper);
tracker.confirmSwipe(baseDistance, points, progress, 0);
}
_switchWorkspaceUpdate(tracker, progress) {
if (!this._switchData)
return;
const direction = this._directionForProgress(progress);
const info = this._switchData.surroundings[direction];
let xPos = 0;
let yPos = 0;
if (info) {
if (global.workspace_manager.layout_rows === -1)
yPos = -Math.round(progress * global.screen_height);
else if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL)
xPos = Math.round(progress * global.screen_width);
else
xPos = -Math.round(progress * global.screen_width);
}
this._switchData.container.set_position(xPos, yPos);
}
_switchWorkspaceEnd(tracker, duration, endProgress) {
if (!this._switchData)
return;
const workspaceManager = global.workspace_manager;
const activeWorkspace = workspaceManager.get_active_workspace();
let newWs = activeWorkspace;
let xDest = 0;
let yDest = 0;
if (endProgress !== 0) {
const direction = this._directionForProgress(endProgress);
newWs = activeWorkspace.get_neighbor(direction);
xDest = -this._switchData.surroundings[direction].xDest;
yDest = -this._switchData.surroundings[direction].yDest;
}
const switchData = this._switchData;
switchData.gestureActivated = true;
this._switchData.container.ease({
x: xDest,
y: yDest,
duration,
mode: Clutter.AnimationMode.EASE_OUT_CUBIC,
onComplete: () => {
if (!newWs.active)
newWs.activate(global.get_current_time());
this._finishWorkspaceSwitch(switchData);
},
});
}
_switchWorkspaceStop() {
this._switchData.container.x = 0;
this._switchData.container.y = 0;
this._finishWorkspaceSwitch(this._switchData);
}
get gestureActive() {
return this._switchData !== null && this._switchData.gestureActivated;
}
set movingWindow(movingWindow) {
this._movingWindow = movingWindow;
}
get movingWindow() {
return this._movingWindow;
}
};