gnome-shell/js/ui/panelMenu.js
Giovanni Campagna c3afe1a83a Show the panel above the screenshield when locked
Track locked status and use it to provide a reduced version of
the panel in the locked screen. Accessibility, input sources and
volume menus are preserved, without the link to the control center.
Network, battery and user menu are reduced to pure indicators,
with no menu.
This is similar to the design but not exactly, because designers
in IRC said that network needs more analysis before exposing, and
because the design didn't account for a11y and IM (so the one menu
metaphor is not really appropriate).

https://bugzilla.gnome.org/show_bug.cgi?id=619955
2012-07-21 15:40:28 +02:00

250 lines
8.1 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const Clutter = imports.gi.Clutter;
const Gtk = imports.gi.Gtk;
const Lang = imports.lang;
const Shell = imports.gi.Shell;
const Signals = imports.signals;
const St = imports.gi.St;
const Atk = imports.gi.Atk;
const Main = imports.ui.main;
const Params = imports.misc.params;
const PopupMenu = imports.ui.popupMenu;
const ButtonBox = new Lang.Class({
Name: 'ButtonBox',
_init: function(params) {
params = Params.parse(params, { style_class: 'panel-button' }, true);
this.actor = new Shell.GenericContainer(params);
this.actor._delegate = this;
this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
this.actor.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
this.actor.connect('allocate', Lang.bind(this, this._allocate));
this.actor.connect('style-changed', Lang.bind(this, this._onStyleChanged));
this._minHPadding = this._natHPadding = 0.0;
},
_onStyleChanged: function(actor) {
let themeNode = actor.get_theme_node();
this._minHPadding = themeNode.get_length('-minimum-hpadding');
this._natHPadding = themeNode.get_length('-natural-hpadding');
},
_getPreferredWidth: function(actor, forHeight, alloc) {
let children = actor.get_children();
let child = children.length > 0 ? children[0] : null;
if (child) {
[alloc.min_size, alloc.natural_size] = child.get_preferred_width(-1);
} else {
alloc.min_size = alloc.natural_size = 0;
}
alloc.min_size += 2 * this._minHPadding;
alloc.natural_size += 2 * this._natHPadding;
},
_getPreferredHeight: function(actor, forWidth, alloc) {
let children = actor.get_children();
let child = children.length > 0 ? children[0] : null;
if (child) {
[alloc.min_size, alloc.natural_size] = child.get_preferred_height(-1);
} else {
alloc.min_size = alloc.natural_size = 0;
}
},
_allocate: function(actor, box, flags) {
let children = actor.get_children();
if (children.length == 0)
return;
let child = children[0];
let [minWidth, natWidth] = child.get_preferred_width(-1);
let [minHeight, natHeight] = child.get_preferred_height(-1);
let availWidth = box.x2 - box.x1;
let availHeight = box.y2 - box.y1;
let childBox = new Clutter.ActorBox();
if (natWidth + 2 * this._natHPadding <= availWidth) {
childBox.x1 = this._natHPadding;
childBox.x2 = availWidth - this._natHPadding;
} else {
childBox.x1 = this._minHPadding;
childBox.x2 = availWidth - this._minHPadding;
}
if (natHeight <= availHeight) {
childBox.y1 = Math.floor((availHeight - natHeight) / 2);
childBox.y2 = childBox.y1 + natHeight;
} else {
childBox.y1 = 0;
childBox.y2 = availHeight;
}
child.allocate(childBox, flags);
},
});
const Button = new Lang.Class({
Name: 'PanelMenuButton',
Extends: ButtonBox,
_init: function(menuAlignment, nameText, dontCreateMenu) {
this.parent({ reactive: true,
can_focus: true,
track_hover: true,
accessible_role: Atk.Role.MENU });
this.actor.connect('button-press-event', Lang.bind(this, this._onButtonPress));
this.actor.connect('key-press-event', Lang.bind(this, this._onSourceKeyPress));
if (dontCreateMenu)
this.menu = null;
else
this.setMenu(new PopupMenu.PopupMenu(this.actor, menuAlignment, St.Side.TOP, 0));
this.setName(nameText);
},
setName: function(text) {
if (text != null) {
// This is the easiest way to provide a accessible name to
// this widget. The label could be also used for other
// purposes in the future.
if (!this.label) {
this.label = new St.Label({ text: text });
this.actor.label_actor = this.label;
} else
this.label.text = text;
} else {
this.label = null;
this.actor.label_actor = null;
}
},
setMenu: function(menu) {
if (this.menu)
this.menu.destroy();
this.menu = menu;
if (this.menu) {
this.menu.actor.add_style_class_name('panel-menu');
this.menu.connect('open-state-changed', Lang.bind(this, this._onOpenStateChanged));
this.menu.actor.connect('key-press-event', Lang.bind(this, this._onMenuKeyPress));
Main.uiGroup.add_actor(this.menu.actor);
this.menu.actor.hide();
}
},
setLockedState: function(locked) {
// default behaviour is to hide completely
if (locked)
this.menu.close();
this.actor.visible = !locked;
},
_onButtonPress: function(actor, event) {
if (!this.menu)
return;
this.menu.toggle();
},
_onSourceKeyPress: function(actor, event) {
if (!this.menu)
return false;
let symbol = event.get_key_symbol();
if (symbol == Clutter.KEY_space || symbol == Clutter.KEY_Return) {
this.menu.toggle();
return true;
} else if (symbol == Clutter.KEY_Escape && this.menu.isOpen) {
this.menu.close();
return true;
} else if (symbol == Clutter.KEY_Down) {
if (!this.menu.isOpen)
this.menu.toggle();
this.menu.actor.navigate_focus(this.actor, Gtk.DirectionType.DOWN, false);
return true;
} else
return false;
},
_onMenuKeyPress: function(actor, event) {
let symbol = event.get_key_symbol();
if (symbol == Clutter.KEY_Left || symbol == Clutter.KEY_Right) {
let focusManager = St.FocusManager.get_for_stage(global.stage);
let group = focusManager.get_group(this.actor);
if (group) {
let direction = (symbol == Clutter.KEY_Left) ? Gtk.DirectionType.LEFT : Gtk.DirectionType.RIGHT;
group.navigate_focus(this.actor, direction, false);
return true;
}
}
return false;
},
_onOpenStateChanged: function(menu, open) {
if (open)
this.actor.add_style_pseudo_class('active');
else
this.actor.remove_style_pseudo_class('active');
// Setting the max-height won't do any good if the minimum height of the
// menu is higher then the screen; it's useful if part of the menu is
// scrollable so the minimum height is smaller than the natural height
let monitor = Main.layoutManager.primaryMonitor;
this.menu.actor.style = ('max-height: ' +
Math.round(monitor.height - Main.panel.actor.height) +
'px;');
},
destroy: function() {
this.actor._delegate = null;
this.menu.destroy();
this.actor.destroy();
this.emit('destroy');
}
});
Signals.addSignalMethods(Button.prototype);
/* SystemStatusButton:
*
* This class manages one System Status indicator (network, keyboard,
* volume, bluetooth...), which is just a PanelMenuButton with an
* icon.
*/
const SystemStatusButton = new Lang.Class({
Name: 'SystemStatusButton',
Extends: Button,
_init: function(iconName, nameText) {
this.parent(0.0, nameText);
this._iconActor = new St.Icon({ icon_name: iconName,
icon_type: St.IconType.SYMBOLIC,
style_class: 'system-status-icon' });
this.actor.add_actor(this._iconActor);
this.actor.add_style_class_name('panel-status-button');
},
setIcon: function(iconName) {
this._iconActor.icon_name = iconName;
},
setGIcon: function(gicon) {
this._iconActor.gicon = gicon;
}
});