
Checking if an item is under the pointer by calling stage.get_actor_at_pos() synchronously will trigger a too-early allocation of the stage. Use an idle at Meta.PRIORITY_BEFORE_REDRAW. (Before553503d
it was using a 5 msec timeout,553503d
made it synchronous.) http://bugzilla.gnome.org/show_bug.cgi?id=592608