gnome-shell/js/ui/popupMenu.js
Florian Müllner 24a26e025b popupMenu: Respect items' :can-focus property
Menu items use a single 'active' state that follows both hover and
keyboard focus. It therefore makes sense for the active item to always
grab the focus, in particular as an item that is sensitive but not
focusable by keynav would be rather weird.

As it turns out, we do have a case that is weird enough where we want
exactly that, so only grab focus if the actor's :can-focus property
allows it.

https://gitlab.gnome.org/GNOME/gnome-shell/issues/171
2019-02-09 14:48:27 +00:00

1306 lines
42 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const { Atk, Clutter, Gio, GObject, Shell, St } = imports.gi;
const Signals = imports.signals;
const BoxPointer = imports.ui.boxpointer;
const GrabHelper = imports.ui.grabHelper;
const Main = imports.ui.main;
const Params = imports.misc.params;
const Tweener = imports.ui.tweener;
var Ornament = {
NONE: 0,
DOT: 1,
CHECK: 2,
};
function isPopupMenuItemVisible(child) {
if (child._delegate instanceof PopupMenuSection)
if (child._delegate.isEmpty())
return false;
return child.visible;
}
/**
* @side Side to which the arrow points.
*/
function arrowIcon(side) {
let iconName;
switch (side) {
case St.Side.TOP:
iconName = 'pan-up-symbolic';
break;
case St.Side.RIGHT:
iconName = 'pan-end-symbolic';
break;
case St.Side.BOTTOM:
iconName = 'pan-down-symbolic';
break;
case St.Side.LEFT:
iconName = 'pan-start-symbolic';
break;
}
let arrow = new St.Icon({ style_class: 'popup-menu-arrow',
icon_name: iconName,
accessible_role: Atk.Role.ARROW,
y_expand: true,
y_align: Clutter.ActorAlign.CENTER });
return arrow;
}
var PopupBaseMenuItem = class {
constructor(params) {
params = Params.parse (params, { reactive: true,
activate: true,
hover: true,
style_class: null,
can_focus: true
});
this.actor = new St.BoxLayout({ style_class: 'popup-menu-item',
reactive: params.reactive,
track_hover: params.reactive,
can_focus: params.can_focus,
accessible_role: Atk.Role.MENU_ITEM });
this.actor._delegate = this;
this._ornament = Ornament.NONE;
this._ornamentLabel = new St.Label({ style_class: 'popup-menu-ornament' });
this.actor.add(this._ornamentLabel);
this._parent = null;
this.active = false;
this._activatable = params.reactive && params.activate;
this._sensitive = true;
if (!this._activatable)
this.actor.add_style_class_name('popup-inactive-menu-item');
if (params.style_class)
this.actor.add_style_class_name(params.style_class);
if (this._activatable) {
this.actor.connect('button-press-event', this._onButtonPressEvent.bind(this));
this.actor.connect('button-release-event', this._onButtonReleaseEvent.bind(this));
this.actor.connect('touch-event', this._onTouchEvent.bind(this));
this.actor.connect('key-press-event', this._onKeyPressEvent.bind(this));
}
if (params.reactive && params.hover)
this.actor.connect('notify::hover', this._onHoverChanged.bind(this));
this.actor.connect('key-focus-in', this._onKeyFocusIn.bind(this));
this.actor.connect('key-focus-out', this._onKeyFocusOut.bind(this));
this.actor.connect('destroy', this._onDestroy.bind(this));
}
_getTopMenu() {
if (this._parent)
return this._parent._getTopMenu();
else
return this;
}
_setParent(parent) {
this._parent = parent;
}
_onButtonPressEvent(actor, event) {
// This is the CSS active state
this.actor.add_style_pseudo_class ('active');
return Clutter.EVENT_PROPAGATE;
}
_onButtonReleaseEvent(actor, event) {
this.actor.remove_style_pseudo_class ('active');
this.activate(event);
return Clutter.EVENT_STOP;
}
_onTouchEvent(actor, event) {
if (event.type() == Clutter.EventType.TOUCH_END) {
this.actor.remove_style_pseudo_class ('active');
this.activate(event);
return Clutter.EVENT_STOP;
} else if (event.type() == Clutter.EventType.TOUCH_BEGIN) {
// This is the CSS active state
this.actor.add_style_pseudo_class ('active');
}
return Clutter.EVENT_PROPAGATE;
}
_onKeyPressEvent(actor, event) {
let state = event.get_state();
// if user has a modifier down (except capslock and numlock)
// then don't handle the key press here
state &= ~Clutter.ModifierType.LOCK_MASK;
state &= ~Clutter.ModifierType.MOD2_MASK;
state &= Clutter.ModifierType.MODIFIER_MASK;
if (state)
return Clutter.EVENT_PROPAGATE;
let symbol = event.get_key_symbol();
if (symbol == Clutter.KEY_space || symbol == Clutter.KEY_Return) {
this.activate(event);
return Clutter.EVENT_STOP;
}
return Clutter.EVENT_PROPAGATE;
}
_onKeyFocusIn(actor) {
this.setActive(true);
}
_onKeyFocusOut(actor) {
this.setActive(false);
}
_onHoverChanged(actor) {
this.setActive(actor.hover);
}
activate(event) {
this.emit('activate', event);
}
setActive(active) {
let activeChanged = active != this.active;
if (activeChanged) {
this.active = active;
if (active) {
this.actor.add_style_class_name('selected');
if (this.actor.can_focus)
this.actor.grab_key_focus();
} else {
this.actor.remove_style_class_name('selected');
// Remove the CSS active state if the user press the button and
// while holding moves to another menu item, so we don't paint all items.
// The correct behaviour would be to set the new item with the CSS
// active state as well, but button-press-event is not trigered,
// so we should track it in our own, which would involve some work
// in the container
this.actor.remove_style_pseudo_class ('active');
}
this.emit('active-changed', active);
}
}
syncSensitive() {
let sensitive = this.getSensitive();
this.actor.reactive = sensitive;
this.actor.can_focus = sensitive;
this.emit('sensitive-changed');
return sensitive;
}
getSensitive() {
let parentSensitive = this._parent ? this._parent.getSensitive() : true;
return this._activatable && this._sensitive && parentSensitive;
}
setSensitive(sensitive) {
if (this._sensitive == sensitive)
return;
this._sensitive = sensitive;
this.syncSensitive();
}
destroy() {
this.actor.destroy();
}
_onDestroy() {
this.emit('destroy');
}
setOrnament(ornament) {
if (ornament == this._ornament)
return;
this._ornament = ornament;
if (ornament == Ornament.DOT) {
this._ornamentLabel.text = '\u2022';
this.actor.add_accessible_state(Atk.StateType.CHECKED);
} else if (ornament == Ornament.CHECK) {
this._ornamentLabel.text = '\u2713';
this.actor.add_accessible_state(Atk.StateType.CHECKED);
} else if (ornament == Ornament.NONE) {
this._ornamentLabel.text = '';
this.actor.remove_accessible_state(Atk.StateType.CHECKED);
}
}
};
Signals.addSignalMethods(PopupBaseMenuItem.prototype);
var PopupMenuItem = class extends PopupBaseMenuItem {
constructor(text, params) {
super(params);
this.label = new St.Label({ text: text });
this.actor.add_child(this.label);
this.actor.label_actor = this.label
}
};
var PopupSeparatorMenuItem = class extends PopupBaseMenuItem {
constructor(text) {
super({ reactive: false,
can_focus: false});
this.label = new St.Label({ text: text || '' });
this.actor.add(this.label);
this.actor.label_actor = this.label;
this.label.connect('notify::text',
this._syncVisibility.bind(this));
this._syncVisibility();
this._separator = new St.Widget({ style_class: 'popup-separator-menu-item',
y_expand: true,
y_align: Clutter.ActorAlign.CENTER });
this.actor.add(this._separator, { expand: true });
}
_syncVisibility() {
this.label.visible = this.label.text != '';
}
};
var Switch = class {
constructor(state) {
this.actor = new St.Bin({ style_class: 'toggle-switch',
accessible_role: Atk.Role.CHECK_BOX,
can_focus: true });
// Translators: this MUST be either "toggle-switch-us"
// (for toggle switches containing the English words
// "ON" and "OFF") or "toggle-switch-intl" (for toggle
// switches containing "◯" and "|"). Other values will
// simply result in invisible toggle switches.
this.actor.add_style_class_name(_("toggle-switch-us"));
this.setToggleState(state);
}
setToggleState(state) {
if (state)
this.actor.add_style_pseudo_class('checked');
else
this.actor.remove_style_pseudo_class('checked');
this.state = state;
}
toggle() {
this.setToggleState(!this.state);
}
};
var PopupSwitchMenuItem = class extends PopupBaseMenuItem {
constructor(text, active, params) {
super(params);
this.label = new St.Label({ text: text });
this._switch = new Switch(active);
this.actor.accessible_role = Atk.Role.CHECK_MENU_ITEM;
this.checkAccessibleState();
this.actor.label_actor = this.label;
this.actor.add_child(this.label);
this._statusBin = new St.Bin({ x_align: St.Align.END });
this.actor.add(this._statusBin, { expand: true, x_align: St.Align.END });
this._statusLabel = new St.Label({ text: '',
style_class: 'popup-status-menu-item'
});
this._statusBin.child = this._switch.actor;
}
setStatus(text) {
if (text != null) {
this._statusLabel.text = text;
this._statusBin.child = this._statusLabel;
this.actor.reactive = false;
this.actor.accessible_role = Atk.Role.MENU_ITEM;
} else {
this._statusBin.child = this._switch.actor;
this.actor.reactive = true;
this.actor.accessible_role = Atk.Role.CHECK_MENU_ITEM;
}
this.checkAccessibleState();
}
activate(event) {
if (this._switch.actor.mapped) {
this.toggle();
}
// we allow pressing space to toggle the switch
// without closing the menu
if (event.type() == Clutter.EventType.KEY_PRESS &&
event.get_key_symbol() == Clutter.KEY_space)
return;
super.activate(event);
}
toggle() {
this._switch.toggle();
this.emit('toggled', this._switch.state);
this.checkAccessibleState();
}
get state() {
return this._switch.state;
}
setToggleState(state) {
this._switch.setToggleState(state);
this.checkAccessibleState();
}
checkAccessibleState() {
switch (this.actor.accessible_role) {
case Atk.Role.CHECK_MENU_ITEM:
if (this._switch.state)
this.actor.add_accessible_state (Atk.StateType.CHECKED);
else
this.actor.remove_accessible_state (Atk.StateType.CHECKED);
break;
default:
this.actor.remove_accessible_state (Atk.StateType.CHECKED);
}
}
};
var PopupImageMenuItem = class extends PopupBaseMenuItem {
constructor(text, icon, params) {
super(params);
this._icon = new St.Icon({ style_class: 'popup-menu-icon',
x_align: Clutter.ActorAlign.END });
this.actor.add_child(this._icon);
this.label = new St.Label({ text: text });
this.actor.add_child(this.label);
this.actor.label_actor = this.label;
this.setIcon(icon);
}
setIcon(icon) {
// The 'icon' parameter can be either a Gio.Icon or a string.
if (icon instanceof GObject.Object && GObject.type_is_a(icon, Gio.Icon))
this._icon.gicon = icon;
else
this._icon.icon_name = icon;
}
};
var PopupMenuBase = class {
constructor(sourceActor, styleClass) {
if (new.target === PopupMenuBase)
throw new TypeError('Cannot instantiate abstract class ' + new.target.name);
this.sourceActor = sourceActor;
this._parent = null;
if (styleClass !== undefined) {
this.box = new St.BoxLayout({ style_class: styleClass,
vertical: true });
} else {
this.box = new St.BoxLayout({ vertical: true });
}
this.length = 0;
this.isOpen = false;
// If set, we don't send events (including crossing events) to the source actor
// for the menu which causes its prelight state to freeze
this.blockSourceEvents = false;
this._activeMenuItem = null;
this._settingsActions = { };
this._sensitive = true;
this._sessionUpdatedId = Main.sessionMode.connect('updated', this._sessionUpdated.bind(this));
}
_getTopMenu() {
if (this._parent)
return this._parent._getTopMenu();
else
return this;
}
_setParent(parent) {
this._parent = parent;
}
getSensitive() {
let parentSensitive = this._parent ? this._parent.getSensitive() : true;
return this._sensitive && parentSensitive;
}
setSensitive(sensitive) {
this._sensitive = sensitive;
this.emit('sensitive-changed');
}
_sessionUpdated() {
this._setSettingsVisibility(Main.sessionMode.allowSettings);
this.close();
}
addAction(title, callback, icon) {
let menuItem;
if (icon != undefined)
menuItem = new PopupImageMenuItem(title, icon);
else
menuItem = new PopupMenuItem(title);
this.addMenuItem(menuItem);
menuItem.connect('activate', (menuItem, event) => {
callback(event);
});
return menuItem;
}
addSettingsAction(title, desktopFile) {
let menuItem = this.addAction(title, () => {
let app = Shell.AppSystem.get_default().lookup_app(desktopFile);
if (!app) {
log('Settings panel for desktop file ' + desktopFile + ' could not be loaded!');
return;
}
Main.overview.hide();
app.activate();
});
menuItem.actor.visible = Main.sessionMode.allowSettings;
this._settingsActions[desktopFile] = menuItem;
return menuItem;
}
_setSettingsVisibility(visible) {
for (let id in this._settingsActions) {
let item = this._settingsActions[id];
item.actor.visible = visible;
}
}
isEmpty() {
let hasVisibleChildren = this.box.get_children().some(child => {
if (child._delegate instanceof PopupSeparatorMenuItem)
return false;
return isPopupMenuItemVisible(child);
});
return !hasVisibleChildren;
}
itemActivated(animate) {
if (animate == undefined)
animate = BoxPointer.PopupAnimation.FULL;
this._getTopMenu().close(animate);
}
_subMenuActiveChanged(submenu, submenuItem) {
if (this._activeMenuItem && this._activeMenuItem != submenuItem)
this._activeMenuItem.setActive(false);
this._activeMenuItem = submenuItem;
this.emit('active-changed', submenuItem);
}
_connectItemSignals(menuItem) {
menuItem._activeChangeId = menuItem.connect('active-changed', (menuItem, active) => {
if (active && this._activeMenuItem != menuItem) {
if (this._activeMenuItem)
this._activeMenuItem.setActive(false);
this._activeMenuItem = menuItem;
this.emit('active-changed', menuItem);
} else if (!active && this._activeMenuItem == menuItem) {
this._activeMenuItem = null;
this.emit('active-changed', null);
}
});
menuItem._sensitiveChangeId = menuItem.connect('sensitive-changed', () => {
let sensitive = menuItem.getSensitive();
if (!sensitive && this._activeMenuItem == menuItem) {
if (!this.actor.navigate_focus(menuItem.actor,
St.DirectionType.TAB_FORWARD,
true))
this.actor.grab_key_focus();
} else if (sensitive && this._activeMenuItem == null) {
if (global.stage.get_key_focus() == this.actor)
menuItem.actor.grab_key_focus();
}
});
menuItem._activateId = menuItem.connect('activate', (menuItem, event) => {
this.emit('activate', menuItem);
this.itemActivated(BoxPointer.PopupAnimation.FULL);
});
menuItem._parentSensitiveChangeId = this.connect('sensitive-changed', () => {
menuItem.syncSensitive();
});
// the weird name is to avoid a conflict with some random property
// the menuItem may have, called destroyId
// (FIXME: in the future it may make sense to have container objects
// like PopupMenuManager does)
menuItem._popupMenuDestroyId = menuItem.connect('destroy', menuItem => {
menuItem.disconnect(menuItem._popupMenuDestroyId);
menuItem.disconnect(menuItem._activateId);
menuItem.disconnect(menuItem._activeChangeId);
menuItem.disconnect(menuItem._sensitiveChangeId);
this.disconnect(menuItem._parentSensitiveChangeId);
if (menuItem == this._activeMenuItem)
this._activeMenuItem = null;
});
}
_updateSeparatorVisibility(menuItem) {
if (menuItem.label.text)
return;
let children = this.box.get_children();
let index = children.indexOf(menuItem.actor);
if (index < 0)
return;
let childBeforeIndex = index - 1;
while (childBeforeIndex >= 0 && !isPopupMenuItemVisible(children[childBeforeIndex]))
childBeforeIndex--;
if (childBeforeIndex < 0
|| children[childBeforeIndex]._delegate instanceof PopupSeparatorMenuItem) {
menuItem.actor.hide();
return;
}
let childAfterIndex = index + 1;
while (childAfterIndex < children.length && !isPopupMenuItemVisible(children[childAfterIndex]))
childAfterIndex++;
if (childAfterIndex >= children.length
|| children[childAfterIndex]._delegate instanceof PopupSeparatorMenuItem) {
menuItem.actor.hide();
return;
}
menuItem.actor.show();
}
moveMenuItem(menuItem, position) {
let items = this._getMenuItems();
let i = 0;
while (i < items.length && position > 0) {
if (items[i] != menuItem)
position--;
i++;
}
if (i < items.length) {
if (items[i] != menuItem)
this.box.set_child_below_sibling(menuItem.actor, items[i].actor);
} else {
this.box.set_child_above_sibling(menuItem.actor, null);
}
}
addMenuItem(menuItem, position) {
let before_item = null;
if (position == undefined) {
this.box.add(menuItem.actor);
} else {
let items = this._getMenuItems();
if (position < items.length) {
before_item = items[position].actor;
this.box.insert_child_below(menuItem.actor, before_item);
} else {
this.box.add(menuItem.actor);
}
}
if (menuItem instanceof PopupMenuSection) {
let activeChangeId = menuItem.connect('active-changed', this._subMenuActiveChanged.bind(this));
let parentOpenStateChangedId = this.connect('open-state-changed', (self, open) => {
if (open)
menuItem.open();
else
menuItem.close();
});
let parentClosingId = this.connect('menu-closed', () => {
menuItem.emit('menu-closed');
});
let subMenuSensitiveChangedId = this.connect('sensitive-changed', () => {
menuItem.emit('sensitive-changed');
});
menuItem.connect('destroy', () => {
menuItem.disconnect(activeChangeId);
this.disconnect(subMenuSensitiveChangedId);
this.disconnect(parentOpenStateChangedId);
this.disconnect(parentClosingId);
this.length--;
});
} else if (menuItem instanceof PopupSubMenuMenuItem) {
if (before_item == null)
this.box.add(menuItem.menu.actor);
else
this.box.insert_child_below(menuItem.menu.actor, before_item);
this._connectItemSignals(menuItem);
let subMenuActiveChangeId = menuItem.menu.connect('active-changed', this._subMenuActiveChanged.bind(this));
let closingId = this.connect('menu-closed', () => {
menuItem.menu.close(BoxPointer.PopupAnimation.NONE);
});
menuItem.connect('destroy', () => {
menuItem.menu.disconnect(subMenuActiveChangeId);
this.disconnect(closingId);
});
} else if (menuItem instanceof PopupSeparatorMenuItem) {
this._connectItemSignals(menuItem);
// updateSeparatorVisibility needs to get called any time the
// separator's adjacent siblings change visibility or position.
// open-state-changed isn't exactly that, but doing it in more
// precise ways would require a lot more bookkeeping.
let openStateChangeId = this.connect('open-state-changed', () => {
this._updateSeparatorVisibility(menuItem);
});
let destroyId = menuItem.connect('destroy', () => {
this.disconnect(openStateChangeId);
menuItem.disconnect(destroyId);
});
} else if (menuItem instanceof PopupBaseMenuItem)
this._connectItemSignals(menuItem);
else
throw TypeError("Invalid argument to PopupMenuBase.addMenuItem()");
menuItem._setParent(this);
this.length++;
}
_getMenuItems() {
return this.box.get_children().map(a => a._delegate).filter(item => {
return item instanceof PopupBaseMenuItem || item instanceof PopupMenuSection;
});
}
get firstMenuItem() {
let items = this._getMenuItems();
if (items.length)
return items[0];
else
return null;
}
get numMenuItems() {
return this._getMenuItems().length;
}
removeAll() {
let children = this._getMenuItems();
for (let i = 0; i < children.length; i++) {
let item = children[i];
item.destroy();
}
}
toggle() {
if (this.isOpen)
this.close(BoxPointer.PopupAnimation.FULL);
else
this.open(BoxPointer.PopupAnimation.FULL);
}
destroy() {
this.close();
this.removeAll();
this.actor.destroy();
this.emit('destroy');
Main.sessionMode.disconnect(this._sessionUpdatedId);
this._sessionUpdatedId = 0;
}
};
Signals.addSignalMethods(PopupMenuBase.prototype);
var PopupMenu = class extends PopupMenuBase {
constructor(sourceActor, arrowAlignment, arrowSide) {
super(sourceActor, 'popup-menu-content');
this._arrowAlignment = arrowAlignment;
this._arrowSide = arrowSide;
this._boxPointer = new BoxPointer.BoxPointer(arrowSide,
{ x_fill: true,
y_fill: true,
x_align: St.Align.START });
this.actor = this._boxPointer;
this.actor._delegate = this;
this.actor.style_class = 'popup-menu-boxpointer';
this._boxPointer.bin.set_child(this.box);
this.actor.add_style_class_name('popup-menu');
global.focus_manager.add_group(this.actor);
this.actor.reactive = true;
if (this.sourceActor)
this._keyPressId = this.sourceActor.connect('key-press-event',
this._onKeyPress.bind(this));
this._openedSubMenu = null;
}
_setOpenedSubMenu(submenu) {
if (this._openedSubMenu)
this._openedSubMenu.close(true);
this._openedSubMenu = submenu;
}
_onKeyPress(actor, event) {
// Disable toggling the menu by keyboard
// when it cannot be toggled by pointer
if (!actor.reactive)
return Clutter.EVENT_PROPAGATE;
let navKey;
switch (this._boxPointer.arrowSide) {
case St.Side.TOP:
navKey = Clutter.KEY_Down;
break;
case St.Side.BOTTOM:
navKey = Clutter.KEY_Up;
break;
case St.Side.LEFT:
navKey = Clutter.KEY_Right;
break;
case St.Side.RIGHT:
navKey = Clutter.KEY_Left;
break;
}
let state = event.get_state();
// if user has a modifier down (except capslock)
// then don't handle the key press here
state &= ~Clutter.ModifierType.LOCK_MASK;
state &= Clutter.ModifierType.MODIFIER_MASK;
if (state)
return Clutter.EVENT_PROPAGATE;
let symbol = event.get_key_symbol();
if (symbol == Clutter.KEY_space || symbol == Clutter.KEY_Return) {
this.toggle();
return Clutter.EVENT_STOP;
} else if (symbol == Clutter.KEY_Escape && this.isOpen) {
this.close();
return Clutter.EVENT_STOP;
} else if (symbol == navKey) {
if (!this.isOpen)
this.toggle();
this.actor.navigate_focus(null, St.DirectionType.TAB_FORWARD, false);
return Clutter.EVENT_STOP;
} else
return Clutter.EVENT_PROPAGATE;
}
setArrowOrigin(origin) {
this._boxPointer.setArrowOrigin(origin);
}
setSourceAlignment(alignment) {
this._boxPointer.setSourceAlignment(alignment);
}
open(animate) {
if (this.isOpen)
return;
if (this.isEmpty())
return;
this.isOpen = true;
this._boxPointer.setPosition(this.sourceActor, this._arrowAlignment);
this._boxPointer.open(animate);
this.actor.raise_top();
this.emit('open-state-changed', true);
}
close(animate) {
if (this._activeMenuItem)
this._activeMenuItem.setActive(false);
if (this._boxPointer.actor.visible) {
this._boxPointer.close(animate, () => {
this.emit('menu-closed');
});
}
if (!this.isOpen)
return;
this.isOpen = false;
this.emit('open-state-changed', false);
}
destroy() {
if (this._keyPressId)
this.sourceActor.disconnect(this._keyPressId);
super.destroy();
}
};
var PopupDummyMenu = class {
constructor(sourceActor) {
this.sourceActor = sourceActor;
this.actor = sourceActor;
this.actor._delegate = this;
}
getSensitive() {
return true;
}
open() { this.emit('open-state-changed', true); }
close() { this.emit('open-state-changed', false); }
toggle() {}
destroy() {
this.emit('destroy');
}
};
Signals.addSignalMethods(PopupDummyMenu.prototype);
var PopupSubMenu = class extends PopupMenuBase {
constructor(sourceActor, sourceArrow) {
super(sourceActor);
this._arrow = sourceArrow;
// Since a function of a submenu might be to provide a "More.." expander
// with long content, we make it scrollable - the scrollbar will only take
// effect if a CSS max-height is set on the top menu.
this.actor = new St.ScrollView({ style_class: 'popup-sub-menu',
hscrollbar_policy: St.PolicyType.NEVER,
vscrollbar_policy: St.PolicyType.NEVER });
this.actor.add_actor(this.box);
this.actor._delegate = this;
this.actor.clip_to_allocation = true;
this.actor.connect('key-press-event', this._onKeyPressEvent.bind(this));
this.actor.hide();
}
_needsScrollbar() {
let topMenu = this._getTopMenu();
let [topMinHeight, topNaturalHeight] = topMenu.actor.get_preferred_height(-1);
let topThemeNode = topMenu.actor.get_theme_node();
let topMaxHeight = topThemeNode.get_max_height();
return topMaxHeight >= 0 && topNaturalHeight >= topMaxHeight;
}
getSensitive() {
return this._sensitive && this.sourceActor._delegate.getSensitive();
}
open(animate) {
if (this.isOpen)
return;
if (this.isEmpty())
return;
this.isOpen = true;
this.emit('open-state-changed', true);
this.actor.show();
let needsScrollbar = this._needsScrollbar();
// St.ScrollView always requests space horizontally for a possible vertical
// scrollbar if in AUTOMATIC mode. Doing better would require implementation
// of width-for-height in St.BoxLayout and St.ScrollView. This looks bad
// when we *don't* need it, so turn off the scrollbar when that's true.
// Dynamic changes in whether we need it aren't handled properly.
this.actor.vscrollbar_policy =
needsScrollbar ? St.PolicyType.AUTOMATIC : St.PolicyType.NEVER;
if (needsScrollbar)
this.actor.add_style_pseudo_class('scrolled');
else
this.actor.remove_style_pseudo_class('scrolled');
// It looks funny if we animate with a scrollbar (at what point is
// the scrollbar added?) so just skip that case
if (animate && needsScrollbar)
animate = false;
let targetAngle = this.actor.text_direction == Clutter.TextDirection.RTL ? -90 : 90;
if (animate) {
let [minHeight, naturalHeight] = this.actor.get_preferred_height(-1);
this.actor.height = 0;
this.actor._arrowRotation = this._arrow.rotation_angle_z;
Tweener.addTween(this.actor,
{ _arrowRotation: targetAngle,
height: naturalHeight,
time: 0.25,
onUpdateScope: this,
onUpdate() {
this._arrow.rotation_angle_z = this.actor._arrowRotation;
},
onCompleteScope: this,
onComplete() {
this.actor.set_height(-1);
}
});
} else {
this._arrow.rotation_angle_z = targetAngle;
}
}
close(animate) {
if (!this.isOpen)
return;
this.isOpen = false;
this.emit('open-state-changed', false);
if (this._activeMenuItem)
this._activeMenuItem.setActive(false);
if (animate && this._needsScrollbar())
animate = false;
if (animate) {
this.actor._arrowRotation = this._arrow.rotation_angle_z;
Tweener.addTween(this.actor,
{ _arrowRotation: 0,
height: 0,
time: 0.25,
onUpdateScope: this,
onUpdate() {
this._arrow.rotation_angle_z = this.actor._arrowRotation;
},
onCompleteScope: this,
onComplete() {
this.actor.hide();
this.actor.set_height(-1);
},
});
} else {
this._arrow.rotation_angle_z = 0;
this.actor.hide();
}
}
_onKeyPressEvent(actor, event) {
// Move focus back to parent menu if the user types Left.
if (this.isOpen && event.get_key_symbol() == Clutter.KEY_Left) {
this.close(BoxPointer.PopupAnimation.FULL);
this.sourceActor._delegate.setActive(true);
return Clutter.EVENT_STOP;
}
return Clutter.EVENT_PROPAGATE;
}
};
/**
* PopupMenuSection:
*
* A section of a PopupMenu which is handled like a submenu
* (you can add and remove items, you can destroy it, you
* can add it to another menu), but is completely transparent
* to the user
*/
var PopupMenuSection = class extends PopupMenuBase {
constructor() {
super();
this.actor = this.box;
this.actor._delegate = this;
this.isOpen = true;
}
// deliberately ignore any attempt to open() or close(), but emit the
// corresponding signal so children can still pick it up
open() { this.emit('open-state-changed', true); }
close() { this.emit('open-state-changed', false); }
};
var PopupSubMenuMenuItem = class extends PopupBaseMenuItem {
constructor(text, wantIcon) {
super();
this.actor.add_style_class_name('popup-submenu-menu-item');
if (wantIcon) {
this.icon = new St.Icon({ style_class: 'popup-menu-icon' });
this.actor.add_child(this.icon);
}
this.label = new St.Label({ text: text,
y_expand: true,
y_align: Clutter.ActorAlign.CENTER });
this.actor.add_child(this.label);
this.actor.label_actor = this.label;
let expander = new St.Bin({ style_class: 'popup-menu-item-expander' });
this.actor.add(expander, { expand: true });
this._triangle = arrowIcon(St.Side.RIGHT);
this._triangle.pivot_point = new Clutter.Point({ x: 0.5, y: 0.6 });
this._triangleBin = new St.Widget({ y_expand: true,
y_align: Clutter.ActorAlign.CENTER });
this._triangleBin.add_child(this._triangle);
this.actor.add_child(this._triangleBin);
this.actor.add_accessible_state (Atk.StateType.EXPANDABLE);
this.menu = new PopupSubMenu(this.actor, this._triangle);
this.menu.connect('open-state-changed', this._subMenuOpenStateChanged.bind(this));
}
_setParent(parent) {
super._setParent(parent);
this.menu._setParent(parent);
}
syncSensitive() {
let sensitive = super.syncSensitive();
this._triangle.visible = sensitive;
if (!sensitive)
this.menu.close(false);
}
_subMenuOpenStateChanged(menu, open) {
if (open) {
this.actor.add_style_pseudo_class('open');
this._getTopMenu()._setOpenedSubMenu(this.menu);
this.actor.add_accessible_state (Atk.StateType.EXPANDED);
this.actor.add_style_pseudo_class('checked');
} else {
this.actor.remove_style_pseudo_class('open');
this._getTopMenu()._setOpenedSubMenu(null);
this.actor.remove_accessible_state (Atk.StateType.EXPANDED);
this.actor.remove_style_pseudo_class('checked');
}
}
destroy() {
this.menu.destroy();
super.destroy();
}
setSubmenuShown(open) {
if (open)
this.menu.open(BoxPointer.PopupAnimation.FULL);
else
this.menu.close(BoxPointer.PopupAnimation.FULL);
}
_setOpenState(open) {
this.setSubmenuShown(open);
}
_getOpenState() {
return this.menu.isOpen;
}
_onKeyPressEvent(actor, event) {
let symbol = event.get_key_symbol();
if (symbol == Clutter.KEY_Right) {
this._setOpenState(true);
this.menu.actor.navigate_focus(null, St.DirectionType.DOWN, false);
return Clutter.EVENT_STOP;
} else if (symbol == Clutter.KEY_Left && this._getOpenState()) {
this._setOpenState(false);
return Clutter.EVENT_STOP;
}
return super._onKeyPressEvent(actor, event);
}
activate(event) {
this._setOpenState(true);
}
_onButtonReleaseEvent(actor) {
// Since we override the parent, we need to manage what the parent does
// with the active style class
this.actor.remove_style_pseudo_class ('active');
this._setOpenState(!this._getOpenState());
return Clutter.EVENT_PROPAGATE;
}
_onTouchEvent(actor, event) {
if (event.type() == Clutter.EventType.TOUCH_END) {
// Since we override the parent, we need to manage what the parent does
// with the active style class
this.actor.remove_style_pseudo_class ('active');
this._setOpenState(!this._getOpenState());
}
return Clutter.EVENT_PROPAGATE;
}
};
/* Basic implementation of a menu manager.
* Call addMenu to add menus
*/
var PopupMenuManager = class {
constructor(owner, grabParams) {
grabParams = Params.parse(grabParams,
{ actionMode: Shell.ActionMode.POPUP });
this._owner = owner;
this._grabHelper = new GrabHelper.GrabHelper(owner.actor, grabParams);
this._menus = [];
}
addMenu(menu, position) {
if (this._findMenu(menu) > -1)
return;
let menudata = {
menu: menu,
openStateChangeId: menu.connect('open-state-changed', this._onMenuOpenState.bind(this)),
destroyId: menu.connect('destroy', this._onMenuDestroy.bind(this)),
enterId: 0,
focusInId: 0
};
let source = menu.sourceActor;
if (source) {
if (!menu.blockSourceEvents)
this._grabHelper.addActor(source);
menudata.enterId = source.connect('enter-event',
() => this._onMenuSourceEnter(menu));
menudata.focusInId = source.connect('key-focus-in', () => {
this._onMenuSourceEnter(menu);
});
}
if (position == undefined)
this._menus.push(menudata);
else
this._menus.splice(position, 0, menudata);
}
removeMenu(menu) {
if (menu == this.activeMenu)
this._closeMenu(false, menu);
let position = this._findMenu(menu);
if (position == -1) // not a menu we manage
return;
let menudata = this._menus[position];
menu.disconnect(menudata.openStateChangeId);
menu.disconnect(menudata.destroyId);
if (menudata.enterId)
menu.sourceActor.disconnect(menudata.enterId);
if (menudata.focusInId)
menu.sourceActor.disconnect(menudata.focusInId);
if (menu.sourceActor)
this._grabHelper.removeActor(menu.sourceActor);
this._menus.splice(position, 1);
}
get activeMenu() {
let firstGrab = this._grabHelper.grabStack[0];
if (firstGrab)
return firstGrab.actor._delegate;
else
return null;
}
ignoreRelease() {
return this._grabHelper.ignoreRelease();
}
_onMenuOpenState(menu, open) {
if (open) {
if (this.activeMenu)
this.activeMenu.close(BoxPointer.PopupAnimation.FADE);
this._grabHelper.grab({ actor: menu.actor, focus: menu.sourceActor,
onUngrab: isUser => {
this._closeMenu(isUser, menu);
} });
} else {
this._grabHelper.ungrab({ actor: menu.actor });
}
}
_changeMenu(newMenu) {
newMenu.open(this.activeMenu ? BoxPointer.PopupAnimation.FADE
: BoxPointer.PopupAnimation.FULL);
}
_onMenuSourceEnter(menu) {
if (!this._grabHelper.grabbed)
return Clutter.EVENT_PROPAGATE;
if (this._grabHelper.isActorGrabbed(menu.actor))
return Clutter.EVENT_PROPAGATE;
this._changeMenu(menu);
return Clutter.EVENT_PROPAGATE;
}
_onMenuDestroy(menu) {
this.removeMenu(menu);
}
_findMenu(item) {
for (let i = 0; i < this._menus.length; i++) {
let menudata = this._menus[i];
if (item == menudata.menu)
return i;
}
return -1;
}
_closeMenu(isUser, menu) {
// If this isn't a user action, we called close()
// on the BoxPointer ourselves, so we shouldn't
// reanimate.
if (isUser)
menu.close(BoxPointer.PopupAnimation.FULL);
}
};