c58b8498b3
The additional error checks should catch quite some warnings (e.g. when trying to create a shadow for a 0-width actor).
509 lines
14 KiB
C
509 lines
14 KiB
C
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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/*
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* st-label.c: Plain label actor
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*
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* Copyright 2008,2009 Intel Corporation
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* Copyright 2009 Red Hat, Inc.
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* Copyright 2010 Florian Müllner
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU Lesser General Public License,
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* version 2.1, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
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* more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* SECTION:st-label
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* @short_description: Widget for displaying text
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*
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* #StLabel is a simple widget for displaying text. It derives from
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* #StWidget to add extra style and placement functionality over
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* #ClutterText. The internal #ClutterText is publicly accessibly to allow
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* applications to set further properties.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <stdlib.h>
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#include <string.h>
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#include <glib.h>
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#include <clutter/clutter.h>
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#include "st-label.h"
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#include "st-private.h"
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#include "st-widget.h"
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#include <st/st-widget-accessible.h>
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enum
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{
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PROP_0,
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PROP_CLUTTER_TEXT,
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PROP_TEXT
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};
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#define ST_LABEL_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), ST_TYPE_LABEL, StLabelPrivate))
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struct _StLabelPrivate
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{
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ClutterActor *label;
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CoglHandle text_shadow_material;
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float shadow_width;
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float shadow_height;
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};
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G_DEFINE_TYPE (StLabel, st_label, ST_TYPE_WIDGET);
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static GType st_label_accessible_get_type (void) G_GNUC_CONST;
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static void
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st_label_set_property (GObject *gobject,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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StLabel *label = ST_LABEL (gobject);
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switch (prop_id)
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{
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case PROP_TEXT:
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st_label_set_text (label, g_value_get_string (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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st_label_get_property (GObject *gobject,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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StLabelPrivate *priv = ST_LABEL (gobject)->priv;
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switch (prop_id)
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{
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case PROP_CLUTTER_TEXT:
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g_value_set_object (value, priv->label);
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break;
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case PROP_TEXT:
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g_value_set_string (value, clutter_text_get_text (CLUTTER_TEXT (priv->label)));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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st_label_style_changed (StWidget *self)
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{
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StLabelPrivate *priv = ST_LABEL(self)->priv;
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if (priv->text_shadow_material != COGL_INVALID_HANDLE)
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{
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cogl_handle_unref (priv->text_shadow_material);
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priv->text_shadow_material = COGL_INVALID_HANDLE;
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}
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_st_set_text_from_style ((ClutterText *)priv->label, st_widget_get_theme_node (self));
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ST_WIDGET_CLASS (st_label_parent_class)->style_changed (self);
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}
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static void
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st_label_get_preferred_width (ClutterActor *actor,
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gfloat for_height,
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gfloat *min_width_p,
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gfloat *natural_width_p)
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{
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StLabelPrivate *priv = ST_LABEL (actor)->priv;
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StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
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st_theme_node_adjust_for_height (theme_node, &for_height);
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clutter_actor_get_preferred_width (priv->label, for_height,
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min_width_p,
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natural_width_p);
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st_theme_node_adjust_preferred_width (theme_node, min_width_p, natural_width_p);
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}
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static void
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st_label_get_preferred_height (ClutterActor *actor,
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gfloat for_width,
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gfloat *min_height_p,
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gfloat *natural_height_p)
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{
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StLabelPrivate *priv = ST_LABEL (actor)->priv;
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StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
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st_theme_node_adjust_for_width (theme_node, &for_width);
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clutter_actor_get_preferred_height (priv->label, for_width,
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min_height_p,
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natural_height_p);
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st_theme_node_adjust_preferred_height (theme_node, min_height_p, natural_height_p);
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}
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static void
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st_label_allocate (ClutterActor *actor,
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const ClutterActorBox *box,
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ClutterAllocationFlags flags)
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{
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StLabelPrivate *priv = ST_LABEL (actor)->priv;
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StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
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ClutterActorClass *parent_class;
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ClutterActorBox content_box;
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st_theme_node_get_content_box (theme_node, box, &content_box);
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parent_class = CLUTTER_ACTOR_CLASS (st_label_parent_class);
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parent_class->allocate (actor, box, flags);
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clutter_actor_allocate (priv->label, &content_box, flags);
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}
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static void
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st_label_dispose (GObject *object)
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{
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StLabelPrivate *priv = ST_LABEL (object)->priv;
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if (priv->label)
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{
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clutter_actor_destroy (priv->label);
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priv->label = NULL;
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}
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if (priv->text_shadow_material != COGL_INVALID_HANDLE)
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{
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cogl_handle_unref (priv->text_shadow_material);
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priv->text_shadow_material = COGL_INVALID_HANDLE;
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}
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G_OBJECT_CLASS (st_label_parent_class)->dispose (object);
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}
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static void
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st_label_paint (ClutterActor *actor)
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{
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StLabelPrivate *priv = ST_LABEL (actor)->priv;
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ClutterActorClass *parent_class;
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StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
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StShadow *shadow_spec = st_theme_node_get_text_shadow (theme_node);
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parent_class = CLUTTER_ACTOR_CLASS (st_label_parent_class);
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parent_class->paint (actor);
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if (shadow_spec)
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{
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ClutterActorBox allocation;
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float width, height;
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clutter_actor_get_allocation_box (priv->label, &allocation);
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clutter_actor_box_get_size (&allocation, &width, &height);
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allocation.x1 = allocation.y1 = 0;
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allocation.x2 = width;
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allocation.y2 = height;
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if (priv->text_shadow_material == COGL_INVALID_HANDLE ||
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width != priv->shadow_width ||
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height != priv->shadow_height)
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{
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CoglHandle material;
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if (priv->text_shadow_material != COGL_INVALID_HANDLE)
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cogl_handle_unref (priv->text_shadow_material);
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material = _st_create_shadow_material_from_actor (shadow_spec,
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priv->label);
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priv->shadow_width = width;
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priv->shadow_height = height;
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priv->text_shadow_material = material;
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}
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if (priv->text_shadow_material != COGL_INVALID_HANDLE)
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_st_paint_shadow_with_opacity (shadow_spec,
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priv->text_shadow_material,
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&allocation,
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clutter_actor_get_paint_opacity (priv->label));
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}
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clutter_actor_paint (priv->label);
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}
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static void
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st_label_map (ClutterActor *actor)
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{
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StLabelPrivate *priv = ST_LABEL (actor)->priv;
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CLUTTER_ACTOR_CLASS (st_label_parent_class)->map (actor);
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clutter_actor_map (priv->label);
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}
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static void
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st_label_unmap (ClutterActor *actor)
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{
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StLabelPrivate *priv = ST_LABEL (actor)->priv;
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CLUTTER_ACTOR_CLASS (st_label_parent_class)->unmap (actor);
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clutter_actor_unmap (priv->label);
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}
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static void
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st_label_class_init (StLabelClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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StWidgetClass *widget_class = ST_WIDGET_CLASS (klass);
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GParamSpec *pspec;
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g_type_class_add_private (klass, sizeof (StLabelPrivate));
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gobject_class->set_property = st_label_set_property;
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gobject_class->get_property = st_label_get_property;
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gobject_class->dispose = st_label_dispose;
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actor_class->paint = st_label_paint;
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actor_class->allocate = st_label_allocate;
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actor_class->get_preferred_width = st_label_get_preferred_width;
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actor_class->get_preferred_height = st_label_get_preferred_height;
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actor_class->map = st_label_map;
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actor_class->unmap = st_label_unmap;
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widget_class->style_changed = st_label_style_changed;
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widget_class->get_accessible_type = st_label_accessible_get_type;
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pspec = g_param_spec_object ("clutter-text",
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"Clutter Text",
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"Internal ClutterText actor",
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CLUTTER_TYPE_TEXT,
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G_PARAM_READABLE);
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g_object_class_install_property (gobject_class, PROP_CLUTTER_TEXT, pspec);
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pspec = g_param_spec_string ("text",
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"Text",
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"Text of the label",
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NULL, G_PARAM_READWRITE);
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g_object_class_install_property (gobject_class, PROP_TEXT, pspec);
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}
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static void
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st_label_init (StLabel *label)
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{
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StLabelPrivate *priv;
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label->priv = priv = ST_LABEL_GET_PRIVATE (label);
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label->priv->label = g_object_new (CLUTTER_TYPE_TEXT,
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"ellipsize", PANGO_ELLIPSIZE_END,
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NULL);
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label->priv->text_shadow_material = COGL_INVALID_HANDLE;
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label->priv->shadow_width = -1.;
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label->priv->shadow_height = -1.;
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clutter_actor_set_parent (priv->label, CLUTTER_ACTOR (label));
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}
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/**
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* st_label_new:
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* @text: text to set the label to
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*
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* Create a new #StLabel with the specified label
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*
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* Returns: a new #StLabel
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*/
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StWidget *
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st_label_new (const gchar *text)
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{
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if (text == NULL || *text == '\0')
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return g_object_new (ST_TYPE_LABEL, NULL);
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else
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return g_object_new (ST_TYPE_LABEL,
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"text", text,
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NULL);
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}
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/**
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* st_label_get_text:
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* @label: a #StLabel
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*
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* Get the text displayed on the label
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*
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* Returns: the text for the label. This must not be freed by the application
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*/
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const gchar *
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st_label_get_text (StLabel *label)
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{
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g_return_val_if_fail (ST_IS_LABEL (label), NULL);
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return clutter_text_get_text (CLUTTER_TEXT (label->priv->label));
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}
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/**
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* st_label_set_text:
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* @label: a #StLabel
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* @text: text to set the label to
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*
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* Sets the text displayed on the label
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*/
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void
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st_label_set_text (StLabel *label,
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const gchar *text)
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{
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StLabelPrivate *priv;
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g_return_if_fail (ST_IS_LABEL (label));
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g_return_if_fail (text != NULL);
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priv = label->priv;
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if (priv->text_shadow_material != COGL_INVALID_HANDLE)
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{
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cogl_handle_unref (priv->text_shadow_material);
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priv->text_shadow_material = COGL_INVALID_HANDLE;
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}
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clutter_text_set_text (CLUTTER_TEXT (priv->label), text);
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g_object_notify (G_OBJECT (label), "text");
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}
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/**
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* st_label_get_clutter_text:
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* @label: a #StLabel
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*
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* Retrieve the internal #ClutterText so that extra parameters can be set
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*
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* Returns: (transfer none): ethe #ClutterText used by #StLabel. The label
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* is owned by the #StLabel and should not be unref'ed by the application.
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*/
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ClutterActor*
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st_label_get_clutter_text (StLabel *label)
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{
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g_return_val_if_fail (ST_LABEL (label), NULL);
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return label->priv->label;
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}
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/******************************************************************************/
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/*************************** ACCESSIBILITY SUPPORT ****************************/
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/******************************************************************************/
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#define ST_TYPE_LABEL_ACCESSIBLE st_label_accessible_get_type ()
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#define ST_LABEL_ACCESSIBLE(obj) \
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(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
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ST_TYPE_LABEL_ACCESSIBLE, StLabelAccessible))
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#define ST_IS_LABEL_ACCESSIBLE(obj) \
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(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
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ST_TYPE_LABEL_ACCESSIBLE))
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#define ST_LABEL_ACCESSIBLE_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_CAST ((klass), \
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ST_TYPE_LABEL_ACCESSIBLE, StLabelAccessibleClass))
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#define ST_IS_LABEL_ACCESSIBLE_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_TYPE ((klass), \
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ST_TYPE_LABEL_ACCESSIBLE))
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#define ST_LABEL_ACCESSIBLE_GET_CLASS(obj) \
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(G_TYPE_INSTANCE_GET_CLASS ((obj), \
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ST_TYPE_LABEL_ACCESSIBLE, StLabelAccessibleClass))
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typedef struct _StLabelAccessible StLabelAccessible;
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typedef struct _StLabelAccessibleClass StLabelAccessibleClass;
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struct _StLabelAccessible
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{
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StWidgetAccessible parent;
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};
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struct _StLabelAccessibleClass
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{
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StWidgetAccessibleClass parent_class;
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};
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static void st_label_accessible_class_init (StLabelAccessibleClass *klass);
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static void st_label_accessible_init (StLabelAccessible *label);
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/* AtkObject */
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static void st_label_accessible_initialize (AtkObject *obj,
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gpointer data);
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static const gchar * st_label_accessible_get_name (AtkObject *obj);
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G_DEFINE_TYPE (StLabelAccessible, st_label_accessible, ST_TYPE_WIDGET_ACCESSIBLE)
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static void
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st_label_accessible_class_init (StLabelAccessibleClass *klass)
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{
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AtkObjectClass *atk_class = ATK_OBJECT_CLASS (klass);
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atk_class->initialize = st_label_accessible_initialize;
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atk_class->get_name = st_label_accessible_get_name;
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}
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static void
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st_label_accessible_init (StLabelAccessible *self)
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{
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/* initialization done on AtkObject->initialize */
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}
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static void
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st_label_accessible_initialize (AtkObject *obj,
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gpointer data)
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{
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ATK_OBJECT_CLASS (st_label_accessible_parent_class)->initialize (obj, data);
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obj->role = ATK_ROLE_LABEL;
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}
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static const gchar *
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st_label_accessible_get_name (AtkObject *obj)
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{
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const gchar *name = NULL;
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g_return_val_if_fail (ST_IS_LABEL_ACCESSIBLE (obj), NULL);
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name = ATK_OBJECT_CLASS (st_label_accessible_parent_class)->get_name (obj);
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if (name == NULL)
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{
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ClutterActor *actor = NULL;
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actor = CLUTTER_ACTOR (atk_gobject_accessible_get_object (ATK_GOBJECT_ACCESSIBLE (obj)));
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if (actor == NULL) /* State is defunct */
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name = NULL;
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else
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name = st_label_get_text (ST_LABEL (actor));
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}
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return name;
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}
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