ec725cc6d4
Accidentally we only replaced the first newline of the body text with spaces - replace all occurrences instead. https://bugzilla.gnome.org/show_bug.cgi?id=610549
709 lines
25 KiB
JavaScript
709 lines
25 KiB
JavaScript
/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const Clutter = imports.gi.Clutter;
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const Lang = imports.lang;
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const Mainloop = imports.mainloop;
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const Pango = imports.gi.Pango;
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const Shell = imports.gi.Shell;
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const Signals = imports.signals;
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const St = imports.gi.St;
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const Tweener = imports.ui.tweener;
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const Main = imports.ui.main;
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const ANIMATION_TIME = 0.2;
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const NOTIFICATION_TIMEOUT = 4;
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const SUMMARY_TIMEOUT = 1;
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const MESSAGE_TRAY_TIMEOUT = 0.2;
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const ICON_SIZE = 24;
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const State = {
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HIDDEN: 0,
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SHOWING: 1,
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SHOWN: 2,
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HIDING: 3
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};
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function _cleanMarkup(text) {
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// Support &, ", ', < and >, escape all other
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// occurrences of '&'.
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let _text = text.replace(/&(?!amp;|quot;|apos;|lt;|gt;)/g, "&");
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// Support <b>, <i>, and <u>, escape anything else
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// so it displays as raw markup.
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return _text.replace(/<(\/?[^biu]>|[^>\/][^>])/g, "<$1");
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}
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// Notification:
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// @source: the notification's Source
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// @title: the title
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// @banner: the banner text
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// @bannerBody: whether or not to promote the banner to the body on overflow
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//
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// Creates a notification. In banner mode, it will show
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// @source's icon, @title (in bold) and @banner, all on a single line
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// (with @banner ellipsized if necessary).
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//
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// Additional notification details can be added via addBody(),
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// addAction(), and addActor(). If any of these are called, then the
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// notification will expand to show the additional actors (while
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// hiding the @banner) if the pointer is moved into it while it is
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// visible.
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//
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// If @bannerBody is %true, then @banner will also be used as the body
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// of the notification (as with addBody()) when the banner is expanded.
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// In this case, if @banner is too long to fit in the single-line mode,
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// the notification will be made expandable automatically.
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function Notification(source, title, banner, bannerBody) {
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this._init(source, title, banner, bannerBody);
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}
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Notification.prototype = {
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_init: function(source, title, banner, bannerBody) {
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this.source = source;
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this._bannerBody = bannerBody;
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this.actor = new St.Table({ name: 'notification' });
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this.update(title, banner, true);
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},
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// update:
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// @title: the new title
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// @banner: the new banner
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// @clear: whether or not to clear out extra actors
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//
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// Updates the notification by regenerating its icon and updating
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// the title/banner. If @clear is %true, it will also remove any
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// additional actors/action buttons previously added.
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update: function(title, banner, clear) {
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let children = this.actor.get_children();
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for (let i = 0; i < children.length; i++) {
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let meta = this.actor.get_child_meta(children[i]);
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if (clear || meta.row == 0)
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children[i].destroy();
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}
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if (clear) {
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this.actions = {};
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this._actionBox = null;
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}
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let icon = this.source.createIcon(ICON_SIZE);
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icon.reactive = true;
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this.actor.add(icon, { row: 0,
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col: 0,
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x_expand: false,
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y_expand: false,
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y_fill: false });
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icon.connect('button-release-event', Lang.bind(this,
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function () {
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this.source.clicked();
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}));
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// The first line should have the title, followed by the
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// banner text, but ellipsized if they won't both fit. We can't
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// make St.Table or St.BoxLayout do this the way we want (don't
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// show banner at all if title needs to be ellipsized), so we
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// use Shell.GenericContainer.
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this._bannerBox = new Shell.GenericContainer();
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this._bannerBox.connect('get-preferred-width', Lang.bind(this, this._bannerBoxGetPreferredWidth));
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this._bannerBox.connect('get-preferred-height', Lang.bind(this, this._bannerBoxGetPreferredHeight));
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this._bannerBox.connect('allocate', Lang.bind(this, this._bannerBoxAllocate));
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this.actor.add(this._bannerBox, { row: 0,
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col: 1,
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y_expand: false,
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y_fill: false });
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this._titleLabel = new St.Label();
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title = title ? _cleanMarkup(title.replace(/\n/g, ' ')) : '';
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this._titleLabel.clutter_text.set_markup('<b>' + title + '</b>');
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this._bannerBox.add_actor(this._titleLabel);
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if (this._bannerBody)
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this._bannerBodyText = banner;
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else
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this._bannerBodyText = null;
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this._bannerLabel = new St.Label();
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banner = banner ? _cleanMarkup(banner.replace(/\n/g, ' ')) : '';
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this._bannerLabel.clutter_text.set_markup(banner);
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this._bannerBox.add_actor(this._bannerLabel);
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},
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// addActor:
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// @actor: actor to add to the notification
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// @props: (optional) child properties
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//
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// Adds @actor to the notification's St.Table, using @props.
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//
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// If @props does not specify a %row, then @actor will be added
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// to the bottom of the notification (unless there are action
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// buttons present, in which case it will be added above them).
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//
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// If @props does not specify a %col, it will default to column 1.
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// (Normally only the icon is in column 0.)
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//
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// If @props specifies an already-occupied cell, then the existing
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// contents of the table will be shifted down to make room for it.
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addActor: function(actor, props) {
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if (!props)
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props = {};
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if (!('col' in props))
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props.col = 1;
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if ('row' in props) {
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let children = this.actor.get_children();
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let i, meta, collision = false;
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for (i = 0; i < children.length; i++) {
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meta = this.actor.get_child_meta(children[i]);
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if (meta.row == props.row && meta.col == props.col) {
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collision = true;
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break;
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}
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}
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if (collision) {
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for (i = 0; i < children.length; i++) {
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meta = this.actor.get_child_meta(children[i]);
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if (meta.row >= props.row)
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meta.row++;
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}
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}
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} else {
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if (this._actionBox) {
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props.row = this.actor.row_count - 1;
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this.actor.get_child_meta(this._actionBox).row++;
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} else {
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props.row = this.actor.row_count;
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}
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}
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this.actor.add(actor, props);
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},
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// addBody:
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// @text: the text
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// @props: (optional) properties for addActor()
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//
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// Adds a multi-line label containing @text to the notification.
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addBody: function(text, props) {
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let body = new St.Label();
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body.clutter_text.line_wrap = true;
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body.clutter_text.line_wrap_mode = Pango.WrapMode.WORD_CHAR;
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body.clutter_text.ellipsize = Pango.EllipsizeMode.NONE;
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text = text ? _cleanMarkup(text) : '';
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body.clutter_text.set_markup(text);
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this.addActor(body, props);
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},
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_addBannerBody: function() {
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this.addBody(this._bannerBodyText, { row: 1 });
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this._bannerBodyText = null;
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},
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// addAction:
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// @id: the action ID
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// @label: the label for the action's button
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//
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// Adds a button with the given @label to the notification. All
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// action buttons will appear in a single row at the bottom of
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// the notification.
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//
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// If the button is clicked, the notification will emit the
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// %action-invoked signal with @id as a parameter
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addAction: function(id, label) {
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if (!this._actionBox) {
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if (this._bannerBodyText)
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this._addBannerBody();
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let box = new St.BoxLayout({ name: 'notification-actions' });
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this.addActor(box, { x_expand: false,
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x_fill: false,
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x_align: St.Align.END });
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this._actionBox = box;
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}
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let button = new St.Button({ style_class: 'notification-button',
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label: label });
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this._actionBox.add(button);
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button.connect('clicked', Lang.bind(this, function() { this.emit('action-invoked', id); }));
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},
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_bannerBoxGetPreferredWidth: function(actor, forHeight, alloc) {
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let [titleMin, titleNat] = this._titleLabel.get_preferred_width(forHeight);
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let [bannerMin, bannerNat] = this._bannerLabel.get_preferred_width(forHeight);
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let [has_spacing, spacing] = this.actor.get_theme_node().get_length('spacing-columns', false);
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alloc.min_size = titleMin;
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alloc.natural_size = titleNat + (has_spacing ? spacing : 0) + bannerNat;
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},
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_bannerBoxGetPreferredHeight: function(actor, forWidth, alloc) {
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[alloc.min_size, alloc.natural_size] =
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this._titleLabel.get_preferred_height(forWidth);
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},
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_bannerBoxAllocate: function(actor, box, flags) {
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let [titleMinW, titleNatW] = this._titleLabel.get_preferred_width(-1);
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let [titleMinH, titleNatH] = this._titleLabel.get_preferred_height(-1);
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let [bannerMinW, bannerNatW] = this._bannerLabel.get_preferred_width(-1);
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let [has_spacing, spacing] = this.actor.get_theme_node().get_length('spacing-columns', false);
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if (!has_spacing)
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spacing = 0;
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let availWidth = box.x2 - box.x1;
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let titleBox = new Clutter.ActorBox();
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titleBox.x1 = titleBox.y1 = 0;
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titleBox.x2 = Math.min(titleNatW, availWidth);
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titleBox.y2 = titleNatH;
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this._titleLabel.allocate(titleBox, flags);
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let overflow = false;
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if (titleBox.x2 + spacing > availWidth) {
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this._bannerLabel.hide();
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overflow = true;
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} else {
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let bannerBox = new Clutter.ActorBox();
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bannerBox.x1 = titleBox.x2 + spacing;
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bannerBox.y1 = 0;
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bannerBox.x2 = Math.min(bannerBox.x1 + bannerNatW, availWidth);
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bannerBox.y2 = titleNatH;
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this._bannerLabel.show();
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this._bannerLabel.allocate(bannerBox, flags);
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if (bannerBox.x2 < bannerBox.x1 + bannerNatW)
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overflow = true;
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}
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if (overflow && this._bannerBodyText)
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this._addBannerBody();
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},
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popOut: function() {
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if (this.actor.row_count <= 1)
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return false;
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Tweener.addTween(this._bannerLabel,
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{ opacity: 0,
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time: ANIMATION_TIME,
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transition: "easeOutQuad" });
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return true;
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},
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popIn: function() {
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if (this.actor.row_count <= 1)
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return false;
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Tweener.addTween(this._bannerLabel,
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{ opacity: 255,
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time: ANIMATION_TIME,
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transition: "easeOutQuad" });
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return true;
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}
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};
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Signals.addSignalMethods(Notification.prototype);
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function Source(id, createIcon) {
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this._init(id, createIcon);
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}
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Source.prototype = {
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_init: function(id, createIcon) {
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this.id = id;
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this.text = null;
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if (createIcon)
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this.createIcon = createIcon;
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},
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// This can be overridden by a subclass, or by the createIcon
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// parameter to _init()
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createIcon: function(size) {
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throw new Error('no implementation of createIcon in ' + this);
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},
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notify: function(notification) {
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this.emit('notify', notification);
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},
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clicked: function() {
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this.emit('clicked');
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},
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destroy: function() {
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this.emit('destroy');
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}
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};
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Signals.addSignalMethods(Source.prototype);
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function MessageTray() {
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this._init();
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}
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MessageTray.prototype = {
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_init: function() {
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this.actor = new St.BoxLayout({ name: 'message-tray',
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reactive: true });
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this._notificationBin = new St.Bin({ reactive: true,
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x_align: St.Align.MIDDLE });
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this.actor.add(this._notificationBin);
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this._notificationBin.hide();
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this._notificationQueue = [];
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this._notification = null;
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this._summaryBin = new St.BoxLayout();
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this.actor.add(this._summaryBin);
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this._summary = new St.BoxLayout({ name: 'summary-mode',
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reactive: true });
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this._summaryBin.add(this._summary, { x_align: St.Align.END,
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x_fill: false,
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expand: true });
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this._summary.connect('enter-event',
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Lang.bind(this, this._onSummaryEntered));
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this._summary.connect('leave-event',
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Lang.bind(this, this._onSummaryLeft));
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this._summaryBin.opacity = 0;
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this.actor.connect('enter-event', Lang.bind(this, this._onTrayEntered));
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this.actor.connect('leave-event', Lang.bind(this, this._onTrayLeft));
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this._trayState = State.HIDDEN;
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this._trayLeftTimeoutId = 0;
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this._pointerInTray = false;
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this._summaryState = State.HIDDEN;
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this._summaryTimeoutId = 0;
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this._pointerInSummary = false;
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this._notificationState = State.HIDDEN;
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this._notificationTimeoutId = 0;
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this._overviewVisible = false;
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this.actor.show();
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Main.chrome.addActor(this.actor, { affectsStruts: false,
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visibleInOverview: true });
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Main.chrome.trackActor(this._notificationBin, { affectsStruts: false });
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global.connect('screen-size-changed',
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Lang.bind(this, this._setSizePosition));
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this._setSizePosition();
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Main.overview.connect('showing', Lang.bind(this,
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function() {
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this._overviewVisible = true;
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this._updateState();
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}));
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Main.overview.connect('hiding', Lang.bind(this,
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function() {
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this._overviewVisible = false;
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this._updateState();
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}));
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this._sources = {};
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this._icons = {};
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},
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_setSizePosition: function() {
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let primary = global.get_primary_monitor();
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this.actor.x = primary.x;
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this.actor.y = primary.y + primary.height - 1;
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this.actor.width = primary.width;
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this._notificationBin.x = this._summaryBin.x = 0;
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this._notificationBin.width = this._summaryBin.width = primary.width;
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},
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contains: function(source) {
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return this._sources.hasOwnProperty(source.id);
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},
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add: function(source) {
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if (this.contains(source)) {
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log('Trying to re-add source ' + source.id);
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return;
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}
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let iconBox = new St.Bin({ reactive: true });
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iconBox.child = source.createIcon(ICON_SIZE);
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this._summary.insert_actor(iconBox, 0);
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this._summaryNeedsToBeShown = true;
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this._icons[source.id] = iconBox;
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this._sources[source.id] = source;
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source.connect('notify', Lang.bind(this, this._onNotify));
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iconBox.connect('button-release-event', Lang.bind(this,
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function () {
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source.clicked();
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}));
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source.connect('destroy', Lang.bind(this,
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function () {
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this.remove(source);
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}));
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},
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remove: function(source) {
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if (!this.contains(source))
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return;
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// remove all notifications with this source from the queue
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let newNotificationQueue = [];
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for (let i = 0; i < this._notificationQueue.length; i++) {
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if (this._notificationQueue[i].source != source)
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newNotificationQueue.push(this._notificationQueue[i]);
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}
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this._notificationQueue = newNotificationQueue;
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this._summary.remove_actor(this._icons[source.id]);
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this._summaryNeedsToBeShown = true;
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delete this._icons[source.id];
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delete this._sources[source.id];
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if (this._notification && this._notification.source == source) {
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if (this._notificationTimeoutId) {
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Mainloop.source_remove(this._notificationTimeoutId);
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this._notificationTimeoutId = 0;
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}
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this._updateState();
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}
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},
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getSource: function(id) {
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return this._sources[id];
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},
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_onNotify: function(source, notification) {
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this._notificationQueue.push(notification);
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this._updateState();
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},
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_onSummaryEntered: function() {
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this._pointerInSummary = true;
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this._updateState();
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},
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_onSummaryLeft: function() {
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this._pointerInSummary = false;
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this._updateState();
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},
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_onTrayEntered: function() {
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if (this._trayLeftTimeoutId) {
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Mainloop.source_remove(this._trayLeftTimeoutId);
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this._trayLeftTimeoutId = 0;
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return;
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}
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this._pointerInTray = true;
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this._updateState();
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},
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_onTrayLeft: function() {
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// We wait just a little before hiding the message tray in case the
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// user quickly moves the mouse back into it.
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let timeout = MESSAGE_TRAY_TIMEOUT * 1000;
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this._trayLeftTimeoutId = Mainloop.timeout_add(timeout, Lang.bind(this, this._onTrayLeftTimeout));
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},
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_onTrayLeftTimeout: function() {
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this._trayLeftTimeoutId = 0;
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this._pointerInTray = false;
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this._pointerInSummary = false;
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this._updateState();
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return false;
|
|
},
|
|
|
|
// All of the logic for what happens when occurs here; the various
|
|
// event handlers merely update variables such as
|
|
// "this._pointerInTray", "this._summaryState", etc, and
|
|
// _updateState() figures out what (if anything) needs to be done
|
|
// at the present time.
|
|
_updateState: function() {
|
|
// Notifications
|
|
let notificationsPending = this._notificationQueue.length > 0;
|
|
let notificationPinned = this._pointerInTray && !this._pointerInSummary;
|
|
let notificationExpanded = this._notificationBin.y < 0;
|
|
let notificationExpired = this._notificationTimeoutId == 0 && !this._pointerInTray;
|
|
|
|
if (this._notificationState == State.HIDDEN) {
|
|
if (notificationsPending)
|
|
this._showNotification();
|
|
} else if (this._notificationState == State.SHOWN) {
|
|
if (notificationExpired)
|
|
this._hideNotification();
|
|
else if (notificationPinned && !notificationExpanded)
|
|
this._expandNotification();
|
|
}
|
|
|
|
// Summary
|
|
let summarySummoned = this._pointerInSummary || this._overviewVisible;
|
|
let summaryPinned = this._summaryTimeoutId != 0 || this._pointerInTray || summarySummoned;
|
|
let notificationsVisible = (this._notificationState == State.SHOWING ||
|
|
this._notificationState == State.SHOWN);
|
|
let notificationsDone = !notificationsVisible && !notificationsPending;
|
|
|
|
if (this._summaryState == State.HIDDEN) {
|
|
if (notificationsDone && this._summaryNeedsToBeShown)
|
|
this._showSummary(true);
|
|
else if (!notificationsVisible && summarySummoned)
|
|
this._showSummary(false);
|
|
} else if (this._summaryState == State.SHOWN) {
|
|
if (!summaryPinned)
|
|
this._hideSummary();
|
|
}
|
|
|
|
// Tray itself
|
|
let trayIsVisible = (this._trayState == State.SHOWING ||
|
|
this._trayState == State.SHOWN);
|
|
let trayShouldBeVisible = (!notificationsDone ||
|
|
this._summaryState == State.SHOWING ||
|
|
this._summaryState == State.SHOWN);
|
|
if (!trayIsVisible && trayShouldBeVisible)
|
|
this._showTray();
|
|
else if (trayIsVisible && !trayShouldBeVisible)
|
|
this._hideTray();
|
|
},
|
|
|
|
_tween: function(actor, statevar, value, params) {
|
|
let onComplete = params.onComplete;
|
|
let onCompleteScope = params.onCompleteScope;
|
|
let onCompleteParams = params.onCompleteParams;
|
|
|
|
params.onComplete = this._tweenComplete;
|
|
params.onCompleteScope = this;
|
|
params.onCompleteParams = [statevar, value, onComplete, onCompleteScope, onCompleteParams];
|
|
|
|
Tweener.addTween(actor, params);
|
|
|
|
let valuing = (value == State.SHOWN) ? State.SHOWING : State.HIDING;
|
|
this[statevar] = valuing;
|
|
},
|
|
|
|
_tweenComplete: function(statevar, value, onComplete, onCompleteScope, onCompleteParams) {
|
|
this[statevar] = value;
|
|
if (onComplete)
|
|
onComplete.apply(onCompleteScope, onCompleteParams);
|
|
this._updateState();
|
|
},
|
|
|
|
_showTray: function() {
|
|
let primary = global.get_primary_monitor();
|
|
this._tween(this.actor, "_trayState", State.SHOWN,
|
|
{ y: primary.y + primary.height - this.actor.height,
|
|
time: ANIMATION_TIME,
|
|
transition: "easeOutQuad"
|
|
});
|
|
},
|
|
|
|
_hideTray: function() {
|
|
let primary = global.get_primary_monitor();
|
|
this._tween(this.actor, "_trayState", State.HIDDEN,
|
|
{ y: primary.y + primary.height - 1,
|
|
time: ANIMATION_TIME,
|
|
transition: "easeOutQuad"
|
|
});
|
|
},
|
|
|
|
_showNotification: function() {
|
|
this._notification = this._notificationQueue.shift();
|
|
this._notificationBin.child = this._notification.actor;
|
|
|
|
this._notificationBin.opacity = 0;
|
|
this._notificationBin.y = this.actor.height;
|
|
this._notificationBin.show();
|
|
|
|
this._tween(this._notificationBin, "_notificationState", State.SHOWN,
|
|
{ y: 0,
|
|
opacity: 255,
|
|
time: ANIMATION_TIME,
|
|
transition: "easeOutQuad",
|
|
onComplete: this._showNotificationCompleted,
|
|
onCompleteScope: this
|
|
});
|
|
},
|
|
|
|
_showNotificationCompleted: function() {
|
|
this._notificationTimeoutId =
|
|
Mainloop.timeout_add(NOTIFICATION_TIMEOUT * 1000,
|
|
Lang.bind(this, this._notificationTimeout));
|
|
},
|
|
|
|
_notificationTimeout: function() {
|
|
this._notificationTimeoutId = 0;
|
|
this._updateState();
|
|
return false;
|
|
},
|
|
|
|
_hideNotification: function() {
|
|
this._notification.popIn();
|
|
|
|
this._tween(this._notificationBin, "_notificationState", State.HIDDEN,
|
|
{ y: this.actor.height,
|
|
opacity: 0,
|
|
time: ANIMATION_TIME,
|
|
transition: "easeOutQuad",
|
|
onComplete: this._hideNotificationCompleted,
|
|
onCompleteScope: this
|
|
});
|
|
},
|
|
|
|
_hideNotificationCompleted: function() {
|
|
this._notificationBin.hide();
|
|
this._notificationBin.child = null;
|
|
this._notification = null;
|
|
},
|
|
|
|
_expandNotification: function() {
|
|
if (this._notification && this._notification.popOut()) {
|
|
this._tween(this._notificationBin, "_notificationState", State.SHOWN,
|
|
{ y: this.actor.height - this._notificationBin.height,
|
|
time: ANIMATION_TIME,
|
|
transition: "easeOutQuad"
|
|
});
|
|
}
|
|
},
|
|
|
|
_showSummary: function(withTimeout) {
|
|
let primary = global.get_primary_monitor();
|
|
this._summaryBin.opacity = 0;
|
|
this._summaryBin.y = this.actor.height;
|
|
this._tween(this._summaryBin, "_summaryState", State.SHOWN,
|
|
{ y: 0,
|
|
opacity: 255,
|
|
time: ANIMATION_TIME,
|
|
transition: "easeOutQuad",
|
|
onComplete: this._showSummaryCompleted,
|
|
onCompleteScope: this,
|
|
onCompleteParams: [withTimeout]
|
|
});
|
|
},
|
|
|
|
_showSummaryCompleted: function(withTimeout) {
|
|
this._summaryNeedsToBeShown = false;
|
|
|
|
if (withTimeout) {
|
|
this._summaryTimeoutId =
|
|
Mainloop.timeout_add(SUMMARY_TIMEOUT * 1000,
|
|
Lang.bind(this, this._summaryTimeout));
|
|
}
|
|
},
|
|
|
|
_summaryTimeout: function() {
|
|
this._summaryTimeoutId = 0;
|
|
this._updateState();
|
|
return false;
|
|
},
|
|
|
|
_hideSummary: function() {
|
|
this._tween(this._summaryBin, "_summaryState", State.HIDDEN,
|
|
{ opacity: 0,
|
|
time: ANIMATION_TIME,
|
|
transition: "easeOutQuad"
|
|
});
|
|
this._summaryNeedsToBeShown = false;
|
|
}
|
|
};
|