gnome-shell/js/ui/shellEntry.js
Giovanni Campagna 01a1255967 ShellEntry: make isPassword param changeable at runtime
Make it possible to control the visibility of "Show/hide text" item
at runtime, to reuse the same entry for both password and non-password
prompts.

https://bugzilla.gnome.org/show_bug.cgi?id=619955
2012-07-21 15:40:27 +02:00

188 lines
5.5 KiB
JavaScript

const Clutter = imports.gi.Clutter;
const Gtk = imports.gi.Gtk;
const Lang = imports.lang;
const St = imports.gi.St;
const Main = imports.ui.main;
const Params = imports.misc.params;
const PopupMenu = imports.ui.popupMenu;
const EntryMenu = new Lang.Class({
Name: 'ShellEntryMenu',
Extends: PopupMenu.PopupMenu,
_init: function(entry, params) {
params = Params.parse (params, { isPassword: false });
this.parent(entry, 0, St.Side.TOP);
this.actor.add_style_class_name('entry-context-menu');
this._entry = entry;
this._clipboard = St.Clipboard.get_default();
// Populate menu
let item;
item = new PopupMenu.PopupMenuItem(_("Copy"));
item.connect('activate', Lang.bind(this, this._onCopyActivated));
this.addMenuItem(item);
this._copyItem = item;
item = new PopupMenu.PopupMenuItem(_("Paste"));
item.connect('activate', Lang.bind(this, this._onPasteActivated));
this.addMenuItem(item);
this._pasteItem = item;
this._passwordItem = null;
if (params.isPassword)
this._makePasswordItem();
Main.uiGroup.add_actor(this.actor);
this.actor.hide();
},
_makePasswordItem: function() {
let item = new PopupMenu.PopupMenuItem('');
item.connect('activate', Lang.bind(this,
this._onPasswordActivated));
this.addMenuItem(item);
this._passwordItem = item;
},
get isPassword() {
return this._passwordItem != null;
},
set isPassword(v) {
if (v == this.isPassword)
return;
if (v)
this._makePasswordItem();
else {
this._passwordItem.destroy();
this._passwordItem = null;
}
},
open: function() {
this._updatePasteItem();
this._updateCopyItem();
if (this._passwordItem)
this._updatePasswordItem();
let direction = Gtk.DirectionType.TAB_FORWARD;
if (!this.actor.navigate_focus(null, direction, false))
this.actor.grab_key_focus();
this.parent();
},
_updateCopyItem: function() {
let selection = this._entry.clutter_text.get_selection();
this._copyItem.setSensitive(selection && selection != '');
},
_updatePasteItem: function() {
this._clipboard.get_text(Lang.bind(this,
function(clipboard, text) {
this._pasteItem.setSensitive(text && text != '');
}));
},
_updatePasswordItem: function() {
let textHidden = (this._entry.clutter_text.password_char);
if (textHidden)
this._passwordItem.label.set_text(_("Show Text"));
else
this._passwordItem.label.set_text(_("Hide Text"));
},
_onCopyActivated: function() {
let selection = this._entry.clutter_text.get_selection();
this._clipboard.set_text(selection);
},
_onPasteActivated: function() {
this._clipboard.get_text(Lang.bind(this,
function(clipboard, text) {
if (!text)
return;
this._entry.clutter_text.delete_selection();
let pos = this._entry.clutter_text.get_cursor_position();
this._entry.clutter_text.insert_text(text, pos);
}));
},
_onPasswordActivated: function() {
let visible = !!(this._entry.clutter_text.password_char);
this._entry.clutter_text.set_password_char(visible ? '' : '\u25cf');
}
});
function _setMenuAlignment(entry, stageX) {
let [success, entryX, entryY] = entry.transform_stage_point(stageX, 0);
if (success)
entry.menu.setSourceAlignment(entryX / entry.width);
};
function _onClicked(action, actor) {
let entry = actor.menu ? actor : actor.get_parent();
if (entry.menu.isOpen) {
entry.menu.close();
} else if (action.get_button() == 3) {
let [stageX, stageY] = action.get_coords();
_setMenuAlignment(entry, stageX);
entry.menu.open();
}
};
function _onLongPress(action, actor, state) {
let entry = actor.menu ? actor : actor.get_parent();
if (state == Clutter.LongPressState.QUERY)
return action.get_button() == 1 && !entry.menu.isOpen;
if (state == Clutter.LongPressState.ACTIVATE) {
let [stageX, stageY] = action.get_coords();
_setMenuAlignment(entry, stageX);
entry.menu.open();
}
return false;
};
function _onPopup(actor) {
let entry = actor.menu ? actor : actor.get_parent();
let [success, textX, textY, lineHeight] = entry.clutter_text.position_to_coords(-1);
if (success)
entry.menu.setSourceAlignment(textX / entry.width);
entry.menu.open();
};
function addContextMenu(entry, params) {
if (entry.menu)
return;
entry.menu = new EntryMenu(entry, params);
entry._menuManager = new PopupMenu.PopupMenuManager({ actor: entry });
entry._menuManager.addMenu(entry.menu);
let clickAction;
// Add a click action to both the entry and its clutter_text; the former
// so padding is included in the clickable area, the latter because the
// event processing of ClutterText prevents event-bubbling.
clickAction = new Clutter.ClickAction();
clickAction.connect('clicked', _onClicked);
clickAction.connect('long-press', _onLongPress);
entry.clutter_text.add_action(clickAction);
clickAction = new Clutter.ClickAction();
clickAction.connect('clicked', _onClicked);
clickAction.connect('long-press', _onLongPress);
entry.add_action(clickAction);
entry.connect('popup-menu', _onPopup);
}