gnome-shell/js/ui/iconGrid.js
Florian Müllner af87bd8c87 cleanup: Use consistent style for ternary operator
We are currently inconsistent whether to put the operators in front
of the corresponding line or at the end of the preceding one. The
most dominant style for now is to put condition and first branch on
the same line, and then align the second branch:

  let foo = condition ? fooValue
                      : notFooValue;

Unfortunately that's a style that eslint doesn't support, so to account
for it, our legacy configuration currently plainly ignores all indentation
in conditionals.

In order to drop that exception and not let messed up indentation slip
through, change all ternary operators to the non-legacy style.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/725
2019-09-15 13:30:19 +00:00

1036 lines
36 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
/* exported BaseIcon, IconGrid, PaginatedIconGrid */
const { Clutter, GLib, GObject, Meta, St } = imports.gi;
const Params = imports.misc.params;
const Main = imports.ui.main;
var ICON_SIZE = 96;
var MIN_ICON_SIZE = 16;
var EXTRA_SPACE_ANIMATION_TIME = 250;
var ANIMATION_TIME_IN = 350;
var ANIMATION_TIME_OUT = 1 / 2 * ANIMATION_TIME_IN;
var ANIMATION_MAX_DELAY_FOR_ITEM = 2 / 3 * ANIMATION_TIME_IN;
var ANIMATION_BASE_DELAY_FOR_ITEM = 1 / 4 * ANIMATION_MAX_DELAY_FOR_ITEM;
var ANIMATION_MAX_DELAY_OUT_FOR_ITEM = 2 / 3 * ANIMATION_TIME_OUT;
var ANIMATION_FADE_IN_TIME_FOR_ITEM = 1 / 4 * ANIMATION_TIME_IN;
var ANIMATION_BOUNCE_ICON_SCALE = 1.1;
var AnimationDirection = {
IN: 0,
OUT: 1
};
var APPICON_ANIMATION_OUT_SCALE = 3;
var APPICON_ANIMATION_OUT_TIME = 250;
var BaseIcon = GObject.registerClass(
class BaseIcon extends St.Bin {
_init(label, params) {
params = Params.parse(params, { createIcon: null,
setSizeManually: false,
showLabel: true });
let styleClass = 'overview-icon';
if (params.showLabel)
styleClass += ' overview-icon-with-label';
super._init({ style_class: styleClass,
x_fill: true,
y_fill: true });
this.connect('destroy', this._onDestroy.bind(this));
this._box = new St.BoxLayout({ vertical: true });
this.set_child(this._box);
this.iconSize = ICON_SIZE;
this._iconBin = new St.Bin({ x_align: St.Align.MIDDLE,
y_align: St.Align.MIDDLE });
this._box.add_actor(this._iconBin);
if (params.showLabel) {
this.label = new St.Label({ text: label });
this.label.clutter_text.set({
x_align: Clutter.ActorAlign.CENTER,
y_align: Clutter.ActorAlign.CENTER
});
this._box.add_actor(this.label);
} else {
this.label = null;
}
if (params.createIcon)
this.createIcon = params.createIcon;
this._setSizeManually = params.setSizeManually;
this.icon = null;
let cache = St.TextureCache.get_default();
this._iconThemeChangedId = cache.connect('icon-theme-changed', this._onIconThemeChanged.bind(this));
}
vfunc_get_preferred_width(_forHeight) {
// Return the actual height to keep the squared aspect
return this.get_preferred_height(-1);
}
// This can be overridden by a subclass, or by the createIcon
// parameter to _init()
createIcon(_size) {
throw new GObject.NotImplementedError(`createIcon in ${this.constructor.name}`);
}
setIconSize(size) {
if (!this._setSizeManually)
throw new Error('setSizeManually has to be set to use setIconsize');
if (size == this.iconSize)
return;
this._createIconTexture(size);
}
_createIconTexture(size) {
if (this.icon)
this.icon.destroy();
this.iconSize = size;
this.icon = this.createIcon(this.iconSize);
this._iconBin.child = this.icon;
}
vfunc_style_changed() {
super.vfunc_style_changed();
let node = this.get_theme_node();
let size;
if (this._setSizeManually) {
size = this.iconSize;
} else {
let [found, len] = node.lookup_length('icon-size', false);
size = found ? len : ICON_SIZE;
}
if (this.iconSize == size && this._iconBin.child)
return;
this._createIconTexture(size);
}
_onDestroy() {
if (this._iconThemeChangedId > 0) {
let cache = St.TextureCache.get_default();
cache.disconnect(this._iconThemeChangedId);
this._iconThemeChangedId = 0;
}
}
_onIconThemeChanged() {
this._createIconTexture(this.iconSize);
}
animateZoomOut() {
// Animate only the child instead of the entire actor, so the
// styles like hover and running are not applied while
// animating.
zoomOutActor(this.child);
}
update() {
this._createIconTexture(this.iconSize);
}
});
function clamp(value, min, max) {
return Math.max(Math.min(value, max), min);
}
function zoomOutActor(actor) {
let actorClone = new Clutter.Clone({ source: actor,
reactive: false });
let [width, height] = actor.get_transformed_size();
let [x, y] = actor.get_transformed_position();
actorClone.set_size(width, height);
actorClone.set_position(x, y);
actorClone.opacity = 255;
actorClone.set_pivot_point(0.5, 0.5);
Main.uiGroup.add_actor(actorClone);
// Avoid monitor edges to not zoom outside the current monitor
let monitor = Main.layoutManager.findMonitorForActor(actor);
let scaledWidth = width * APPICON_ANIMATION_OUT_SCALE;
let scaledHeight = height * APPICON_ANIMATION_OUT_SCALE;
let scaledX = x - (scaledWidth - width) / 2;
let scaledY = y - (scaledHeight - height) / 2;
let containedX = clamp(scaledX, monitor.x, monitor.x + monitor.width - scaledWidth);
let containedY = clamp(scaledY, monitor.y, monitor.y + monitor.height - scaledHeight);
actorClone.ease({
scale_x: APPICON_ANIMATION_OUT_SCALE,
scale_y: APPICON_ANIMATION_OUT_SCALE,
translation_x: containedX - scaledX,
translation_y: containedY - scaledY,
opacity: 0,
duration: APPICON_ANIMATION_OUT_TIME,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
onComplete: () => actorClone.destroy()
});
}
var IconGrid = GObject.registerClass({
Signals: { 'animation-done': {},
'child-focused': { param_types: [Clutter.Actor.$gtype] } },
}, class IconGrid extends St.Widget {
_init(params) {
super._init({ style_class: 'icon-grid',
y_align: Clutter.ActorAlign.START });
params = Params.parse(params, { rowLimit: null,
columnLimit: null,
minRows: 1,
minColumns: 1,
fillParent: false,
xAlign: St.Align.MIDDLE,
padWithSpacing: false });
this._rowLimit = params.rowLimit;
this._colLimit = params.columnLimit;
this._minRows = params.minRows;
this._minColumns = params.minColumns;
this._xAlign = params.xAlign;
this._fillParent = params.fillParent;
this._padWithSpacing = params.padWithSpacing;
this.topPadding = 0;
this.bottomPadding = 0;
this.rightPadding = 0;
this.leftPadding = 0;
this._updateIconSizesLaterId = 0;
this._items = [];
this._clonesAnimating = [];
// Pulled from CSS, but hardcode some defaults here
this._spacing = 0;
this._hItemSize = this._vItemSize = ICON_SIZE;
this._fixedHItemSize = this._fixedVItemSize = undefined;
this.connect('style-changed', this._onStyleChanged.bind(this));
// Cancel animations when hiding the overview, to avoid icons
// swarming into the void ...
this.connect('notify::mapped', () => {
if (!this.mapped)
this._resetAnimationActors();
});
this.connect('actor-added', this._childAdded.bind(this));
this.connect('actor-removed', this._childRemoved.bind(this));
this.connect('destroy', this._onDestroy.bind(this));
}
_onDestroy() {
if (this._updateIconSizesLaterId) {
Meta.later_remove (this._updateIconSizesLaterId);
this._updateIconSizesLaterId = 0;
}
}
_keyFocusIn(actor) {
this.emit('child-focused', actor);
}
_childAdded(grid, child) {
child._iconGridKeyFocusInId = child.connect('key-focus-in', this._keyFocusIn.bind(this));
child._paintVisible = child.opacity > 0;
child._opacityChangedId = child.connect('notify::opacity', () => {
let paintVisible = child._paintVisible;
child._paintVisible = child.opacity > 0;
if (paintVisible !== child._paintVisible)
this.queue_relayout();
});
}
_childRemoved(grid, child) {
child.disconnect(child._iconGridKeyFocusInId);
delete child._iconGridKeyFocusInId;
child.disconnect(child._opacityChangedId);
delete child._opacityChangedId;
delete child._paintVisible;
}
vfunc_get_preferred_width(_forHeight) {
if (this._fillParent)
// Ignore all size requests of children and request a size of 0;
// later we'll allocate as many children as fit the parent
return [0, 0];
let nChildren = this.get_n_children();
let nColumns = this._colLimit
? Math.min(this._colLimit, nChildren)
: nChildren;
let totalSpacing = Math.max(0, nColumns - 1) * this._getSpacing();
// Kind of a lie, but not really an issue right now. If
// we wanted to support some sort of hidden/overflow that would
// need higher level design
let minSize = this._getHItemSize() + this.leftPadding + this.rightPadding;
let natSize = nColumns * this._getHItemSize() + totalSpacing + this.leftPadding + this.rightPadding;
return this.get_theme_node().adjust_preferred_width(minSize, natSize);
}
_getVisibleChildren() {
return this.get_children().filter(actor => actor.visible);
}
vfunc_get_preferred_height(forWidth) {
if (this._fillParent)
// Ignore all size requests of children and request a size of 0;
// later we'll allocate as many children as fit the parent
return [0, 0];
let themeNode = this.get_theme_node();
let children = this._getVisibleChildren();
let nColumns;
forWidth = themeNode.adjust_for_width(forWidth);
if (forWidth < 0)
nColumns = children.length;
else
[nColumns] = this._computeLayout(forWidth);
let nRows;
if (nColumns > 0)
nRows = Math.ceil(children.length / nColumns);
else
nRows = 0;
if (this._rowLimit)
nRows = Math.min(nRows, this._rowLimit);
let totalSpacing = Math.max(0, nRows - 1) * this._getSpacing();
let height = nRows * this._getVItemSize() + totalSpacing + this.topPadding + this.bottomPadding;
return themeNode.adjust_preferred_height(height, height);
}
vfunc_allocate(box, flags) {
this.set_allocation(box, flags);
let themeNode = this.get_theme_node();
box = themeNode.get_content_box(box);
if (this._fillParent) {
// Reset the passed in box to fill the parent
let parentBox = this.get_parent().allocation;
let gridBox = themeNode.get_content_box(parentBox);
box = themeNode.get_content_box(gridBox);
}
let children = this._getVisibleChildren();
let availWidth = box.x2 - box.x1;
let availHeight = box.y2 - box.y1;
let spacing = this._getSpacing();
let [nColumns, usedWidth] = this._computeLayout(availWidth);
let leftEmptySpace;
switch (this._xAlign) {
case St.Align.START:
leftEmptySpace = 0;
break;
case St.Align.MIDDLE:
leftEmptySpace = Math.floor((availWidth - usedWidth) / 2);
break;
case St.Align.END:
leftEmptySpace = availWidth - usedWidth;
}
let animating = this._clonesAnimating.length > 0;
let x = box.x1 + leftEmptySpace + this.leftPadding;
let y = box.y1 + this.topPadding;
let columnIndex = 0;
let rowIndex = 0;
for (let i = 0; i < children.length; i++) {
let childBox = this._calculateChildBox(children[i], x, y, box);
if (this._rowLimit && rowIndex >= this._rowLimit ||
this._fillParent && childBox.y2 > availHeight - this.bottomPadding) {
children[i].opacity = 0;
} else {
if (!animating)
children[i].opacity = 255;
children[i].allocate(childBox, flags);
}
columnIndex++;
if (columnIndex == nColumns) {
columnIndex = 0;
rowIndex++;
}
if (columnIndex == 0) {
y += this._getVItemSize() + spacing;
x = box.x1 + leftEmptySpace + this.leftPadding;
} else {
x += this._getHItemSize() + spacing;
}
}
}
vfunc_get_paint_volume(paintVolume) {
// Setting the paint volume does not make sense when we don't have
// any allocation
if (!this.has_allocation())
return false;
let themeNode = this.get_theme_node();
let allocationBox = this.get_allocation_box();
let paintBox = themeNode.get_paint_box(allocationBox);
let origin = new Clutter.Vertex();
origin.x = paintBox.x1 - allocationBox.x1;
origin.y = paintBox.y1 - allocationBox.y1;
origin.z = 0.0;
paintVolume.set_origin(origin);
paintVolume.set_width(paintBox.x2 - paintBox.x1);
paintVolume.set_height(paintBox.y2 - paintBox.y1);
if (this.get_clip_to_allocation())
return true;
for (let child = this.get_first_child();
child != null;
child = child.get_next_sibling()) {
if (!child.visible || !child.opacity)
continue;
let childVolume = child.get_transformed_paint_volume(this);
if (!childVolume)
return false;
paintVolume.union(childVolume);
}
return true;
}
/**
* Intended to be override by subclasses if they need a different
* set of items to be animated.
*/
_getChildrenToAnimate() {
return this._getVisibleChildren().filter(child => child.opacity > 0);
}
_resetAnimationActors() {
this._clonesAnimating.forEach(clone => {
clone.source.reactive = true;
clone.source.opacity = 255;
clone.destroy();
});
this._clonesAnimating = [];
}
_animationDone() {
this._resetAnimationActors();
this.emit('animation-done');
}
animatePulse(animationDirection) {
if (animationDirection != AnimationDirection.IN)
throw new GObject.NotImplementedError("Pulse animation only implements " +
"'in' animation direction");
this._resetAnimationActors();
let actors = this._getChildrenToAnimate();
if (actors.length == 0) {
this._animationDone();
return;
}
// For few items the animation can be slow, so use a smaller
// delay when there are less than 4 items
// (ANIMATION_BASE_DELAY_FOR_ITEM = 1/4 *
// ANIMATION_MAX_DELAY_FOR_ITEM)
let maxDelay = Math.min(ANIMATION_BASE_DELAY_FOR_ITEM * actors.length,
ANIMATION_MAX_DELAY_FOR_ITEM);
for (let index = 0; index < actors.length; index++) {
let actor = actors[index];
actor.set_scale(0, 0);
actor.set_pivot_point(0.5, 0.5);
let delay = index / actors.length * maxDelay;
let bounceUpTime = ANIMATION_TIME_IN / 4;
let isLastItem = index == actors.length - 1;
actor.ease({
scale_x: ANIMATION_BOUNCE_ICON_SCALE,
scale_y: ANIMATION_BOUNCE_ICON_SCALE,
duration: bounceUpTime,
mode: Clutter.AnimationMode.EASE_IN_OUT_QUAD,
delay: delay,
onComplete: () => {
let duration = ANIMATION_TIME_IN - bounceUpTime;
actor.ease({
scale_x: 1,
scale_y: 1,
duration,
mode: Clutter.AnimationMode.EASE_IN_OUT_QUAD,
onComplete: () => {
if (isLastItem)
this._animationDone();
actor.reactive = true;
}
});
}
});
}
}
animateSpring(animationDirection, sourceActor) {
this._resetAnimationActors();
let actors = this._getChildrenToAnimate();
if (actors.length == 0) {
this._animationDone();
return;
}
let [sourceX, sourceY] = sourceActor.get_transformed_position();
let [sourceWidth, sourceHeight] = sourceActor.get_size();
// Get the center
let [sourceCenterX, sourceCenterY] = [sourceX + sourceWidth / 2, sourceY + sourceHeight / 2];
// Design decision, 1/2 of the source actor size.
let [sourceScaledWidth, sourceScaledHeight] = [sourceWidth / 2, sourceHeight / 2];
actors.forEach(actor => {
let [actorX, actorY] = actor._transformedPosition = actor.get_transformed_position();
let [x, y] = [actorX - sourceX, actorY - sourceY];
actor._distance = Math.sqrt(x * x + y * y);
});
let maxDist = actors.reduce((prev, cur) => {
return Math.max(prev, cur._distance);
}, 0);
let minDist = actors.reduce((prev, cur) => {
return Math.min(prev, cur._distance);
}, Infinity);
let normalization = maxDist - minDist;
for (let index = 0; index < actors.length; index++) {
let actor = actors[index];
actor.opacity = 0;
actor.reactive = false;
let actorClone = new Clutter.Clone({ source: actor });
this._clonesAnimating.push(actorClone);
Main.uiGroup.add_actor(actorClone);
let [width, height] = this._getAllocatedChildSizeAndSpacing(actor);
actorClone.set_size(width, height);
let scaleX = sourceScaledWidth / width;
let scaleY = sourceScaledHeight / height;
let [adjustedSourcePositionX, adjustedSourcePositionY] = [sourceCenterX - sourceScaledWidth / 2, sourceCenterY - sourceScaledHeight / 2];
let movementParams, fadeParams;
if (animationDirection == AnimationDirection.IN) {
let isLastItem = actor._distance == minDist;
actorClone.opacity = 0;
actorClone.set_scale(scaleX, scaleY);
actorClone.set_position(adjustedSourcePositionX, adjustedSourcePositionY);
let delay = (1 - (actor._distance - minDist) / normalization) * ANIMATION_MAX_DELAY_FOR_ITEM;
let [finalX, finalY] = actor._transformedPosition;
movementParams = {
x: finalX,
y: finalY,
scale_x: 1,
scale_y: 1,
duration: ANIMATION_TIME_IN,
mode: Clutter.AnimationMode.EASE_IN_OUT_QUAD,
delay
};
if (isLastItem)
movementParams.onComplete = this._animationDone.bind(this);
fadeParams = {
opacity: 255,
duration: ANIMATION_FADE_IN_TIME_FOR_ITEM,
mode: Clutter.AnimationMode.EASE_IN_OUT_QUAD,
delay
};
} else {
let isLastItem = actor._distance == maxDist;
let [startX, startY] = actor._transformedPosition;
actorClone.set_position(startX, startY);
let delay = (actor._distance - minDist) / normalization * ANIMATION_MAX_DELAY_OUT_FOR_ITEM;
movementParams = {
x: adjustedSourcePositionX,
y: adjustedSourcePositionY,
scale_x: scaleX,
scale_y: scaleY,
duration: ANIMATION_TIME_OUT,
mode: Clutter.AnimationMode.EASE_IN_OUT_QUAD,
delay
};
if (isLastItem)
movementParams.onComplete = this._animationDone.bind(this);
fadeParams = {
opacity: 0,
duration: ANIMATION_FADE_IN_TIME_FOR_ITEM,
mode: Clutter.AnimationMode.EASE_IN_OUT_QUAD,
delay: ANIMATION_TIME_OUT + delay - ANIMATION_FADE_IN_TIME_FOR_ITEM
};
}
actorClone.ease(movementParams);
actorClone.ease(fadeParams);
}
}
_getAllocatedChildSizeAndSpacing(child) {
let [,, natWidth, natHeight] = child.get_preferred_size();
let width = Math.min(this._getHItemSize(), natWidth);
let xSpacing = Math.max(0, width - natWidth) / 2;
let height = Math.min(this._getVItemSize(), natHeight);
let ySpacing = Math.max(0, height - natHeight) / 2;
return [width, height, xSpacing, ySpacing];
}
_calculateChildBox(child, x, y, box) {
/* Center the item in its allocation horizontally */
let [width, height, childXSpacing, childYSpacing] =
this._getAllocatedChildSizeAndSpacing(child);
let childBox = new Clutter.ActorBox();
if (Clutter.get_default_text_direction() == Clutter.TextDirection.RTL) {
let _x = box.x2 - (x + width);
childBox.x1 = Math.floor(_x - childXSpacing);
} else {
childBox.x1 = Math.floor(x + childXSpacing);
}
childBox.y1 = Math.floor(y + childYSpacing);
childBox.x2 = childBox.x1 + width;
childBox.y2 = childBox.y1 + height;
return childBox;
}
columnsForWidth(rowWidth) {
return this._computeLayout(rowWidth)[0];
}
getRowLimit() {
return this._rowLimit;
}
_computeLayout(forWidth) {
this.ensure_style();
let nColumns = 0;
let usedWidth = this.leftPadding + this.rightPadding;
let spacing = this._getSpacing();
while ((this._colLimit == null || nColumns < this._colLimit) &&
(usedWidth + this._getHItemSize() <= forWidth)) {
usedWidth += this._getHItemSize() + spacing;
nColumns += 1;
}
if (nColumns > 0)
usedWidth -= spacing;
return [nColumns, usedWidth];
}
_onStyleChanged() {
let themeNode = this.get_theme_node();
this._spacing = themeNode.get_length('spacing');
this._hItemSize = themeNode.get_length('-shell-grid-horizontal-item-size') || ICON_SIZE;
this._vItemSize = themeNode.get_length('-shell-grid-vertical-item-size') || ICON_SIZE;
this.queue_relayout();
}
nRows(forWidth) {
let children = this._getVisibleChildren();
let nColumns = (forWidth < 0) ? children.length : this._computeLayout(forWidth)[0];
let nRows = (nColumns > 0) ? Math.ceil(children.length / nColumns) : 0;
if (this._rowLimit)
nRows = Math.min(nRows, this._rowLimit);
return nRows;
}
rowsForHeight(forHeight) {
return Math.floor((forHeight - (this.topPadding + this.bottomPadding) + this._getSpacing()) / (this._getVItemSize() + this._getSpacing()));
}
usedHeightForNRows(nRows) {
return (this._getVItemSize() + this._getSpacing()) * nRows - this._getSpacing() + this.topPadding + this.bottomPadding;
}
usedWidth(forWidth) {
return this.usedWidthForNColumns(this.columnsForWidth(forWidth));
}
usedWidthForNColumns(columns) {
let usedWidth = columns * (this._getHItemSize() + this._getSpacing());
usedWidth -= this._getSpacing();
return usedWidth + this.leftPadding + this.rightPadding;
}
removeAll() {
this._items = [];
this.remove_all_children();
}
destroyAll() {
this._items = [];
this.destroy_all_children();
}
addItem(item, index) {
if (!(item.icon instanceof BaseIcon))
throw new Error('Only items with a BaseIcon icon property can be added to IconGrid');
this._items.push(item);
if (index !== undefined)
this.insert_child_at_index(item.actor, index);
else
this.add_actor(item.actor);
}
removeItem(item) {
this.remove_child(item.actor);
}
getItemAtIndex(index) {
return this.get_child_at_index(index);
}
visibleItemsCount() {
return this.get_children().filter(c => c.is_visible()).length;
}
setSpacing(spacing) {
this._fixedSpacing = spacing;
}
_getSpacing() {
return this._fixedSpacing ? this._fixedSpacing : this._spacing;
}
_getHItemSize() {
return this._fixedHItemSize ? this._fixedHItemSize : this._hItemSize;
}
_getVItemSize() {
return this._fixedVItemSize ? this._fixedVItemSize : this._vItemSize;
}
_updateSpacingForSize(availWidth, availHeight) {
let maxEmptyVArea = availHeight - this._minRows * this._getVItemSize();
let maxEmptyHArea = availWidth - this._minColumns * this._getHItemSize();
let maxHSpacing, maxVSpacing;
if (this._padWithSpacing) {
// minRows + 1 because we want to put spacing before the first row, so it is like we have one more row
// to divide the empty space
maxVSpacing = Math.floor(maxEmptyVArea / (this._minRows + 1));
maxHSpacing = Math.floor(maxEmptyHArea / (this._minColumns + 1));
} else {
if (this._minRows <= 1)
maxVSpacing = maxEmptyVArea;
else
maxVSpacing = Math.floor(maxEmptyVArea / (this._minRows - 1));
if (this._minColumns <= 1)
maxHSpacing = maxEmptyHArea;
else
maxHSpacing = Math.floor(maxEmptyHArea / (this._minColumns - 1));
}
let maxSpacing = Math.min(maxHSpacing, maxVSpacing);
// Limit spacing to the item size
maxSpacing = Math.min(maxSpacing, Math.min(this._getVItemSize(), this._getHItemSize()));
// The minimum spacing, regardless of whether it satisfies the row/columng minima,
// is the spacing we get from CSS.
let spacing = Math.max(this._spacing, maxSpacing);
this.setSpacing(spacing);
if (this._padWithSpacing)
this.topPadding = this.rightPadding = this.bottomPadding = this.leftPadding = spacing;
}
/**
* This function must to be called before iconGrid allocation,
* to know how much spacing can the grid has
*/
adaptToSize(availWidth, availHeight) {
this._fixedHItemSize = this._hItemSize;
this._fixedVItemSize = this._vItemSize;
this._updateSpacingForSize(availWidth, availHeight);
if (this.columnsForWidth(availWidth) < this._minColumns || this.rowsForHeight(availHeight) < this._minRows) {
let neededWidth = this.usedWidthForNColumns(this._minColumns) - availWidth;
let neededHeight = this.usedHeightForNRows(this._minRows) - availHeight;
let neededSpacePerItem = (neededWidth > neededHeight)
? Math.ceil(neededWidth / this._minColumns)
: Math.ceil(neededHeight / this._minRows);
this._fixedHItemSize = Math.max(this._hItemSize - neededSpacePerItem, MIN_ICON_SIZE);
this._fixedVItemSize = Math.max(this._vItemSize - neededSpacePerItem, MIN_ICON_SIZE);
this._updateSpacingForSize(availWidth, availHeight);
}
if (!this._updateIconSizesLaterId)
this._updateIconSizesLaterId = Meta.later_add(Meta.LaterType.BEFORE_REDRAW,
this._updateIconSizes.bind(this));
}
// Note that this is ICON_SIZE as used by BaseIcon, not elsewhere in IconGrid; it's a bit messed up
_updateIconSizes() {
this._updateIconSizesLaterId = 0;
let scale = Math.min(this._fixedHItemSize, this._fixedVItemSize) / Math.max(this._hItemSize, this._vItemSize);
let newIconSize = Math.floor(ICON_SIZE * scale);
for (let i in this._items) {
this._items[i].icon.setIconSize(newIconSize);
}
return GLib.SOURCE_REMOVE;
}
});
var PaginatedIconGrid = GObject.registerClass({
Signals: { 'space-opened': {},
'space-closed': {} },
}, class PaginatedIconGrid extends IconGrid {
_init(params) {
super._init(params);
this._nPages = 0;
this.currentPage = 0;
this._rowsPerPage = 0;
this._spaceBetweenPages = 0;
this._childrenPerPage = 0;
}
vfunc_get_preferred_height(_forWidth) {
let height = (this._availableHeightPerPageForItems() + this.bottomPadding + this.topPadding) * this._nPages + this._spaceBetweenPages * this._nPages;
return [height, height];
}
vfunc_allocate(box, flags) {
if (this._childrenPerPage == 0)
log('computePages() must be called before allocate(); pagination will not work.');
this.set_allocation(box, flags);
if (this._fillParent) {
// Reset the passed in box to fill the parent
let parentBox = this.get_parent().allocation;
let gridBox = this.get_theme_node().get_content_box(parentBox);
box = this.get_theme_node().get_content_box(gridBox);
}
let children = this._getVisibleChildren();
let availWidth = box.x2 - box.x1;
let spacing = this._getSpacing();
let [nColumns, usedWidth] = this._computeLayout(availWidth);
let leftEmptySpace;
switch (this._xAlign) {
case St.Align.START:
leftEmptySpace = 0;
break;
case St.Align.MIDDLE:
leftEmptySpace = Math.floor((availWidth - usedWidth) / 2);
break;
case St.Align.END:
leftEmptySpace = availWidth - usedWidth;
}
let x = box.x1 + leftEmptySpace + this.leftPadding;
let y = box.y1 + this.topPadding;
let columnIndex = 0;
for (let i = 0; i < children.length; i++) {
let childBox = this._calculateChildBox(children[i], x, y, box);
children[i].allocate(childBox, flags);
children[i].show();
columnIndex++;
if (columnIndex == nColumns) {
columnIndex = 0;
}
if (columnIndex == 0) {
y += this._getVItemSize() + spacing;
if ((i + 1) % this._childrenPerPage == 0)
y += this._spaceBetweenPages - spacing + this.bottomPadding + this.topPadding;
x = box.x1 + leftEmptySpace + this.leftPadding;
} else {
x += this._getHItemSize() + spacing;
}
}
}
// Overridden from IconGrid
_getChildrenToAnimate() {
let children = super._getChildrenToAnimate();
let firstIndex = this._childrenPerPage * this.currentPage;
let lastIndex = firstIndex + this._childrenPerPage;
return children.slice(firstIndex, lastIndex);
}
_computePages(availWidthPerPage, availHeightPerPage) {
let [nColumns, usedWidth_] = this._computeLayout(availWidthPerPage);
let nRows;
let children = this._getVisibleChildren();
if (nColumns > 0)
nRows = Math.ceil(children.length / nColumns);
else
nRows = 0;
if (this._rowLimit)
nRows = Math.min(nRows, this._rowLimit);
// We want to contain the grid inside the parent box with padding
this._rowsPerPage = this.rowsForHeight(availHeightPerPage);
this._nPages = Math.ceil(nRows / this._rowsPerPage);
this._spaceBetweenPages = availHeightPerPage - (this.topPadding + this.bottomPadding) - this._availableHeightPerPageForItems();
this._childrenPerPage = nColumns * this._rowsPerPage;
}
adaptToSize(availWidth, availHeight) {
super.adaptToSize(availWidth, availHeight);
this._computePages(availWidth, availHeight);
}
_availableHeightPerPageForItems() {
return this.usedHeightForNRows(this._rowsPerPage) - (this.topPadding + this.bottomPadding);
}
nPages() {
return this._nPages;
}
getPageHeight() {
return this._availableHeightPerPageForItems();
}
getPageY(pageNumber) {
if (!this._nPages)
return 0;
let firstPageItem = pageNumber * this._childrenPerPage;
let childBox = this._getVisibleChildren()[firstPageItem].get_allocation_box();
return childBox.y1 - this.topPadding;
}
getItemPage(item) {
let children = this._getVisibleChildren();
let index = children.indexOf(item);
if (index == -1)
throw new Error('Item not found.');
return Math.floor(index / this._childrenPerPage);
}
/**
* openExtraSpace:
* @sourceItem: the item for which to create extra space
* @side: where @sourceItem should be located relative to the created space
* @nRows: the amount of space to create
*
* Pan view to create extra space for @nRows above or below @sourceItem.
*/
openExtraSpace(sourceItem, side, nRows) {
let children = this._getVisibleChildren();
let index = children.indexOf(sourceItem.actor);
if (index == -1)
throw new Error('Item not found.');
let pageIndex = Math.floor(index / this._childrenPerPage);
let pageOffset = pageIndex * this._childrenPerPage;
let childrenPerRow = this._childrenPerPage / this._rowsPerPage;
let sourceRow = Math.floor((index - pageOffset) / childrenPerRow);
let nRowsAbove = (side == St.Side.TOP) ? sourceRow + 1 : sourceRow;
let nRowsBelow = this._rowsPerPage - nRowsAbove;
let nRowsUp, nRowsDown;
if (side == St.Side.TOP) {
nRowsDown = Math.min(nRowsBelow, nRows);
nRowsUp = nRows - nRowsDown;
} else {
nRowsUp = Math.min(nRowsAbove, nRows);
nRowsDown = nRows - nRowsUp;
}
let childrenDown = children.splice(pageOffset +
nRowsAbove * childrenPerRow,
nRowsBelow * childrenPerRow);
let childrenUp = children.splice(pageOffset,
nRowsAbove * childrenPerRow);
// Special case: On the last row with no rows below the icon,
// there's no need to move any rows either up or down
if (childrenDown.length == 0 && nRowsUp == 0) {
this._translatedChildren = [];
this.emit('space-opened');
} else {
this._translateChildren(childrenUp, St.DirectionType.UP, nRowsUp);
this._translateChildren(childrenDown, St.DirectionType.DOWN, nRowsDown);
this._translatedChildren = childrenUp.concat(childrenDown);
}
}
_translateChildren(children, direction, nRows) {
let translationY = nRows * (this._getVItemSize() + this._getSpacing());
if (translationY == 0)
return;
if (direction == St.DirectionType.UP)
translationY *= -1;
for (let i = 0; i < children.length; i++) {
children[i].translation_y = 0;
let params = {
translation_y: translationY,
duration: EXTRA_SPACE_ANIMATION_TIME,
mode: Clutter.AnimationMode.EASE_IN_OUT_QUAD
};
if (i == (children.length - 1))
params.onComplete = () => this.emit('space-opened');
children[i].ease(params);
}
}
closeExtraSpace() {
if (!this._translatedChildren || !this._translatedChildren.length) {
this.emit('space-closed');
return;
}
for (let i = 0; i < this._translatedChildren.length; i++) {
if (!this._translatedChildren[i].translation_y)
continue;
this._translatedChildren[i].ease({
translation_y: 0,
duration: EXTRA_SPACE_ANIMATION_TIME,
mode: Clutter.AnimationMode.EASE_IN_OUT_QUAD,
onComplete: () => this.emit('space-closed')
});
}
}
});