436 lines
13 KiB
JavaScript
436 lines
13 KiB
JavaScript
/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const DBus = imports.dbus;
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const Lang = imports.lang;
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const Shell = imports.gi.Shell;
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const St = imports.gi.St;
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const Main = imports.ui.main;
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const MessageTray = imports.ui.messageTray;
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const TELEPATHY = "org.freedesktop.Telepathy.";
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const CONN = TELEPATHY + "Connection";
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const CHANNEL = TELEPATHY + "Channel";
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const CHANNELTEXT = CHANNEL + ".Type.Text";
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const ACCOUNTMANAGER = TELEPATHY + 'AccountManager';
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const ClientIface = {
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name: TELEPATHY + "Client",
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properties: [{ name: "Interfaces",
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signature: "as",
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access: "read" }]
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};
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const ClientObserverIface = {
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name: TELEPATHY + "Client.Observer",
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methods: [{ name: "ObserveChannels",
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inSignature: "ooa(oa{sv})oaoa{sv}",
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outSignature: "" }],
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properties: [{ name: "ObserverChannelFilter",
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signature: "aa{sv}",
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access: "read" }]
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};
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const ConnectionIface = {
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name: CONN,
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methods: [
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// This is deprecated, but the alternative requires building
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// another interface object...
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{ name: "ListChannels",
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inSignature: "",
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outSignature: "a(osuu)"
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}
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],
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signals: [
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{ name: 'StatusChanged', inSignature: 'u' }
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]
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};
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function Connection(path) {
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this._init(path);
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};
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Connection.prototype = {
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_init: function(path) {
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DBus.session.proxifyObject(this, nameify(path), path);
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}
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};
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DBus.proxifyPrototype(Connection.prototype, ConnectionIface);
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const ConnectionAvatarsIface = {
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name: CONN + '.Interface.Avatars',
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methods: [
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{ name: 'GetKnownAvatarTokens',
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inSignature: 'au',
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outSignature: 'a{us}'
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},
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{ name: 'RequestAvatars',
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inSignature: 'au',
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outSignature: ''
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}
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],
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signals: [
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{ name: 'AvatarRetrieved',
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inSignature: 'usays'
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},
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{ name: 'AvatarUpdated',
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inSignature: 'us'
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}
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]
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};
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function ConnectionAvatars(path) {
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this._init(path);
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};
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ConnectionAvatars.prototype = {
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_init: function(path) {
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DBus.session.proxifyObject(this, nameify(path), path);
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this.connect('AvatarUpdated', Lang.bind(this, this._avatarUpdated));
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this.connect('AvatarRetrieved', Lang.bind(this, this._avatarRetrieved));
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// _avatarData[handle] describes the icon for @handle: either
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// the string 'default', meaning to use the default avatar, or
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// an array of bytes containing, eg, PNG data.
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this._avatarData = {};
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// _icons[handle] is an array of the icon actors currently
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// being displayed for @handle. These will be updated
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// automatically if @handle's avatar changes.
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this._icons = {};
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},
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_avatarUpdated: function(iface, handle, token) {
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if (!this._avatarData[handle]) {
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// This would only happen if we get an AvatarUpdated
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// signal for an avatar while there's already a
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// RequestAvatars() call pending, so we don't need to do
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// anything.
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return;
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}
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if (token == '') {
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// Invoke the next async callback in the chain, telling
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// it to use the default image.
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this._avatarRetrieved(this, handle, token, 'default', null);
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} else {
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// In this case, @token is some sort of UUID. Telepathy
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// expects us to cache avatar images to disk and use the
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// tokens to figure out when we already have the right
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// images cached. But we don't do that, we just
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// ignore @token and request the image unconditionally.
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this.RequestAvatarsRemote([handle]);
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}
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},
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_createIcon: function(iconData, size) {
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let textureCache = Shell.TextureCache.get_default();
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if (iconData == 'default')
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return textureCache.load_icon_name('stock_person', size);
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else
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return textureCache.load_from_data(iconData, iconData.length, size);
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},
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_avatarRetrieved: function(iface, handle, token, avatarData, mimeType) {
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this._avatarData[handle] = avatarData;
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if (!this._icons[handle])
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return;
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for (let i = 0; i < this._icons[handle].length; i++) {
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let iconBox = this._icons[handle][i];
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let size = iconBox.child.height;
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iconBox.child = this._createIcon(avatarData, size);
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}
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},
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createAvatar: function(handle, size) {
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let iconBox = new St.Bin({ style_class: 'avatar-box' });
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if (!this._icons[handle])
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this._icons[handle] = [];
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this._icons[handle].push(iconBox);
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iconBox.connect('destroy', Lang.bind(this,
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function() {
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let i = this._icons[handle].indexOf(iconBox);
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if (i != -1)
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this._icons[handle].splice(i, 1);
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}));
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let avatarData = this._avatarData[handle];
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if (avatarData) {
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iconBox.child = this._createIcon(avatarData, size);
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return iconBox;
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}
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// Fill in the default icon and then asynchronously load
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// the real avatar.
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iconBox.child = this._createIcon('default', size);
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this.GetKnownAvatarTokensRemote([handle], Lang.bind(this,
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function (tokens, excp) {
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if (tokens && tokens[handle])
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this.RequestAvatarsRemote([handle]);
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else
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this._avatarData[handle] = 'default';
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}));
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return iconBox;
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}
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};
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DBus.proxifyPrototype(ConnectionAvatars.prototype, ConnectionAvatarsIface);
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const ChannelIface = {
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name: CHANNEL,
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properties: [
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{ name: "TargetHandle",
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signature: "u",
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access: "read" },
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{ name: "TargetID",
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signature: "s",
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access: "read" }
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],
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signals: [
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{ name: 'Closed', inSignature: '' }
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]
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};
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function Channel(name, path) {
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this._init(name, path);
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};
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Channel.prototype = {
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_init: function(name, path) {
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DBus.session.proxifyObject(this, name, path);
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}
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};
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DBus.proxifyPrototype(Channel.prototype, ChannelIface);
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const ChannelTextIface = {
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name: CHANNELTEXT,
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methods: [
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{ name: 'ListPendingMessages',
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inSignature: 'b',
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outSignature: 'a(uuuuus)'
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}
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],
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signals: [
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{ name: 'Received', inSignature: 'uuuuus' }
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]
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};
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function ChannelText(name, path) {
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this._init(name, path);
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};
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ChannelText.prototype = {
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_init: function(name, path) {
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DBus.session.proxifyObject(this, name, path);
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}
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};
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DBus.proxifyPrototype(ChannelText.prototype, ChannelTextIface);
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const AccountManagerIface = {
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name: ACCOUNTMANAGER,
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properties: [{ name: "ValidAccounts",
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signature: "ao",
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access: "read" }]
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};
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function AccountManager() {
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this._init();
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}
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AccountManager.prototype = {
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_init: function() {
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DBus.session.proxifyObject(this,
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ACCOUNTMANAGER,
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pathify(ACCOUNTMANAGER));
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}
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};
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DBus.proxifyPrototype(AccountManager.prototype, AccountManagerIface);
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const AccountIface = {
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name: 'org.freedesktop.Telepathy.Account',
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properties: [{ name: "Connection",
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signature: "o",
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access: "read" }]
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};
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function Account(name, path) {
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this._init(name, path);
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}
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Account.prototype = {
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_init: function(name, path) {
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DBus.session.proxifyObject(this, name, path);
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}
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};
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DBus.proxifyPrototype(Account.prototype, AccountIface);
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let nameify = function(path) {
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return path.substr(1).replace('/', '.', 'g');
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};
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let pathify = function(name) {
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return '/' + name.replace('.', '/', 'g');
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};
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function Messaging() {
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this._init();
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};
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Messaging.prototype = {
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_init : function() {
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let name = TELEPATHY + "Client.GnomeShell";
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DBus.session.exportObject(pathify(name), this);
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DBus.session.acquire_name(name, DBus.SINGLE_INSTANCE,
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function(name){log("Acquired name " + name);},
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function(name){log("Lost name " + name);});
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this._conns = {};
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this._channels = {};
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// Acquire existing connections. (This wouldn't really be
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// needed if gnome-shell was only being started at the start
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// of a session, but it's very useful for making things
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// continue to work after restarting the shell.)
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let accountManager = new AccountManager();
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accountManager.GetRemote('ValidAccounts', Lang.bind(this, this._gotValidAccounts));
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},
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_gotValidAccounts: function(accounts, excp) {
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if (!accounts)
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return;
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for (let i = 0; i < accounts.length; i++) {
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let account = new Account(ACCOUNTMANAGER, accounts[i]);
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account.GetRemote('Connection', Lang.bind(this,
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function (conn_path, excp) {
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if (!conn_path || conn_path == '/')
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return;
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let conn = new Connection(conn_path);
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conn.ListChannelsRemote(Lang.bind(this,
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function(channels, excp) {
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if (!channels) {
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log('no channels on ' + conn.getPath() + ': ' + excp);
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return;
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}
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for (let i = 0; i < channels.length; i++) {
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let [path, channel_type, handle_type, handle] = channels[i];
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if (channel_type != CHANNELTEXT)
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continue;
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if (this._channels[path])
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continue;
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let connName = nameify(conn.getPath());
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let channel = new Channel(connName, path);
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channel.GetAllRemote(Lang.bind(this,
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function(props, excp) {
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this._addChannel(conn, path,
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props['TargetHandle'],
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props['TargetID']);
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}));
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}
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}));
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}));
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}
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},
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get Interfaces() {
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return [TELEPATHY + "Client.Observer"];
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},
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get ObserverChannelFilter() {
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return [
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{ 'org.freedesktop.Telepathy.Channel.ChannelType': CHANNELTEXT }
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];
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},
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ObserveChannels: function(account, conn_path, channels,
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dispatch_operation, requests_satisfied,
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observer_info) {
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let conn = new Connection(conn_path);
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let conn_name = nameify(conn_path);
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for (let i = 0; i < channels.length; i++) {
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let channelPath = channels[i][0];
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let props = channels[i][1];
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let targetHandle = props[CHANNEL + '.TargetHandle'];
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let targetId = props[CHANNEL + '.TargetID'];
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this._addChannel(conn, channelPath, targetHandle, targetId);
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}
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return [true];
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},
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_addChannel: function(conn, channelPath, targetHandle, targetId) {
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this._channels[channelPath] = new Source(conn, channelPath, targetHandle, targetId);
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}
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};
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DBus.conformExport(Messaging.prototype, ClientIface);
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DBus.conformExport(Messaging.prototype, ClientObserverIface);
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function Source(conn, channelPath, channel_props, targetId) {
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this._init(conn, channelPath, channel_props, targetId);
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}
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Source.prototype = {
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__proto__: MessageTray.Source.prototype,
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_init: function(conn, channelPath, targetHandle, targetId) {
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MessageTray.Source.prototype._init.call(this, targetId);
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let connName = nameify(conn.getPath());
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this._channel = new Channel(connName, channelPath);
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this._closedId = this._channel.connect('Closed', Lang.bind(this, this._channelClosed));
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this._targetHandle = targetHandle;
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this._targetId = targetId;
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log('channel for ' + this._targetId + ' channelPath ' + channelPath);
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this._avatars = new ConnectionAvatars(conn.getPath());
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this._channelText = new ChannelText(connName, channelPath);
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this._receivedId = this._channelText.connect('Received', Lang.bind(this, this._receivedMessage));
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this._channelText.ListPendingMessagesRemote(false, Lang.bind(this, this._gotPendingMessages));
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},
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createIcon: function(size) {
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return this._avatars.createAvatar(this._targetHandle, size);
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},
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_gotPendingMessages: function(msgs, excp) {
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if (!msgs)
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return;
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for (let i = 0; i < msgs.length; i++)
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this._receivedMessage.apply(this, [this._channel].concat(msgs[i]));
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},
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_channelClosed: function() {
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log('Channel closed ' + this._targetId);
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this._channel.disconnect(this._closedId);
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this._channelText.disconnect(this._receivedId);
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this.destroy();
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},
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_receivedMessage: function(channel, id, timestamp, sender,
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type, flags, text) {
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log('Received: id ' + id + ', time ' + timestamp + ', sender ' + sender + ', type ' + type + ', flags ' + flags + ': ' + text);
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if (!Main.messageTray.contains(this))
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Main.messageTray.add(this);
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this.notify(text);
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}
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};
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