gnome-shell/js/ui/status/system.js
Florian Müllner 2c070d38fb system: Switch between alternatives on long-press
On systems that support both shutdown and suspend, the latter operation
is currently only accessible via pressing the Alt key. As using the
keyboard may be inconvenient or simply not possible (e.g. on touch),
allow switching between alternatives via long-press as well.

https://bugzilla.gnome.org/show_bug.cgi?id=721173
2017-02-15 23:20:14 +01:00

474 lines
19 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const AccountsService = imports.gi.AccountsService;
const Clutter = imports.gi.Clutter;
const Gdm = imports.gi.Gdm;
const Gio = imports.gi.Gio;
const GLib = imports.gi.GLib;
const Lang = imports.lang;
const Meta = imports.gi.Meta;
const Shell = imports.gi.Shell;
const St = imports.gi.St;
const BoxPointer = imports.ui.boxpointer;
const GnomeSession = imports.misc.gnomeSession;
const LoginManager = imports.misc.loginManager;
const Main = imports.ui.main;
const PanelMenu = imports.ui.panelMenu;
const PopupMenu = imports.ui.popupMenu;
const LOCKDOWN_SCHEMA = 'org.gnome.desktop.lockdown';
const LOGIN_SCREEN_SCHEMA = 'org.gnome.login-screen';
const DISABLE_USER_SWITCH_KEY = 'disable-user-switching';
const DISABLE_LOCK_SCREEN_KEY = 'disable-lock-screen';
const DISABLE_LOG_OUT_KEY = 'disable-log-out';
const DISABLE_RESTART_KEY = 'disable-restart-buttons';
const ALWAYS_SHOW_LOG_OUT_KEY = 'always-show-log-out';
const SENSOR_BUS_NAME = 'net.hadess.SensorProxy';
const SENSOR_OBJECT_PATH = '/net/hadess/SensorProxy';
const SensorProxyInterface = '<node> \
<interface name="net.hadess.SensorProxy"> \
<property name="HasAccelerometer" type="b" access="read"/> \
</interface> \
</node>';
const SensorProxy = Gio.DBusProxy.makeProxyWrapper(SensorProxyInterface);
const AltSwitcher = new Lang.Class({
Name: 'AltSwitcher',
_init: function(standard, alternate) {
this._standard = standard;
this._standard.connect('notify::visible', Lang.bind(this, this._sync));
this._alternate = alternate;
this._alternate.connect('notify::visible', Lang.bind(this, this._sync));
this._capturedEventId = global.stage.connect('captured-event', Lang.bind(this, this._onCapturedEvent));
this._flipped = false;
this._clickAction = new Clutter.ClickAction();
this._clickAction.connect('long-press', Lang.bind(this, this._onLongPress));
this.actor = new St.Bin();
this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
this.actor.connect('notify::mapped', () => { this._flipped = false; });
},
_sync: function() {
let childToShow = null;
if (this._standard.visible && this._alternate.visible) {
let [x, y, mods] = global.get_pointer();
let altPressed = (mods & Clutter.ModifierType.MOD1_MASK) != 0;
if (this._flipped)
childToShow = altPressed ? this._standard : this._alternate;
else
childToShow = altPressed ? this._alternate : this._standard;
} else if (this._standard.visible) {
childToShow = this._standard;
} else if (this._alternate.visible) {
childToShow = this._alternate;
}
let childShown = this.actor.get_child();
if (childShown != childToShow) {
if (childShown) {
if (childShown.fake_release)
childShown.fake_release();
childShown.remove_action(this._clickAction);
}
childToShow.add_action(this._clickAction);
let hasFocus = this.actor.contains(global.stage.get_key_focus());
this.actor.set_child(childToShow);
if (hasFocus)
childToShow.grab_key_focus();
// The actors might respond to hover, so
// sync the pointer to make sure they update.
global.sync_pointer();
}
this.actor.visible = (childToShow != null);
},
_onDestroy: function() {
if (this._capturedEventId > 0) {
global.stage.disconnect(this._capturedEventId);
this._capturedEventId = 0;
}
},
_onCapturedEvent: function(actor, event) {
let type = event.type();
if (type == Clutter.EventType.KEY_PRESS || type == Clutter.EventType.KEY_RELEASE) {
let key = event.get_key_symbol();
if (key == Clutter.KEY_Alt_L || key == Clutter.KEY_Alt_R)
this._sync();
}
return Clutter.EVENT_PROPAGATE;
},
_onLongPress: function(action, actor, state) {
if (state == Clutter.LongPressState.QUERY ||
state == Clutter.LongPressState.CANCEL)
return true;
this._flipped = !this._flipped;
this._sync();
return true;
}
});
const Indicator = new Lang.Class({
Name: 'SystemIndicator',
Extends: PanelMenu.SystemIndicator,
_init: function() {
this.parent();
this._loginScreenSettings = new Gio.Settings({ schema_id: LOGIN_SCREEN_SCHEMA });
this._lockdownSettings = new Gio.Settings({ schema_id: LOCKDOWN_SCHEMA });
this._orientationSettings = new Gio.Settings({ schema_id: 'org.gnome.settings-daemon.peripherals.touchscreen' });
this._session = new GnomeSession.SessionManager();
this._loginManager = LoginManager.getLoginManager();
this._monitorManager = Meta.MonitorManager.get();
this._haveShutdown = true;
this._haveSuspend = true;
this._userManager = AccountsService.UserManager.get_default();
this._user = this._userManager.get_user(GLib.get_user_name());
this._createSubMenu();
this._userManager.connect('notify::is-loaded',
Lang.bind(this, this._updateMultiUser));
this._userManager.connect('notify::has-multiple-users',
Lang.bind(this, this._updateMultiUser));
this._userManager.connect('user-added',
Lang.bind(this, this._updateMultiUser));
this._userManager.connect('user-removed',
Lang.bind(this, this._updateMultiUser));
this._lockdownSettings.connect('changed::' + DISABLE_USER_SWITCH_KEY,
Lang.bind(this, this._updateMultiUser));
this._lockdownSettings.connect('changed::' + DISABLE_LOG_OUT_KEY,
Lang.bind(this, this._updateMultiUser));
this._lockdownSettings.connect('changed::' + DISABLE_LOCK_SCREEN_KEY,
Lang.bind(this, this._updateLockScreen));
global.settings.connect('changed::' + ALWAYS_SHOW_LOG_OUT_KEY,
Lang.bind(this, this._updateMultiUser));
this._updateSwitchUser();
this._updateMultiUser();
this._updateLockScreen();
// Whether shutdown is available or not depends on both lockdown
// settings (disable-log-out) and Polkit policy - the latter doesn't
// notify, so we update the menu item each time the menu opens or
// the lockdown setting changes, which should be close enough.
this.menu.connect('open-state-changed', Lang.bind(this,
function(menu, open) {
if (!open)
return;
this._updateHaveShutdown();
this._updateHaveSuspend();
}));
this._lockdownSettings.connect('changed::' + DISABLE_LOG_OUT_KEY,
Lang.bind(this, this._updateHaveShutdown));
this._orientationSettings.connect('changed::orientation-lock',
Lang.bind(this, this._updateOrientationLock));
Main.layoutManager.connect('monitors-changed',
Lang.bind(this, this._updateOrientationLock));
Gio.DBus.system.watch_name(SENSOR_BUS_NAME,
Gio.BusNameWatcherFlags.NONE,
Lang.bind(this, this._sensorProxyAppeared),
Lang.bind(this, function() {
this._sensorProxy = null;
this._updateOrientationLock();
}));
this._updateOrientationLock();
Main.sessionMode.connect('updated', Lang.bind(this, this._sessionUpdated));
this._sessionUpdated();
},
_sensorProxyAppeared: function() {
this._sensorProxy = new SensorProxy(Gio.DBus.system, SENSOR_BUS_NAME, SENSOR_OBJECT_PATH,
Lang.bind(this, function(proxy, error) {
if (error) {
log(error.message);
return;
}
this._sensorProxy.connect('g-properties-changed',
Lang.bind(this, this._updateOrientationLock));
this._updateOrientationLock();
}));
},
_updateActionsVisibility: function() {
let visible = (this._settingsAction.visible ||
this._orientationLockAction.visible ||
this._lockScreenAction.visible ||
this._altSwitcher.actor.visible);
this._actionsItem.actor.visible = visible;
},
_sessionUpdated: function() {
this._updateLockScreen();
this._updatePowerOff();
this._updateSuspend();
this._updateMultiUser();
this._settingsAction.visible = Main.sessionMode.allowSettings;
this._updateActionsVisibility();
},
_updateMultiUser: function() {
let shouldShowInMode = !Main.sessionMode.isLocked && !Main.sessionMode.isGreeter;
let hasSwitchUser = this._updateSwitchUser();
let hasLogout = this._updateLogout();
this._switchUserSubMenu.actor.visible = shouldShowInMode && (hasSwitchUser || hasLogout);
},
_updateSwitchUser: function() {
let allowSwitch = !this._lockdownSettings.get_boolean(DISABLE_USER_SWITCH_KEY);
let multiUser = this._userManager.can_switch() && this._userManager.has_multiple_users;
let visible = allowSwitch && multiUser;
this._loginScreenItem.actor.visible = visible;
return visible;
},
_updateLogout: function() {
let allowLogout = !this._lockdownSettings.get_boolean(DISABLE_LOG_OUT_KEY);
let alwaysShow = global.settings.get_boolean(ALWAYS_SHOW_LOG_OUT_KEY);
let systemAccount = this._user.system_account;
let localAccount = this._user.local_account;
let multiUser = this._userManager.has_multiple_users;
let multiSession = Gdm.get_session_ids().length > 1;
let visible = allowLogout && (alwaysShow || multiUser || multiSession || systemAccount || !localAccount);
this._logoutItem.actor.visible = visible;
return visible;
},
_updateSwitchUserSubMenu: function() {
this._switchUserSubMenu.label.text = this._user.get_real_name();
let clutterText = this._switchUserSubMenu.label.clutter_text;
// XXX -- for some reason, the ClutterText's width changes
// rapidly unless we force a relayout of the actor. Probably
// a size cache issue or something. Moving this to be a layout
// manager would be a much better idea.
clutterText.get_allocation_box();
let layout = clutterText.get_layout();
if (layout.is_ellipsized())
this._switchUserSubMenu.label.text = this._user.get_user_name();
let iconFile = this._user.get_icon_file();
if (iconFile && !GLib.file_test(iconFile, GLib.FileTest.EXISTS))
iconFile = null;
if (iconFile) {
let file = Gio.File.new_for_path(iconFile);
let gicon = new Gio.FileIcon({ file: file });
this._switchUserSubMenu.icon.gicon = gicon;
this._switchUserSubMenu.icon.add_style_class_name('user-icon');
this._switchUserSubMenu.icon.remove_style_class_name('default-icon');
} else {
this._switchUserSubMenu.icon.icon_name = 'avatar-default-symbolic';
this._switchUserSubMenu.icon.add_style_class_name('default-icon');
this._switchUserSubMenu.icon.remove_style_class_name('user-icon');
}
},
_updateOrientationLock: function() {
if (this._sensorProxy)
this._orientationLockAction.visible = this._sensorProxy.HasAccelerometer &&
this._monitorManager.get_is_builtin_display_on();
else
this._orientationLockAction.visible = false;
let locked = this._orientationSettings.get_boolean('orientation-lock');
let icon = this._orientationLockAction.child;
icon.icon_name = locked ? 'rotation-locked-symbolic' : 'rotation-allowed-symbolic';
this._updateActionsVisibility();
},
_updateLockScreen: function() {
let showLock = !Main.sessionMode.isLocked && !Main.sessionMode.isGreeter;
let allowLockScreen = !this._lockdownSettings.get_boolean(DISABLE_LOCK_SCREEN_KEY);
this._lockScreenAction.visible = showLock && allowLockScreen && LoginManager.canLock();
this._updateActionsVisibility();
},
_updateHaveShutdown: function() {
this._session.CanShutdownRemote(Lang.bind(this, function(result, error) {
if (error)
return;
this._haveShutdown = result[0];
this._updatePowerOff();
}));
},
_updatePowerOff: function() {
let disabled = Main.sessionMode.isLocked ||
(Main.sessionMode.isGreeter &&
this._loginScreenSettings.get_boolean(DISABLE_RESTART_KEY));
this._powerOffAction.visible = this._haveShutdown && !disabled;
this._updateActionsVisibility();
},
_updateHaveSuspend: function() {
this._loginManager.canSuspend(Lang.bind(this,
function(canSuspend, needsAuth) {
this._haveSuspend = canSuspend;
this._suspendNeedsAuth = needsAuth;
this._updateSuspend();
}));
},
_updateSuspend: function() {
let disabled = (Main.sessionMode.isLocked &&
this._suspendNeedsAuth) ||
(Main.sessionMode.isGreeter &&
this._loginScreenSettings.get_boolean(DISABLE_RESTART_KEY));
this._suspendAction.visible = this._haveSuspend && !disabled;
this._updateActionsVisibility();
},
_createActionButton: function(iconName, accessibleName) {
let icon = new St.Button({ reactive: true,
can_focus: true,
track_hover: true,
accessible_name: accessibleName,
style_class: 'system-menu-action' });
icon.child = new St.Icon({ icon_name: iconName });
return icon;
},
_createSubMenu: function() {
let item;
this._switchUserSubMenu = new PopupMenu.PopupSubMenuMenuItem('', true);
this._switchUserSubMenu.icon.style_class = 'system-switch-user-submenu-icon';
// Since the label of the switch user submenu depends on the width of
// the popup menu, and we can't easily connect on allocation-changed
// or notify::width without creating layout cycles, simply update the
// label whenever the menu is opened.
this.menu.connect('open-state-changed', Lang.bind(this, function(menu, isOpen) {
if (isOpen)
this._updateSwitchUserSubMenu();
}));
item = new PopupMenu.PopupMenuItem(_("Switch User"));
item.connect('activate', Lang.bind(this, this._onLoginScreenActivate));
this._switchUserSubMenu.menu.addMenuItem(item);
this._loginScreenItem = item;
item = new PopupMenu.PopupMenuItem(_("Log Out"));
item.connect('activate', Lang.bind(this, this._onQuitSessionActivate));
this._switchUserSubMenu.menu.addMenuItem(item);
this._logoutItem = item;
this._switchUserSubMenu.menu.addSettingsAction(_("Account Settings"),
'gnome-user-accounts-panel.desktop');
this._user.connect('notify::is-loaded', Lang.bind(this, this._updateSwitchUserSubMenu));
this._user.connect('changed', Lang.bind(this, this._updateSwitchUserSubMenu));
this.menu.addMenuItem(this._switchUserSubMenu);
this.menu.addMenuItem(new PopupMenu.PopupSeparatorMenuItem());
item = new PopupMenu.PopupBaseMenuItem({ reactive: false,
can_focus: false });
this._settingsAction = this._createActionButton('preferences-system-symbolic', _("Settings"));
this._settingsAction.connect('clicked', Lang.bind(this, this._onSettingsClicked));
item.actor.add(this._settingsAction, { expand: true, x_fill: false });
this._orientationLockAction = this._createActionButton('', _("Orientation Lock"));
this._orientationLockAction.connect('clicked', Lang.bind(this, this._onOrientationLockClicked));
item.actor.add(this._orientationLockAction, { expand: true, x_fill: false });
this._lockScreenAction = this._createActionButton('changes-prevent-symbolic', _("Lock"));
this._lockScreenAction.connect('clicked', Lang.bind(this, this._onLockScreenClicked));
item.actor.add(this._lockScreenAction, { expand: true, x_fill: false });
this._suspendAction = this._createActionButton('media-playback-pause-symbolic', _("Suspend"));
this._suspendAction.connect('clicked', Lang.bind(this, this._onSuspendClicked));
this._powerOffAction = this._createActionButton('system-shutdown-symbolic', _("Power Off"));
this._powerOffAction.connect('clicked', Lang.bind(this, this._onPowerOffClicked));
this._altSwitcher = new AltSwitcher(this._powerOffAction, this._suspendAction);
item.actor.add(this._altSwitcher.actor, { expand: true, x_fill: false });
this._actionsItem = item;
this.menu.addMenuItem(item);
},
_onSettingsClicked: function() {
this.menu.itemActivated();
let app = Shell.AppSystem.get_default().lookup_app('gnome-control-center.desktop');
Main.overview.hide();
app.activate();
},
_onOrientationLockClicked: function() {
this.menu.itemActivated();
let locked = this._orientationSettings.get_boolean('orientation-lock');
this._orientationSettings.set_boolean('orientation-lock', !locked);
this._updateOrientationLock();
},
_onLockScreenClicked: function() {
this.menu.itemActivated(BoxPointer.PopupAnimation.NONE);
Main.overview.hide();
Main.screenShield.lock(true);
},
_onLoginScreenActivate: function() {
this.menu.itemActivated(BoxPointer.PopupAnimation.NONE);
Main.overview.hide();
if (Main.screenShield)
Main.screenShield.lock(false);
Clutter.threads_add_repaint_func_full(Clutter.RepaintFlags.POST_PAINT, function() {
Gdm.goto_login_session_sync(null);
return false;
});
},
_onQuitSessionActivate: function() {
Main.overview.hide();
this._session.LogoutRemote(0);
},
_onPowerOffClicked: function() {
this.menu.itemActivated();
Main.overview.hide();
this._session.ShutdownRemote(0);
},
_onSuspendClicked: function() {
this.menu.itemActivated();
this._loginManager.suspend();
},
});